X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Fvisual-model-impl.h;h=673156b83ea8a7a857374f86cdb0eb175fe4abd7;hp=6a96094edcd39dfd4566399f9d6c2d22ba25c6f4;hb=0c862d5823332bc2161c64f901395f2390c82fd2;hpb=fb87251cfeff34418a36798700b81786e522018a diff --git a/dali-toolkit/internal/text/visual-model-impl.h b/dali-toolkit/internal/text/visual-model-impl.h index 6a96094..673156b 100644 --- a/dali-toolkit/internal/text/visual-model-impl.h +++ b/dali-toolkit/internal/text/visual-model-impl.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_TEXT_VISUAL_MODEL_IMPL_H /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -28,6 +28,8 @@ // INTERNAL INCLUDES #include #include +#include +#include // DEVEL INCLUDES #include @@ -301,6 +303,27 @@ public: void SetUnderlineHeight(float height); /** + * @brief Set the override used for underline type. + * + * @param[in] underlineType The type of the underline. + */ + void SetUnderlineType(Text::Underline::Type type); + + /** + * @brief Set the override used for the width of the dashes of the dashed underline. + * + * @param[in] width width of the dashes. + */ + void SetDashedUnderlineWidth(float width); + + /** + * @brief Set the override used for the gap between the dashes of the dashed underline. + * + * @param[in] gap gap between the dashes. + */ + void SetDashedUnderlineGap(float gap); + + /** * @brief Retrieves the underline height override * * @return Returns the override height for an underline, 0 indicates that font metrics will determine the height @@ -308,6 +331,27 @@ public: float GetUnderlineHeight() const; /** + * @brief Retrieves the underline type override. + * + * @return Returns the override type for the underline. + */ + Text::Underline::Type GetUnderlineType() const; + + /** + * @brief Retrieves the dashed underline width. + * + * @return Returns the override width for the dashed underline. + */ + float GetDashedUnderlineWidth() const; + + /** + * @brief Retrieves the dashed underline gap. + * + * @return Returns the override gap for the dashed underline. + */ + float GetDashedUnderlineGap() const; + + /** * @brief Retrieves the number of underline runs. * * @return The number of underline runs. @@ -509,6 +553,24 @@ public: */ float GetStrikethroughHeight() const; + /** + * @brief Retrieves the strikethrough runs. + * + * @param[out] strikethroughRuns Pointer to a buffer where the strikethrough runs are copied. + * @param[in] index Index of the first strikethrough run to be copied. + * @param[in] numberOfRuns Number of strikethrough runs to be copied. + */ + void GetStrikethroughRuns(StrikethroughGlyphRun* strikethroughRuns, + StrikethroughRunIndex index, + Length numberOfRuns) const; + + /** + * @brief Retrieves the number of strikethrough runs. + * + * @return The number of strikethrough runs. + */ + Length GetNumberOfStrikethroughRuns() const; + protected: /** * @brief A reference counted object may only be deleted by calling Unreference(). @@ -528,31 +590,34 @@ private: VisualModel& operator=(const VisualModel& handle); public: - Vector mGlyphs; ///< For each glyph, the font's id, glyph's index within the font and glyph's metrics. - Vector mGlyphsToCharacters; ///< For each glyph, the index of the first character. - Vector mCharactersToGlyph; ///< For each character, the index of the first glyph. - Vector mCharactersPerGlyph; ///< For each glyph, the number of characters that form the glyph. - Vector mGlyphsPerCharacter; ///< For each character, the number of glyphs that are shaped. - Vector mGlyphPositions; ///< For each glyph, the position. - Vector mLines; ///< The laid out lines. - Vector mUnderlineRuns; ///< Runs of glyphs that are underlined. - Vector mColors; ///< Colors of the glyphs. - Vector mColorIndices; ///< Indices to the vector of colors for each glyphs. - Vector mBackgroundColors; ///< Background colors of the glyphs. - Vector mBackgroundColorIndices; ///< Indices to the vector of background colors for each glyphs. - - Vector4 mTextColor; ///< The text color - Vector4 mShadowColor; ///< Color of drop shadow - Vector4 mUnderlineColor; ///< Color of underline - Vector4 mOutlineColor; ///< Color of outline - Vector4 mBackgroundColor; ///< Color of text background - Vector4 mStrikethroughColor; ///< Color of text background - Size mControlSize; ///< The size of the UI control. - Vector2 mShadowOffset; ///< Offset for drop shadow, 0 indicates no shadow - float mUnderlineHeight; ///< Fixed height for underline to override font metrics. - float mStrikethroughHeight; ///< Fixed height for strikethrough to override font metrics. - float mShadowBlurRadius; ///< Blur radius of shadow, 0 indicates no blur. - uint16_t mOutlineWidth; ///< Width of outline. + Vector mGlyphs; ///< For each glyph, the font's id, glyph's index within the font and glyph's metrics. + Vector mGlyphsToCharacters; ///< For each glyph, the index of the first character. + Vector mCharactersToGlyph; ///< For each character, the index of the first glyph. + Vector mCharactersPerGlyph; ///< For each glyph, the number of characters that form the glyph. + Vector mGlyphsPerCharacter; ///< For each character, the number of glyphs that are shaped. + Vector mGlyphPositions; ///< For each glyph, the position. + Vector mLines; ///< The laid out lines. + Vector mUnderlineRuns; ///< Runs of glyphs that are underlined. + Vector mColors; ///< Colors of the glyphs. + Vector mColorIndices; ///< Indices to the vector of colors for each glyphs. + Vector mBackgroundColors; ///< Background colors of the glyphs. + Vector mBackgroundColorIndices; ///< Indices to the vector of background colors for each glyphs. + Vector4 mTextColor; ///< The text color + Vector4 mShadowColor; ///< Color of drop shadow + Vector4 mUnderlineColor; ///< Color of underline + Vector4 mOutlineColor; ///< Color of outline + Vector4 mBackgroundColor; ///< Color of text background + Vector4 mStrikethroughColor; ///< Color of text background + Size mControlSize; ///< The size of the UI control. + Vector2 mShadowOffset; ///< Offset for drop shadow, 0 indicates no shadow + float mUnderlineHeight; ///< Fixed height for underline to override font metrics. + float mStrikethroughHeight; ///< Fixed height for strikethrough to override font metrics. + Text::Underline::Type mUnderlineType; ///< The type of the underline. + float mDashedUnderlineWidth; ///< The width of the dashes of the dashed underline. + float mDashedUnderlineGap; ///< The gap between the dashes of the dashed underline. + float mShadowBlurRadius; ///< Blur radius of shadow, 0 indicates no blur. + uint16_t mOutlineWidth; ///< Width of outline. + Vector mStrikethroughRuns; ///< Runs of glyphs that have strikethrough. private: Size mNaturalSize; ///< Size of the text with no line wrapping.