X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-vector-image%2Fvector-animation-task.cpp;h=c229a99c9c4e7c0c1f7eed3a8d27a521d22bdcd9;hp=f8598abde1bc9fc1310b8c5e0baf8205dfab68d6;hb=f2039d47f9bed8104575da80a2ecf0bb6e37ff8d;hpb=3a205c679c52e3504cc9487d6a7d95e458c3539f diff --git a/dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.cpp b/dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.cpp index f8598ab..c229a99 100644 --- a/dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.cpp +++ b/dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2019 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,215 +20,201 @@ // EXTERNAL INCLUDES #include -#include #include +#include // INTERNAL INCLUDES -#include +#include #include +#include namespace Dali { - namespace Toolkit { - namespace Internal { - namespace { - constexpr auto LOOP_FOREVER = -1; -constexpr auto NANOSECONDS_PER_SECOND( 1e+9 ); +constexpr auto NANOSECONDS_PER_SECOND(1e+9); #if defined(DEBUG_ENABLED) -Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_VECTOR_ANIMATION" ); +Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION"); #endif -template< typename T > -inline void ResetValue( bool& updated, T& value, T newValue, ConditionalWait& conditionalWait ) -{ - ConditionalWait::ScopedLock lock( conditionalWait ); - if( !updated ) - { - value = newValue; - updated = true; - } -} - } // unnamed namespace -VectorAnimationTask::VectorAnimationTask( VisualFactoryCache& factoryCache, const std::string& url ) -: mUrl( url ), +VectorAnimationTask::VectorAnimationTask(VisualFactoryCache& factoryCache, const std::string& url) +: mUrl(url), mVectorRenderer(), - mVectorAnimationThread( factoryCache.GetVectorAnimationThread() ), + mAnimationData(), + mVectorAnimationThread(factoryCache.GetVectorAnimationManager().GetVectorAnimationThread()), mConditionalWait(), mAnimationFinishedTrigger(), - mPlayState( PlayState::STOPPED ), - mStopBehavior( DevelImageVisual::StopBehavior::CURRENT_FRAME ), - mLoopingMode( DevelImageVisual::LoopingMode::RESTART ), + mPlayState(PlayState::STOPPED), + mStopBehavior(DevelImageVisual::StopBehavior::CURRENT_FRAME), + mLoopingMode(DevelImageVisual::LoopingMode::RESTART), mNextFrameStartTime(), - mFrameDurationNanoSeconds( 0 ), - mFrameRate( 60.0f ), - mCurrentFrame( 0 ), - mTotalFrame( 0 ), - mStartFrame( 0 ), - mEndFrame( 0 ), - mWidth( 0 ), - mHeight( 0 ), - mLoopCount( LOOP_FOREVER ), - mCurrentLoop( 0 ), - mResourceReady( false ), - mCurrentFrameUpdated( false ), - mCurrentLoopUpdated( false ), - mForward( true ), - mUpdateFrameNumber( false ), - mNeedAnimationFinishedTrigger( true ) + mFrameDurationNanoSeconds(0), + mFrameRate(60.0f), + mCurrentFrame(0), + mTotalFrame(0), + mStartFrame(0), + mEndFrame(0), + mWidth(0), + mHeight(0), + mAnimationDataIndex(0), + mLoopCount(LOOP_FOREVER), + mCurrentLoop(0), + mForward(true), + mUpdateFrameNumber(false), + mNeedAnimationFinishedTrigger(true), + mAnimationDataUpdated(false), + mDestroyTask(false) { Initialize(); } VectorAnimationTask::~VectorAnimationTask() { - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::~VectorAnimationTask: destructor [%p]\n", this ); + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::~VectorAnimationTask: destructor [%p]\n", this); } void VectorAnimationTask::Finalize() { + ConditionalWait::ScopedLock lock(mConditionalWait); + // Release some objects in the main thread - if( mAnimationFinishedTrigger ) + if(mAnimationFinishedTrigger) { mAnimationFinishedTrigger.reset(); } mVectorRenderer.Finalize(); + + mDestroyTask = true; } -void VectorAnimationTask::SetRenderer( Renderer renderer ) +void