X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fcolor%2Fcolor-visual.cpp;h=08dfd2087e7a55b743d25ab06eec457f0b6ea202;hp=17cf68a4de93054c2ea2ec3db533e609b8ca98da;hb=675f5551ef3c7ca20ec45c36b865a5092883af43;hpb=3a727ff0ae4baf350511079f016aeaadd4b0faa9 diff --git a/dali-toolkit/internal/visuals/color/color-visual.cpp b/dali-toolkit/internal/visuals/color/color-visual.cpp index 17cf68a..08dfd20 100644 --- a/dali-toolkit/internal/visuals/color/color-visual.cpp +++ b/dali-toolkit/internal/visuals/color/color-visual.cpp @@ -20,9 +20,11 @@ // EXTERNAL INCLUDES #include +#include //INTERNAL INCLUDES #include +#include #include #include #include @@ -46,11 +48,24 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( uniform mediump mat4 uMvpMatrix;\n uniform mediump vec3 uSize;\n \n + + //Visual size and offset + uniform mediump vec2 offset;\n + uniform mediump vec2 size;\n + uniform mediump vec4 offsetSizeMode;\n + uniform mediump vec2 origin;\n + uniform mediump vec2 anchorPoint;\n + + vec4 ComputeVertexPosition()\n + {\n + vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n + vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n + return vec4( (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );\n + }\n + void main()\n {\n - mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n - vertexPosition.xyz *= uSize;\n - gl_Position = uMvpMatrix * vertexPosition;\n + gl_Position = uMvpMatrix * ComputeVertexPosition();\n }\n ); @@ -65,6 +80,13 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( ); } +ColorVisualPtr ColorVisual::New( VisualFactoryCache& factoryCache, const Property::Map& properties ) +{ + ColorVisualPtr colorVisualPtr( new ColorVisual( factoryCache ) ); + colorVisualPtr->SetProperties( properties ); + return colorVisualPtr; +} + ColorVisual::ColorVisual( VisualFactoryCache& factoryCache ) : Visual::Base( factoryCache ), mMixColorIndex( Property::INVALID_INDEX ) @@ -75,7 +97,7 @@ ColorVisual::~ColorVisual() { } -void ColorVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap ) +void ColorVisual::DoSetProperties( const Property::Map& propertyMap ) { Property::Value* color = propertyMap.Find( Toolkit::ColorVisual::Property::MIX_COLOR, COLOR_NAME ); if( !( color && color->Get(mMixColor) ) ) @@ -84,37 +106,28 @@ void ColorVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap ) } } -void ColorVisual::SetSize( const Vector2& size ) -{ - Visual::Base::SetSize( size ); - - // ToDo: renderer responds to the size change -} - -void ColorVisual::SetClipRect( const Rect& clipRect ) -{ - Visual::Base::SetClipRect( clipRect ); - - //ToDo: renderer responds to the clipRect change -} - -void ColorVisual::SetOffset( const Vector2& offset ) -{ - //ToDo: renderer applies the offset -} - void ColorVisual::DoSetOnStage( Actor& actor ) { InitializeRenderer(); + + actor.AddRenderer( mImpl->mRenderer ); } void ColorVisual::DoCreatePropertyMap( Property::Map& map ) const { map.Clear(); - map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR ); + map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::COLOR ); map.Insert( Toolkit::ColorVisual::Property::MIX_COLOR, mMixColor ); } +void ColorVisual::OnSetTransform() +{ + if( mImpl->mRenderer ) + { + mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); + } +} + void ColorVisual::InitializeRenderer() { Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY ); @@ -133,11 +146,14 @@ void ColorVisual::InitializeRenderer() mImpl->mRenderer = Renderer::New( geometry, shader ); - mMixColorIndex = mImpl->mRenderer.RegisterProperty( COLOR_NAME, mMixColor ); + mMixColorIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, Toolkit::ColorVisual::Property::MIX_COLOR, COLOR_NAME, mMixColor ); if( mMixColor.a < 1.f ) { mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); } + + //Register transform properties + mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); } void ColorVisual::SetColor(const Vector4& color)