X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Ftext-scroller.cpp;h=466bfa687d296b29c3421c545e42c1727c11d6dd;hp=dbc16ebb3e875d6bd493b0f2f1cf44a573384b6b;hb=c5e1d2bfc9502a23cf781773d36d4aeffbc58a7b;hpb=48d13d45cb7f363d3cf8da048ce6cef074c55060 diff --git a/dali-toolkit/internal/text/text-scroller.cpp b/dali-toolkit/internal/text/text-scroller.cpp index dbc16eb..466bfa6 100644 --- a/dali-toolkit/internal/text/text-scroller.cpp +++ b/dali-toolkit/internal/text/text-scroller.cpp @@ -81,12 +81,25 @@ const char* VERTEX_SHADER_SCROLL = DALI_COMPOSE_SHADER( const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( varying highp vec2 vTexCoord;\n uniform sampler2D sTexture;\n + uniform lowp vec4 uColor;\n + uniform lowp vec3 mixColor;\n + uniform lowp float opacity;\n + uniform lowp float preMultipliedAlpha;\n + \n + lowp vec4 visualMixColor()\n + {\n + return vec4( mixColor * mix( 1.0, opacity, preMultipliedAlpha ), opacity );\n + }\n \n void main()\n {\n if ( vTexCoord.y > 1.0 )\n discard;\n - gl_FragColor = texture2D( sTexture, vTexCoord );\n + \n + mediump vec4 textTexture = texture2D( sTexture, vTexCoord );\n + textTexture.rgb *= mix( 1.0, textTexture.a, preMultipliedAlpha );\n + \n + gl_FragColor = textTexture * uColor * visualMixColor(); }\n );