X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-vector-image%2Fanimated-vector-image-visual.cpp;h=886485bd365545223275cfb515640ba0c7a1a11d;hp=dbbb6199bec4c123b5dacb9f0334c6e56dcb4d81;hb=refs%2Fchanges%2F87%2F196487%2F4;hpb=3259c4335d1ee76426087f7be05eaa0a15f8e1ba diff --git a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp index dbbb619..886485b 100644 --- a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp +++ b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp @@ -45,8 +45,17 @@ namespace Internal namespace { +constexpr auto LOOP_FOREVER = -1; + const Dali::Vector4 FULL_TEXTURE_RECT( 0.f, 0.f, 1.f, 1.f ); +// Flags for re-sending data to the rasterize thread +enum Flags +{ + RESEND_PLAY_RANGE = 1 << 0, + RESEND_LOOP_COUNT = 1 << 1 +}; + } // unnamed namespace AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties ) @@ -70,7 +79,10 @@ AnimatedVectorImageVisual::AnimatedVectorImageVisual( VisualFactoryCache& factor mUrl( imageUrl ), mVectorRasterizeThread( imageUrl.GetUrl() ), mVisualSize(), + mPlayRange( 0.0f, 1.0f ), mPlacementActor(), + mLoopCount( LOOP_FOREVER ), + mResendFlag( 0 ), mActionStatus( DevelAnimatedVectorImageVisual::Action::STOP ) { // the rasterized image is with pre-multiplied alpha format @@ -99,9 +111,10 @@ void AnimatedVectorImageVisual::DoCreatePropertyMap( Property::Map& map ) const { map.Insert( Toolkit::ImageVisual::Property::URL, mUrl.GetUrl() ); } - map.Insert( Toolkit::DevelImageVisual::Property::LOOP_COUNT, static_cast< int >( mVectorRasterizeThread.GetLoopCount() ) ); - map.Insert( Toolkit::DevelImageVisual::Property::PLAY_RANGE, static_cast< Vector2 >( mVectorRasterizeThread.GetPlayRange() ) ); + map.Insert( Toolkit::DevelImageVisual::Property::LOOP_COUNT, mLoopCount ); + map.Insert( Toolkit::DevelImageVisual::Property::PLAY_RANGE, mPlayRange ); map.Insert( Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast< int >( mVectorRasterizeThread.GetPlayState() ) ); + map.Insert( Toolkit::DevelImageVisual::Property::CURRENT_PROGRESS, mVectorRasterizeThread.GetCurrentProgress() ); } void AnimatedVectorImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const @@ -142,7 +155,8 @@ void AnimatedVectorImageVisual::DoSetProperty( Property::Index index, const Prop int32_t loopCount; if( value.Get( loopCount ) ) { - mVectorRasterizeThread.SetLoopCount( loopCount ); + mLoopCount = loopCount; + mResendFlag |= RESEND_LOOP_COUNT; } break; } @@ -151,7 +165,8 @@ void AnimatedVectorImageVisual::DoSetProperty( Property::Index index, const Prop Vector2 range; if( value.Get( range ) ) { - mVectorRasterizeThread.SetPlayRange( range ); + mPlayRange = range; + mResendFlag |= RESEND_PLAY_RANGE; } break; } @@ -229,6 +244,8 @@ void AnimatedVectorImageVisual::OnSetTransform() mVectorRasterizeThread.SetSize( width, height ); } + SendAnimationData(); + if( mActionStatus == DevelAnimatedVectorImageVisual::Action::PLAY ) { mVectorRasterizeThread.PlayAnimation(); @@ -294,6 +311,26 @@ void AnimatedVectorImageVisual::OnDoAction( const Property::Index actionId, cons mActionStatus = DevelAnimatedVectorImageVisual::Action::STOP; break; } + case DevelAnimatedVectorImageVisual::Action::JUMP_TO: + { + float progress; + if( attributes.Get( progress ) ) + { + mVectorRasterizeThread.SetCurrentProgress( progress ); + } + break; + } + case DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY: + { + Property::Map* map = attributes.GetMap(); + if( map ) + { + DoSetProperties( *map ); + + SendAnimationData(); + } + break; + } } } @@ -306,9 +343,9 @@ void AnimatedVectorImageVisual::OnResourceReady() actor.AddRenderer( mImpl->mRenderer ); // reset the weak handle so that the renderer only get added to actor once mPlacementActor.Reset(); - } - ResourceReady( Toolkit::Visual::ResourceStatus::READY ); + ResourceReady( Toolkit::Visual::ResourceStatus::READY ); + } } void AnimatedVectorImageVisual::OnAnimationFinished() @@ -326,6 +363,41 @@ void AnimatedVectorImageVisual::OnAnimationFinished() } } +void AnimatedVectorImageVisual::SendAnimationData() +{ + if( mResendFlag ) + { + bool isPlaying = false; + if( mVectorRasterizeThread.GetPlayState() == DevelImageVisual::PlayState::PLAYING ) + { + mVectorRasterizeThread.PauseAnimation(); + isPlaying = true; + } + + if( mResendFlag & RESEND_LOOP_COUNT ) + { + mVectorRasterizeThread.SetLoopCount( mLoopCount ); + } + + if( mResendFlag & RESEND_PLAY_RANGE ) + { + mVectorRasterizeThread.SetPlayRange( mPlayRange ); + } + + if( isPlaying ) + { + mVectorRasterizeThread.PlayAnimation(); + } + else + { + mVectorRasterizeThread.RenderFrame(); + Stage::GetCurrent().KeepRendering( 0.0f ); + } + + mResendFlag = 0; + } +} + } // namespace Internal } // namespace Toolkit