VectorAnimationTask::SetRenderer(Renderer renderer) { - ConditionalWait::ScopedLock lock( mConditionalWait ); + ConditionalWait::ScopedLock lock(mConditionalWait); - mVectorRenderer.SetRenderer( renderer ); + mVectorRenderer.SetRenderer(renderer); - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetRenderer [%p]\n", this ); + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetRenderer [%p]\n", this); } -void VectorAnimationTask::SetSize( uint32_t width, uint32_t height ) +void VectorAnimationTask::SetAnimationData(const AnimationData& data) { - if( mWidth != width || mHeight != height ) - { - ConditionalWait::ScopedLock lock( mConditionalWait ); - mVectorRenderer.SetSize( width, height ); + ConditionalWait::ScopedLock lock(mConditionalWait); - mWidth = width; - mHeight = height; + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetAnimationData [%p]\n", this); - mResourceReady = false; + uint32_t index = mAnimationDataIndex == 0 ? 1 : 0; // Use the other buffer - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetSize: width = %d, height = %d [%p]\n", width, height, this ); + mAnimationData[index] = data; + mAnimationDataUpdated = true; + + if(data.resendFlag & VectorAnimationTask::RESEND_SIZE) + { + // The size should be changed in the main thread. + SetSize(data.width, data.height); } + + mVectorAnimationThread.AddTask(this); } -void VectorAnimationTask::PlayAnimation() +void VectorAnimationTask::SetSize(uint32_t width, uint32_t height) { - ConditionalWait::ScopedLock lock( mConditionalWait ); - - if( mPlayState != PlayState::PLAYING ) + if(mWidth != width || mHeight != height) { - mUpdateFrameNumber = false; - mPlayState = PlayState::PLAYING; + mVectorRenderer.SetSize(width, height); - mVectorAnimationThread.AddTask( this ); + mWidth = width; + mHeight = height; - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::PlayAnimation: Play [%p]\n", this ); + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetSize: width = %d, height = %d [%p]\n", width, height, this); } } -void VectorAnimationTask::StopAnimation() +void VectorAnimationTask::PlayAnimation() { - ConditionalWait::ScopedLock lock( mConditionalWait ); - if( mPlayState != PlayState::STOPPED && mPlayState != PlayState::STOPPING ) + if(mPlayState != PlayState::PLAYING) { - mNeedAnimationFinishedTrigger = false; - mPlayState = PlayState::STOPPING; + mNeedAnimationFinishedTrigger = true; + mUpdateFrameNumber = false; + mPlayState = PlayState::PLAYING; - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::StopAnimation: Stop [%p]\n", this ); + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::PlayAnimation: Play [%p]\n", this); } } -void VectorAnimationTask::PauseAnimation() +void VectorAnimationTask::StopAnimation() { - ConditionalWait::ScopedLock lock( mConditionalWait ); - if( mPlayState == PlayState::PLAYING ) + if(mPlayState != PlayState::STOPPING) { - mPlayState = PlayState::PAUSED; + mNeedAnimationFinishedTrigger = false; + mPlayState = PlayState::STOPPING; - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::PauseAnimation: Pause [%p]\n", this ); + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::StopAnimation: Stop [%p]\n", this); } } -void VectorAnimationTask::RenderFrame() +void VectorAnimationTask::PauseAnimation() { - ConditionalWait::ScopedLock lock( mConditionalWait ); - - if( !mResourceReady ) + if(mPlayState == PlayState::PLAYING) { - mVectorAnimationThread.AddTask( this ); + mPlayState = PlayState::PAUSED; - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::RenderFrame: Render [%p]\n", this ); + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::PauseAnimation: Pause [%p]\n", this); } } -void