X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-gradient%2Fanimated-gradient-visual.cpp;h=05d17247ece8643f2e73a5d70cf9cbba36b1cadd;hp=78ed9501ec4c2a9cd7ecd75d20e439a18945c767;hb=54342c70a267a34b3345b24c404f1064fed99338;hpb=b5b774f066e74e54a2e6f4bf923d1501f21f1284 diff --git a/dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.cpp b/dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.cpp index 78ed950..05d1724 100755 --- a/dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.cpp +++ b/dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -37,37 +37,6 @@ namespace Internal namespace { -// non-animated property -const char* const GRADIENT_TYPE_NAME("gradientType"); -const char* const UNIT_TYPE_NAME("unitType"); -const char* const SPREAD_TYPE_NAME("spreadType"); -// animated property -const char* const START_POSITION_NAME("startPosition"); -const char* const START_COLOR_NAME("startColor"); -const char* const END_POSITION_NAME("endPosition"); -const char* const END_COLOR_NAME("endColor"); -const char* const ROTATE_CENTER_NAME("rotateCenter"); -const char* const ROTATE_AMOUNT_NAME("rotateAmount"); -const char* const OFFSET_NAME("offset"); -// animation parameter property -const char* const START_VALUE_NAME("startValue"); -const char* const TARGET_VALUE_NAME("targetValue"); -const char* const DIRECTION_TYPE_NAME("directionType"); -const char* const DURATION_NAME("duration"); -const char* const DELAY_NAME("delay"); -const char* const REPEAT_NAME("repeat"); -const char* const REPEAT_DELAY_NAME("repeatDelay"); -const char* const MOTION_TYPE_NAME("motionType"); -const char* const EASING_TYPE_NAME("easingType"); -// common shader property -const char* const UNIFORM_START_POINT_NAME("start_point"); -const char* const UNIFORM_START_COLOR_NAME("start_color"); -const char* const UNIFORM_END_POINT_NAME("end_point"); -const char* const UNIFORM_END_COLOR_NAME("end_color"); -const char* const UNIFORM_ROTATE_CENTER_NAME("rotate_center"); -const char* const UNIFORM_ROTATE_ANGLE_NAME("rotate_angle"); -const char* const UNIFORM_OFFSET_NAME("gradient_offset"); - DALI_ENUM_TO_STRING_TABLE_BEGIN( GRADIENT_TYPE ) DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::GradientType, LINEAR ) DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::GradientType, RADIAL ) @@ -126,8 +95,8 @@ const Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::Type const char* const BASIC_VERTEX_SHADER = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition; - uniform mediump mat4 uMvpMatrix; - uniform mediump vec3 uSize; + uniform highp mat4 uMvpMatrix; + uniform highp vec3 uSize; uniform mediump vec2 start_point; uniform mediump vec2 end_point; @@ -149,7 +118,7 @@ const char* const BASIC_VERTEX_SHADER = DALI_COMPOSE_SHADER( //Visual size and offset uniform mediump vec2 offset; - uniform mediump vec2 size; + uniform highp vec2 size; uniform mediump vec4 offsetSizeMode; uniform mediump vec2 origin; uniform mediump vec2 anchorPoint; @@ -246,7 +215,8 @@ AnimatedGradientVisualPtr AnimatedGradientVisual::New( VisualFactoryCache& facto return animatedGradientVisualPtr; } -AnimatedGradientVisual::AnimatedGradientVisual( VisualFactoryCache& factoryCache ) : Visual::Base( factoryCache ) +AnimatedGradientVisual::AnimatedGradientVisual( VisualFactoryCache& factoryCache ) +: Visual::Base( factoryCache, Visual::FittingMode::FILL, static_cast( Toolkit::DevelVisual::ANIMATED_GRADIENT ) ) { SetupDefaultValue(); } @@ -584,7 +554,7 @@ void AnimatedGradientVisual::OnSetTransform() } } -void AnimatedGradientVisual::DoSetOnStage( Actor& actor ) +void AnimatedGradientVisual::DoSetOnScene( Actor& actor ) { InitializeRenderer(); actor.AddRenderer( mImpl->mRenderer ); @@ -594,7 +564,7 @@ void AnimatedGradientVisual::DoSetOnStage( Actor& actor ) ResourceReady( Toolkit::Visual::ResourceStatus::READY ); } -void AnimatedGradientVisual::DoSetOffStage( Actor& actor ) +void AnimatedGradientVisual::DoSetOffScene( Actor& actor ) { DALI_ASSERT_DEBUG( (bool)mImpl->mRenderer && "There should always be a renderer whilst on stage");