X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-vector-image%2Fanimated-vector-image-visual.cpp;h=96c7dddc2b8fd163aade4e130d054de1c4be3bf6;hp=11f2f2495e37d1323a7d5f265694606cb410256b;hb=27de3fbcd7105d89cbe3854bcf908f80176b31f0;hpb=ed980a3b418d7a235d4774b786d84974421650fd diff --git a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp index 11f2f24..96c7ddd 100644 --- a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp +++ b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp @@ -26,11 +26,12 @@ // INTERNAL INCLUDES #include #include +#include #include #include #include #include -#include +#include namespace Dali { @@ -45,6 +46,7 @@ namespace { const Dali::Vector4 FULL_TEXTURE_RECT( 0.f, 0.f, 1.f, 1.f ); +constexpr auto LOOP_FOREVER = -1; } // unnamed namespace @@ -68,8 +70,10 @@ AnimatedVectorImageVisual::AnimatedVectorImageVisual( VisualFactoryCache& factor mImageVisualShaderFactory( shaderFactory ), mUrl( imageUrl ), mVisualSize(), + mPlayRange( 0.0f, 1.0f ), mPlacementActor(), mVectorRasterizeThread(), + mLoopCount( LOOP_FOREVER ), mActionStatus( DevelAnimatedVectorImageVisual::Action::STOP ) { // the rasterized image is with pre-multiplied alpha format @@ -93,6 +97,8 @@ void AnimatedVectorImageVisual::DoCreatePropertyMap( Property::Map& map ) const { map.Insert( Toolkit::ImageVisual::Property::URL, mUrl.GetUrl() ); } + map.Insert( Toolkit::DevelImageVisual::Property::LOOP_COUNT, static_cast< int >( mLoopCount ) ); + map.Insert( Toolkit::DevelImageVisual::Property::PLAY_RANGE, static_cast< Vector2 >( mPlayRange ) ); } void AnimatedVectorImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const @@ -110,11 +116,63 @@ void AnimatedVectorImageVisual::DoSetProperties( const Property::Map& propertyMa { DoSetProperty( keyValue.first.indexKey, keyValue.second ); } + else + { + if( keyValue.first == LOOP_COUNT_NAME ) + { + DoSetProperty( Toolkit::DevelImageVisual::Property::LOOP_COUNT, keyValue.second ); + } + else if( keyValue.first == PLAY_RANGE_NAME ) + { + DoSetProperty( Toolkit::DevelImageVisual::Property::PLAY_RANGE, keyValue.second ); + } + } } } void AnimatedVectorImageVisual::DoSetProperty( Property::Index index, const Property::Value& value ) { + switch(index) + { + case Toolkit::DevelImageVisual::Property::LOOP_COUNT: + { + int32_t loopCount; + if( value.Get( loopCount ) ) + { + mLoopCount = loopCount; + if( mVectorRasterizeThread ) + { + mVectorRasterizeThread->SetLoopCount( loopCount ); + } + } + break; + } + case Toolkit::DevelImageVisual::Property::PLAY_RANGE: + { + Vector2 range; + if( value.Get( range ) ) + { + // Make sure the range specified is between 0.0 and 1.0 + if( range.x >= 0.0f && range.x <= 1.0f && range.y >= 0.0f && range.y <= 1.0f ) + { + Vector2 orderedRange( range ); + // If the range is not in order swap values + if( range.x > range.y ) + { + orderedRange = Vector2( range.y, range.x ); + } + + mPlayRange = orderedRange; + + if( mVectorRasterizeThread ) + { + mVectorRasterizeThread->SetPlayRange( mPlayRange ); + } + } + } + break; + } + } } void AnimatedVectorImageVisual::DoSetOnStage( Actor& actor ) @@ -192,6 +250,9 @@ void AnimatedVectorImageVisual::OnSetTransform() mVectorRasterizeThread = std::unique_ptr< VectorRasterizeThread >( new VectorRasterizeThread( mUrl.GetUrl(), mImpl->mRenderer, width, height ) ); mVectorRasterizeThread->SetResourceReadyCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnResourceReady ) ) ); + mVectorRasterizeThread->SetLoopCount( mLoopCount ); + mVectorRasterizeThread->SetPlayRange( mPlayRange ); + mVectorRasterizeThread->Start(); if( mActionStatus == DevelAnimatedVectorImageVisual::Action::PLAY ) @@ -207,7 +268,10 @@ void AnimatedVectorImageVisual::OnSetTransform() } else { - // TODO: change size + uint32_t width = static_cast< uint32_t >( visualSize.width ); + uint32_t height = static_cast< uint32_t >( visualSize.height ); + + mVectorRasterizeThread->SetSize( width, height ); } } }