X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Ftext-controller.cpp;h=adf4e75f11ceef1068266a344cbe9b6916dca9d6;hp=995354c6bed93fc787aa220f2f386f5485446bfc;hb=8f97553fd7c63e1ae1625d560675201acf92c380;hpb=451d7a012c895c2578a29ba929dc61a6d959209a diff --git a/dali-toolkit/internal/text/text-controller.cpp b/dali-toolkit/internal/text/text-controller.cpp index 995354c..adf4e75 100644 --- a/dali-toolkit/internal/text/text-controller.cpp +++ b/dali-toolkit/internal/text/text-controller.cpp @@ -18,24 +18,36 @@ // CLASS HEADER #include +// EXTERNAL INCLUDES +#include +#include +#include +#include + // INTERNAL INCLUDES +#include #include -#include #include -#include #include #include #include #include +#include +#include #include -#include -// EXTERNAL INCLUDES -#include -#include -#include +namespace +{ + +#if defined(DEBUG_ENABLED) + Debug::Filter* gLogFilter = Debug::Filter::New(Debug::Concise, true, "LOG_TEXT_CONTROLS"); +#endif + +const float MAX_FLOAT = std::numeric_limits::max(); -using std::vector; +const std::string EMPTY_STRING(""); + +} // namespace namespace Dali { @@ -46,560 +58,886 @@ namespace Toolkit namespace Text { -struct Controller::TextInput +ControllerPtr Controller::New( ControlInterface& controlInterface ) { - // Used to queue input events until DoRelayout() - enum EventType - { - KEYBOARD_FOCUS_GAIN_EVENT, - KEYBOARD_FOCUS_LOST_EVENT, - TAP_EVENT, - GRAB_HANDLE_EVENT - }; + return ControllerPtr( new Controller( controlInterface ) ); +} - union Param +void Controller::EnableTextInput( DecoratorPtr decorator ) +{ + if( !mImpl->mEventData ) { - int mInt; - unsigned int mUint; - float mFloat; - }; + mImpl->mEventData = new EventData( decorator ); + } +} + +void Controller::SetText( const std::string& text ) +{ + // Cancel previously queued inserts etc. + mImpl->mModifyEvents.clear(); + + // Remove the previously set text + ResetText(); - struct Event + if( ! text.empty() ) { - Event( EventType eventType ) - : type( eventType ) + // Convert text into UTF-32 + Vector& utf32Characters = mImpl->mLogicalModel->mText; + utf32Characters.Resize( text.size() ); + + // This is a bit horrible but std::string returns a (signed) char* + const uint8_t* utf8 = reinterpret_cast( text.c_str() ); + + // Transform a text array encoded in utf8 into an array encoded in utf32. + // It returns the actual number of characters. + Length characterCount = Utf8ToUtf32( utf8, text.size(), utf32Characters.Begin() ); + utf32Characters.Resize( characterCount ); + + DALI_ASSERT_DEBUG( text.size() >= characterCount && "Invalid UTF32 conversion length" ); + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Controller::SetText %p UTF8 size %d, UTF32 size %d\n", this, text.size(), mImpl->mLogicalModel->mText.Count() ); + + // Reset the cursor position + if( mImpl->mEventData ) { - p1.mInt = 0; - p2.mInt = 0; + mImpl->mEventData->mPrimaryCursorPosition = characterCount; } - EventType type; - Param p1; - Param p2; - Param p3; - }; - - enum State + // Update the rest of the model during size negotiation + mImpl->QueueModifyEvent( ModifyEvent::TEXT_REPLACED ); + } + else { - INACTIVE, - SELECTING, - EDITING - }; + ShowPlaceholderText(); + } - TextInput( LogicalModelPtr logicalModel, - VisualModelPtr visualModel, - DecoratorPtr decorator ) - : mLogicalModel( logicalModel ), - mVisualModel( visualModel ), - mDecorator( decorator ), - mState( INACTIVE ) + if( mImpl->mEventData ) { + // Cancel previously queued events + mImpl->mEventData->mEventQueue.clear(); } - /** - * @brief Helper to move the cursor, grab handle etc. - */ - bool ProcessTouchEvents() + // Reset keyboard as text changed + mImpl->ResetImfManager(); +} + +void Controller::GetText( std::string& text ) const +{ + if( ! mImpl->IsShowingPlaceholderText() ) { - mDecoratorUpdated = false; + Vector& utf32Characters = mImpl->mLogicalModel->mText; - if( mDecorator ) + if( 0u != utf32Characters.Count() ) { - for( vector::iterator iter = mEventQueue.begin(); iter != mEventQueue.end(); ++iter ) - { - switch( iter->type ) - { - case KEYBOARD_FOCUS_GAIN_EVENT: - { - OnKeyboardFocus( true ); - break; - } - case KEYBOARD_FOCUS_LOST_EVENT: - { - OnKeyboardFocus( false ); - break; - } - case TAP_EVENT: - { - OnTapEvent( *iter ); - break; - } - case GRAB_HANDLE_EVENT: - { - OnGrabHandleEvent( *iter ); - break; - } - } - } + Utf32ToUtf8( &utf32Characters[0], utf32Characters.Count(), text ); } - - mEventQueue.clear(); - - return mDecoratorUpdated; } + else + { + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Controller::GetText %p empty (but showing placeholder)\n", this ); + } +} - void OnKeyboardFocus( bool hasFocus ) +unsigned int Controller::GetLogicalCursorPosition() const +{ + if( mImpl->mEventData ) { - // TODO + return mImpl->mEventData->mPrimaryCursorPosition; } - void OnTapEvent( const Event& event ) + return 0u; +} + +void Controller::SetPlaceholderText( PlaceholderType type, const std::string& text ) +{ + if( mImpl->mEventData ) { - if( 1u == event.p1.mUint ) + if( PLACEHOLDER_TYPE_INACTIVE == type ) + { + mImpl->mEventData->mPlaceholderTextInactive = text; + } + else { - mState = TextInput::EDITING; - mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY ); - mDecorator->StartCursorBlink(); - mDecorator->SetGrabHandleActive( true ); + mImpl->mEventData->mPlaceholderTextActive = text; + } - float xPosition = event.p2.mFloat; - float yPosition = event.p3.mFloat; - float height(0.0f); - GetClosestCursorPosition( xPosition, yPosition, height ); - mDecorator->SetPosition( PRIMARY_CURSOR, xPosition, yPosition, height ); + // Update placeholder if there is no text + if( mImpl->IsShowingPlaceholderText() || + 0u == mImpl->mLogicalModel->mText.Count() ) + { + ShowPlaceholderText(); + } + } +} - mDecoratorUpdated = true; +void Controller::GetPlaceholderText( PlaceholderType type, std::string& text ) const +{ + if( mImpl->mEventData ) + { + if( PLACEHOLDER_TYPE_INACTIVE == type ) + { + text = mImpl->mEventData->mPlaceholderTextInactive; } - else if( 2u == event.p1.mUint ) + else { - mState = TextInput::SELECTING; - mDecorator->SetGrabHandleActive( false ); - mDecorator->SetSelectionActive( true ); - mDecoratorUpdated = true; + text = mImpl->mEventData->mPlaceholderTextActive; } } +} + +void Controller::SetMaximumNumberOfCharacters( int maxCharacters ) +{ + if ( maxCharacters >= 0 ) + { + mImpl->mMaximumNumberOfCharacters = maxCharacters; + } +} + +int Controller::GetMaximumNumberOfCharacters() +{ + return