X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftransition-effects%2Fcube-transition-cross-effect-impl.cpp;h=6196d91b00a4a20a239023bfc862348118a9bef6;hp=227812f9b724ae324f71a28be7842f13464ff3c9;hb=c3f7ea6cb0c0b75c2276193aff88b5c7a679a2d5;hpb=e2eda444afbe82e9591fe198eef339227f90a616 diff --git a/dali-toolkit/internal/transition-effects/cube-transition-cross-effect-impl.cpp b/dali-toolkit/internal/transition-effects/cube-transition-cross-effect-impl.cpp index 227812f..6196d91 100644 --- a/dali-toolkit/internal/transition-effects/cube-transition-cross-effect-impl.cpp +++ b/dali-toolkit/internal/transition-effects/cube-transition-cross-effect-impl.cpp @@ -1,18 +1,19 @@ -// -// Copyright (c) 2014 Samsung Electronics Co., Ltd. -// -// Licensed under the Flora License, Version 1.0 (the License); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://floralicense.org/license/ -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an AS IS BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// +/* + * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ // CLASS HEADER #include "cube-transition-cross-effect-impl.h" @@ -27,7 +28,8 @@ namespace Internal { CubeTransitionCrossEffect::CubeTransitionCrossEffect( unsigned int numRows, unsigned int numColumns, Size viewAreaSize ) -: CubeTransitionEffect( numRows, numColumns, viewAreaSize) +: CubeTransitionEffect( numRows, numColumns, viewAreaSize), + mDisplacementRatio( 1.f ) { } @@ -103,12 +105,12 @@ void CubeTransitionCrossEffect::OnStopTransition() for( unsigned int x = y%2; x < mNumColumns; x=x+2) { idx = y*mNumColumns + x; - mBoxes[idx].SetRotation( Radian(angle), Vector3::XAXIS ); + mBoxes[idx].SetOrientation( Radian(angle), Vector3::XAXIS ); } for( unsigned int x = (y+1)%2; x < mNumColumns; x=x+2) { idx = y*mNumColumns + x; - mBoxes[idx].SetRotation( Radian(-angle), Vector3::YAXIS ); + mBoxes[idx].SetOrientation( Radian(-angle), Vector3::YAXIS ); } } } @@ -118,18 +120,18 @@ void CubeTransitionCrossEffect::SetupAnimation(unsigned int actorIndex, float an { if ( mFirstTransition && (!mIsToNextImage) ) // for the first transition and it is going to previous image { - mTiles[mContainerIndex][actorIndex].SetRotation( Radian( angle), axis ); + mTiles[mContainerIndex][actorIndex].SetOrientation( Radian( angle), axis ); } else if( !mChangeTurningDirection ) // reset rotation, translation and color { - mTiles[mContainerIndex][actorIndex].MoveBy( resetTranslation ); - mTiles[mContainerIndex][actorIndex].SetRotation( Radian( angle), axis ); + mTiles[mContainerIndex][actorIndex].TranslateBy( resetTranslation ); + mTiles[mContainerIndex][actorIndex].SetOrientation( Radian( angle), axis ); } - mAnimation.RotateTo( mBoxes[actorIndex], Radian( -angle ), axis, AlphaFunctions::EaseInOutSine ); + mAnimation.AnimateTo( Property( mBoxes[actorIndex], Actor::Property::ORIENTATION ), Quaternion( Radian( -angle ), axis ), AlphaFunction::EASE_IN_OUT_SINE ); Vector3 position(mBoxes[actorIndex].GetCurrentPosition()); - mAnimation.MoveTo(mBoxes[actorIndex], position*mDisplacementRatio+Vector3(0.f,0.f,mCubeDisplacement), AlphaFunctions::Bounce); - mAnimation.ColorTo( mTiles[mContainerIndex^1][actorIndex], HALF_BRIGHTNESS, AlphaFunctions::EaseOut ); - mAnimation.ColorTo( mTiles[mContainerIndex][actorIndex], FULL_BRIGHTNESS, AlphaFunctions::EaseIn ); + mAnimation.AnimateTo( Property( mBoxes[actorIndex], Actor::Property::POSITION ), position * mDisplacementRatio + Vector3( 0.f, 0.f, mCubeDisplacement ), AlphaFunction::BOUNCE ); + mAnimation.AnimateTo( Property( mTiles[mContainerIndex^1][actorIndex], Actor::Property::COLOR ), HALF_BRIGHTNESS, AlphaFunction::EASE_OUT ); + mAnimation.AnimateTo( Property( mTiles[mContainerIndex][actorIndex], Actor::Property::COLOR ), FULL_BRIGHTNESS, AlphaFunction::EASE_IN ); } } // namespace Internal