X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-vector-image%2Fvector-rasterize-thread.cpp;h=9a3f909cd2a605fe8c90ba6f89ec98756b444152;hp=2c393335a7716e34464e6b61144b8cefa9412b72;hb=7018f61b640b6fcf9cb576b537bafcb6bb8240e8;hpb=503e46bfde76e4d3db68d8f8363d231b76025c80 diff --git a/dali-toolkit/internal/visuals/animated-vector-image/vector-rasterize-thread.cpp b/dali-toolkit/internal/visuals/animated-vector-image/vector-rasterize-thread.cpp index 2c39333..9a3f909 100644 --- a/dali-toolkit/internal/visuals/animated-vector-image/vector-rasterize-thread.cpp +++ b/dali-toolkit/internal/visuals/animated-vector-image/vector-rasterize-thread.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2019 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,510 +20,118 @@ // EXTERNAL INCLUDES #include -#include +#include #include #include #include namespace Dali { - namespace Toolkit { - namespace Internal { - namespace { - -constexpr auto LOOP_FOREVER = -1; -constexpr auto NANOSECONDS_PER_SECOND( 1e+9 ); - #if defined(DEBUG_ENABLED) -Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_VECTOR_ANIMATION" ); +Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION"); #endif -template< typename T > -inline void ResetValue( bool& updated, T& value, T newValue, ConditionalWait& conditionalWait ) -{ - ConditionalWait::ScopedLock lock( conditionalWait ); - if( !updated ) - { - value = newValue; - updated = true; - } -} - } // unnamed namespace -VectorRasterizeThread::VectorRasterizeThread( const std::string& url ) -: mUrl( url ), - mVectorRenderer(), +VectorRasterizeThread::VectorRasterizeThread() +: mRasterizeTasks(), mConditionalWait(), - mAnimationFinishedTrigger(), - mPlayState( PlayState::STOPPED ), - mStopBehavior( DevelImageVisual::StopBehavior::CURRENT_FRAME ), - mLoopingMode( DevelImageVisual::LoopingMode::RESTART ), - mFrameDurationNanoSeconds( 0 ), - mFrameRate( 60.0f ), - mCurrentFrame( 0 ), - mTotalFrame( 0 ), - mStartFrame( 0 ), - mEndFrame( 0 ), - mWidth( 0 ), - mHeight( 0 ), - mLoopCount( LOOP_FOREVER ), - mCurrentLoop( 0 ), - mNeedRender( false ), - mDestroyThread( false ), - mResourceReady( false ), - mCurrentFrameUpdated( false ), - mCurrentLoopUpdated( false ), - mForward( true ), - mUpdateFrameNumber( false ), - mNeedAnimationFinishedTrigger( true ), - mLogFactory( Dali::Adaptor::Get().GetLogFactory() ) + mCompletedCallback(), + mDestroyThread(false), + mIsThreadStarted(false), + mLogFactory(Dali::Adaptor::Get().GetLogFactory()) { - Initialize(); } VectorRasterizeThread::~VectorRasterizeThread() { // Stop the thread { - ConditionalWait::ScopedLock lock( mConditionalWait ); + ConditionalWait::ScopedLock lock(mConditionalWait); mDestroyThread = true; - mConditionalWait.Notify( lock ); + mConditionalWait.Notify(lock); } - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::~VectorRasterizeThread: Join [%p]\n", this ); + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::~VectorRasterizeThread: Join [%p]\n", this); Join(); } -void VectorRasterizeThread::Run() -{ - SetThreadName( "VectorImageThread" ); - mLogFactory.InstallLogFunction(); - - while( !mDestroyThread ) - { - Rasterize(); - } - - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::Run: End of thread [%p]\n", this ); -} - -void VectorRasterizeThread::SetRenderer( Renderer renderer ) -{ - ConditionalWait::ScopedLock lock( mConditionalWait ); - - mVectorRenderer.SetRenderer( renderer ); - - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetRenderer [%p]\n", this ); -} - -void VectorRasterizeThread::SetSize( uint32_t width, uint32_t height ) +void VectorRasterizeThread::SetCompletedCallback(CallbackBase* callback) { - if( mWidth != width || mHeight != height ) - { - ConditionalWait::ScopedLock lock( mConditionalWait ); - mVectorRenderer.SetSize( width, height ); - - mWidth = width; - mHeight = height; + ConditionalWait::ScopedLock