X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftransition-effects%2Fcube-transition-wave-effect-impl.cpp;h=818e670ff13b5357cb5d12d68e306e3ab7a27b6a;hp=4754938c845d5fb58e40e9eeb11402cf4ea577f8;hb=b398ab61279f2fe1e96f7567cecb123c25e2edb1;hpb=e2eda444afbe82e9591fe198eef339227f90a616 diff --git a/dali-toolkit/internal/transition-effects/cube-transition-wave-effect-impl.cpp b/dali-toolkit/internal/transition-effects/cube-transition-wave-effect-impl.cpp index 4754938..818e670 100644 --- a/dali-toolkit/internal/transition-effects/cube-transition-wave-effect-impl.cpp +++ b/dali-toolkit/internal/transition-effects/cube-transition-wave-effect-impl.cpp @@ -1,18 +1,19 @@ -// -// Copyright (c) 2014 Samsung Electronics Co., Ltd. -// -// Licensed under the Flora License, Version 1.0 (the License); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://floralicense.org/license/ -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an AS IS BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// +/* + * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ // CLASS HEADER #include "cube-transition-wave-effect-impl.h" @@ -27,7 +28,10 @@ namespace Internal { CubeTransitionWaveEffect::CubeTransitionWaveEffect( unsigned int numRows, unsigned int numColumns, Size viewAreaSize ) -: CubeTransitionEffect( numRows, numColumns, viewAreaSize) +: CubeTransitionEffect( numRows, numColumns, viewAreaSize), + mSaddleAA( 1.f ), + mSaddleBB( 1.f ), + mSaddleB( 1.f ) { } @@ -70,15 +74,15 @@ void CubeTransitionWaveEffect::OnStartTransition( Vector2 panPosition, Vector2 p { for( unsigned int idx = 0; idx < totalNum; idx++ ) { - mTiles[mContainerIndex][idx].SetRotation( Degree( angle), Vector3::YAXIS ); + mTiles[mContainerIndex][idx].SetOrientation( Degree( angle), Vector3::YAXIS ); } } else if(!mChangeTurningDirection) // reset rotation, translation { for( unsigned int idx = 0; idx < totalNum; idx++ ) { - mTiles[mContainerIndex][idx].MoveBy( translation ); - mTiles[mContainerIndex][idx].SetRotation( Degree( angle), Vector3::YAXIS ); + mTiles[mContainerIndex][idx].TranslateBy( translation ); + mTiles[mContainerIndex][idx].SetOrientation( Degree( angle), Vector3::YAXIS ); } } @@ -93,14 +97,14 @@ void CubeTransitionWaveEffect::OnStartTransition( Vector2 panPosition, Vector2 p // the delay value is within 0.f ~ 2.f*thirdAnimationDuration float delay = thirdAnimationDuration * CalculateDelay(x*mTileSize.width,y*mTileSize.height); - mAnimation.RotateTo( mBoxes[idx], Degree( -angle ), Vector3::YAXIS, - AlphaFunctions::EaseOutSine, delay, thirdAnimationDuration ); - mAnimation.MoveBy( mBoxes[idx], Vector3(0.f,0.f,-mCubeDisplacement), - AlphaFunctions::Bounce, delay, thirdAnimationDuration ); - mAnimation.ColorTo( mTiles[anotherIndex][idx], HALF_BRIGHTNESS, - AlphaFunctions::EaseOut, delay, thirdAnimationDuration ); - mAnimation.ColorTo( mTiles[mContainerIndex][idx], FULL_BRIGHTNESS, - AlphaFunctions::EaseIn, delay, thirdAnimationDuration ); + mAnimation.AnimateTo( Property( mBoxes[idx], Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -angle ) ), Vector3::YAXIS ), + AlphaFunction::EASE_OUT_SINE, TimePeriod( delay, thirdAnimationDuration ) ); + mAnimation.AnimateBy( Property( mBoxes[idx], Actor::Property::POSITION ), Vector3( 0.f, 0.f, -mCubeDisplacement ), + AlphaFunction::BOUNCE, TimePeriod( delay, thirdAnimationDuration ) ); + mAnimation.AnimateTo( Property( mTiles[anotherIndex][idx], Actor::Property::COLOR ), HALF_BRIGHTNESS, + AlphaFunction::EASE_OUT, TimePeriod( delay, thirdAnimationDuration ) ); + mAnimation.AnimateTo( Property( mTiles[mContainerIndex][idx], Actor::Property::COLOR ), FULL_BRIGHTNESS, + AlphaFunction::EASE_IN, TimePeriod( delay, thirdAnimationDuration ) ); } } @@ -114,7 +118,7 @@ void CubeTransitionWaveEffect::OnStopTransition() unsigned int totalNum = mNumRows * mNumColumns; for( unsigned int idx = 0; idx < totalNum; idx++ ) { - mBoxes[idx].SetRotation( Degree( angle ), Vector3::YAXIS ); + mBoxes[idx].SetOrientation( Degree( angle ), Vector3::YAXIS ); } }