X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-vector-image%2Fanimated-vector-image-visual.cpp;h=a2d102a10a768d5f8635ec1bc2477450a5ef8018;hp=ea097e180f12940a898c7fb85195ab0cb693e110;hb=55e5ea8082729deca6f0f43f01aeae8dd51a4bdb;hpb=98d143f42bcbff983cadb5caf0de67e8cc7528a4 diff --git a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp index ea097e1..a2d102a 100644 --- a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp +++ b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp @@ -94,25 +94,42 @@ AnimatedVectorImageVisual::AnimatedVectorImageVisual( VisualFactoryCache& factor mPlacementActor(), mPlayState( DevelImageVisual::PlayState::STOPPED ), mEventCallback( nullptr ), - mRendererAdded( false ) + mRendererAdded( false ), + mCoreShutdown(false), + mRedrawInScalingDown(true) { // the rasterized image is with pre-multiplied alpha format mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA; mVectorAnimationTask->UploadCompletedSignal().Connect( this, &AnimatedVectorImageVisual::OnUploadCompleted ); mVectorAnimationTask->SetAnimationFinishedCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnAnimationFinished ) ) ); + + auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager(); + vectorAnimationManager.AddObserver(*this); } AnimatedVectorImageVisual::~AnimatedVectorImageVisual() { - if( mEventCallback ) + if( ! mCoreShutdown ) { - mFactoryCache.GetVectorAnimationManager().UnregisterEventCallback( mEventCallback ); + auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager(); + vectorAnimationManager.RemoveObserver(*this); + + if( mEventCallback ) + { + mFactoryCache.GetVectorAnimationManager().UnregisterEventCallback( mEventCallback ); + } + + // Finalize animation task and disconnect the signal in the main thread + mVectorAnimationTask->UploadCompletedSignal().Disconnect( this, &AnimatedVectorImageVisual::OnUploadCompleted ); + mVectorAnimationTask->Finalize(); } +} - // Finalize animation task and disconnect the signal in the main thread - mVectorAnimationTask->UploadCompletedSignal().Disconnect( this, &AnimatedVectorImageVisual::OnUploadCompleted ); - mVectorAnimationTask->Finalize(); +void AnimatedVectorImageVisual::VectorAnimationManagerDestroyed() +{ + // Core is shutting down. Don't talk to the plugin any more. + mCoreShutdown = true; } void AnimatedVectorImageVisual::GetNaturalSize( Vector2& naturalSize ) @@ -156,6 +173,7 @@ void AnimatedVectorImageVisual::DoCreatePropertyMap( Property::Map& map ) const map.Insert( Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mAnimationData.stopBehavior ); map.Insert( Toolkit::DevelImageVisual::Property::LOOPING_MODE, mAnimationData.loopingMode ); + map.Insert( Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, mRedrawInScalingDown ); Property::Map layerInfo; mVectorAnimationTask->GetLayerInfo( layerInfo ); @@ -195,6 +213,10 @@ void AnimatedVectorImageVisual::DoSetProperties( const Property::Map& propertyMa { DoSetProperty( Toolkit::DevelImageVisual::Property::LOOPING_MODE, keyValue.second ); } + else if( keyValue.first == REDRAW_IN_SCALING_DOWN_NAME ) + { + DoSetProperty( Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, keyValue.second ); + } } } @@ -245,6 +267,15 @@ void AnimatedVectorImageVisual::DoSetProperty( Property::Index index, const Prop } break; } + case Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN: + { + bool redraw; + if( value.Get( redraw ) ) + { + mRedrawInScalingDown = redraw; + } + break; + } } } @@ -254,8 +285,8 @@ void AnimatedVectorImageVisual::DoSetOnScene( Actor& actor ) if( mImpl->mCustomShader ) { - shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource() : mImpl->mCustomShader->mVertexShader, - mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource() : mImpl->mCustomShader->mFragmentShader, + shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader, + mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader, mImpl->mCustomShader->mHints ); shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); @@ -500,10 +531,11 @@ void AnimatedVectorImageVisual::StopAnimation() void AnimatedVectorImageVisual::TriggerVectorRasterization() { - if( !mEventCallback ) + if( !mEventCallback && !mCoreShutdown ) { mEventCallback = MakeCallback( this, &AnimatedVectorImageVisual::OnProcessEvents ); - mFactoryCache.GetVectorAnimationManager().RegisterEventCallback( mEventCallback ); + auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager(); + vectorAnimationManager.RegisterEventCallback( mEventCallback ); Stage::GetCurrent().KeepRendering( 0.0f ); // Trigger event processing } } @@ -514,15 +546,19 @@ void AnimatedVectorImageVisual::OnScaleNotification( PropertyNotification& sourc if( actor ) { Vector3 scale = actor.GetProperty< Vector3 >( Actor::Property::WORLD_SCALE ); - mVisualScale.width = scale.width; - mVisualScale.height = scale.height; - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnScaleNotification: scale = %f, %f [%p]\n", mVisualScale.width, mVisualScale.height, this ); + if(mRedrawInScalingDown || scale.width >= 1.0f || scale.height >= 1.0f) + { + mVisualScale.width = scale.width; + mVisualScale.height = scale.height; + + DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnScaleNotification: scale = %f, %f [%p]\n", mVisualScale.width, mVisualScale.height, this ); - SetVectorImageSize(); - SendAnimationData(); + SetVectorImageSize(); + SendAnimationData(); - Stage::GetCurrent().KeepRendering( 0.0f ); // Trigger event processing + Stage::GetCurrent().KeepRendering( 0.0f ); // Trigger event processing + } } }