VectorAnimationTask::SetAnimationFinishedCallback( EventThreadCallback* callback ) +void VectorAnimationTask::SetAnimationFinishedCallback(EventThreadCallback* callback) { - ConditionalWait::ScopedLock lock( mConditionalWait ); - if( callback ) + ConditionalWait::ScopedLock lock(mConditionalWait); + if(callback) { - mAnimationFinishedTrigger = std::unique_ptr< EventThreadCallback >( callback ); + mAnimationFinishedTrigger = std::unique_ptr(callback); } } -void VectorAnimationTask::SetLoopCount( int32_t count ) +void VectorAnimationTask::SetLoopCount(int32_t count) { - if( mLoopCount != count ) + if(mLoopCount != count) { - ConditionalWait::ScopedLock lock( mConditionalWait ); - - mLoopCount = count; + mLoopCount = count; mCurrentLoop = 0; - mCurrentLoopUpdated = true; - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetLoopCount: [%d] [%p]\n", count, this ); + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetLoopCount: [%d] [%p]\n", count, this); } } -void VectorAnimationTask::SetPlayRange( Property::Array& playRange ) +void VectorAnimationTask::SetPlayRange(const Property::Array& playRange) { - ConditionalWait::ScopedLock lock( mConditionalWait ); - - bool valid = false; + bool valid = false; uint32_t startFrame = 0, endFrame = 0; - size_t count = playRange.Count(); + size_t count = playRange.Count(); - if( count >= 2 ) + if(count >= 2) { int32_t start = 0, end = 0; - if( playRange.GetElementAt( 0 ).Get( start ) && playRange.GetElementAt( 1 ).Get( end ) ) + if(playRange.GetElementAt(0).Get(start) && playRange.GetElementAt(1).Get(end)) { - startFrame = static_cast< uint32_t >( start ); - endFrame = static_cast< uint32_t >( end ); - valid = true; + startFrame = static_cast(start); + endFrame = static_cast(end); + valid = true; } else { std::string startMarker, endMarker; - if( playRange.GetElementAt( 0 ).Get( startMarker ) && playRange.GetElementAt( 1 ).Get( endMarker ) ) + if(playRange.GetElementAt(0).Get(startMarker) && playRange.GetElementAt(1).Get(endMarker)) { - if( mVectorRenderer ) + if(mVectorRenderer) { - uint32_t frame; // We don't use this later - if( mVectorRenderer.GetMarkerInfo( startMarker, startFrame, frame ) && mVectorRenderer.GetMarkerInfo( endMarker, frame, endFrame ) ) + uint32_t frame; // We don't use this later + if(mVectorRenderer.GetMarkerInfo(startMarker, startFrame, frame) && mVectorRenderer.GetMarkerInfo(endMarker, frame, endFrame)) { valid = true; } @@ -236,123 +222,85 @@ void VectorAnimationTask::SetPlayRange( Property::Array& playRange ) } } } - else if( count == 1 ) + else if(count == 1) { std::string marker; - if( playRange.GetElementAt( 0 ).Get( marker ) ) + if(playRange.GetElementAt(0).Get(marker)) { - if( mVectorRenderer ) + if(mVectorRenderer) { - mVectorRenderer.GetMarkerInfo( marker, startFrame, endFrame ); + mVectorRenderer.GetMarkerInfo(marker, startFrame, endFrame); valid = true; } } } - if( !valid ) + if(!valid) { - DALI_LOG_ERROR( "VectorAnimationTask::SetPlayRange: Invalid range [%p]\n", this ); + DALI_LOG_ERROR("VectorAnimationTask::SetPlayRange: Invalid range [%p]\n", this); return; } // Make sure the range specified is between 0 and the total frame number - if( startFrame >= 0 && startFrame < mTotalFrame && endFrame >= 0 && endFrame < mTotalFrame ) + if(startFrame < mTotalFrame && endFrame < mTotalFrame) { // If the range is not in order swap values - if( startFrame > endFrame ) + if(startFrame > endFrame) { uint32_t temp = startFrame; - startFrame = endFrame; - endFrame = temp; + startFrame = endFrame; + endFrame = temp; } - if( startFrame != mStartFrame || endFrame != mEndFrame ) + if(startFrame != mStartFrame || endFrame != mEndFrame) { mStartFrame = startFrame; - mEndFrame = endFrame; + mEndFrame = endFrame; // If the current frame is out of the range, change the current frame also. - if( mStartFrame > mCurrentFrame ) + if(mStartFrame > mCurrentFrame) { mCurrentFrame = mStartFrame; - - mCurrentFrameUpdated = true; - mResourceReady = false; } - else if( mEndFrame < mCurrentFrame ) + else if(mEndFrame < mCurrentFrame) { mCurrentFrame = mEndFrame; - - mCurrentFrameUpdated = true; - mResourceReady = false; } - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetPlayRange: [%d, %d] [%p]\n", mStartFrame, mEndFrame, this ); + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetPlayRange: [%d, %d] [%p]\n", mStartFrame, mEndFrame, this); } } else { - DALI_LOG_ERROR( "VectorAnimationTask::SetPlayRange: Invalid range (%d, %d) [%p]\n", startFrame, endFrame, this ); + DALI_LOG_ERROR("VectorAnimationTask::SetPlayRange: Invalid range (%d, %d) [%p]\n", startFrame, endFrame, this); return; } } -void VectorAnimationTask::GetPlayRange( uint32_t& startFrame, uint32_t& endFrame ) +void VectorAnimationTask::GetPlayRange(uint32_t& startFrame, uint32_t& endFrame) { startFrame = mStartFrame; - endFrame = mEndFrame; + endFrame = mEndFrame; } -DevelImageVisual::PlayState::Type VectorAnimationTask::GetPlayState() const +void VectorAnimationTask::SetCurrentFrameNumber(uint32_t frameNumber) { - DevelImageVisual::PlayState::Type state = DevelImageVisual::PlayState::STOPPED; - - switch( mPlayState ) + if(mCurrentFrame == frameNumber) { - case PlayState::PLAYING: - { - state = DevelImageVisual::PlayState::PLAYING; - break; - } - case PlayState::PAUSED: - { - state = DevelImageVisual::PlayState::PAUSED; - break; - } - case PlayState::STOPPING: - case PlayState::STOPPED: - { - state = DevelImageVisual::PlayState::STOPPED; - break; - } - } - - return state; -} - -void VectorAnimationTask::SetCurrentFrameNumber( uint32_t frameNumber ) -{ - ConditionalWait::ScopedLock lock( mConditionalWait ); - - if( mCurrentFrame == frameNumber ) - { - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetCurrentFrameNumber: Set same frame [%d] [%p]\n", frameNumber, this ); + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetCurrentFrameNumber: Set same frame [%d] [%p]\n", frameNumber, this); return; } - if( frameNumber >= mStartFrame && frameNumber <= mEndFrame ) + if(frameNumber >= mStartFrame && frameNumber <= mEndFrame) { - mCurrentFrame = frameNumber; - mCurrentFrameUpdated = true; - + mCurrentFrame = frameNumber; mUpdateFrameNumber = false; - mResourceReady = false; - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetCurrentFrameNumber: frame number = %d [%p]\n", mCurrentFrame, this ); + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetCurrentFrameNumber: frame number = %d [%p]\n", mCurrentFrame, this); } else { - DALI_LOG_ERROR( "Invalid frame number [%d (%d, %d)]\n", frameNumber, mStartFrame, mEndFrame ); + DALI_LOG_ERROR("Invalid frame number [%d (%d, %d)]\n", frameNumber, mStartFrame, mEndFrame); } } @@ -366,30 +314,28 @@ uint32_t VectorAnimationTask::GetTotalFrameNumber() const return mTotalFrame; } -void VectorAnimationTask::GetDefaultSize( uint32_t& width, uint32_t& height ) const +void VectorAnimationTask::GetDefaultSize(uint32_t& width, uint32_t& height) const { - mVectorRenderer.GetDefaultSize( width, height ); + mVectorRenderer.GetDefaultSize(width, height); } -void VectorAnimationTask::SetStopBehavior( DevelImageVisual::StopBehavior::Type stopBehavior ) +void VectorAnimationTask::SetStopBehavior(DevelImageVisual::StopBehavior::Type stopBehavior) { - ConditionalWait::ScopedLock lock( mConditionalWait ); mStopBehavior = stopBehavior; - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetStopBehavior: stop behavor = %d [%p]\n", mStopBehavior, this ); + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetStopBehavior: stop behavor = %d [%p]\n", mStopBehavior, this); } -void VectorAnimationTask::SetLoopingMode( DevelImageVisual::LoopingMode::Type loopingMode ) +void VectorAnimationTask::SetLoopingMode(DevelImageVisual::LoopingMode::Type loopingMode) { - ConditionalWait::ScopedLock lock( mConditionalWait ); mLoopingMode = loopingMode; - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetLoopingMode: looping mode = %d [%p]\n", mLoopingMode, this ); + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetLoopingMode: looping mode = %d [%p]\n", mLoopingMode, this); } -void VectorAnimationTask::GetLayerInfo( Property::Map& map ) const +void VectorAnimationTask::GetLayerInfo(Property::Map& map) const { - mVectorRenderer.GetLayerInfo( map ); + mVectorRenderer.GetLayerInfo(map); } VectorAnimationTask::UploadCompletedSignalType& VectorAnimationTask::UploadCompletedSignal() @@ -399,101 +345,93 @@ VectorAnimationTask::UploadCompletedSignalType& VectorAnimationTask::UploadCompl void VectorAnimationTask::Initialize() { - mVectorRenderer = VectorAnimationRenderer::New( mUrl ); + mVectorRenderer = VectorAnimationRenderer::New(mUrl); mTotalFrame = mVectorRenderer.GetTotalFrameNumber(); mEndFrame = mTotalFrame - 1; - mFrameRate = mVectorRenderer.GetFrameRate(); + mFrameRate = mVectorRenderer.GetFrameRate(); mFrameDurationNanoSeconds = NANOSECONDS_PER_SECOND / mFrameRate; uint32_t width, height; - mVectorRenderer.GetDefaultSize( width, height ); + mVectorRenderer.GetDefaultSize(width, height); - SetSize( width, height ); + SetSize(width, height); - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::Initialize: file = %s [%d frames, %f fps] [%p]\n", mUrl.c_str(), mTotalFrame, mFrameRate, this ); + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::Initialize: file = %s [%d frames, %f fps] [%p]\n", mUrl.c_str(), mTotalFrame, mFrameRate, this); } bool VectorAnimationTask::Rasterize() { - bool stopped = false, needAnimationFinishedTrigger; - uint32_t currentFrame, startFrame, endFrame; - int32_t loopCount, currentLoopCount; - PlayState playState; + bool stopped = false; + uint32_t currentFrame; { - ConditionalWait::ScopedLock lock( mConditionalWait ); - - if( mPlayState == PlayState::PLAYING && mUpdateFrameNumber ) + ConditionalWait::ScopedLock lock(mConditionalWait); + if(mDestroyTask) { - mCurrentFrame = mForward ? mCurrentFrame + 1 : mCurrentFrame - 1; - Dali::ClampInPlace( mCurrentFrame, mStartFrame, mEndFrame ); + // The task will be destroyed. We don't need rasterization. + return false; } - - currentFrame = mCurrentFrame; - startFrame = mStartFrame; - endFrame = mEndFrame; - loopCount = mLoopCount; - currentLoopCount = mCurrentLoop; - needAnimationFinishedTrigger = mNeedAnimationFinishedTrigger; - playState = mPlayState; - - mResourceReady = true; - mCurrentFrameUpdated = false; - mCurrentLoopUpdated = false; - mUpdateFrameNumber = true; - mNeedAnimationFinishedTrigger = true; } - if( playState == PlayState::STOPPING ) + ApplyAnimationData(); + + if(mPlayState == PlayState::PLAYING && mUpdateFrameNumber) { - currentFrame = GetStoppedFrame( startFrame, endFrame, currentFrame ); - ResetValue( mCurrentFrameUpdated, mCurrentFrame, currentFrame, mConditionalWait ); + mCurrentFrame = mForward ? mCurrentFrame + 1 : mCurrentFrame - 1; + Dali::ClampInPlace(mCurrentFrame, mStartFrame, mEndFrame); + } - stopped = true; + currentFrame = mCurrentFrame; + + mUpdateFrameNumber = true; + + if(mPlayState == PlayState::STOPPING) + { + mCurrentFrame = GetStoppedFrame(mStartFrame, mEndFrame, mCurrentFrame); + currentFrame = mCurrentFrame; + stopped = true; } - else if( playState == PlayState::PLAYING ) + else if(mPlayState == PlayState::PLAYING) { bool animationFinished = false; - if( currentFrame >= endFrame ) // last frame + if(currentFrame >= mEndFrame) // last frame { - if( mLoopingMode == DevelImageVisual::LoopingMode::AUTO_REVERSE ) + if(mLoopingMode == DevelImageVisual::LoopingMode::AUTO_REVERSE) { mForward = false; } else { - if( loopCount < 0 || ++currentLoopCount < loopCount ) // repeat forever or before the last loop + if(mLoopCount < 0 || ++mCurrentLoop < mLoopCount) // repeat forever or before the last loop { - ResetValue( mCurrentFrameUpdated, mCurrentFrame, startFrame, mConditionalWait ); // If the current frame is changed in the event thread, don't overwrite it. + mCurrentFrame = mStartFrame; mUpdateFrameNumber = false; } else { - animationFinished = true; // end of animation + animationFinished = true; // end of animation } - ResetValue( mCurrentLoopUpdated, mCurrentLoop, currentLoopCount, mConditionalWait ); } } - else if( currentFrame == startFrame && !mForward ) // first frame + else if(currentFrame == mStartFrame && !mForward) // first frame { - if( loopCount < 0 || ++currentLoopCount < loopCount ) // repeat forever or before the last loop + if(mLoopCount < 0 || ++mCurrentLoop < mLoopCount) // repeat forever or before the last loop { mForward = true; } else { - animationFinished = true; // end of animation + animationFinished = true; // end of animation } - ResetValue( mCurrentLoopUpdated, mCurrentLoop, currentLoopCount, mConditionalWait ); } - if( animationFinished ) + if(animationFinished) { - if( mStopBehavior == DevelImageVisual::StopBehavior::CURRENT_FRAME ) + if(mStopBehavior == DevelImageVisual::StopBehavior::CURRENT_FRAME) { stopped = true; } @@ -506,33 +444,36 @@ bool VectorAnimationTask::Rasterize() // Rasterize bool renderSuccess = false; - if( mVectorRenderer ) + if(mVectorRenderer) { - renderSuccess = mVectorRenderer.Render( currentFrame ); - if( !renderSuccess ) + renderSuccess = mVectorRenderer.Render(currentFrame); + if(!renderSuccess) { - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::Rasterize: Rendering failed. Try again later.[%d] [%p]\n", currentFrame, this ); + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::Rasterize: Rendering failed. Try again later.[%d] [%p]\n", currentFrame, this); mUpdateFrameNumber = false; } } - if( stopped && renderSuccess ) + if(stopped && renderSuccess) { - mPlayState = PlayState::STOPPED; - mForward = true; + mPlayState = PlayState::STOPPED; + mForward = true; mCurrentLoop = 0; // Animation is finished - if( needAnimationFinishedTrigger && mAnimationFinishedTrigger ) { - mAnimationFinishedTrigger->Trigger(); + ConditionalWait::ScopedLock lock(mConditionalWait); + if(mNeedAnimationFinishedTrigger && mAnimationFinishedTrigger) + { + mAnimationFinishedTrigger->Trigger(); + } } - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::Rasterize: Animation is finished [current = %d] [%p]\n", currentFrame, this ); + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::Rasterize: Animation is finished [current = %d] [%p]\n", currentFrame, this); } bool keepAnimation = true; - if( playState == PlayState::PAUSED || playState == PlayState::STOPPED ) + if(mPlayState == PlayState::PAUSED || mPlayState == PlayState::STOPPED) { keepAnimation = false; } @@ -540,11 +481,11 @@ bool VectorAnimationTask::Rasterize() return keepAnimation; } -uint32_t VectorAnimationTask::GetStoppedFrame( uint32_t