X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-vector-image%2Fanimated-vector-image-visual.cpp;h=75b71f265e095fdcd61c1d5bc643a15c473f6dd9;hp=893972906de3919e36de74d68c939ed4383f5752;hb=e0c063be9e7ecde0e5665079289489d456828abf;hpb=4af8225dd04de11ab0085f2cab0e55f43eddf275 diff --git a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp index 8939729..75b71f2 100644 --- a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp +++ b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2019 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,504 +19,622 @@ #include // EXTERNAL INCLUDES -#include +#include +#include #include #include // INTERNAL INCLUDES -#include -#include -#include +#include #include +#include +#include #include +#include #include #include -#include +#include +#include namespace Dali { - namespace Toolkit { - namespace Internal { - namespace { - -constexpr auto LOOP_FOREVER = -1; - -const Dali::Vector4 FULL_TEXTURE_RECT( 0.f, 0.f, 1.f, 1.f ); - -// Flags for re-sending data to the rasterize thread -enum Flags -{ - RESEND_PLAY_RANGE = 1 << 0, - RESEND_LOOP_COUNT = 1 << 1, - RESEND_STOP_BEHAVIOR = 1 << 2, - RESEND_LOOPING_MODE = 1 << 3 -}; +const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f); // stop behavior -DALI_ENUM_TO_STRING_TABLE_BEGIN( STOP_BEHAVIOR ) -DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::DevelImageVisual::StopBehavior, CURRENT_FRAME ) -DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::DevelImageVisual::StopBehavior, FIRST_FRAME ) -DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::DevelImageVisual::StopBehavior, LAST_FRAME ) -DALI_ENUM_TO_STRING_TABLE_END( STOP_BEHAVIOR ) +DALI_ENUM_TO_STRING_TABLE_BEGIN(STOP_BEHAVIOR) + DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, CURRENT_FRAME) + DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, FIRST_FRAME) + DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, LAST_FRAME) +DALI_ENUM_TO_STRING_TABLE_END(STOP_BEHAVIOR) // looping mode -DALI_ENUM_TO_STRING_TABLE_BEGIN( LOOPING_MODE ) -DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::DevelImageVisual::LoopingMode, RESTART ) -DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::DevelImageVisual::LoopingMode, AUTO_REVERSE ) -DALI_ENUM_TO_STRING_TABLE_END( LOOPING_MODE ) +DALI_ENUM_TO_STRING_TABLE_BEGIN(LOOPING_MODE) + DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, RESTART) + DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, AUTO_REVERSE) +DALI_ENUM_TO_STRING_TABLE_END(LOOPING_MODE) #if defined(DEBUG_ENABLED) -Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_VECTOR_ANIMATION" ); +Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION"); #endif } // unnamed namespace -AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties ) +AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties) { - AnimatedVectorImageVisualPtr visual( new AnimatedVectorImageVisual( factoryCache, shaderFactory, imageUrl ) ); - visual->SetProperties( properties ); - + AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl)); + visual->SetProperties(properties); + visual->Initialize(); return visual; } -AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl ) +AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl) { - AnimatedVectorImageVisualPtr visual( new AnimatedVectorImageVisual( factoryCache, shaderFactory, imageUrl ) ); - + AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl)); + visual->Initialize(); return visual; } -AnimatedVectorImageVisual::AnimatedVectorImageVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl ) -: Visual::Base( factoryCache, Visual::FittingMode::FILL ), - mImageVisualShaderFactory( shaderFactory ), - mUrl( imageUrl ), - mVectorRasterizeThread( imageUrl.GetUrl() ), +AnimatedVectorImageVisual::AnimatedVectorImageVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl) +: Visual::Base(factoryCache, Visual::FittingMode::FILL, static_cast(Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE)), + mUrl(imageUrl), + mAnimationData(), + mVectorAnimationTask(new VectorAnimationTask(factoryCache)), + mImageVisualShaderFactory(shaderFactory), mVisualSize(), + mVisualScale(Vector2::ONE), mPlacementActor(), - mLoopCount( LOOP_FOREVER ), - mStartFrame( 0 ), - mEndFrame( 0 ), - mResendFlag( 