X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-image%2Ffixed-image-cache.h;h=c798a66f2228a1a8a318e36f896cc134070fa047;hp=dc19937ed5eff33651b7bbac3e56c53ab0d5dba8;hb=4464c30c30e68c6eee56cda1a201b22eb164fd20;hpb=57f2c014e61cff22236c0459757c41134fc7785f diff --git a/dali-toolkit/internal/visuals/animated-image/fixed-image-cache.h b/dali-toolkit/internal/visuals/animated-image/fixed-image-cache.h index dc19937..c798a66 100644 --- a/dali-toolkit/internal/visuals/animated-image/fixed-image-cache.h +++ b/dali-toolkit/internal/visuals/animated-image/fixed-image-cache.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_FIXED_IMAGE_CACHE_H /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,8 +18,8 @@ */ // EXTERNAL INCLUDES +#include #include -#include namespace Dali { @@ -33,89 +33,92 @@ public: /** * Constructor. * @param[in] textureManager The texture manager - * @param[in] urlList List of urls to cache - * @param[in] observer FrameReady observer - * @param[in] batchSize The size of a batch to load + * @param[in] urlList List of urls to cache + * @param[in] maskingData Masking data to be applied. + * @param[in] observer FrameReady observer + * @param[in] batchSize The size of a batch to load + * @param[in] interval Time interval between each frame * * This will start loading textures immediately, according to the * batch and cache sizes. The cache is as large as the number of urls. */ - FixedImageCache(TextureManager& textureManager, - UrlList& urlList, - ImageCache::FrameReadyObserver& observer, - unsigned int batchSize); + FixedImageCache(TextureManager& textureManager, + UrlList& urlList, + TextureManager::MaskingDataPointer& maskingData, + ImageCache::FrameReadyObserver& observer, + uint32_t batchSize, + uint32_t interval); ~FixedImageCache() override; /** - * Get the Nth frame. If it's not ready, this will trigger the - * sending of FrameReady() when the image becomes ready. + * @copydoc Internal::ImageCache::Frame() */ TextureSet Frame(uint32_t frameIndex) override; /** - * Get the first frame. If it's not ready, this will trigger the - * sending of FrameReady() when the image becomes ready. + * @copydoc Internal::ImageCache::FirstFrame() */ TextureSet FirstFrame() override; /** - * Get the next frame. If it's not ready, this will trigger the - * sending of FrameReady() when the image becomes ready. - */ - TextureSet NextFrame() override; - - /** - * Get the interval of Nth frame. + * @copydoc Internal::ImageCache::GetFrameInterval() */ uint32_t GetFrameInterval(uint32_t frameIndex) const override; /** - * Get the current rendered frame index. - * If there isn't any loaded frame, returns -1. + * @copydoc Internal::ImageCache::GetCurrentFrameIndex() */ int32_t GetCurrentFrameIndex() const override; /** - * Get total frame count of the animated image file. + * @copydoc Internal::ImageCache::GetTotalFrameCount() */ int32_t GetTotalFrameCount() const override; + /** + * @copydoc Internal::ImageCache::ClearCache() + */ + void ClearCache() override; + private: /** + * @brief Check whether the front frame is ready or not. + * * @return true if the front frame is ready */ bool IsFrontReady() const; /** - * Load the next batch of images + * @brief Load the next batch of images */ void LoadBatch(); /** - * Find the matching image frame, and set it to ready - */ - void SetImageFrameReady(TextureManager::TextureId textureId); - - /** - * Get the texture set of the front frame. - * @return the texture set + * @brief Get the texture set of the front frame. + * + * @return the texture set of the front of Cache. */ TextureSet GetFrontTextureSet() const; /** - * Check if the front frame has become ready - if so, inform observer + * @brief Check if the front frame has become ready - if so, inform observer + * * @param[in] wasReady Readiness before call. */ void CheckFrontFrame(bool wasReady); protected: + /** + * @copydoc Toolkit::TextureUploadObserver::LoadComplete() + */ void LoadComplete(bool loadSuccess, TextureInformation textureInformation) override; private: - std::vector& mImageUrls; - std::vector mReadyFlags; - unsigned int mFront; + std::vector& mImageUrls; + std::vector mReadyFlags; + std::vector mLoadStates; + uint32_t mFront; }; } //namespace Internal