X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Ftext-scroller.cpp;h=ed3b0c006152f10723a18b6135d157479bb750c9;hp=fab932799ff53c5e0ea99ecd614608754ee6be2d;hb=8b8dce7461bc5cec89a47d60b2a72880bfb13514;hpb=30ae04d70a9a93e49163a5cec2efafd32fc678b5 diff --git a/dali-toolkit/internal/text/text-scroller.cpp b/dali-toolkit/internal/text/text-scroller.cpp index fab9327..ed3b0c0 100644 --- a/dali-toolkit/internal/text/text-scroller.cpp +++ b/dali-toolkit/internal/text/text-scroller.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -80,13 +80,6 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( uniform sampler2D sTexture;\n uniform lowp vec4 uColor;\n uniform lowp vec3 mixColor;\n - uniform lowp float opacity;\n - uniform lowp float preMultipliedAlpha;\n - \n - lowp vec4 visualMixColor()\n - {\n - return vec4( mixColor * mix( 1.0, opacity, preMultipliedAlpha ), opacity );\n - }\n \n void main()\n {\n @@ -94,9 +87,8 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( discard;\n \n mediump vec4 textTexture = texture2D( sTexture, vTexCoord );\n - textTexture.rgb *= mix( 1.0, textTexture.a, preMultipliedAlpha );\n \n - gl_FragColor = textTexture * uColor * visualMixColor(); + gl_FragColor = textTexture * uColor * vec4( mixColor, 1.0 ); }\n ); @@ -282,7 +274,11 @@ void TextScroller::SetParameters( Actor scrollingTextActor, Renderer renderer, T // Reset to the original shader and texture before scrolling mRenderer.SetShader(mShader); - mRenderer.SetTextures( mTextureSet ); + + if( mTextureSet ) + { + mRenderer.SetTextures( mTextureSet ); + } } mShader = mRenderer.GetShader();