0 ), - mActionStatus( DevelAnimatedVectorImageVisual::Action::STOP ), - mStopBehavior( DevelImageVisual::StopBehavior::CURRENT_FRAME ), - mLoopingMode( DevelImageVisual::LoopingMode::RESTART ) + mPlayState(DevelImageVisual::PlayState::STOPPED), + mEventCallback(nullptr), + mLoadFailed(false), + mRendererAdded(false), + mCoreShutdown(false), + mRedrawInScalingDown(true) { // the rasterized image is with pre-multiplied alpha format mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA; - mVectorRasterizeThread.SetResourceReadyCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnResourceReady ) ) ); - mVectorRasterizeThread.SetAnimationFinishedCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnAnimationFinished ) ) ); + if(!mVectorAnimationTask->Load(mUrl.GetUrl())) + { + mLoadFailed = true; + } + + mVectorAnimationTask->UploadCompletedSignal().Connect(this, &AnimatedVectorImageVisual::OnUploadCompleted); + mVectorAnimationTask->SetAnimationFinishedCallback(new EventThreadCallback(MakeCallback(this, &AnimatedVectorImageVisual::OnAnimationFinished))); - mVectorRasterizeThread.Start(); + auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager(); + vectorAnimationManager.AddObserver(*this); } AnimatedVectorImageVisual::~AnimatedVectorImageVisual() { + if(!mCoreShutdown) + { + auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager(); + vectorAnimationManager.RemoveObserver(*this); + + if(mEventCallback) + { + mFactoryCache.GetVectorAnimationManager().UnregisterEventCallback(mEventCallback); + } + + // Finalize animation task and disconnect the signal in the main thread + mVectorAnimationTask->UploadCompletedSignal().Disconnect(this, &AnimatedVectorImageVisual::OnUploadCompleted); + mVectorAnimationTask->Finalize(); + } } -void AnimatedVectorImageVisual::GetNaturalSize( Vector2& naturalSize ) +void AnimatedVectorImageVisual::VectorAnimationManagerDestroyed() { - if( mImpl->mRenderer ) // Check if we have a rendered image + // Core is shutting down. Don't talk to the plugin any more. + mCoreShutdown = true; +} + +void AnimatedVectorImageVisual::GetNaturalSize(Vector2& naturalSize) +{ + if(mVisualSize != Vector2::ZERO) { - auto textureSet = mImpl->mRenderer.GetTextures(); - if( textureSet ) - { - if( textureSet.GetTextureCount() > 0 ) - { - auto texture = textureSet.GetTexture( 0 ); - naturalSize.x = texture.GetWidth(); - naturalSize.y = texture.GetHeight(); - return; - } - } + naturalSize = mVisualSize; + } + else + { + uint32_t width, height; + mVectorAnimationTask->GetDefaultSize(width, height); + naturalSize.x = width; + naturalSize.y = height; } - uint32_t width, height; - mVectorRasterizeThread.GetDefaultSize( width, height ); - naturalSize.x = width; - naturalSize.y = height; + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::GetNaturalSize: w = %f, h = %f [%p]\n", naturalSize.width, naturalSize.height, this); } -void AnimatedVectorImageVisual::DoCreatePropertyMap( Property::Map& map ) const +void AnimatedVectorImageVisual::DoCreatePropertyMap(Property::Map& map) const { map.Clear(); - map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE ); - if( mUrl.IsValid() ) + map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE); + if(mUrl.IsValid()) { - map.Insert( Toolkit::ImageVisual::Property::URL, mUrl.GetUrl() ); + map.Insert(Toolkit::ImageVisual::Property::URL, mUrl.GetUrl()); } - map.Insert( Toolkit::DevelImageVisual::Property::LOOP_COUNT, mLoopCount ); + map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, mAnimationData.loopCount); + + uint32_t startFrame, endFrame; + mVectorAnimationTask->GetPlayRange(startFrame, endFrame); Property::Array playRange; - playRange.PushBack( mStartFrame ); - playRange.PushBack( mEndFrame ); - map.Insert( Toolkit::DevelImageVisual::Property::PLAY_RANGE, playRange ); + playRange.PushBack(static_cast(startFrame)); + playRange.PushBack(static_cast(endFrame)); + map.Insert(Toolkit::DevelImageVisual::Property::PLAY_RANGE, playRange); + + map.Insert(Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast(mPlayState)); + map.Insert(Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, static_cast(mVectorAnimationTask->GetCurrentFrameNumber())); + map.Insert(Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, static_cast(mVectorAnimationTask->GetTotalFrameNumber())); - map.Insert( Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast< int >( mVectorRasterizeThread.GetPlayState() ) ); - map.Insert( Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, static_cast< int32_t >( mVectorRasterizeThread.GetCurrentFrameNumber() ) ); - map.Insert( Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, static_cast< int32_t >( mVectorRasterizeThread.GetTotalFrameNumber() ) ); + map.Insert(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mAnimationData.stopBehavior); + map.Insert(Toolkit::DevelImageVisual::Property::LOOPING_MODE, mAnimationData.loopingMode); + map.Insert(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, mRedrawInScalingDown); - map.Insert( Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mStopBehavior ); - map.Insert( Toolkit::DevelImageVisual::Property::LOOPING_MODE, mLoopingMode ); + Property::Map layerInfo; + mVectorAnimationTask->GetLayerInfo(layerInfo); + map.Insert(Toolkit::DevelImageVisual::Property::CONTENT_INFO, layerInfo); } -void AnimatedVectorImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const +void AnimatedVectorImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const { // Do nothing } -void AnimatedVectorImageVisual::DoSetProperties( const Property::Map& propertyMap ) +void AnimatedVectorImageVisual::DoSetProperties(const Property::Map& propertyMap) { // url already passed in from constructor - for( Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter ) + for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter) { - KeyValuePair keyValue = propertyMap.GetKeyValue( iter ); - if( keyValue.first.type == Property::Key::INDEX ) + KeyValuePair keyValue = propertyMap.GetKeyValue(iter); + if(keyValue.first.type == Property::Key::INDEX) { - DoSetProperty( keyValue.first.indexKey, keyValue.second ); + DoSetProperty(keyValue.first.indexKey, keyValue.second); } else { - if( keyValue.first == LOOP_COUNT_NAME ) - { - DoSetProperty( Toolkit::DevelImageVisual::Property::LOOP_COUNT, keyValue.second ); - } - else if( keyValue.first == PLAY_RANGE_NAME ) - { - DoSetProperty( Toolkit::DevelImageVisual::Property::PLAY_RANGE, keyValue.second ); - } - else if( keyValue.first == STOP_BEHAVIOR_NAME ) - { - DoSetProperty( Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, keyValue.second ); - } - else if( keyValue.first == LOOPING_MODE_NAME ) - { - DoSetProperty( Toolkit::DevelImageVisual::Property::LOOPING_MODE, keyValue.second ); - } + if(keyValue.first == LOOP_COUNT_NAME) + { + DoSetProperty(Toolkit::DevelImageVisual::Property::LOOP_COUNT, keyValue.second); + } + else if(keyValue.first == PLAY_RANGE_NAME) + { + DoSetProperty(Toolkit::DevelImageVisual::Property::PLAY_RANGE, keyValue.second); + } + else if(keyValue.first == STOP_BEHAVIOR_NAME) + { + DoSetProperty(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, keyValue.second); + } + else if(keyValue.first == LOOPING_MODE_NAME) + { + DoSetProperty(Toolkit::DevelImageVisual::Property::LOOPING_MODE, keyValue.second); + } + else if(keyValue.first == REDRAW_IN_SCALING_DOWN_NAME) + { + DoSetProperty(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, keyValue.second); + } } } + + TriggerVectorRasterization(); } -void AnimatedVectorImageVisual::DoSetProperty( Property::Index index, const Property::Value& value ) +void AnimatedVectorImageVisual::DoSetProperty(Property::Index index, const Property::Value& value) { switch(index) { case Toolkit::DevelImageVisual::Property::LOOP_COUNT: { int32_t loopCount; - if( value.Get( loopCount ) ) + if(value.Get(loopCount)) { - mLoopCount = loopCount; - mResendFlag |= RESEND_LOOP_COUNT; + mAnimationData.loopCount = loopCount; + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOP_COUNT; } break; } case Toolkit::DevelImageVisual::Property::PLAY_RANGE: { - Property::Array* array = value.GetArray(); - if( array ) + const Property::Array* array = value.GetArray(); + if(array) { - size_t count = array->Count(); - if( count >= 2 ) - { - int startFrame, endFrame; - int totalFrame = mVectorRasterizeThread.GetTotalFrameNumber(); - array->GetElementAt( 0 ).Get( startFrame ); - array->GetElementAt( 1 ).Get( endFrame ); - - if( startFrame >= 0 && startFrame < totalFrame && endFrame >= 0 && endFrame < totalFrame ) - { - mStartFrame = startFrame; - mEndFrame = endFrame; - mResendFlag |= RESEND_PLAY_RANGE; - } - else - { - DALI_LOG_ERROR( "Invalid play range [%d, %d / %d]\n", startFrame, endFrame, totalFrame ); - } - } + mAnimationData.playRange = *array; + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE; } break; } case Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR: { - int32_t stopBehavior; - Scripting::GetEnumerationProperty( value, STOP_BEHAVIOR_TABLE, STOP_BEHAVIOR_TABLE_COUNT, stopBehavior ); - mStopBehavior = DevelImageVisual::StopBehavior::Type( stopBehavior ); - mResendFlag |= RESEND_STOP_BEHAVIOR; + int32_t stopBehavior = mAnimationData.stopBehavior; + if(Scripting::GetEnumerationProperty(value, STOP_BEHAVIOR_TABLE, STOP_BEHAVIOR_TABLE_COUNT, stopBehavior)) + { + mAnimationData.stopBehavior = DevelImageVisual::StopBehavior::Type(stopBehavior); + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_STOP_BEHAVIOR; + } break; } case Toolkit::DevelImageVisual::Property::LOOPING_MODE: { - int32_t loopingMode; - Scripting::GetEnumerationProperty( value, LOOPING_MODE_TABLE, LOOPING_MODE_TABLE_COUNT, loopingMode ); - mLoopingMode = DevelImageVisual::LoopingMode::Type( loopingMode ); - mResendFlag |= RESEND_LOOPING_MODE; + int32_t loopingMode = mAnimationData.loopingMode; + if(Scripting::GetEnumerationProperty(value, LOOPING_MODE_TABLE, LOOPING_MODE_TABLE_COUNT, loopingMode)) + { + mAnimationData.loopingMode = DevelImageVisual::LoopingMode::Type(loopingMode); + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOPING_MODE; + } + break; + } + case Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN: + { + bool redraw; + if(value.Get(redraw)) + { + mRedrawInScalingDown = redraw; + } break; } } } -void AnimatedVectorImageVisual::DoSetOnStage( Actor& actor ) +void AnimatedVectorImageVisual::OnInitialize(void) { - Shader shader; - - if( mImpl->mCustomShader ) - { - shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource() : mImpl->mCustomShader->mVertexShader, - mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource() : mImpl->mCustomShader->mFragmentShader, - mImpl->mCustomShader->mHints ); - - shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); - } - else - { - shader = mImageVisualShaderFactory.GetShader( mFactoryCache, false, true ); - } + Shader shader = GenerateShader(); - Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY ); + Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY); - mImpl->mRenderer = Renderer::New( geometry, shader ); + mImpl->mRenderer = Renderer::New(geometry, shader); TextureSet textureSet = TextureSet::New(); - mImpl->mRenderer.SetTextures( textureSet ); + mImpl->mRenderer.SetTextures(textureSet); // Register transform properties - mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); + mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT); +} +void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor) +{ // Defer the rasterisation task until we get given a size (by Size Negotiation algorithm) // Hold the weak handle of the placement actor and delay the adding of renderer until the rasterization is finished. mPlacementActor = actor; - mVectorRasterizeThread.SetRenderer( mImpl->mRenderer ); + if(mLoadFailed) + { + Vector2 imageSize = Vector2::ZERO; + imageSize = actor.GetProperty(Actor::Property::SIZE).Get(); + mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize); + actor.AddRenderer(mImpl->mRenderer); + ResourceReady(Toolkit::Visual::ResourceStatus::FAILED); + } + else + { + mVectorAnimationTask->SetRenderer(mImpl->mRenderer); + + // Add property notification for scaling & size + mScaleNotification = actor.AddPropertyNotification(Actor::Property::WORLD_SCALE, StepCondition(0.1f, 1.0f)); + mScaleNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnScaleNotification); + + mSizeNotification = actor.AddPropertyNotification(Actor::Property::SIZE, StepCondition(3.0f)); + mSizeNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnSizeNotification); + + DevelActor::VisibilityChangedSignal(actor).Connect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged); - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOnStage [%p]\n", this ); + Window window = DevelWindow::Get(actor); + if(window) + { + DevelWindow::VisibilityChangedSignal(window).Connect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged); + } + } + + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOnScene [%p]\n", this); } -void AnimatedVectorImageVisual::DoSetOffStage( Actor& actor ) +void AnimatedVectorImageVisual::DoSetOffScene(Actor& actor) { - mVectorRasterizeThread.PauseAnimation(); + StopAnimation(); + SendAnimationData(); - mActionStatus = DevelAnimatedVectorImageVisual::Action::PAUSE; - - if( mImpl->mRenderer ) + if(mImpl->mRenderer) { - mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED ); + actor.RemoveRenderer(mImpl->mRenderer); + mRendererAdded = false; + } + + // Remove property notification + actor.RemovePropertyNotification(mScaleNotification); + actor.RemovePropertyNotification(mSizeNotification); - actor.RemoveRenderer( mImpl->mRenderer ); - mImpl->mRenderer.Reset(); + DevelActor::VisibilityChangedSignal(actor).Disconnect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged); + + Window window = DevelWindow::Get(actor); + if(window) + { + DevelWindow::VisibilityChangedSignal(window).Disconnect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged); } mPlacementActor.Reset(); // Reset the visual size to zero so that when adding the actor back to stage the rasterization is forced - mVisualSize = Vector2::ZERO; + mVisualSize = Vector2::ZERO; + mVisualScale = Vector2::ONE; - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOffStage [%p]\n", this ); + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOffScene [%p]\n", this); } void AnimatedVectorImageVisual::OnSetTransform() { - Vector2 visualSize = mImpl->mTransform.GetVisualSize( mImpl->mControlSize ); + Vector2 visualSize = mImpl->mTransform.GetVisualSize(mImpl->mControlSize); - if( IsOnStage() ) + if(IsOnScene() && visualSize != mVisualSize) { - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSetTransform: width = %f, height = %f [%p]\n", visualSize.width, visualSize.height, this ); - - if( visualSize != mVisualSize ) - { - mVisualSize = visualSize; + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSetTransform: width = %f, height = %f [%p]\n", visualSize.width, visualSize.height, this); - uint32_t width = static_cast< uint32_t >( visualSize.width ); - uint32_t height = static_cast< uint32_t >( visualSize.height ); + mVisualSize = visualSize; - mVectorRasterizeThread.SetSize( width, height ); - } + SetVectorImageSize(); - SendAnimationData(); - - if( mActionStatus == DevelAnimatedVectorImageVisual::Action::PLAY ) - { - mVectorRasterizeThread.PlayAnimation(); - - mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY ); - } - else + if(mPlayState == DevelImageVisual::PlayState::PLAYING && mAnimationData.playState != DevelImageVisual::PlayState::PLAYING) { - // Render one frame - mVectorRasterizeThread.RenderFrame(); + mAnimationData.playState = DevelImageVisual::PlayState::PLAYING; + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE; } - if( mVectorRasterizeThread.IsResourceReady() ) - { - Actor actor = mPlacementActor.GetHandle(); - if( actor ) - { - actor.AddRenderer( mImpl->mRenderer ); - mPlacementActor.Reset(); - - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSetTransform: Renderer is added [%p]\n", this ); - } + SendAnimationData(); + } +} - ResourceReady( Toolkit::Visual::ResourceStatus::READY ); - } +void AnimatedVectorImageVisual::UpdateShader() +{ + if(mImpl->mRenderer) + { + Shader shader = GenerateShader(); + mImpl->mRenderer.SetShader(shader); } } -void AnimatedVectorImageVisual::OnDoAction( const Property::Index actionId, const Property::Value& attributes ) +void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const Property::Value& attributes) { // Check if action is valid for this visual type and perform action if possible - switch( actionId ) + switch(actionId) { case DevelAnimatedVectorImageVisual::Action::PLAY: { - if( IsOnStage() && mVisualSize != Vector2::ZERO ) + if(IsOnScene() && mVisualSize != Vector2::ZERO) { - mVectorRasterizeThread.PlayAnimation(); - - mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY ); + if(mAnimationData.playState != DevelImageVisual::PlayState::PLAYING) + { + mAnimationData.playState = DevelImageVisual::PlayState::PLAYING; + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE; + } } - mActionStatus = DevelAnimatedVectorImageVisual::Action::PLAY; + mPlayState = DevelImageVisual::PlayState::PLAYING; break; } case DevelAnimatedVectorImageVisual::Action::PAUSE: { - mVectorRasterizeThread.PauseAnimation(); - - if( mImpl->mRenderer ) + if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING) { - mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED ); + mAnimationData.playState = DevelImageVisual::PlayState::PAUSED; + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE; } - - mActionStatus = DevelAnimatedVectorImageVisual::Action::PAUSE; + mPlayState = DevelImageVisual::PlayState::PAUSED; break; } case DevelAnimatedVectorImageVisual::Action::STOP: { - if( mVectorRasterizeThread.GetPlayState() != DevelImageVisual::PlayState::STOPPED ) + if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED) { - mVectorRasterizeThread.StopAnimation(); - - OnAnimationFinished(); + mAnimationData.playState = DevelImageVisual::PlayState::STOPPED; + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE; } - mActionStatus = DevelAnimatedVectorImageVisual::Action::STOP; + mPlayState = DevelImageVisual::PlayState::STOPPED; break; } case DevelAnimatedVectorImageVisual::Action::JUMP_TO: { int32_t frameNumber; - if( attributes.Get( frameNumber ) ) - { - mVectorRasterizeThread.SetCurrentFrameNumber( frameNumber ); - - if( IsOnStage() && mVectorRasterizeThread.GetPlayState() != DevelImageVisual::PlayState::PLAYING ) - { - mVectorRasterizeThread.RenderFrame(); - Stage::GetCurrent().KeepRendering( 0.0f ); // Trigger rendering - } - } - break; - } - case DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY: - { - Property::Map* map = attributes.GetMap(); - if( map ) + if(attributes.Get(frameNumber)) { - DoSetProperties( *map ); - - SendAnimationData(); + mAnimationData.currentFrame = frameNumber; + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_CURRENT_FRAME; } break; } } + + TriggerVectorRasterization(); } -void AnimatedVectorImageVisual::OnResourceReady() +void AnimatedVectorImageVisual::OnUploadCompleted() { // If weak handle is holding a placement actor, it is the time to add the renderer to actor. Actor actor = mPlacementActor.GetHandle(); - if( actor ) + if(actor && !mRendererAdded) { - actor.AddRenderer( mImpl->mRenderer ); - // reset the weak handle so that the renderer only get added to actor once - mPlacementActor.Reset(); + actor.AddRenderer(mImpl->mRenderer); + mRendererAdded = true; - ResourceReady( Toolkit::Visual::ResourceStatus::READY ); + ResourceReady(Toolkit::Visual::ResourceStatus::READY); - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnResourceReady: Renderer is added [%p]\n", this ); + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnUploadCompleted: Renderer is added [%p]\n", this); } } void AnimatedVectorImageVisual::OnAnimationFinished() { - if( mImpl->mEventObserver ) + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnAnimationFinished: action state = %d [%p]\n", mPlayState, this); + + if(mPlayState != DevelImageVisual::PlayState::STOPPED) { - mImpl->mEventObserver->NotifyVisualEvent( *this, DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED ); - } + mPlayState = DevelImageVisual::PlayState::STOPPED; + + mAnimationData.playState = DevelImageVisual::PlayState::STOPPED; - mActionStatus = DevelAnimatedVectorImageVisual::Action::STOP; + if(mImpl->mEventObserver) + { + mImpl->mEventObserver->NotifyVisualEvent(*this, DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED); + } + } - if( mImpl->mRenderer ) + if(mImpl->mRenderer) { - mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED ); + mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED); } } void AnimatedVectorImageVisual::SendAnimationData() { - if( mResendFlag ) + if(mAnimationData.resendFlag) { - bool isPlaying = false; - if( mVectorRasterizeThread.GetPlayState() == DevelImageVisual::PlayState::PLAYING ) - { - mVectorRasterizeThread.PauseAnimation(); - isPlaying = true; - } + mVectorAnimationTask->SetAnimationData(mAnimationData); - if( mResendFlag & RESEND_LOOP_COUNT ) + if(mImpl->mRenderer) { - mVectorRasterizeThread.SetLoopCount( mLoopCount ); + if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING) + { + mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY); + } + else + { + mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED); + } } - if( mResendFlag & RESEND_PLAY_RANGE ) - { - mVectorRasterizeThread.SetPlayRange( mStartFrame, mEndFrame ); - } + mAnimationData.resendFlag = 0; + } +} - if( mResendFlag & RESEND_STOP_BEHAVIOR ) - { - mVectorRasterizeThread.SetStopBehavior( mStopBehavior ); - } +void AnimatedVectorImageVisual::SetVectorImageSize() +{ + uint32_t width = static_cast(mVisualSize.width * mVisualScale.width); + uint32_t height = static_cast(mVisualSize.height * mVisualScale.height); - if( mResendFlag & RESEND_LOOPING_MODE ) - { - mVectorRasterizeThread.SetLoopingMode( mLoopingMode ); - } + mAnimationData.width = width; + mAnimationData.height = height; + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_SIZE; +} + +void AnimatedVectorImageVisual::StopAnimation() +{ + if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED) + { + mAnimationData.playState = DevelImageVisual::PlayState::STOPPED; + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE; - if( IsOnStage() ) + mPlayState = DevelImageVisual::PlayState::STOPPED; + } +} + +void AnimatedVectorImageVisual::TriggerVectorRasterization() +{ + if(!mEventCallback && !mCoreShutdown) + { + mEventCallback = MakeCallback(this, &AnimatedVectorImageVisual::OnProcessEvents); + auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager(); + vectorAnimationManager.RegisterEventCallback(mEventCallback); + Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing + } +} + +void AnimatedVectorImageVisual::OnScaleNotification(PropertyNotification& source) +{ + Actor actor = mPlacementActor.GetHandle(); + if(actor) + { + Vector3 scale = actor.GetProperty(Actor::Property::WORLD_SCALE); + + if(mRedrawInScalingDown || scale.width >= 1.0f || scale.height >= 1.0f) { - if( isPlaying ) - { - mVectorRasterizeThread.PlayAnimation(); - } - else - { - mVectorRasterizeThread.RenderFrame(); - Stage::GetCurrent().KeepRendering( 0.0f ); - } + mVisualScale.width = scale.width; + mVisualScale.height = scale.height; + + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnScaleNotification: scale = %f, %f [%p]\n", mVisualScale.width, mVisualScale.height, this); + + SetVectorImageSize(); + SendAnimationData(); + + Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing } + } +} + +void AnimatedVectorImageVisual::OnSizeNotification(PropertyNotification& source) +{ + Actor actor = mPlacementActor.GetHandle(); + if(actor) + { + Vector3 size = actor.GetCurrentProperty(Actor::Property::SIZE); + mVisualSize.width = size.width; + mVisualSize.height = size.height; + + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSizeNotification: size = %f, %f [%p]\n", mVisualSize.width, mVisualSize.height, this); + + SetVectorImageSize(); + SendAnimationData(); + + Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing + } +} + +void AnimatedVectorImageVisual::OnControlVisibilityChanged(Actor actor, bool visible, DevelActor::VisibilityChange::Type type) +{ + if(!visible) + { + StopAnimation(); + TriggerVectorRasterization(); - mResendFlag = 0; + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this); } } +void AnimatedVectorImageVisual::OnWindowVisibilityChanged(Window window, bool visible) +{ + if(!visible) + { + StopAnimation(); + TriggerVectorRasterization(); + + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnWindowVisibilityChanged: invisibile. Pause animation [%p]\n", this); + } +} + +void AnimatedVectorImageVisual::OnProcessEvents() +{ + SendAnimationData(); + + mEventCallback = nullptr; // The callback will be deleted in the VectorAnimationManager +} + +Shader AnimatedVectorImageVisual::GenerateShader() const +{ + Shader shader; + if(mImpl->mCustomShader) + { + shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader, + mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader, + mImpl->mCustomShader->mHints); + + shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT); + } + else + { + shader = mImageVisualShaderFactory.GetShader( + mFactoryCache, + ImageVisualShaderFeature::FeatureBuilder() + .EnableRoundedCorner(IsRoundedCornerRequired()) + .EnableBorderline(IsBorderlineRequired()) + ); + } + return shader; +} + + } // namespace Internal } // namespace Toolkit