mImpl->mMaximumNumberOfCharacters; +} - void OnGrabHandleEvent( const Event& event ) +void Controller::SetDefaultFontFamily( const std::string& defaultFontFamily ) +{ + if( !mImpl->mFontDefaults ) { - unsigned int state = event.p1.mUint; + mImpl->mFontDefaults = new FontDefaults(); + } - if( GRAB_HANDLE_PRESSED == state ) - { - float xPosition = event.p2.mFloat; - float yPosition = event.p3.mFloat; - float height(0.0f); + mImpl->mFontDefaults->mDefaultFontFamily = defaultFontFamily; - GetClosestCursorPosition( xPosition, yPosition, height ); + // Clear the font-specific data + ClearFontData(); - mDecorator->SetPosition( PRIMARY_CURSOR, xPosition, yPosition, height ); - mDecoratorUpdated = true; - } + mImpl->mOperationsPending = ALL_OPERATIONS; + mImpl->mRecalculateNaturalSize = true; + + mImpl->RequestRelayout(); +} + +const std::string& Controller::GetDefaultFontFamily() const +{ + if( mImpl->mFontDefaults ) + { + return mImpl->mFontDefaults->mDefaultFontFamily; } - void GetClosestCursorPosition( float& x, float& y, float& height ) + return EMPTY_STRING; +} + +void Controller::SetDefaultFontStyle( const std::string& defaultFontStyle ) +{ + if( !mImpl->mFontDefaults ) { - // TODO - Look at LineRuns first + mImpl->mFontDefaults = new FontDefaults(); + } - Text::Length numberOfGlyphs = mVisualModel->GetNumberOfGlyphs(); - if( 0 == numberOfGlyphs ) - { - return; - } + mImpl->mFontDefaults->mDefaultFontStyle = defaultFontStyle; - Vector glyphs; - glyphs.Resize( numberOfGlyphs ); - mVisualModel->GetGlyphs( &glyphs[0], 0, numberOfGlyphs ); + // Clear the font-specific data + ClearFontData(); - std::vector positions; - positions.resize( numberOfGlyphs ); - mVisualModel->GetGlyphPositions( &positions[0], 0, numberOfGlyphs ); + mImpl->mOperationsPending = ALL_OPERATIONS; + mImpl->mRecalculateNaturalSize = true; - unsigned int closestGlyph = 0; - float closestDistance = std::numeric_limits::max(); + mImpl->RequestRelayout(); +} - for( unsigned int i=0; imFontDefaults ) + { + return mImpl->mFontDefaults->mDefaultFontStyle; + } - float distanceToGlyph = fabsf( glyphX - x ) + fabsf( glyphY - y ); + return EMPTY_STRING; +} - if( distanceToGlyph < closestDistance ) - { - closestDistance = distanceToGlyph; - closestGlyph = i; - } - } +void Controller::SetDefaultPointSize( float pointSize ) +{ + if( !mImpl->mFontDefaults ) + { + mImpl->mFontDefaults = new FontDefaults(); + } + + mImpl->mFontDefaults->mDefaultPointSize = pointSize; - // TODO - Consider RTL languages - x = positions[closestGlyph].x + glyphs[closestGlyph].width; - y = 0.0f; + // Clear the font-specific data + ClearFontData(); - FontMetrics metrics; - TextAbstraction::FontClient::Get().GetFontMetrics( glyphs[closestGlyph].fontId, metrics ); - height = metrics.height; // TODO - Fix for multi-line + mImpl->mOperationsPending = ALL_OPERATIONS; + mImpl->mRecalculateNaturalSize = true; + + mImpl->RequestRelayout(); +} + +float Controller::GetDefaultPointSize() const +{ + if( mImpl->mFontDefaults ) + { + return mImpl->mFontDefaults->mDefaultPointSize; } - LogicalModelPtr mLogicalModel; - VisualModelPtr mVisualModel; - DecoratorPtr mDecorator; + return 0.0f; +} - State mState; +void Controller::SetTextColor( const Vector4& textColor ) +{ + mImpl->mTextColor = textColor; - /** - * This is used to delay handling events until after the model has been updated. - * The number of updates to the model is minimized to improve performance. - */ - vector mEventQueue; ///< The queue of touch events etc. + if( ! mImpl->IsShowingPlaceholderText() ) + { + mImpl->mVisualModel->SetTextColor( textColor ); + } +} - bool mDecoratorUpdated; -}; +const Vector4& Controller::GetTextColor() const +{ + return mImpl->mTextColor; +} -struct Controller::Impl +bool Controller::RemoveText( int cursorOffset, int numberOfChars ) { - Impl( ControlInterface& controlInterface ) - : mControlInterface( controlInterface ), - mNewText(), - mOperations( NO_OPERATION ), - mControlSize(), - mTextInput( NULL ) + bool removed( false ); + + DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::RemoveText %p mText.Count() %d cursor %d cursorOffset %d numberOfChars %d\n", + this, mImpl->mLogicalModel->mText.Count(), mImpl->mEventData->mPrimaryCursorPosition, cursorOffset, numberOfChars ); + + if( ! mImpl->IsShowingPlaceholderText() ) { - mLogicalModel = LogicalModel::New(); - mVisualModel = VisualModel::New(); + // Delete at current cursor position + Vector& currentText = mImpl->mLogicalModel->mText; + CharacterIndex& oldCursorIndex = mImpl->mEventData->mPrimaryCursorPosition; + + CharacterIndex cursorIndex = oldCursorIndex; + + // Validate the cursor position & number of characters + if( static_cast< CharacterIndex >( std::abs( cursorOffset ) ) <= cursorIndex ) + { + cursorIndex = oldCursorIndex + cursorOffset; + } + + if( (cursorIndex + numberOfChars) > currentText.Count() ) + { + numberOfChars = currentText.Count() - cursorIndex; + } + + if( cursorIndex >= 0 && + (cursorIndex + numberOfChars) <= currentText.Count() ) + { + Vector::Iterator first = currentText.Begin() + cursorIndex; + Vector::Iterator last = first + numberOfChars; + + currentText.Erase( first, last ); + + // Cursor position retreat + oldCursorIndex = cursorIndex; + + DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::RemoveText %p removed %d\n", this, numberOfChars ); + removed = true; + } + } - mView.SetVisualModel( mVisualModel ); + return removed; +} - mFontClient = TextAbstraction::FontClient::Get(); +void Controller::SetPlaceholderTextColor( const Vector4& textColor ) +{ + if( mImpl->mEventData ) + { + mImpl->mEventData->mPlaceholderTextColor = textColor; } - ~Impl() + if( mImpl->IsShowingPlaceholderText() ) { - delete mTextInput; + mImpl->mVisualModel->SetTextColor( textColor ); } +} - ControlInterface& mControlInterface; +const Vector4& Controller::GetPlaceholderTextColor() const +{ + if( mImpl->mEventData ) + { + return mImpl->mEventData->mPlaceholderTextColor; + } + + return Color::BLACK; +} - std::string mNewText; +void Controller::SetShadowOffset( const Vector2& shadowOffset ) +{ + mImpl->mVisualModel->SetShadowOffset( shadowOffset ); +} + +const Vector2& Controller::GetShadowOffset() const +{ + return mImpl->mVisualModel->GetShadowOffset(); +} - LogicalModelPtr mLogicalModel; - VisualModelPtr mVisualModel; +void Controller::SetShadowColor( const Vector4& shadowColor ) +{ + mImpl->mVisualModel->SetShadowColor( shadowColor ); +} - View mView; +const