X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Fvisual-model-impl.cpp;h=3b1f5b77501f094320f7a7076105e2958215f302;hp=5822469ac82d976f8504e8b0b466d3b3bb2c58a9;hb=b694e7e2ae624e206e1548b1a863c554eb9cd4d7;hpb=3e17d9f63dedb5d669409301f8d9a3d8c393f979 diff --git a/dali-toolkit/internal/text/visual-model-impl.cpp b/dali-toolkit/internal/text/visual-model-impl.cpp old mode 100644 new mode 100755 index 5822469..3b1f5b7 --- a/dali-toolkit/internal/text/visual-model-impl.cpp +++ b/dali-toolkit/internal/text/visual-model-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,7 +20,6 @@ // EXTERNAL INCLUDES #include -#include namespace Dali { @@ -36,97 +35,130 @@ VisualModelPtr VisualModel::New() return VisualModelPtr( new VisualModel() ); } -void VisualModel::SetGlyphs( const GlyphInfo* glyphs, - const CharacterIndex* characterIndices, - const Length* charactersPerGlyph, - Length numberOfGlyphs ) +void VisualModel::CreateCharacterToGlyphTable( CharacterIndex startIndex, + GlyphIndex startGlyphIndex, + Length numberOfCharacters ) { - if( 0u == numberOfGlyphs ) + if( 0u == numberOfCharacters ) { - mGlyphs.Clear(); - mGlyphsToCharacters.Clear(); - mCharactersToGlyph.Clear(); - mCharactersPerGlyph.Clear(); - mGlyphsPerCharacter.Clear(); + // Nothing to do. + return; } - else - { - if( NULL != glyphs ) - { - mGlyphs.Resize( numberOfGlyphs ); - memcpy( mGlyphs.Begin(), glyphs, numberOfGlyphs * sizeof( GlyphInfo ) ); - } - if( NULL != characterIndices ) - { - mGlyphsToCharacters.Resize( numberOfGlyphs ); - memcpy( mGlyphsToCharacters.Begin(), characterIndices, numberOfGlyphs * sizeof( CharacterIndex ) ); - } + DALI_ASSERT_DEBUG( mGlyphsPerCharacter.Count() != 0u ); - if( NULL != charactersPerGlyph ) - { - mCharactersPerGlyph.Resize( numberOfGlyphs ); - memcpy( mCharactersPerGlyph.Begin(), charactersPerGlyph, numberOfGlyphs * sizeof( Length ) ); + // Get the total number of characters. + const Length totalNumberOfCharacters = ( 0u == mGlyphsToCharacters.Count() ) ? 0u : *( mGlyphsToCharacters.End() - 1u ) + *( mCharactersPerGlyph.End() - 1u ); // Index to the first character + the number of characters that form the last glyph. - // Build the characters to glyph conversion table. - CreateCharacterToGlyphTable(); + // Whether the current buffer is being updated or is set from scratch. + const bool updateCurrentBuffer = numberOfCharacters < totalNumberOfCharacters; - // Build the glyphs per character table. - CreateGlyphsPerCharacterTable(); - } - } -} + Vector newCharactersToGlyph; + GlyphIndex* charactersToGlyphBuffer = NULL; -void VisualModel::CreateCharacterToGlyphTable( Length numberOfCharacters ) -{ - // 1) Reserve some space for the characters to avoid reallocations. - if( 0u == numberOfCharacters ) + // 1) Reserve some space for the glyph indices to avoid reallocations. + if( updateCurrentBuffer ) + { + newCharactersToGlyph.Resize( numberOfCharacters ); + charactersToGlyphBuffer = newCharactersToGlyph.Begin(); + } + else { - // If no number of characters is given, just set something sensible to avoid reallocations. - numberOfCharacters = static_cast ( static_cast( mGlyphs.Count() ) * 1.3f ); + mCharactersToGlyph.Resize( numberOfCharacters ); + charactersToGlyphBuffer = mCharactersToGlyph.Begin() + startIndex; } - mCharactersToGlyph.Reserve( numberOfCharacters ); + + const Length* const glyphsPerCharacterBuffer = mGlyphsPerCharacter.Begin(); // 2) Traverse the glyphs and set the glyph indices per character. // Index to the glyph. - GlyphIndex glyphIndex = 0u; - for( Vector::ConstIterator it = mCharactersPerGlyph.Begin(), + GlyphIndex glyphIndex = startGlyphIndex; + CharacterIndex characterIndex = startIndex; + const CharacterIndex lastCharacterIndexPlusOne = startIndex + numberOfCharacters; + for( Vector::ConstIterator it = mCharactersPerGlyph.Begin() + glyphIndex, endIt = mCharactersPerGlyph.End(); - it != endIt; - ++it, ++glyphIndex ) + ( it != endIt ) && ( characterIndex < lastCharacterIndexPlusOne ); + ++it ) { const Length numberOfCharactersPerGlyph = *it; + Length numberOfGlyphs = 0u; // Set the glyph indices. - for( Length index = 0u; index < numberOfCharactersPerGlyph; ++index ) + for( Length index = 0u; index < numberOfCharactersPerGlyph; ++index, ++characterIndex ) + { + *charactersToGlyphBuffer = glyphIndex; + numberOfGlyphs += *( glyphsPerCharacterBuffer + characterIndex ); + ++charactersToGlyphBuffer; + } + glyphIndex += numberOfGlyphs; + } + + // If the character to glyph buffer is updated, it needs to be inserted in the model. + if( updateCurrentBuffer ) + { + // Update the indices. + const Length numberOfGlyphs = glyphIndex - startGlyphIndex; + for( Vector::Iterator it = mCharactersToGlyph.Begin() + startIndex, + endIt = mCharactersToGlyph.End(); + it != endIt; + ++it ) { - mCharactersToGlyph.PushBack( glyphIndex ); + *it += numberOfGlyphs; } + + mCharactersToGlyph.Insert( mCharactersToGlyph.Begin() + startIndex, + newCharactersToGlyph.Begin(), + newCharactersToGlyph.End() ); + } } -void VisualModel::CreateGlyphsPerCharacterTable( Length numberOfCharacters ) +void VisualModel::CreateGlyphsPerCharacterTable( CharacterIndex startIndex, + GlyphIndex startGlyphIndex, + Length numberOfCharacters ) { - // 1) Reserve some space for the characters to avoid reallocations. if( 0u == numberOfCharacters ) { - // If no number of characters is given, just set something sensible to avoid reallocations. - numberOfCharacters = static_cast ( static_cast( mGlyphs.Count() ) * 1.3f ); + // Nothing to do. + return; + } + + // Get the total number of characters. + const Length totalNumberOfCharacters = ( 0u == mGlyphsToCharacters.Count() ) ? 0u : *( mGlyphsToCharacters.End() - 1u ) + *( mCharactersPerGlyph.End() - 1u ); // Index to the first character + the number of characters that form the last glyph. + + // Whether the current buffer is being updated or is set from scratch. + const bool updateCurrentBuffer = numberOfCharacters < totalNumberOfCharacters; + + Vector newGlyphsPerCharacter; + Length* glyphsPerCharacterBuffer = NULL; + + // 1) Reserve some space for the glyphs per character to avoid reallocations. + if( updateCurrentBuffer ) + { + newGlyphsPerCharacter.Resize( numberOfCharacters ); + glyphsPerCharacterBuffer = newGlyphsPerCharacter.Begin(); + } + else + { + mGlyphsPerCharacter.Resize( numberOfCharacters ); + glyphsPerCharacterBuffer = mGlyphsPerCharacter.Begin() + startIndex; } - mCharactersToGlyph.Reserve( numberOfCharacters ); // 2) Traverse the glyphs and set the number of glyphs per character. + Length traversedCharacters = 0; + // The number of 'characters per glyph' equal to zero. Length zeroCharactersPerGlyph = 0u; - for( Vector::ConstIterator it = mCharactersPerGlyph.Begin(), + for( Vector::ConstIterator it = mCharactersPerGlyph.Begin() + startGlyphIndex, endIt = mCharactersPerGlyph.End(); - it != endIt; + ( it != endIt ) && ( traversedCharacters < numberOfCharacters ); ++it ) { const Length numberOfCharactersPerGlyph = *it; + traversedCharacters += numberOfCharactersPerGlyph; // Set the glyphs per character. if( 0u == numberOfCharactersPerGlyph ) @@ -136,21 +168,30 @@ void VisualModel::CreateGlyphsPerCharacterTable( Length numberOfCharacters ) else { const Length numberOfZeroGlyphsPerCharacter = ( numberOfCharactersPerGlyph - 1u ); - for( Length zeroIndex = 0u; zeroIndex < numberOfZeroGlyphsPerCharacter ; ++zeroIndex ) + for( Length zeroIndex = 0u; zeroIndex < numberOfZeroGlyphsPerCharacter; ++zeroIndex ) { - mGlyphsPerCharacter.PushBack( 0u ); + *glyphsPerCharacterBuffer = 0u; + + // Point to the next position in the buffer. + ++glyphsPerCharacterBuffer; } - mGlyphsPerCharacter.PushBack( 1u + zeroCharactersPerGlyph ); + *glyphsPerCharacterBuffer = zeroCharactersPerGlyph + 1u; zeroCharactersPerGlyph = 0u; + + // Point to the next position in the buffer. + ++glyphsPerCharacterBuffer; } } -} -Length VisualModel::GetNumberOfGlyphs() const -{ - return mGlyphs.Count(); + // If the glyphs per character buffer is updated, it needs to be inserted in the model. + if( updateCurrentBuffer ) + { + mGlyphsPerCharacter.Insert( mGlyphsPerCharacter.Begin() + startIndex, + newGlyphsPerCharacter.Begin(), + newGlyphsPerCharacter.End() ); + } } void VisualModel::GetGlyphs( GlyphInfo* glyphs, @@ -160,205 +201,256 @@ void VisualModel::GetGlyphs( GlyphInfo* glyphs, memcpy( glyphs, mGlyphs.Begin() + glyphIndex, numberOfGlyphs * sizeof( GlyphInfo ) ); } -const GlyphInfo& VisualModel::GetGlyphInfo( GlyphIndex glyphIndex ) const +void VisualModel::GetGlyphPositions( Vector2* glyphPositions, + GlyphIndex glyphIndex, + Length numberOfGlyphs ) const { - return mGlyphs[glyphIndex]; + memcpy( glyphPositions, mGlyphPositions.Begin() + glyphIndex, numberOfGlyphs * sizeof( Vector2 ) ); } -void VisualModel::ReplaceGlyphs( GlyphIndex glyphIndex, - Length numberOfGlyphsToRemove, - const GlyphInfo* const glyphs, - const Length* const numberOfCharacters, - Length numberOfGlyphsToInsert ) +void VisualModel::GetNumberOfLines( GlyphIndex glyphIndex, + Length numberOfGlyphs, + LineIndex& firstLine, + Length& numberOfLines ) const { + // Initialize the number of lines and the first line. + firstLine = 0u; + numberOfLines = 0u; + bool firstLineFound = false; + + const GlyphIndex lastGlyphIndex = glyphIndex + numberOfGlyphs; + + // Traverse the lines and count those lines within the range of glyphs. + for( Vector::ConstIterator it = mLines.Begin(), + endIt = mLines.End(); + it != endIt; + ++it ) + { + const LineRun& line = *it; + + if( ( line.glyphRun.glyphIndex + line.glyphRun.numberOfGlyphs > glyphIndex ) && + ( lastGlyphIndex > line.glyphRun.glyphIndex ) ) + { + firstLineFound = true; + ++numberOfLines; + } + else if( lastGlyphIndex <= line.glyphRun.glyphIndex ) + { + // nothing else to do. + break; + } + + if( !firstLineFound ) + { + ++firstLine; + } + } } -CharacterIndex VisualModel::GetCharacterIndex( GlyphIndex glyphIndex ) const +void VisualModel::GetLinesOfGlyphRange( LineRun* lines, + GlyphIndex glyphIndex, + Length numberOfGlyphs ) const { - return mGlyphsToCharacters[glyphIndex]; + LineIndex firstLine = 0u; + Length numberOfLines = 0u; + + GetNumberOfLines( glyphIndex, + numberOfGlyphs, + firstLine, + numberOfLines ); + + memcpy( lines, mLines.Begin() + firstLine, numberOfLines * sizeof( LineRun ) ); } -Length VisualModel::GetCharactersPerGlyph( GlyphIndex glyphIndex ) const +LineIndex VisualModel::GetLineOfCharacter( CharacterIndex characterIndex ) { - return mCharactersPerGlyph[glyphIndex]; + // 1) Check line is empty or not. + if( mLines.Empty() ) + { + return 0u; + } + + // 2) Check in the cached line. + const LineRun& lineRun = *( mLines.Begin() + mCachedLineIndex ); + if( ( lineRun.characterRun.characterIndex <= characterIndex ) && + ( characterIndex < lineRun.characterRun.characterIndex + lineRun.characterRun.numberOfCharacters ) ) + { + return mCachedLineIndex; + } + + // 3) Is not in the cached line. Check in the other lines. + LineIndex index = characterIndex < lineRun.characterRun.characterIndex ? 0u : mCachedLineIndex + 1u; + + for( Vector::ConstIterator it = mLines.Begin() + index, + endIt = mLines.End(); + it != endIt; + ++it, ++index ) + { + const LineRun& lineRun = *it; + + if( characterIndex < lineRun.characterRun.characterIndex + lineRun.characterRun.numberOfCharacters ) + { + mCachedLineIndex = index; + break; + } + } + + return index; } -GlyphIndex VisualModel::GetGlyphIndex( CharacterIndex characterIndex ) const +void VisualModel::GetUnderlineRuns( GlyphRun* underlineRuns, + UnderlineRunIndex index, + Length numberOfRuns ) const { - return mCharactersToGlyph[characterIndex]; + memcpy( underlineRuns, + mUnderlineRuns.Begin() + index, + numberOfRuns * sizeof( GlyphRun ) ); } -void VisualModel::GetCharacterToGlyphMap( GlyphIndex* characterToGlyphMap, - CharacterIndex characterIndex, - Length numberOfCharacters ) const +void VisualModel::SetNaturalSize( const Vector2& size ) { - memcpy( characterToGlyphMap, mCharactersToGlyph.Begin() + characterIndex, numberOfCharacters * sizeof( GlyphIndex ) ); + mNaturalSize = size; } -void VisualModel::GetGlyphToCharacterMap( CharacterIndex* glyphToCharacter, - GlyphIndex glyphIndex, - Length numberOfGlyphs ) const +const Vector2& VisualModel::GetNaturalSize() const { - memcpy( glyphToCharacter, mGlyphsToCharacters.Begin() + glyphIndex, numberOfGlyphs * sizeof( CharacterIndex ) ); + return mNaturalSize; } -void VisualModel::GetCharactersPerGlyphMap( Length* charactersPerGlyph, - GlyphIndex glyphIndex, - Length numberOfGlyphs ) const +void VisualModel::SetLayoutSize( const Vector2& size ) { - memcpy( charactersPerGlyph, mCharactersPerGlyph.Begin() + glyphIndex, numberOfGlyphs * sizeof( Length ) ); + mLayoutSize = size; } -void VisualModel::GetGlyphsPerCharacterMap( Length* glyphsPerCharacter, - CharacterIndex characterIndex, - Length numberOfCharacters ) const +const Vector2& VisualModel::GetLayoutSize() const { - memcpy( glyphsPerCharacter, mGlyphsPerCharacter.Begin() + characterIndex, numberOfCharacters * sizeof( Length ) ); + return mLayoutSize; } -void VisualModel::SetGlyphPositions( const Vector2* glyphPositions, - Length numberOfGlyphs ) +void VisualModel::SetTextColor( const Vector4& textColor ) { - if( 0u == numberOfGlyphs ) - { - mGlyphPositions.Clear(); - } - else + mTextColor = textColor; + + if ( !mUnderlineColorSet ) { - mGlyphPositions.Resize( numberOfGlyphs ); - memcpy( mGlyphPositions.Begin(), glyphPositions, numberOfGlyphs * sizeof( Vector2 ) ); + mUnderlineColor = textColor; } } -Length VisualModel::GetNumberOfGlyphPositions() const +void VisualModel::SetShadowOffset( const Vector2& shadowOffset ) { - return mGlyphPositions.Count(); + mShadowOffset = shadowOffset; } -void VisualModel::GetGlyphPositions( Vector2* glyphPositions, - GlyphIndex glyphIndex, - Length numberOfGlyphs ) const +void VisualModel::SetShadowColor( const Vector4& shadowColor ) { - memcpy( glyphPositions, mGlyphPositions.Begin() + glyphIndex, numberOfGlyphs * sizeof( Vector2 ) ); + mShadowColor = shadowColor; } -const Vector2& VisualModel::GetGlyphPosition( GlyphIndex glyphIndex ) const +void VisualModel::SetShadowBlurRadius( const float& shadowBlurRadius ) { - return *( mGlyphPositions.Begin() + glyphIndex ); + mShadowBlurRadius = shadowBlurRadius; } -void VisualModel::ReplaceGlyphPositions( GlyphIndex glyphIndex, - Length numberOfGlyphsToRemove, - const Vector2* const positions, - Length numberOfGlyphsToInsert ) +void VisualModel::SetUnderlineColor( const Vector4& color ) { + mUnderlineColor = color; + mUnderlineColorSet = true; } -void VisualModel::SetLines( const LineRun* const lines, - Length numberOfLines ) +void VisualModel::SetOutlineColor( const Vector4& color ) { - if( 0u == numberOfLines ) - { - mLines.Clear(); - } - else - { - mLines.Resize( numberOfLines ); - memcpy( mLines.Begin(), lines, numberOfLines * sizeof( LineRun ) ); - } + mOutlineColor = color; } -Length VisualModel::GetNumberOfLines() const +void VisualModel::SetUnderlineEnabled( bool enabled ) { - return mLines.Count(); + mUnderlineEnabled = enabled; } -void VisualModel::GetLines( LineRun* lines, - LineIndex lineIndex, - Length numberOfLines ) const +void VisualModel::SetUnderlineHeight( float height ) { - memcpy( lines, mLines.Begin() + lineIndex, numberOfLines * sizeof( LineRun ) ); + mUnderlineHeight = height; } -void VisualModel::GetNumberOfLines( GlyphIndex glyphIndex, - Length numberOfGlyphs, - LineIndex& firstLine, - Length& numberOfLines ) const +void VisualModel::SetOutlineWidth( uint16_t width ) { - // Initialize the number of lines and the first line. - firstLine = 0u; - numberOfLines = 0u; - bool firstLineFound = false; + mOutlineWidth = width; +} - const GlyphIndex lastGlyphIndex = glyphIndex + numberOfGlyphs; +void VisualModel::SetBackgroundColor( const Vector4& color ) +{ + mBackgroundColor = color; +} - // Traverse the lines and count those lines within the range of glyphs. - for( Vector::ConstIterator it = mLines.Begin(), - endIt = mLines.End(); - it != endIt; - ++it ) - { - const LineRun& line = *it; +void VisualModel::SetBackgroundEnabled( bool enabled ) +{ + mBackgroundEnabled = enabled; +} - if( ( line.glyphIndex + line.numberOfGlyphs > glyphIndex ) && - ( lastGlyphIndex > line.glyphIndex ) ) - { - firstLineFound = true; - ++numberOfLines; - } - else if( lastGlyphIndex <= line.glyphIndex ) - { - // nothing else to do. - break; - } +const Vector4& VisualModel::GetTextColor() const +{ + return mTextColor; +} - if( !firstLineFound ) - { - ++firstLine; - } - } +const Vector2& VisualModel::GetShadowOffset() const +{ + return mShadowOffset; } -void VisualModel::GetLinesOfGlyphRange( LineRun* lines, - GlyphIndex glyphIndex, - Length numberOfGlyphs ) const +const Vector4& VisualModel::GetShadowColor() const { - LineIndex firstLine = 0u; - Length numberOfLines = 0u; + return mShadowColor; +} - GetNumberOfLines( glyphIndex, - numberOfGlyphs, - firstLine, - numberOfLines ); +const float& VisualModel::GetShadowBlurRadius() const +{ + return mShadowBlurRadius; +} - memcpy( lines, mLines.Begin() + firstLine, numberOfLines * sizeof( LineRun ) ); +const Vector4& VisualModel::GetUnderlineColor() const +{ + return mUnderlineColor; } -void VisualModel::ReplaceLines( GlyphIndex glyphIndex, - Length numberOfGlyphsToRemove, - const LineRun* const lines, - Length numberOfGlyphsToInsert ) +const Vector4& VisualModel::GetOutlineColor() const { + return mOutlineColor; } -void VisualModel::SetNaturalSize( const Vector2& size ) +bool VisualModel::IsUnderlineEnabled() const { - mNaturalSize = size; + return mUnderlineEnabled; } -const Vector2& VisualModel::GetNaturalSize() const +float VisualModel::GetUnderlineHeight() const { - return mNaturalSize; + return mUnderlineHeight; +} + +uint16_t VisualModel::GetOutlineWidth() const +{ + return mOutlineWidth; +} + +const Vector4& VisualModel::GetBackgroundColor() const +{ + return mBackgroundColor; +} + +bool VisualModel::IsBackgroundEnabled() const +{ + return mBackgroundEnabled; } -void VisualModel::SetActualSize( const Vector2& size ) +Length VisualModel::GetNumberOfUnderlineRuns() const { - mActualSize = size; + return mUnderlineRuns.Count(); } -const Vector2& VisualModel::GetActualSize() const +void VisualModel::ClearCaches() { - return mActualSize; + mCachedLineIndex = 0u; } VisualModel::~VisualModel() @@ -366,6 +458,29 @@ VisualModel::~VisualModel() } VisualModel::VisualModel() +: mGlyphs(), + mGlyphsToCharacters(), + mCharactersToGlyph(), + mCharactersPerGlyph(), + mGlyphsPerCharacter(), + mGlyphPositions(), + mLines(), + mTextColor( Color::BLACK ), + mShadowColor( Color::BLACK ), + mUnderlineColor( Color::BLACK ), + mOutlineColor( Color::WHITE ), + mBackgroundColor( Color::CYAN ), + mControlSize(), + mShadowOffset(), + mUnderlineHeight( 0.0f ), + mShadowBlurRadius( 0.0f ), + mOutlineWidth( 0u ), + mNaturalSize(), + mLayoutSize(), + mCachedLineIndex( 0u ), + mUnderlineEnabled( false ), + mUnderlineColorSet( false ), + mBackgroundEnabled( false ) { }