X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fcolor%2Fcolor-visual.cpp;h=4dca2be41b03dda61b0522c70b18fb76c7967ca2;hp=9ceed38a35d62773693805179deb233eeb45b104;hb=243e57768d13ec8152fb2b2f6c3b1eae1b91b338;hpb=a1e6ba9ce55ab38ec56cbd718cb62624a8c656a3 diff --git a/dali-toolkit/internal/visuals/color/color-visual.cpp b/dali-toolkit/internal/visuals/color/color-visual.cpp index 9ceed38..4dca2be 100644 --- a/dali-toolkit/internal/visuals/color/color-visual.cpp +++ b/dali-toolkit/internal/visuals/color/color-visual.cpp @@ -47,11 +47,24 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( uniform mediump mat4 uMvpMatrix;\n uniform mediump vec3 uSize;\n \n + + //Visual size and offset + uniform mediump vec2 offset;\n + uniform mediump vec2 size;\n + uniform mediump vec4 offsetSizeMode;\n + uniform mediump vec2 origin;\n + uniform mediump vec2 anchorPoint;\n + + vec4 ComputeVertexPosition()\n + {\n + vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n + vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n + return vec4( (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );\n + }\n + void main()\n {\n - mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n - vertexPosition.xyz *= uSize;\n - gl_Position = uMvpMatrix * vertexPosition;\n + gl_Position = uMvpMatrix * ComputeVertexPosition();\n }\n ); @@ -61,7 +74,7 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( \n void main()\n {\n - gl_FragColor = mixColor*uColor;\n + gl_FragColor = mixColor;\n }\n ); } @@ -132,6 +145,14 @@ Dali::Property::Value ColorVisual::DoGetProperty( Dali::Property::Index index ) return Dali::Property::Value(); } +void ColorVisual::OnSetTransform() +{ + if( mImpl->mRenderer ) + { + mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); + } +} + void ColorVisual::InitializeRenderer() { Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY ); @@ -155,6 +176,9 @@ void ColorVisual::InitializeRenderer() { mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); } + + //Register transform properties + mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); } void ColorVisual::SetColor(const Vector4& color)