Vector4& Controller::GetShadowColor() const +{ + return mImpl->mVisualModel->GetShadowColor(); +} - LayoutEngine mLayoutEngine; +void Controller::SetUnderlineColor( const Vector4& color ) +{ + mImpl->mVisualModel->SetUnderlineColor( color ); +} - TextAbstraction::FontClient mFontClient; +const Vector4& Controller::GetUnderlineColor() const +{ + return mImpl->mVisualModel->GetUnderlineColor(); +} - OperationsMask mOperations; +void Controller::SetUnderlineEnabled( bool enabled ) +{ + mImpl->mVisualModel->SetUnderlineEnabled( enabled ); +} - Size mControlSize; +bool Controller::IsUnderlineEnabled() const +{ + return mImpl->mVisualModel->IsUnderlineEnabled(); +} - // Avoid allocating everything for text input until EnableTextInput() - Controller::TextInput* mTextInput; -}; +void Controller::SetUnderlineHeight( float height ) +{ + mImpl->mVisualModel->SetUnderlineHeight( height ); +} -ControllerPtr Controller::New( ControlInterface& controlInterface ) +float Controller::GetUnderlineHeight() const { - return ControllerPtr( new Controller( controlInterface ) ); + return mImpl->mVisualModel->GetUnderlineHeight(); } -void Controller::SetText( const std::string& text ) +void Controller::SetEnableCursorBlink( bool enable ) { - // Keep until size negotiation - mImpl->mNewText = text; - mImpl->mOperations = ALL_OPERATIONS; + DALI_ASSERT_DEBUG( NULL != mImpl->mEventData && "TextInput disabled" ); - if( mImpl->mTextInput ) + if( mImpl->mEventData ) { - // Cancel previously queued events - mImpl->mTextInput->mEventQueue.clear(); + mImpl->mEventData->mCursorBlinkEnabled = enable; + + if( !enable && + mImpl->mEventData->mDecorator ) + { + mImpl->mEventData->mDecorator->StopCursorBlink(); + } + } +} + +bool Controller::GetEnableCursorBlink() const +{ + if( mImpl->mEventData ) + { + return mImpl->mEventData->mCursorBlinkEnabled; + } + + return false; +} - // TODO - Hide selection decorations +const Vector2& Controller::GetScrollPosition() const +{ + if( mImpl->mEventData ) + { + return mImpl->mEventData->mScrollPosition; } + + return Vector2::ZERO; +} + +const Vector2& Controller::GetAlignmentOffset() const +{ + return mImpl->mAlignmentOffset; } -void Controller::GetText( std::string& text ) +Vector3 Controller::GetNaturalSize() { - if( !mImpl->mNewText.empty() ) + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::GetNaturalSize\n" ); + Vector3 naturalSize; + + // Make sure the model is up-to-date before layouting + ProcessModifyEvents(); + + if( mImpl->mRecalculateNaturalSize ) { - text = mImpl->mNewText; + // Operations that can be done only once until the text changes. + const OperationsMask onlyOnceOperations = static_cast( CONVERT_TO_UTF32 | + GET_SCRIPTS | + VALIDATE_FONTS | + GET_LINE_BREAKS | + GET_WORD_BREAKS | + BIDI_INFO | + SHAPE_TEXT | + GET_GLYPH_METRICS ); + // Make sure the model is up-to-date before layouting + mImpl->UpdateModel( onlyOnceOperations ); + + // Operations that need to be done if the size changes. + const OperationsMask sizeOperations = static_cast( LAYOUT | + ALIGN | + REORDER ); + + DoRelayout( Size( MAX_FLOAT, MAX_FLOAT ), + static_cast( onlyOnceOperations | + sizeOperations ), + naturalSize.GetVectorXY() ); + + // Do not do again the only once operations. + mImpl->mOperationsPending = static_cast( mImpl->mOperationsPending & ~onlyOnceOperations ); + + // Do the size related operations again. + mImpl->mOperationsPending = static_cast( mImpl->mOperationsPending | sizeOperations ); + + // Stores the natural size to avoid recalculate it again + // unless the text/style changes. + mImpl->mVisualModel->SetNaturalSize( naturalSize.GetVectorXY() ); + + mImpl->mRecalculateNaturalSize = false; + + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize calculated %f,%f,%f\n", naturalSize.x, naturalSize.y, naturalSize.z ); } else { - // TODO - Convert from UTF-32 + naturalSize = mImpl->mVisualModel->GetNaturalSize(); + + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize cached %f,%f,%f\n", naturalSize.x, naturalSize.y, naturalSize.z ); } + + return naturalSize; } -void Controller::EnableTextInput( DecoratorPtr decorator ) +float Controller::GetHeightForWidth( float width ) { - if( !mImpl->mTextInput ) + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::GetHeightForWidth %p width %f\n", this, width ); + // Make sure the model is up-to-date before layouting + ProcessModifyEvents(); + + Size layoutSize; + if( width != mImpl->mControlSize.width ) + { + // Operations that can be done only once until the text changes. + const OperationsMask onlyOnceOperations = static_cast( CONVERT_TO_UTF32 | + GET_SCRIPTS | + VALIDATE_FONTS | + GET_LINE_BREAKS | + GET_WORD_BREAKS | + BIDI_INFO | + SHAPE_TEXT | + GET_GLYPH_METRICS ); + // Make sure the model is up-to-date before layouting + mImpl->UpdateModel( onlyOnceOperations ); + + // Operations that need to be done if the size changes. + const OperationsMask sizeOperations = static_cast( LAYOUT | + ALIGN | + REORDER ); + + DoRelayout( Size( width, MAX_FLOAT ), + static_cast( onlyOnceOperations | + sizeOperations ), + layoutSize ); + + // Do not do again the only once operations. + mImpl->mOperationsPending = static_cast( mImpl->mOperationsPending & ~onlyOnceOperations ); + + // Do the size related operations again. + mImpl->mOperationsPending = static_cast( mImpl->mOperationsPending | sizeOperations ); + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::GetHeightForWidth calculated %f\n", layoutSize.height ); + } + else { - mImpl->mTextInput = new TextInput( mImpl->mLogicalModel, mImpl->mVisualModel, decorator ); + layoutSize = mImpl->mVisualModel->GetActualSize(); + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::GetHeightForWidth cached %f\n", layoutSize.height ); } + + return layoutSize.height; } -bool Controller::Relayout( const Vector2& size ) +bool Controller::Relayout( const Size& size ) { + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::Relayout %p size %f,%f\n", this, size.width, size.height ); + if( ( size.width < Math::MACHINE_EPSILON_1000 ) || ( size.height < Math::MACHINE_EPSILON_1000 ) ) { + bool glyphsRemoved( false ); + if( 0u != mImpl->mVisualModel->GetNumberOfGlyphPositions() ) + { + mImpl->mVisualModel->SetGlyphPositions( NULL, 0u ); + glyphsRemoved = true; + } // Not worth to relayout if width or height is equal to zero. - return false; + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::Relayout (skipped)\n" ); + return glyphsRemoved; } - bool updated = false; - if( size != mImpl->mControlSize ) { - updated = DoRelayout( size, mImpl->mOperations ); + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "new size (previous size %f,%f)\n", mImpl->mControlSize.width, mImpl->mControlSize.height ); - // Do not re-do any operation until something changes. - mImpl->mOperations = NO_OPERATION; + // Operations that need to be done if the size changes. + mImpl->mOperationsPending = static_cast( mImpl->mOperationsPending | + LAYOUT | + ALIGN | + UPDATE_ACTUAL_SIZE | + REORDER ); mImpl->mControlSize = size; } - if( mImpl->mTextInput ) + // Make sure the model is up-to-date before layouting + ProcessModifyEvents(); + mImpl->UpdateModel( mImpl->mOperationsPending ); + + Size layoutSize; + bool updated = DoRelayout( mImpl->mControlSize, + mImpl->mOperationsPending, + layoutSize ); + + // Do not re-do any operation until something changes. + mImpl->mOperationsPending = NO_OPERATION; + + // After doing the text layout, the alignment offset to place the actor in the desired position can be calculated. + CalculateTextAlignment( size ); + + if( mImpl->mEventData ) { // Move the cursor, grab handle etc. - updated = mImpl->mTextInput->ProcessTouchEvents() || updated; + updated = mImpl->ProcessInputEvents() || updated; } + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::Relayout\n" ); return updated; } -bool Controller::DoRelayout( const Vector2& size, OperationsMask operations ) +void Controller::ProcessModifyEvents() { - bool viewUpdated( false ); + std::vector& events = mImpl->mModifyEvents; - Vector utf32Characters; - Length characterCount = 0u; - if( CONVERT_TO_UTF32 & operations ) + for( unsigned int i=0; imNewText; - - // Convert text into UTF-32 - utf32Characters.Resize( text.size() ); - - // This is a bit horrible but std::string returns a (signed) char* - const uint8_t* utf8 = reinterpret_cast( text.c_str() ); - - // Transform a text array encoded in utf8 into an array encoded in utf32. - // It returns the actual number of characters. - characterCount = Utf8ToUtf32( utf8, text.size(), utf32Characters.Begin() ); - utf32Characters.Resize( characterCount ); - - // Sets the text into the model. - mImpl->mLogicalModel->SetText( utf32Characters.Begin(), characterCount ); + if( ModifyEvent::TEXT_REPLACED == events[0].type ) + { + // A (single) replace event should come first, otherwise we wasted time processing NOOP events + DALI_ASSERT_DEBUG( 0 == i && "Unexpected TEXT_REPLACED event" ); - // Discard temporary text - //text.clear(); temporary keep the text. will be fixed in the next patch. + TextReplacedEvent(); + } + else if( ModifyEvent::TEXT_INSERTED == events[0].type ) + { + TextInsertedEvent(); + } + else if( ModifyEvent::TEXT_DELETED == events[0].type ) + { + // Placeholder-text cannot be deleted + if( !mImpl->IsShowingPlaceholderText() ) + { + TextDeletedEvent(); + } + } } - Vector lineBreakInfo; - if( GET_LINE_BREAKS & operations ) - { - // Retrieves the line break info. The line break info is used to split the text in 'paragraphs' to - // calculate the bidirectional info for each 'paragraph'. - // It's also used to layout the text (where it should be a new line) or to shape the text (text in different lines - // is not shaped together). - lineBreakInfo.Resize( characterCount, TextAbstraction::LINE_NO_BREAK ); + // Discard temporary text + events.clear(); +} - SetLineBreakInfo( utf32Characters, - lineBreakInfo ); +void Controller::ResetText() +{ + // Reset buffers. + mImpl->mLogicalModel->mText.Clear(); + ClearModelData(); - mImpl->mLogicalModel->SetLineBreakInfo( lineBreakInfo.Begin(), characterCount ); + // Reset the cursor position + if( mImpl->mEventData ) + { + mImpl->mEventData->mPrimaryCursorPosition = 0; } - Vector wordBreakInfo; - if( GET_WORD_BREAKS & operations ) - { - // Retrieves the word break info. The word break info is used to layout the text (where to wrap the text in lines). - wordBreakInfo.Resize( characterCount, TextAbstraction::WORD_NO_BREAK ); + // We have cleared everything including the placeholder-text + mImpl->PlaceholderCleared(); - SetWordBreakInfo( utf32Characters, - wordBreakInfo ); + // The natural size needs to be re-calculated. + mImpl->mRecalculateNaturalSize = true; - mImpl->mLogicalModel->SetWordBreakInfo( wordBreakInfo.Begin(), characterCount ); - } + // Apply modifications to the model + mImpl->mOperationsPending = ALL_OPERATIONS; +} - const bool getScripts = GET_SCRIPTS & operations; - const bool validateFonts = VALIDATE_FONTS & operations; +void Controller::TextReplacedEvent() +{ + // Reset buffers. + ClearModelData(); + + // The natural size needs to be re-calculated. + mImpl->mRecalculateNaturalSize = true; + + // Apply modifications to the model + mImpl->mOperationsPending = ALL_OPERATIONS; + mImpl->UpdateModel( ALL_OPERATIONS ); + mImpl->mOperationsPending = static_cast( LAYOUT | + ALIGN | + UPDATE_ACTUAL_SIZE | + REORDER ); +} - Vector scripts; - Vector fonts; - if( getScripts || validateFonts ) - { - // Validates the fonts assigned by the application or assigns default ones. - // It makes sure all the characters are going to be rendered by the correct font. - MultilanguageSupport multilanguageSupport = MultilanguageSupport::Get(); +void Controller::TextInsertedEvent() +{ + DALI_ASSERT_DEBUG( NULL != mImpl->mEventData && "Unexpected TextInsertedEvent" ); - if( getScripts ) - { - // Retrieves the scripts used in the text. - multilanguageSupport.SetScripts( utf32Characters, - lineBreakInfo, - scripts ); + // TODO - Optimize this + ClearModelData(); - // Sets the scripts into the model. - mImpl->mLogicalModel->SetScripts( scripts.Begin(), scripts.Count() ); - } + // The natural size needs to be re-calculated. + mImpl->mRecalculateNaturalSize = true; - if( validateFonts ) - { - // Validates the fonts. If there is a character with no assigned font it sets a default one. - // After this call, fonts are validated. - multilanguageSupport.ValidateFonts( utf32Characters, - scripts, - fonts ); + // Apply modifications to the model; TODO - Optimize this + mImpl->mOperationsPending = ALL_OPERATIONS; + mImpl->UpdateModel( ALL_OPERATIONS ); + mImpl->mOperationsPending = static_cast( LAYOUT | + ALIGN | + UPDATE_ACTUAL_SIZE | + REORDER ); - // Sets the fonts into the model. - mImpl->mLogicalModel->SetFonts( fonts.Begin(), fonts.Count() ); - } - } + // Queue a cursor reposition event; this must wait until after DoRelayout() + mImpl->mEventData->mUpdateCursorPosition = true; + mImpl->mEventData->mScrollAfterUpdateCursorPosition = true; +} - Vector glyphs; - Vector glyphsToCharactersMap; - Vector charactersPerGlyph; - if( SHAPE_TEXT & operations ) - { - // Shapes the text. - ShapeText( utf32Characters, - lineBreakInfo, - scripts, - fonts, - glyphs, - glyphsToCharactersMap, - charactersPerGlyph ); - } +void Controller::TextDeletedEvent() +{ + DALI_ASSERT_DEBUG( NULL != mImpl->mEventData && "Unexpected TextDeletedEvent" ); - if( GET_GLYPH_METRICS & operations ) - { - mImpl->mFontClient.GetGlyphMetrics( glyphs.Begin(), glyphs.Count() ); - } + // TODO - Optimize this + ClearModelData(); - Length numberOfGlyphs = glyphs.Count(); - if( 0u != numberOfGlyphs ) - { - // Sets the glyphs into the model. - mImpl->mVisualModel->SetGlyphs( glyphs.Begin(), - glyphsToCharactersMap.Begin(), - charactersPerGlyph.Begin(), - numberOfGlyphs ); - } + // The natural size needs to be re-calculated. + mImpl->mRecalculateNaturalSize = true; - if( LAYOUT & operations ) - { - if( 0u == numberOfGlyphs ) - { - const Length numberOfCharacters = mImpl->mLogicalModel->GetNumberOfCharacters(); - numberOfGlyphs = mImpl->mVisualModel->GetNumberOfGlyphs(); + // Apply modifications to the model; TODO - Optimize this + mImpl->mOperationsPending = ALL_OPERATIONS; + mImpl->UpdateModel( ALL_OPERATIONS ); + mImpl->mOperationsPending = static_cast( LAYOUT | + ALIGN | + UPDATE_ACTUAL_SIZE | + REORDER ); - lineBreakInfo.Resize( numberOfCharacters ); - wordBreakInfo.Resize( numberOfCharacters ); - glyphs.Resize( numberOfGlyphs ); - glyphsToCharactersMap.Resize( numberOfGlyphs ); - charactersPerGlyph.Resize( numberOfGlyphs ); + // Queue a cursor reposition event; this must wait until after DoRelayout() + mImpl->mEventData->mUpdateCursorPosition = true; + mImpl->mEventData->mScrollAfterUpdateCursorPosition = true; +} - mImpl->mLogicalModel->GetLineBreakInfo( lineBreakInfo.Begin(), - 0u, - numberOfCharacters ); +bool Controller::DoRelayout( const Size& size, + OperationsMask operationsRequired, + Size& layoutSize ) +{ + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::DoRelayout %p size %f,%f\n", this, size.width, size.height ); + bool viewUpdated( false ); - mImpl->mLogicalModel->GetWordBreakInfo( wordBreakInfo.Begin(), - 0u, - numberOfCharacters ); + // Calculate the operations to be done. + const OperationsMask operations = static_cast( mImpl->mOperationsPending & operationsRequired ); - mImpl->mVisualModel->GetGlyphs( glyphs.Begin(), - 0u, - numberOfGlyphs ); + if( LAYOUT & operations ) + { + // Some vectors with data needed to layout and reorder may be void + // after the first time the text has been laid out. + // Fill the vectors again. - mImpl->mVisualModel->GetGlyphToCharacterMap( glyphsToCharactersMap.Begin(), - 0u, - numberOfGlyphs ); + Length numberOfGlyphs = mImpl->mVisualModel->GetNumberOfGlyphs(); - mImpl->mVisualModel->GetCharactersPerGlyphMap( charactersPerGlyph.Begin(), - 0u, - numberOfGlyphs ); + if( 0u == numberOfGlyphs ) + { + // Nothing else to do if there is no glyphs. + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::DoRelayout no glyphs, view updated true\n" ); + return true; } + Vector& lineBreakInfo = mImpl->mLogicalModel->mLineBreakInfo; + Vector& wordBreakInfo = mImpl->mLogicalModel->mWordBreakInfo; + Vector& characterDirection = mImpl->mLogicalModel->mCharacterDirections; + Vector& glyphs = mImpl->mVisualModel->mGlyphs; + Vector& glyphsToCharactersMap = mImpl->mVisualModel->mGlyphsToCharacters; + Vector& charactersPerGlyph = mImpl->mVisualModel->mCharactersPerGlyph; + // Set the layout parameters. LayoutParameters layoutParameters( size, + mImpl->mLogicalModel->mText.Begin(), lineBreakInfo.Begin(), wordBreakInfo.Begin(), + ( 0u != characterDirection.Count() ) ? characterDirection.Begin() : NULL, numberOfGlyphs, glyphs.Begin(), glyphsToCharactersMap.Begin(), charactersPerGlyph.Begin() ); - // Reserve space to set the positions of the glyphs. - Vector glyphPositions; - glyphPositions.Resize( numberOfGlyphs ); + // The laid-out lines. + // It's not possible to know in how many lines the text is going to be laid-out, + // but it can be resized at least with the number of 'paragraphs' to avoid + // some re-allocations. + Vector& lines = mImpl->mVisualModel->mLines; - Size layoutSize; + // Delete any previous laid out lines before setting the new ones. + lines.Clear(); - // Update the visual model + // The capacity of the bidirectional paragraph info is the number of paragraphs. + lines.Reserve( mImpl->mLogicalModel->mBidirectionalParagraphInfo.Capacity() ); + + // Resize the vector of positions to have the same size than the vector of glyphs. + Vector& glyphPositions = mImpl->mVisualModel->mGlyphPositions; + glyphPositions.Resize( numberOfGlyphs ); + + // Update the visual model. viewUpdated = mImpl->mLayoutEngine.LayoutText( layoutParameters, glyphPositions, + lines, layoutSize ); - // Sets the positions into the model. - mImpl->mVisualModel->SetGlyphPositions( glyphPositions.Begin(), - numberOfGlyphs ); + if( viewUpdated ) + { + // Reorder the lines + if( REORDER & operations ) + { + Vector& bidirectionalInfo = mImpl->mLogicalModel->mBidirectionalParagraphInfo; + + // Check first if there are paragraphs with bidirectional info. + if( 0u != bidirectionalInfo.Count() ) + { + // Get the lines + const Length numberOfLines = mImpl->mVisualModel->GetNumberOfLines(); + + // Reorder the lines. + Vector lineBidirectionalInfoRuns; + lineBidirectionalInfoRuns.Reserve( numberOfLines ); // Reserve because is not known yet how many lines have right to left characters. + ReorderLines( bidirectionalInfo, + lines, + lineBidirectionalInfoRuns ); + + // Set the bidirectional info into the model. + const Length numberOfBidirectionalInfoRuns = lineBidirectionalInfoRuns.Count(); + mImpl->mLogicalModel->SetVisualToLogicalMap( lineBidirectionalInfoRuns.Begin(), + numberOfBidirectionalInfoRuns ); + + // Set the bidirectional info per line into the layout parameters. + layoutParameters.lineBidirectionalInfoRunsBuffer = lineBidirectionalInfoRuns.Begin(); + layoutParameters.numberOfBidirectionalInfoRuns = numberOfBidirectionalInfoRuns; + + // Get the character to glyph conversion table and set into the layout. + layoutParameters.charactersToGlyphsBuffer = mImpl->mVisualModel->mCharactersToGlyph.Begin(); + + // Get the glyphs per character table and set into the layout. + layoutParameters.glyphsPerCharacterBuffer = mImpl->mVisualModel->mGlyphsPerCharacter.Begin(); + + // Re-layout