X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Ftext-scroller.cpp;h=be837366fa78d6931aa17056d027837f68791895;hp=dbc16ebb3e875d6bd493b0f2f1cf44a573384b6b;hb=cc06ca1ff697d568fde8de7a4d147fb9d9442fbc;hpb=26080f936f851754221bb16e4e5e3834c24b96db diff --git a/dali-toolkit/internal/text/text-scroller.cpp b/dali-toolkit/internal/text/text-scroller.cpp index dbc16eb..be83736 100644 --- a/dali-toolkit/internal/text/text-scroller.cpp +++ b/dali-toolkit/internal/text/text-scroller.cpp @@ -66,27 +66,37 @@ const char* VERTEX_SHADER_SCROLL = DALI_COMPOSE_SHADER( mediump vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy );\n mediump vec2 visualSize = mix( uSize.xy * size, size, offsetSizeMode.zw );\n \n - mediump float delta = floor ( uDelta ) + 0.5;\n - vTexCoord.x = ( delta + uHorizontalAlign * ( uTextureSize.x - visualSize.x - uGap ) + floor( aPosition.x * visualSize.x ) + 0.5 - uGap * 0.5 ) / uTextureSize.x + 0.5;\n + vTexCoord.x = ( uDelta + uHorizontalAlign * ( uTextureSize.x - visualSize.x - uGap ) + floor( aPosition.x * visualSize.x ) + 0.5 - uGap * 0.5 ) / uTextureSize.x + 0.5;\n vTexCoord.y = ( uVerticalAlign * ( uTextureSize.y - visualSize.y ) + floor( aPosition.y * visualSize.y ) + 0.5 ) / ( uTextureSize.y ) + 0.5;\n \n mediump vec4 vertexPosition = vec4( floor( ( aPosition + anchorPoint ) * visualSize + ( visualOffset + origin ) * uSize.xy ), 0.0, 1.0 );\n - mediump vec4 nonAlignedVertex = uViewMatrix * uModelMatrix * vertexPosition;\n - mediump vec4 pixelAlignedVertex = vec4 ( floor( nonAlignedVertex.xyz ), 1.0 );\n \n - gl_Position = uProjection * pixelAlignedVertex;\n + gl_Position = uProjection * uViewMatrix * uModelMatrix * vertexPosition;\n }\n ); const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( varying highp vec2 vTexCoord;\n uniform sampler2D sTexture;\n + uniform lowp vec4 uColor;\n + uniform lowp vec3 mixColor;\n + uniform lowp float opacity;\n + uniform lowp float preMultipliedAlpha;\n + \n + lowp vec4 visualMixColor()\n + {\n + return vec4( mixColor * mix( 1.0, opacity, preMultipliedAlpha ), opacity );\n + }\n \n void main()\n {\n if ( vTexCoord.y > 1.0 )\n discard;\n - gl_FragColor = texture2D( sTexture, vTexCoord );\n + \n + mediump vec4 textTexture = texture2D( sTexture, vTexCoord );\n + textTexture.rgb *= mix( 1.0, textTexture.a, preMultipliedAlpha );\n + \n + gl_FragColor = textTexture * uColor * visualMixColor(); }\n ); @@ -220,6 +230,10 @@ void TextScroller::StopScrolling() } } } + else + { + mScrollerInterface.ScrollingFinished(); + } } TextLabel::AutoScrollStopMode::Type TextScroller::GetStopMode() const