X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftransition-effects%2Fcube-transition-effect-impl.cpp;h=08bf54d81f8e398b8052cd6fb4783e1284100332;hp=1cee6e1a9bfcf22aad7d30fbc26a7d9722e82686;hb=764cd70c98c4f9393c8b50abb7b5a16484c28977;hpb=a2de9cf491172cd5da9dc9ed60b17683dab6d7bc diff --git a/dali-toolkit/internal/transition-effects/cube-transition-effect-impl.cpp b/dali-toolkit/internal/transition-effects/cube-transition-effect-impl.cpp index 1cee6e1..08bf54d 100644 --- a/dali-toolkit/internal/transition-effects/cube-transition-effect-impl.cpp +++ b/dali-toolkit/internal/transition-effects/cube-transition-effect-impl.cpp @@ -21,7 +21,7 @@ // EXTERNAL INCLUDES #include // for strcmp #include -#include +#include #include #include @@ -84,33 +84,6 @@ Actor CreateTile( const Vector4& samplerRect ) return tile; } - -Geometry CreateQuadGeometry() -{ - const float halfWidth = 0.5f; - const float halfHeight = 0.5f; - struct QuadVertex { Vector2 position;}; - QuadVertex quadVertexData[4] = - { - { Vector2(-halfWidth, -halfHeight) }, - { Vector2( halfWidth, -halfHeight) }, - { Vector2(-halfWidth, halfHeight) }, - { Vector2( halfWidth, halfHeight) } - }; - - Property::Map quadVertexFormat; - quadVertexFormat["aPosition"] = Property::VECTOR2; - PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat ); - quadVertices.SetData( quadVertexData, 4 ); - - // Create the geometry object - Geometry geometry = Geometry::New(); - geometry.AddVertexBuffer( quadVertices ); - geometry.SetGeometryType( Geometry::TRIANGLE_STRIP ); - - return geometry; -} - } const Vector4 CubeTransitionEffect::FULL_BRIGHTNESS( 1.0f, 1.0f, 1.0f, 1.0f ); @@ -272,14 +245,14 @@ void CubeTransitionEffect::OnStageConnection( int depth ) { Control::OnStageConnection( depth ); - Geometry geometry = CreateQuadGeometry(); + Geometry geometry = Geometry::QUAD(); Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ); TextureSet textureSet = TextureSet::New(); - if( mCurrentImage ) + if( mCurrentTexture ) { - textureSet.SetImage( 0u, mCurrentImage ); + textureSet.SetTexture( 0u, mCurrentTexture ); } mCurrentRenderer = Renderer::New( geometry, shader ); mCurrentRenderer.SetTextures( textureSet ); @@ -338,24 +311,25 @@ bool CubeTransitionEffect::IsTransitioning() return mIsAnimating; } -void CubeTransitionEffect::SetCurrentImage( Image image ) +void CubeTransitionEffect::SetCurrentTexture( Texture texture ) { - mCurrentImage = image; + mCurrentTexture = texture; + if( mCurrentRenderer ) { TextureSet textureSet = mCurrentRenderer.GetTextures(); - textureSet.SetImage( 0u, mCurrentImage ); + textureSet.SetTexture( 0u, mCurrentTexture); } } -void CubeTransitionEffect::SetTargetImage( Image image ) +void CubeTransitionEffect::SetTargetTexture( Texture texture ) { - mTargetImage = image; + mTargetTexture = texture; if( mTargetRenderer ) { TextureSet textureSet = mTargetRenderer.GetTextures(); - textureSet.SetImage( 0u, mTargetImage ); + textureSet.SetTexture( 0u, mTargetTexture ); } } @@ -382,9 +356,9 @@ void CubeTransitionEffect::StartTransition( Vector2 panPosition, Vector2 panDisp //create the target renderer TextureSet textureSet = TextureSet::New(); - if( mTargetImage ) + if( mTargetTexture ) { - textureSet.SetImage( 0u, mTargetImage ); + textureSet.SetTexture( 0u, mTargetTexture ); } Geometry geometry = mCurrentRenderer.GetGeometry(); Shader shader( mCurrentRenderer.GetShader() ); @@ -494,13 +468,13 @@ void CubeTransitionEffect::OnTransitionFinished(Animation& source) std::swap( mCurrentTiles, mTargetTiles ); std::swap( mCurrentRenderer, mTargetRenderer ); - std::swap( mCurrentImage, mTargetImage ); + std::swap( mCurrentTexture, mTargetTexture ); ResetToInitialState(); //Emit signal Toolkit::CubeTransitionEffect handle( GetOwner() ); - mTransitionCompletedSignal.Emit( handle, mCurrentImage ); + mTransitionCompletedSignal.Emit( handle, mCurrentTexture ); } Toolkit::CubeTransitionEffect::TransitionCompletedSignalType& CubeTransitionEffect::TransitionCompletedSignal()