the text. Reorder those lines with right to left characters. + mImpl->mLayoutEngine.ReLayoutRightToLeftLines( layoutParameters, + glyphPositions ); + + // Free the allocated memory used to store the conversion table in the bidirectional line info run. + for( Vector::Iterator it = lineBidirectionalInfoRuns.Begin(), + endIt = lineBidirectionalInfoRuns.End(); + it != endIt; + ++it ) + { + BidirectionalLineInfoRun& bidiLineInfo = *it; + + free( bidiLineInfo.visualToLogicalMap ); + } + } + } // REORDER - // Sets the actual size. - mImpl->mVisualModel->SetActualSize( layoutSize ); + if( ALIGN & operations ) + { + mImpl->mLayoutEngine.Align( layoutParameters, + layoutSize, + lines, + glyphPositions ); + } + + // Sets the actual size. + if( UPDATE_ACTUAL_SIZE & operations ) + { + mImpl->mVisualModel->SetActualSize( layoutSize ); + } + } // view updated + } + else + { + layoutSize = mImpl->mVisualModel->GetActualSize(); } + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::DoRelayout, view updated %s\n", ( viewUpdated ? "true" : "false" ) ); return viewUpdated; } -Vector3 Controller::GetNaturalSize() +void Controller::CalculateTextAlignment( const Size& size ) { - // TODO - Finish implementing - return Vector3::ZERO; + // Get the direction of the first character. + const CharacterDirection firstParagraphDirection = mImpl->mLogicalModel->GetCharacterDirection( 0u ); - // Operations that can be done only once until the text changes. - const OperationsMask onlyOnceOperations = static_cast( CONVERT_TO_UTF32 | - GET_SCRIPTS | - VALIDATE_FONTS | - GET_LINE_BREAKS | - GET_WORD_BREAKS | - SHAPE_TEXT | - GET_GLYPH_METRICS ); + const Size& actualSize = mImpl->mVisualModel->GetActualSize(); - // Operations that need to be done if the size or the text changes. - const OperationsMask sizeOperations = static_cast( LAYOUT | - REORDER ); - - const float maxFloat = std::numeric_limits::max(); - DoRelayout( Vector2( maxFloat, maxFloat ), - static_cast( onlyOnceOperations | - sizeOperations ) ); - - // Do not do again the only once operations. - mImpl->mOperations = static_cast( mImpl->mOperations & ~onlyOnceOperations ); + // If the first paragraph is right to left swap ALIGN_BEGIN and ALIGN_END; + LayoutEngine::HorizontalAlignment horizontalAlignment = mImpl->mLayoutEngine.GetHorizontalAlignment(); + if( firstParagraphDirection && + ( LayoutEngine::HORIZONTAL_ALIGN_CENTER != horizontalAlignment ) ) + { + if( LayoutEngine::HORIZONTAL_ALIGN_BEGIN == horizontalAlignment ) + { + horizontalAlignment = LayoutEngine::HORIZONTAL_ALIGN_END; + } + else + { + horizontalAlignment = LayoutEngine::HORIZONTAL_ALIGN_BEGIN; + } + } - // Do the size related operations again. - mImpl->mOperations = static_cast( mImpl->mOperations | sizeOperations ); + switch( horizontalAlignment ) + { + case LayoutEngine::HORIZONTAL_ALIGN_BEGIN: + { + mImpl->mAlignmentOffset.x = 0.f; + break; + } + case LayoutEngine::HORIZONTAL_ALIGN_CENTER: + { + const int intOffset = static_cast( 0.5f * ( size.width - actualSize.width ) ); // try to avoid pixel alignment. + mImpl->mAlignmentOffset.x = static_cast( intOffset ); + break; + } + case LayoutEngine::HORIZONTAL_ALIGN_END: + { + mImpl->mAlignmentOffset.x = size.width - actualSize.width; + break; + } + } - return Vector3( mImpl->mVisualModel->GetNaturalSize() ); + const LayoutEngine::VerticalAlignment verticalAlignment = mImpl->mLayoutEngine.GetVerticalAlignment(); + switch( verticalAlignment ) + { + case LayoutEngine::VERTICAL_ALIGN_TOP: + { + mImpl->mAlignmentOffset.y = 0.f; + break; + } + case LayoutEngine::VERTICAL_ALIGN_CENTER: + { + const int intOffset = static_cast( 0.5f * ( size.height - actualSize.height ) ); // try to avoid pixel alignment. + mImpl->mAlignmentOffset.y = static_cast( intOffset ); + break; + } + case LayoutEngine::VERTICAL_ALIGN_BOTTOM: + { + mImpl->mAlignmentOffset.y = size.height - actualSize.height; + break; + } + } } -float Controller::GetHeightForWidth( float width ) +LayoutEngine& Controller::GetLayoutEngine() { - // Operations that can be done only once until the text changes. - const OperationsMask onlyOnceOperations = static_cast( CONVERT_TO_UTF32 | - GET_SCRIPTS | - VALIDATE_FONTS | - GET_LINE_BREAKS | - GET_WORD_BREAKS | - SHAPE_TEXT | - GET_GLYPH_METRICS ); - - // Operations that need to be done if the size or the text changes. - const OperationsMask sizeOperations = static_cast( LAYOUT | - REORDER ); - - DoRelayout( Size( width, 0.f ), - static_cast( onlyOnceOperations | - sizeOperations ) ); - - // Do not do again the only once operations. - mImpl->mOperations = static_cast( mImpl->mOperations & ~onlyOnceOperations ); - - // Do the size related operations again. - mImpl->mOperations = static_cast( mImpl->mOperations | sizeOperations ); - - return mImpl->mVisualModel->GetActualSize().height; + return mImpl->mLayoutEngine; } View& Controller::GetView() @@ -607,71 +945,331 @@ View& Controller::GetView() return mImpl->mView; } -LayoutEngine& Controller::GetLayoutEngine() +void Controller::KeyboardFocusGainEvent() { - return mImpl->mLayoutEngine; + DALI_ASSERT_DEBUG( mImpl->mEventData && "Unexpected KeyboardFocusGainEvent" ); + + if( mImpl->mEventData ) + { + mImpl->ChangeState( EventData::EDITING ); + + if( mImpl->IsShowingPlaceholderText() ) + { + // Show alternative placeholder-text when editing + ShowPlaceholderText(); + } + + mImpl->RequestRelayout(); + } } -void Controller::RequestRelayout() +void Controller::KeyboardFocusLostEvent() { - mImpl->mControlInterface.RequestTextRelayout(); + DALI_ASSERT_DEBUG( mImpl->mEventData && "Unexpected KeyboardFocusLostEvent" ); + + if( mImpl->mEventData ) + { + mImpl->ChangeState( EventData::INACTIVE ); + + if( mImpl->IsShowingPlaceholderText() ) + { + // Revert to regular placeholder-text when not editing + ShowPlaceholderText(); + } + + mImpl->RequestRelayout(); + } } -void Controller::KeyboardFocusGainEvent() +bool Controller::KeyEvent( const Dali::KeyEvent& keyEvent ) { - DALI_ASSERT_DEBUG( mImpl->mTextInput && "Unexpected KeyboardFocusGainEvent" ); + DALI_ASSERT_DEBUG( mImpl->mEventData && "Unexpected KeyEvent" ); - if( mImpl->mTextInput ) + if( mImpl->mEventData && + keyEvent.state == KeyEvent::Down ) { - TextInput::Event event( TextInput::KEYBOARD_FOCUS_GAIN_EVENT ); - mImpl->mTextInput->mEventQueue.push_back( event ); + int keyCode = keyEvent.keyCode; + const std::string& keyString = keyEvent.keyPressed; + + // Pre-process to separate modifying events from non-modifying