lock(mConditionalWait); - mResourceReady = false; - - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetSize: width = %d, height = %d [%p]\n", width, height, this ); - } + mCompletedCallback = std::unique_ptr(callback); } -void VectorRasterizeThread::PlayAnimation() +void VectorRasterizeThread::AddTask(VectorAnimationTaskPtr task) { - ConditionalWait::ScopedLock lock( mConditionalWait ); + // Lock while adding task to the queue + ConditionalWait::ScopedLock lock(mConditionalWait); - if( mPlayState != PlayState::PLAYING ) + if(!mIsThreadStarted) { - mNeedRender = true; - mUpdateFrameNumber = false; - mPlayState = PlayState::PLAYING; - mConditionalWait.Notify( lock ); - - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::PlayAnimation: Play [%p]\n", this ); + Start(); + mIsThreadStarted = true; } -} -void VectorRasterizeThread::StopAnimation() -{ - ConditionalWait::ScopedLock lock( mConditionalWait ); - if( mPlayState != PlayState::STOPPED && mPlayState != PlayState::STOPPING ) + if(mRasterizeTasks.end() == std::find(mRasterizeTasks.begin(), mRasterizeTasks.end(), task)) { - mNeedRender = true; - mNeedAnimationFinishedTrigger = false; - mPlayState = PlayState::STOPPING; - mConditionalWait.Notify( lock ); + mRasterizeTasks.push_back(task); - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::StopAnimation: Stop [%p]\n", this ); + // wake up the animation thread + mConditionalWait.Notify(lock); } } -void VectorRasterizeThread::PauseAnimation() -{ - ConditionalWait::ScopedLock lock( mConditionalWait ); - if( mPlayState == PlayState::PLAYING ) - { - mPlayState = PlayState::PAUSED; - - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::PauseAnimation: Pause [%p]\n", this ); - } -} - -void VectorRasterizeThread::RenderFrame() -{ - ConditionalWait::ScopedLock lock( mConditionalWait ); - - if( !mResourceReady ) - { - mNeedRender = true; - mConditionalWait.Notify( lock ); - - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::RenderFrame: Render [%p]\n", this ); - } -} - -void VectorRasterizeThread::SetAnimationFinishedCallback( EventThreadCallback* callback ) -{ - ConditionalWait::ScopedLock lock( mConditionalWait ); - mAnimationFinishedTrigger = std::unique_ptr< EventThreadCallback >( callback ); -} - -void VectorRasterizeThread::SetLoopCount( int32_t count ) -{ - if( mLoopCount != count ) - { - ConditionalWait::ScopedLock lock( mConditionalWait ); - - mLoopCount = count; - mCurrentLoop = 0; - mCurrentLoopUpdated = true; - - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetLoopCount: [%d] [%p]\n", count, this ); - } -} - -void VectorRasterizeThread::SetPlayRange( uint32_t startFrame, uint32_t endFrame ) -{ - // Make sure the range specified is between 0 and the total frame number - if( ( startFrame < mTotalFrame ) && ( endFrame < mTotalFrame ) ) - { - // If the range is not in order swap values - if( startFrame > endFrame ) - { - uint32_t temp = startFrame; - startFrame = endFrame; - endFrame = temp; - } - - if( startFrame != mStartFrame || endFrame != mEndFrame ) - { - ConditionalWait::ScopedLock lock( mConditionalWait ); - - mStartFrame = startFrame; - mEndFrame = endFrame; - - // If the current frame is out of the range, change the current frame also. - if( mStartFrame > mCurrentFrame ) - { - mCurrentFrame = mStartFrame; - - mCurrentFrameUpdated = true; - mResourceReady = false; - } - else if( mEndFrame < mCurrentFrame ) - { - mCurrentFrame = mEndFrame; - - mCurrentFrameUpdated = true; - mResourceReady = false; - } - - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetPlayRange: [%d, %d] [%p]\n", mStartFrame, mEndFrame, this ); - } - } -} - -DevelImageVisual::PlayState::Type VectorRasterizeThread::GetPlayState() const -{ - DevelImageVisual::PlayState::Type state = DevelImageVisual::PlayState::STOPPED; - - switch( mPlayState ) - { - case PlayState::PLAYING: - { - state = DevelImageVisual::PlayState::PLAYING; - break; - } - case PlayState::PAUSED: - { - state = DevelImageVisual::PlayState::PAUSED; - break; - } - case PlayState::STOPPING: - case PlayState::STOPPED: - { - state = DevelImageVisual::PlayState::STOPPED; - break; - } - } - - return state; -} - -bool VectorRasterizeThread::IsResourceReady() const -{ - return mResourceReady; -} - -void VectorRasterizeThread::SetCurrentFrameNumber( uint32_t frameNumber ) +void VectorRasterizeThread::Run() { - ConditionalWait::ScopedLock lock( mConditionalWait ); - - if( mCurrentFrame == frameNumber ) - { - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetCurrentFrameNumber: Set same frame [%d] [%p]\n", frameNumber, this ); - return; - } + SetThreadName("VectorRasterizeThread"); + mLogFactory.InstallLogFunction(); - if( frameNumber >= mStartFrame && frameNumber <= mEndFrame ) + while(!mDestroyThread) { - mCurrentFrame = frameNumber; - mCurrentFrameUpdated = true; - - mResourceReady = false; - - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetCurrentFrameNumber: frame number = %d [%p]\n", mCurrentFrame, this ); - } - else - { - DALI_LOG_ERROR( "Invalid frame number [%d (%d, %d)]\n", frameNumber, mStartFrame, mEndFrame ); + Rasterize(); } } -uint32_t VectorRasterizeThread::GetCurrentFrameNumber() const -{ - return mCurrentFrame; -} - -uint32_t VectorRasterizeThread::GetTotalFrameNumber() const -{ - return mTotalFrame; -} - -void VectorRasterizeThread::GetDefaultSize( uint32_t& width, uint32_t& height ) const -{ - mVectorRenderer.GetDefaultSize( width, height ); -} - -void VectorRasterizeThread::SetStopBehavior( DevelImageVisual::StopBehavior::Type stopBehavior ) -{ - ConditionalWait::ScopedLock lock( mConditionalWait ); - mStopBehavior = stopBehavior; - - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetStopBehavior: stop behavor = %d [%p]\n", mStopBehavior, this ); -} - -void VectorRasterizeThread::SetLoopingMode( DevelImageVisual::LoopingMode::Type loopingMode ) -{ - ConditionalWait::ScopedLock lock( mConditionalWait ); - mLoopingMode = loopingMode; - - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetLoopingMode: looping mode = %d [%p]\n", mLoopingMode, this ); -} - -VectorRasterizeThread::UploadCompletedSignalType& VectorRasterizeThread::UploadCompletedSignal() -{ - return mVectorRenderer.UploadCompletedSignal(); -} - -void VectorRasterizeThread::Initialize() -{ - mVectorRenderer = VectorAnimationRenderer::New( mUrl ); - - mTotalFrame = mVectorRenderer.GetTotalFrameNumber(); - - mEndFrame = mTotalFrame - 1; - - mFrameRate = mVectorRenderer.GetFrameRate(); - mFrameDurationNanoSeconds = NANOSECONDS_PER_SECOND / mFrameRate; - - uint32_t width, height; - mVectorRenderer.GetDefaultSize( width, height ); - - SetSize( width, height ); - - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::Initialize: file = %s [%d frames, %f fps] [%p]\n", mUrl.c_str(), mTotalFrame, mFrameRate, this ); -} - void VectorRasterizeThread::Rasterize() { - bool stopped = false, needAnimationFinishedTrigger; - uint32_t currentFrame, startFrame, endFrame; - int32_t loopCount, currentLoopCount; - + VectorAnimationTaskPtr nextTask; { - ConditionalWait::ScopedLock lock( mConditionalWait ); + // Lock while popping task out from the queue + ConditionalWait::ScopedLock lock(mConditionalWait); - if( ( mPlayState == PlayState::PAUSED || mPlayState == PlayState::STOPPED ) && !mNeedRender && !mDestroyThread ) + // conditional wait + if(mRasterizeTasks.empty()) { - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::Rasterize: Wait [%p]\n", this ); - mConditionalWait.Wait( lock ); + mConditionalWait.Wait(lock); } - if( mPlayState == PlayState::PLAYING && mUpdateFrameNumber ) + // pop out the next task from the queue + if(!mRasterizeTasks.empty()) { - mCurrentFrame = mForward ? mCurrentFrame + 1 : mCurrentFrame - 1; + std::vector::iterator