X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftransition-effects%2Fcube-transition-effect-impl.cpp;h=460ea31527f0b559385e6e6ceea0f74b4b517de1;hp=ffa43e0a60325430c376d07dec3d5ec5c23b2764;hb=e2916ba0e2e9c92f2254d19f0890589cf77b2221;hpb=3eb60a0aef6b188727b79bdee2e35c575c432a90 diff --git a/dali-toolkit/internal/transition-effects/cube-transition-effect-impl.cpp b/dali-toolkit/internal/transition-effects/cube-transition-effect-impl.cpp index ffa43e0..460ea31 100644 --- a/dali-toolkit/internal/transition-effects/cube-transition-effect-impl.cpp +++ b/dali-toolkit/internal/transition-effects/cube-transition-effect-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -246,8 +246,6 @@ void CubeTransitionEffect::Initialize() void CubeTransitionEffect::OnStageConnection( int depth ) { - Control::OnStageConnection( depth ); - Geometry geometry = VisualFactoryCache::CreateQuadGeometry(); Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ); @@ -262,6 +260,8 @@ void CubeTransitionEffect::OnStageConnection( int depth ) mCurrentRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, depth ); Self().AddRenderer( mCurrentRenderer ); + + Control::OnStageConnection( depth ); } void CubeTransitionEffect::OnStageDisconnection()