input events. + if( Dali::DALI_KEY_ESCAPE == keyCode ) + { + // Escape key is a special case which causes focus loss + KeyboardFocusLostEvent(); + } + else if( Dali::DALI_KEY_CURSOR_LEFT == keyCode || + Dali::DALI_KEY_CURSOR_RIGHT == keyCode || + Dali::DALI_KEY_CURSOR_UP == keyCode || + Dali::DALI_KEY_CURSOR_DOWN == keyCode ) + { + Event event( Event::CURSOR_KEY_EVENT ); + event.p1.mInt = keyCode; + mImpl->mEventData->mEventQueue.push_back( event ); + } + else if( Dali::DALI_KEY_BACKSPACE == keyCode ) + { + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Controller::KeyEvent %p DALI_KEY_BACKSPACE\n", this ); + + // IMF manager is no longer handling key-events + mImpl->ClearPreEditFlag(); + + // Remove the character before the current cursor position + bool removed = RemoveText( -1, 1 ); + + if( removed ) + { + if( 0u == mImpl->mLogicalModel->mText.Count() ) + { + ShowPlaceholderText(); + mImpl->mEventData->mUpdateCursorPosition = true; + } + else + { + mImpl->QueueModifyEvent( ModifyEvent::TEXT_DELETED ); + } + } + } + else + { + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Controller::KeyEvent %p keyString %s\n", this, keyString.c_str() ); - RequestRelayout(); + // IMF manager is no longer handling key-events + mImpl->ClearPreEditFlag(); + + InsertText( keyString, COMMIT ); + } + + mImpl->ChangeState( EventData::EDITING ); // todo Confirm this is the best place to change the state of + + mImpl->RequestRelayout(); } + + return false; } -void Controller::KeyboardFocusLostEvent() +void Controller::InsertText( const std::string& text, Controller::InsertType type ) { - DALI_ASSERT_DEBUG( mImpl->mTextInput && "Unexpected KeyboardFocusLostEvent" ); + bool removedPreEdit( false ); + bool maxLengthReached( false ); + + DALI_ASSERT_DEBUG( NULL != mImpl->mEventData && "Unexpected InsertText" ) + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Controller::InsertText %p %s (%s) mPrimaryCursorPosition %d mPreEditFlag %d mPreEditStartPosition %d mPreEditLength %d\n", + this, text.c_str(), (COMMIT == type ? "COMMIT" : "PRE_EDIT"), + mImpl->mEventData->mPrimaryCursorPosition, mImpl->mEventData->mPreEditFlag, mImpl->mEventData->mPreEditStartPosition, mImpl->mEventData->mPreEditLength ); - if( mImpl->mTextInput ) + Vector utf32Characters; + Length characterCount( 0u ); + + if( ! text.empty() ) + { + // The placeholder text is no longer needed + if( mImpl->IsShowingPlaceholderText() ) + { + ResetText(); + } + + // Convert text into UTF-32 + utf32Characters.Resize( text.size() ); + + // This is a bit horrible but std::string returns a (signed) char* + const uint8_t* utf8 = reinterpret_cast( text.c_str() ); + + // Transform a text array encoded in utf8 into an array encoded in utf32. + // It returns the actual number of characters. + characterCount = Utf8ToUtf32( utf8, text.size(), utf32Characters.Begin() ); + utf32Characters.Resize( characterCount ); + + DALI_ASSERT_DEBUG( text.size() >= utf32Characters.Count() && "Invalid UTF32 conversion length" ); + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "UTF8 size %d, UTF32 size %d\n", text.size(), utf32Characters.Count() ); + } + + if( 0u != utf32Characters.Count() ) + { + // Handle the IMF (predicitive text) state changes + if( mImpl->mEventData ) + { + if( mImpl->mEventData->mPreEditFlag && + 0 != mImpl->mEventData->mPreEditLength ) + { + // Remove previous pre-edit text + CharacterIndex offset = mImpl->mEventData->mPrimaryCursorPosition - mImpl->mEventData->mPreEditStartPosition; + removedPreEdit = RemoveText( -static_cast(offset), mImpl->mEventData->mPreEditLength ); + + mImpl->mEventData->mPrimaryCursorPosition = mImpl->mEventData->mPreEditStartPosition; + mImpl->mEventData->mPreEditLength = 0; + } + + if( COMMIT == type ) + { + // IMF manager is no longer handling key-events + mImpl->ClearPreEditFlag(); + } + else // PRE_EDIT + { + if( ! mImpl->mEventData->mPreEditFlag ) + { + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Entered PreEdit state" ); + + // Record the start of the pre-edit text + mImpl->mEventData->mPreEditStartPosition = mImpl->mEventData->mPrimaryCursorPosition; + } + + mImpl->mEventData->mPreEditLength = utf32Characters.Count(); + mImpl->mEventData->mPreEditFlag = true; + + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "mPreEditStartPosition %d mPreEditLength %d\n", mImpl->mEventData->mPreEditStartPosition, mImpl->mEventData->mPreEditLength ); + } + } + + const Length numberOfCharactersInModel = mImpl->mLogicalModel->GetNumberOfCharacters(); + + // Restrict new text to fit within Maximum characters setting + Length maxSizeOfNewText = std::min ( ( mImpl->mMaximumNumberOfCharacters - numberOfCharactersInModel ), characterCount ); + maxLengthReached = ( characterCount > maxSizeOfNewText ); + + // Insert at current cursor position + CharacterIndex& cursorIndex = mImpl->mEventData->mPrimaryCursorPosition; + + Vector& modifyText = mImpl->mLogicalModel->mText; + + if( cursorIndex < numberOfCharactersInModel ) + { + modifyText.Insert( modifyText.Begin() + cursorIndex, utf32Characters.Begin(), utf32Characters.Begin() + maxSizeOfNewText ); + } + else + { + modifyText.Insert( modifyText.End(), utf32Characters.Begin(), utf32Characters.Begin() + maxSizeOfNewText ); + } + + cursorIndex += maxSizeOfNewText; + + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Inserted %d characters, new size %d new cursor %d\n", maxSizeOfNewText, mImpl->mLogicalModel->mText.Count(), mImpl->mEventData->mPrimaryCursorPosition ); + } + + if( removedPreEdit || + 0 != utf32Characters.Count() ) + { + // Queue an inserted event + mImpl->QueueModifyEvent( ModifyEvent::TEXT_INSERTED ); + } + + if( maxLengthReached ) { - TextInput::Event event( TextInput::KEYBOARD_FOCUS_LOST_EVENT ); - mImpl->mTextInput->mEventQueue.push_back( event ); + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "MaxLengthReached (%d)\n", mImpl->mLogicalModel->mText.Count() ); - RequestRelayout(); + mImpl->mControlInterface.MaxLengthReached(); + + mImpl->ResetImfManager(); } } void Controller::TapEvent( unsigned int tapCount, float x, float y ) { - DALI_ASSERT_DEBUG( mImpl->mTextInput && "Unexpected TapEvent" ); + DALI_ASSERT_DEBUG( mImpl->mEventData && "Unexpected TapEvent" ); - if( mImpl->mTextInput ) + if( NULL != mImpl->mEventData ) { - TextInput::Event event( TextInput::TAP_EVENT ); + if( 1u == tapCount ) + { + bool tapDuringEditMode( EventData::EDITING == mImpl->mEventData->mState ); + + if( ! mImpl->IsShowingPlaceholderText() && + EventData::EDITING == mImpl->mEventData->mState ) + { + // Grab handle is not shown until a tap is received whilst EDITING + if( tapDuringEditMode ) + { + mImpl->mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true ); + } + mImpl->mEventData->mDecorator->SetPopupActive( false ); + } + + mImpl->ChangeState( EventData::EDITING ); + } + else if( mImpl->mEventData->mSelectionEnabled && + ( 2u == tapCount ) ) + { + mImpl->ChangeState( EventData::SELECTING ); + } + } + + // Handles & cursors must be repositioned after Relayout() i.e. after the Model has been updated + if( mImpl->mEventData ) + { + Event event( Event::TAP_EVENT ); event.p1.mUint = tapCount; event.p2.mFloat = x; event.p3.mFloat = y; - mImpl->mTextInput->mEventQueue.push_back( event ); + mImpl->mEventData->mEventQueue.push_back( event ); - RequestRelayout(); + mImpl->RequestRelayout(); } + + // Reset keyboard as tap event has occurred. + mImpl->ResetImfManager(); } -void Controller::GrabHandleEvent( GrabHandleState state, float x, float y ) +void Controller::PanEvent( Gesture::State state, const Vector2& displacement ) { - DALI_ASSERT_DEBUG( mImpl->mTextInput && "Unexpected GrabHandleEvent" ); + DALI_ASSERT_DEBUG( mImpl->mEventData && "Unexpected PanEvent" ); - if( mImpl->mTextInput ) + if( mImpl->mEventData ) { - TextInput::Event event( TextInput::GRAB_HANDLE_EVENT ); - event.p1.mUint = state; - event.p2.mFloat = x; - event.p3.mFloat = y; - mImpl->mTextInput->mEventQueue.push_back( event ); + Event event( Event::PAN_EVENT ); + event.p1.mInt = state; + event.p2.mFloat = displacement.x; + event.p3.mFloat = displacement.y; + mImpl->mEventData->mEventQueue.push_back( event ); + + mImpl->RequestRelayout(); + } +} + +void Controller::HandleEvent( HandleType handleType, HandleState state, float x, float y ) +{ + DALI_ASSERT_DEBUG( mImpl->mEventData && "Controller::HandleEvent. Unexpected HandleEvent" ); + + if( mImpl->mEventData ) + { + switch( handleType ) + { + case GRAB_HANDLE: + { + Event event( Event::GRAB_HANDLE_EVENT ); + event.p1.mUint = state; + event.p2.mFloat = x; + event.p3.mFloat = y; + + mImpl->mEventData->mEventQueue.push_back( event ); + break; + } + case LEFT_SELECTION_HANDLE: + { + Event event( Event::LEFT_SELECTION_HANDLE_EVENT ); + event.p1.mUint = state; + event.p2.mFloat = x; + event.p3.mFloat = y; + + mImpl->mEventData->mEventQueue.push_back( event ); + break; + } + case RIGHT_SELECTION_HANDLE: + { + Event event( Event::RIGHT_SELECTION_HANDLE_EVENT ); + event.p1.mUint = state; + event.p2.mFloat = x; + event.p3.mFloat = y; - RequestRelayout(); + mImpl->mEventData->mEventQueue.push_back( event ); + break; + } + case HANDLE_TYPE_COUNT: + { + DALI_ASSERT_DEBUG( !"Controller::HandleEvent. Unexpected handle type" ); + } + } + + mImpl->RequestRelayout(); } } @@ -680,6 +1278,103 @@ Controller::~Controller() delete mImpl; } +void Controller::ShowPlaceholderText() +{ + if( mImpl->IsPlaceholderAvailable() ) + { + DALI_ASSERT_DEBUG( mImpl->mEventData && "No placeholder text available" ); + + mImpl->mEventData->mIsShowingPlaceholderText = true; + + // Cancel previously queued inserts etc. + mImpl->mModifyEvents.clear(); + + // Disable handles when showing place-holder text + mImpl->mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false ); + mImpl->mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false ); + mImpl->mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false ); + + const char* text( NULL ); + size_t size( 0 ); + + // TODO - Switch placeholder text styles when changing state + if( EventData::INACTIVE != mImpl->mEventData->mState && + 0u != mImpl->mEventData->mPlaceholderTextActive.c_str() ) + { + text = mImpl->mEventData->mPlaceholderTextActive.c_str(); + size = mImpl->mEventData->mPlaceholderTextActive.size(); + } + else + { + text = mImpl->mEventData->mPlaceholderTextInactive.c_str(); + size = mImpl->mEventData->mPlaceholderTextInactive.size(); + } + + // Reset model for showing placeholder. + mImpl->mLogicalModel->mText.Clear(); + ClearModelData(); + mImpl->mVisualModel->SetTextColor( mImpl->mEventData->mPlaceholderTextColor ); + + // Convert text into UTF-32 + Vector& utf32Characters = mImpl->mLogicalModel->mText; + utf32Characters.Resize( size ); + + // This is a bit horrible but std::string returns a (signed) char* + const uint8_t* utf8 = reinterpret_cast( text ); + + // Transform a text array encoded in utf8 into an array encoded in utf32. + // It returns the actual number of characters. + Length characterCount = Utf8ToUtf32( utf8, size, utf32Characters.Begin() ); + utf32Characters.Resize( characterCount ); + + // Reset the cursor position + mImpl->mEventData->mPrimaryCursorPosition = 0; + + // The natural size needs to be re-calculated. + mImpl->mRecalculateNaturalSize = true; + + // Apply modifications to the model + mImpl->mOperationsPending = ALL_OPERATIONS; + mImpl->QueueModifyEvent( ModifyEvent::TEXT_REPLACED ); + } +} + +void Controller::ClearModelData() +{ + // n.b. This does not Clear the mText from mLogicalModel + mImpl->mLogicalModel->mScriptRuns.Clear(); + mImpl->mLogicalModel->mFontRuns.Clear(); + mImpl->mLogicalModel->mLineBreakInfo.Clear(); + mImpl->mLogicalModel->mWordBreakInfo.Clear(); + mImpl->mLogicalModel->mBidirectionalParagraphInfo.Clear(); + mImpl->mLogicalModel->mCharacterDirections.Clear(); + mImpl->mLogicalModel->mBidirectionalLineInfo.Clear(); + mImpl->mLogicalModel->mLogicalToVisualMap.Clear(); + mImpl->mLogicalModel->mVisualToLogicalMap.Clear(); + mImpl->mVisualModel->mGlyphs.Clear(); + mImpl->mVisualModel->mGlyphsToCharacters.Clear(); + mImpl->mVisualModel->mCharactersToGlyph.Clear(); + mImpl->mVisualModel->mCharactersPerGlyph.Clear(); + mImpl->mVisualModel->mGlyphsPerCharacter.Clear(); + mImpl->mVisualModel->mGlyphPositions.Clear(); + mImpl->mVisualModel->mLines.Clear(); + mImpl->mVisualModel->ClearCaches(); +} + +void Controller::ClearFontData() +{ + mImpl->mFontDefaults->mFontId = 0u; // Remove old font ID + mImpl->mLogicalModel->mFontRuns.Clear(); + mImpl->mVisualModel->mGlyphs.Clear(); + mImpl->mVisualModel->mGlyphsToCharacters.Clear(); + mImpl->mVisualModel->mCharactersToGlyph.Clear(); + mImpl->mVisualModel->mCharactersPerGlyph.Clear(); + mImpl->mVisualModel->mGlyphsPerCharacter.Clear(); + mImpl->mVisualModel->mGlyphPositions.Clear(); + mImpl->mVisualModel->mLines.Clear(); + mImpl->mVisualModel->ClearCaches(); +} + Controller::Controller( ControlInterface& controlInterface ) : mImpl( NULL ) {