startFrame, uint32_t endFrame, uint32_t currentFrame ) +uint32_t VectorAnimationTask::GetStoppedFrame(uint32_t startFrame, uint32_t endFrame, uint32_t currentFrame) { uint32_t frame = currentFrame; - switch( mStopBehavior ) + switch(mStopBehavior) { case DevelImageVisual::StopBehavior::FIRST_FRAME: { @@ -553,7 +494,7 @@ uint32_t VectorAnimationTask::GetStoppedFrame( uint32_t startFrame, uint32_t end } case DevelImageVisual::StopBehavior::LAST_FRAME: { - if( mLoopingMode == DevelImageVisual::LoopingMode::AUTO_REVERSE ) + if(mLoopingMode == DevelImageVisual::LoopingMode::AUTO_REVERSE) { frame = startFrame; } @@ -573,26 +514,89 @@ uint32_t VectorAnimationTask::GetStoppedFrame( uint32_t startFrame, uint32_t end return frame; } -std::chrono::time_point< std::chrono::system_clock > VectorAnimationTask::CalculateNextFrameTime( bool renderNow ) +std::chrono::time_point VectorAnimationTask::CalculateNextFrameTime(bool renderNow) { // std::chrono::time_point template has second parameter duration which defaults to the std::chrono::system_clock supported // duration. In some C++11 implementations it is a milliseconds duration, so it fails to compile unless mNextFrameStartTime // is casted to use the default duration. - mNextFrameStartTime = std::chrono::time_point_cast< std::chrono::time_point< std::chrono::system_clock >::duration >( - mNextFrameStartTime + std::chrono::nanoseconds( mFrameDurationNanoSeconds ) ); + mNextFrameStartTime = std::chrono::time_point_cast::duration>( + mNextFrameStartTime + std::chrono::nanoseconds(mFrameDurationNanoSeconds)); auto current = std::chrono::system_clock::now(); - if( renderNow || mNextFrameStartTime < current ) + if(renderNow || mNextFrameStartTime < current) { mNextFrameStartTime = current; } return mNextFrameStartTime; } -std::chrono::time_point< std::chrono::system_clock > VectorAnimationTask::GetNextFrameTime() +std::chrono::time_point VectorAnimationTask::GetNextFrameTime() { return mNextFrameStartTime; } +void VectorAnimationTask::ApplyAnimationData() +{ + uint32_t index; + + { + ConditionalWait::ScopedLock lock(mConditionalWait); + + if(!mAnimationDataUpdated || mAnimationData[mAnimationDataIndex].resendFlag != 0) + { + // Data is not updated or the previous data is not applied yet. + return; + } + + mAnimationDataIndex = mAnimationDataIndex == 0 ? 1 : 0; // Swap index + mAnimationDataUpdated = false; + + index = mAnimationDataIndex; + } + + if(mAnimationData[index].resendFlag & VectorAnimationTask::RESEND_LOOP_COUNT) + { + SetLoopCount(mAnimationData[index].loopCount); + } + + if(mAnimationData[index].resendFlag & VectorAnimationTask::RESEND_PLAY_RANGE) + { + SetPlayRange(mAnimationData[index].playRange); + } + + if(mAnimationData[index].resendFlag & VectorAnimationTask::RESEND_STOP_BEHAVIOR) + { + SetStopBehavior(mAnimationData[index].stopBehavior); + } + + if(mAnimationData[index].resendFlag & VectorAnimationTask::RESEND_LOOPING_MODE) + { + SetLoopingMode(mAnimationData[index].loopingMode); + } + + if(mAnimationData[index].resendFlag & VectorAnimationTask::RESEND_CURRENT_FRAME) + { + SetCurrentFrameNumber(mAnimationData[index].currentFrame); + } + + if(mAnimationData[index].resendFlag & VectorAnimationTask::RESEND_PLAY_STATE) + { + if(mAnimationData[index].playState == DevelImageVisual::PlayState::PLAYING) + { + PlayAnimation(); + } + else if(mAnimationData[index].playState == DevelImageVisual::PlayState::PAUSED) + { + PauseAnimation(); + } + else if(mAnimationData[index].playState == DevelImageVisual::PlayState::STOPPED) + { + StopAnimation(); + } + } + + mAnimationData[index].resendFlag = 0; +} + } // namespace Internal } // namespace Toolkit