X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftransition-effects%2Fcube-transition-cross-effect-impl.cpp;h=6196d91b00a4a20a239023bfc862348118a9bef6;hp=4b7ad4a8cdf9de4eb824dc0751861737679f6fe5;hb=c3f7ea6cb0c0b75c2276193aff88b5c7a679a2d5;hpb=306d2f61a1b64179e801fa8a0bb2bd7b4e9dd682 diff --git a/dali-toolkit/internal/transition-effects/cube-transition-cross-effect-impl.cpp b/dali-toolkit/internal/transition-effects/cube-transition-cross-effect-impl.cpp index 4b7ad4a..6196d91 100644 --- a/dali-toolkit/internal/transition-effects/cube-transition-cross-effect-impl.cpp +++ b/dali-toolkit/internal/transition-effects/cube-transition-cross-effect-impl.cpp @@ -105,12 +105,12 @@ void CubeTransitionCrossEffect::OnStopTransition() for( unsigned int x = y%2; x < mNumColumns; x=x+2) { idx = y*mNumColumns + x; - mBoxes[idx].SetRotation( Radian(angle), Vector3::XAXIS ); + mBoxes[idx].SetOrientation( Radian(angle), Vector3::XAXIS ); } for( unsigned int x = (y+1)%2; x < mNumColumns; x=x+2) { idx = y*mNumColumns + x; - mBoxes[idx].SetRotation( Radian(-angle), Vector3::YAXIS ); + mBoxes[idx].SetOrientation( Radian(-angle), Vector3::YAXIS ); } } } @@ -120,18 +120,18 @@ void CubeTransitionCrossEffect::SetupAnimation(unsigned int actorIndex, float an { if ( mFirstTransition && (!mIsToNextImage) ) // for the first transition and it is going to previous image { - mTiles[mContainerIndex][actorIndex].SetRotation( Radian( angle), axis ); + mTiles[mContainerIndex][actorIndex].SetOrientation( Radian( angle), axis ); } else if( !mChangeTurningDirection ) // reset rotation, translation and color { - mTiles[mContainerIndex][actorIndex].MoveBy( resetTranslation ); - mTiles[mContainerIndex][actorIndex].SetRotation( Radian( angle), axis ); + mTiles[mContainerIndex][actorIndex].TranslateBy( resetTranslation ); + mTiles[mContainerIndex][actorIndex].SetOrientation( Radian( angle), axis ); } - mAnimation.RotateTo( mBoxes[actorIndex], Radian( -angle ), axis, AlphaFunctions::EaseInOutSine ); + mAnimation.AnimateTo( Property( mBoxes[actorIndex], Actor::Property::ORIENTATION ), Quaternion( Radian( -angle ), axis ), AlphaFunction::EASE_IN_OUT_SINE ); Vector3 position(mBoxes[actorIndex].GetCurrentPosition()); - mAnimation.MoveTo(mBoxes[actorIndex], position*mDisplacementRatio+Vector3(0.f,0.f,mCubeDisplacement), AlphaFunctions::Bounce); - mAnimation.ColorTo( mTiles[mContainerIndex^1][actorIndex], HALF_BRIGHTNESS, AlphaFunctions::EaseOut ); - mAnimation.ColorTo( mTiles[mContainerIndex][actorIndex], FULL_BRIGHTNESS, AlphaFunctions::EaseIn ); + mAnimation.AnimateTo( Property( mBoxes[actorIndex], Actor::Property::POSITION ), position * mDisplacementRatio + Vector3( 0.f, 0.f, mCubeDisplacement ), AlphaFunction::BOUNCE ); + mAnimation.AnimateTo( Property( mTiles[mContainerIndex^1][actorIndex], Actor::Property::COLOR ), HALF_BRIGHTNESS, AlphaFunction::EASE_OUT ); + mAnimation.AnimateTo( Property( mTiles[mContainerIndex][actorIndex], Actor::Property::COLOR ), FULL_BRIGHTNESS, AlphaFunction::EASE_IN ); } } // namespace Internal