X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-vector-image%2Fanimated-vector-image-visual.h;h=e7ba94568c248169733dc09b4b841a75e488d863;hp=7aaff566c34bdf57b88391c9fc3e137835c248cb;hb=f36f8f52fba9353136846f4bcabbbb7a9e0401e7;hpb=fedd5ae8da46cd798f730fd07c942df853e055dd diff --git a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h index 7aaff56..e7ba945 100644 --- a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h +++ b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_ANIMATED_VECTOR_IMAGE_VISUAL_H /* - * Copyright (c) 2019 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -21,12 +21,15 @@ // EXTERNAL INCLUDES #include #include -#include +#include +#include +#include // INTERNAL INCLUDES #include #include #include +#include namespace Dali { @@ -38,7 +41,6 @@ namespace Internal { class ImageVisualShaderFactory; -class VectorRasterizeThread; class AnimatedVectorImageVisual; using AnimatedVectorImageVisualPtr = IntrusivePtr< AnimatedVectorImageVisual >; @@ -53,7 +55,7 @@ using AnimatedVectorImageVisualPtr = IntrusivePtr< AnimatedVectorImageVisual >; * | url | STRING | * */ -class AnimatedVectorImageVisual: public Visual::Base +class AnimatedVectorImageVisual: public Visual::Base, public ConnectionTracker { public: @@ -117,14 +119,14 @@ protected: void DoSetProperties( const Property::Map& propertyMap ) override; /** - * @copydoc Visual::Base::DoSetOnStage + * @copydoc Visual::Base::DoSetOnScene */ - void DoSetOnStage( Actor& actor ) override; + void DoSetOnScene( Actor& actor ) override; /** - * @copydoc Visual::Base::DoSetOffStage + * @copydoc Visual::Base::DoSetOffScene */ - void DoSetOffStage( Actor& actor ) override; + void DoSetOffScene( Actor& actor ) override; /** * @copydoc Visual::Base::OnSetTransform @@ -146,15 +148,60 @@ private: void DoSetProperty( Property::Index index, const Property::Value& value ); /** - * @brief Event callback from rasterize thread. This is called after the first frame is ready. + * @brief Called when the texture upload is completed. */ - void OnResourceReady(); + void OnUploadCompleted(); /** * @brief Event callback from rasterize thread. This is called after the animation is finished. */ void OnAnimationFinished(); + /** + * @brief Send animation data to the rasterize thread. + */ + void SendAnimationData(); + + /** + * @brief Set the vector image size. + */ + void SetVectorImageSize(); + + /** + * @brief Stop the animation. + */ + void StopAnimation(); + + /** + * @brief Trigger rasterization of the vector content. + */ + void TriggerVectorRasterization(); + + /** + * @brief Callback when the world scale factor changes. + */ + void OnScaleNotification( PropertyNotification& source ); + + /** + * @brief Callback when the size changes. + */ + void OnSizeNotification( PropertyNotification& source ); + + /** + * @brief Callback when the visibility of the actor is changed. + */ + void OnControlVisibilityChanged( Actor actor, bool visible, DevelActor::VisibilityChange::Type type ); + + /** + * @brief Callback when the visibility of the window is changed. + */ + void OnWindowVisibilityChanged( Window window, bool visible ); + + /** + * @brief Callback when the event is processed. + */ + void OnProcessEvents(); + // Undefined AnimatedVectorImageVisual( const AnimatedVectorImageVisual& visual ) = delete; @@ -162,15 +209,18 @@ private: AnimatedVectorImageVisual& operator=( const AnimatedVectorImageVisual& visual ) = delete; private: - ImageVisualShaderFactory& mImageVisualShaderFactory; VisualUrl mUrl; + VectorAnimationTask::AnimationData mAnimationData; + VectorAnimationTaskPtr mVectorAnimationTask; + ImageVisualShaderFactory& mImageVisualShaderFactory; + PropertyNotification mScaleNotification; + PropertyNotification mSizeNotification; Vector2 mVisualSize; - Vector2 mPlayRange; + Vector2 mVisualScale; WeakHandle< Actor > mPlacementActor; - std::unique_ptr< VectorRasterizeThread > mVectorRasterizeThread; - - int32_t mLoopCount; - DevelAnimatedVectorImageVisual::Action::Type mActionStatus; + DevelImageVisual::PlayState::Type mPlayState; + CallbackBase* mEventCallback; // Not owned + bool mRendererAdded; }; } // namespace Internal