next = mRasterizeTasks.begin(); + nextTask = *next; + mRasterizeTasks.erase(next); } - - currentFrame = mCurrentFrame; - startFrame = mStartFrame; - endFrame = mEndFrame; - loopCount = mLoopCount; - currentLoopCount = mCurrentLoop; - needAnimationFinishedTrigger = mNeedAnimationFinishedTrigger; - - mResourceReady = true; - mNeedRender = false; - mCurrentFrameUpdated = false; - mCurrentLoopUpdated = false; - mUpdateFrameNumber = true; - mNeedAnimationFinishedTrigger = true; } - auto currentFrameStartTime = std::chrono::system_clock::now(); - - if( mPlayState == PlayState::STOPPING ) + if(nextTask) { - currentFrame = GetStoppedFrame( startFrame, endFrame, currentFrame ); - ResetValue( mCurrentFrameUpdated, mCurrentFrame, currentFrame, mConditionalWait ); + bool keepAnimation = nextTask->Rasterize(); - stopped = true; - } - else if( mPlayState == PlayState::PLAYING ) - { - bool animationFinished = false; - - if( currentFrame >= endFrame ) // last frame - { - if( mLoopingMode == DevelImageVisual::LoopingMode::AUTO_REVERSE ) - { - mForward = false; - } - else - { - if( loopCount < 0 || ++currentLoopCount < loopCount ) // repeat forever or before the last loop - { - ResetValue( mCurrentFrameUpdated, mCurrentFrame, startFrame, mConditionalWait ); // If the current frame is changed in the event thread, don't overwrite it. - mUpdateFrameNumber = false; - } - else - { - animationFinished = true; // end of animation - } - ResetValue( mCurrentLoopUpdated, mCurrentLoop, currentLoopCount, mConditionalWait ); - } - } - else if( currentFrame == startFrame && !mForward ) // first frame + if(mCompletedCallback) { - if( loopCount < 0 || ++currentLoopCount < loopCount ) // repeat forever or before the last loop - { - mForward = true; - } - else - { - animationFinished = true; // end of animation - } - ResetValue( mCurrentLoopUpdated, mCurrentLoop, currentLoopCount, mConditionalWait ); - } - - if( animationFinished ) - { - if( mStopBehavior == DevelImageVisual::StopBehavior::CURRENT_FRAME ) - { - stopped = true; - } - else - { - mPlayState = PlayState::STOPPING; - } + CallbackBase::Execute(*mCompletedCallback, nextTask, keepAnimation); } } - - // Rasterize - if( !mVectorRenderer.Render( currentFrame ) ) - { - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::Rasterize: Rendering failed. Try again later.[%d] [%p]\n", currentFrame, this ); - mUpdateFrameNumber = false; - } - - if( stopped ) - { - mPlayState = PlayState::STOPPED; - mForward = true; - mCurrentLoop = 0; - - // Animation is finished - if( needAnimationFinishedTrigger ) - { - mAnimationFinishedTrigger->Trigger(); - } - - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::Rasterize: Animation is finished [current = %d] [%p]\n", currentFrame, this ); - } - - auto timeToSleepUntil = currentFrameStartTime + std::chrono::nanoseconds( mFrameDurationNanoSeconds ); - -#if defined(DEBUG_ENABLED) - auto sleepDuration = std::chrono::duration_cast< std::chrono::milliseconds >( timeToSleepUntil - std::chrono::system_clock::now() ); - - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::Rasterize: [current = %d, sleep duration = %lld] [%p]\n", currentFrame, sleepDuration.count(), this ); -#endif - - std::this_thread::sleep_until( timeToSleepUntil ); -} - -uint32_t VectorRasterizeThread::GetStoppedFrame( uint32_t startFrame, uint32_t endFrame, uint32_t currentFrame ) -{ - uint32_t frame = currentFrame; - - switch( mStopBehavior ) - { - case DevelImageVisual::StopBehavior::FIRST_FRAME: - { - frame = startFrame; - break; - } - case DevelImageVisual::StopBehavior::LAST_FRAME: - { - if( mLoopingMode == DevelImageVisual::LoopingMode::AUTO_REVERSE ) - { - frame = startFrame; - } - else - { - frame = endFrame; - } - break; - } - case DevelImageVisual::StopBehavior::CURRENT_FRAME: - { - frame = currentFrame; - break; - } - } - - return frame; } } // namespace Internal