X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fcolor%2Fcolor-visual.cpp;h=0ac80d61a62cbb19937b39374f0f5dc583bef275;hp=572220b1f41ea4557577983ecdee5010112fd9a9;hb=5a2a5883422f4d114902ac57d57d7d1e973fbb2e;hpb=260c832bfaa0294e74a4f96d321f149adf09a3ce diff --git a/dali-toolkit/internal/visuals/color/color-visual.cpp b/dali-toolkit/internal/visuals/color/color-visual.cpp index 572220b..0ac80d6 100644 --- a/dali-toolkit/internal/visuals/color/color-visual.cpp +++ b/dali-toolkit/internal/visuals/color/color-visual.cpp @@ -20,9 +20,11 @@ // EXTERNAL INCLUDES #include +#include //INTERNAL INCLUDES #include +#include #include #include #include @@ -39,35 +41,54 @@ namespace Internal namespace { -const char * const COLOR_NAME("mixColor"); const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n uniform mediump mat4 uMvpMatrix;\n uniform mediump vec3 uSize;\n \n + + //Visual size and offset + uniform mediump vec2 offset;\n + uniform mediump vec2 size;\n + uniform mediump vec4 offsetSizeMode;\n + uniform mediump vec2 origin;\n + uniform mediump vec2 anchorPoint;\n + + vec4 ComputeVertexPosition()\n + {\n + vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n + vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n + return vec4( (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );\n + }\n + void main()\n {\n - mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n - vertexPosition.xyz *= uSize;\n - gl_Position = uMvpMatrix * vertexPosition;\n + gl_Position = uMvpMatrix * ComputeVertexPosition();\n }\n ); const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( uniform lowp vec4 uColor;\n - uniform lowp vec4 mixColor;\n + uniform lowp vec3 mixColor;\n + uniform lowp float opacity;\n \n void main()\n {\n - gl_FragColor = mixColor*uColor;\n + gl_FragColor = vec4(mixColor, opacity)*uColor;\n }\n ); } +ColorVisualPtr ColorVisual::New( VisualFactoryCache& factoryCache, const Property::Map& properties ) +{ + ColorVisualPtr colorVisualPtr( new ColorVisual( factoryCache ) ); + colorVisualPtr->SetProperties( properties ); + return colorVisualPtr; +} + ColorVisual::ColorVisual( VisualFactoryCache& factoryCache ) -: Visual::Base( factoryCache ), - mMixColorIndex( Property::INVALID_INDEX ) +: Visual::Base( factoryCache ) { } @@ -75,42 +96,59 @@ ColorVisual::~ColorVisual() { } -void ColorVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap ) +void ColorVisual::DoSetProperties( const Property::Map& propertyMap ) { - Property::Value* color = propertyMap.Find( Toolkit::ColorVisual::Property::MIX_COLOR, COLOR_NAME ); - if( !( color && color->Get(mMixColor) ) ) + // By virtue of DoSetProperties being called last, this will override + // anything set by DevelVisual::Property::MIX_COLOR + Property::Value* colorValue = propertyMap.Find( Toolkit::ColorVisual::Property::MIX_COLOR, MIX_COLOR ); + if( colorValue ) { - DALI_LOG_ERROR( "Fail to provide a color to the ColorVisual object\n" ); + Vector4 color; + if( colorValue->Get( color ) ) + { + Property::Type type = colorValue->GetType(); + if( type == Property::VECTOR4 ) + { + SetMixColor( color ); + } + else if( type == Property::VECTOR3 ) + { + Vector3 color3(color); + SetMixColor( color3 ); + } + } + else + { + DALI_LOG_ERROR("ColorVisual: mixColor property has incorrect type\n"); + } } } -void ColorVisual::SetSize( const Vector2& size ) -{ - Visual::Base::SetSize( size ); - - // ToDo: renderer responds to the size change -} - void ColorVisual::DoSetOnStage( Actor& actor ) { InitializeRenderer(); + + actor.AddRenderer( mImpl->mRenderer ); } void ColorVisual::DoCreatePropertyMap( Property::Map& map ) const { map.Clear(); - map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR ); - map.Insert( Toolkit::ColorVisual::Property::MIX_COLOR, mMixColor ); + map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::COLOR ); + map.Insert( Toolkit::ColorVisual::Property::MIX_COLOR, mImpl->mMixColor ); } -void ColorVisual::InitializeRenderer() +void ColorVisual::OnSetTransform() { - Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY ); - if( !geometry ) + if( mImpl->mRenderer ) { - geometry = VisualFactoryCache::CreateQuadGeometry(); - mFactoryCache.SaveGeometry( VisualFactoryCache::QUAD_GEOMETRY, geometry ); + mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); } +} + +void ColorVisual::InitializeRenderer() +{ + Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY ); Shader shader = mFactoryCache.GetShader( VisualFactoryCache::COLOR_SHADER ); if( !shader ) @@ -121,25 +159,18 @@ void ColorVisual::InitializeRenderer() mImpl->mRenderer = Renderer::New( geometry, shader ); - mMixColorIndex = mImpl->mRenderer.RegisterProperty( Toolkit::ColorVisual::Property::MIX_COLOR, COLOR_NAME, mMixColor ); - if( mMixColor.a < 1.f ) + // ColorVisual has it's own index key for mix color - use this instead + // of using the new base index to avoid changing existing applications + // String keys will get to this property. + mImpl->mMixColorIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, Toolkit::ColorVisual::Property::MIX_COLOR, MIX_COLOR, Vector3(mImpl->mMixColor) ); + + if( mImpl->mMixColor.a < 1.f ) { mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); } -} - -void ColorVisual::SetColor(const Vector4& color) -{ - mMixColor = color; - if( mImpl->mRenderer ) - { - (mImpl->mRenderer).SetProperty( mMixColorIndex, color ); - if( color.a < 1.f ) - { - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); - } - } + // Register transform properties + mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); } } // namespace Internal