X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fcolor%2Fcolor-visual.cpp;h=63d02ece969fcbedb89fb027258fc77b679fa730;hp=dce52556d04158aec25f9da594a83902412220c4;hb=54342c70a267a34b3345b24c404f1064fed99338;hpb=666b4b2f13d2f417557180a8440c6686c5dbfe83;ds=sidebyside diff --git a/dali-toolkit/internal/visuals/color/color-visual.cpp b/dali-toolkit/internal/visuals/color/color-visual.cpp index dce5255..63d02ec 100644 --- a/dali-toolkit/internal/visuals/color/color-visual.cpp +++ b/dali-toolkit/internal/visuals/color/color-visual.cpp @@ -46,12 +46,12 @@ namespace const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n uniform highp mat4 uMvpMatrix;\n - uniform mediump vec3 uSize;\n + uniform highp vec3 uSize;\n \n //Visual size and offset uniform mediump vec2 offset;\n - uniform mediump vec2 size;\n + uniform highp vec2 size;\n uniform mediump vec4 offsetSizeMode;\n uniform mediump vec2 origin;\n uniform mediump vec2 anchorPoint;\n @@ -83,14 +83,14 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( const char* VERTEX_SHADER_ROUNDED_CORNER = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n uniform highp mat4 uMvpMatrix;\n - uniform mediump vec3 uSize;\n + uniform highp vec3 uSize;\n varying mediump vec2 vPosition;\n varying mediump vec2 vRectSize;\n varying mediump float vCornerRadius;\n \n //Visual size and offset uniform mediump vec2 offset;\n - uniform mediump vec2 size;\n + uniform highp vec2 size;\n uniform mediump vec2 extraSize;\n uniform mediump vec4 offsetSizeMode;\n uniform mediump vec2 origin;\n @@ -135,13 +135,13 @@ const char* FRAGMENT_SHADER_ROUNDED_CORNER = DALI_COMPOSE_SHADER( const char* VERTEX_SHADER_BLUR_EDGE = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n uniform highp mat4 uMvpMatrix;\n - uniform mediump vec3 uSize;\n + uniform highp vec3 uSize;\n varying mediump vec2 vPosition;\n varying mediump vec2 vRectSize;\n \n //Visual size and offset uniform mediump vec2 offset;\n - uniform mediump vec2 size;\n + uniform highp vec2 size;\n uniform mediump vec2 extraSize;\n uniform mediump vec4 offsetSizeMode;\n uniform mediump vec2 origin;\n