X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Ftext-controller.cpp;h=47afc968a71b5498bee9667c65a1178de6b56e1c;hp=bce657c69028733c7b052e6ddb7296edefb25ca0;hb=766fdcbec7da7e0bcdc4964c56211b195b257c16;hpb=a248ca5c7c990d068a341964d2a6a493d489378d diff --git a/dali-toolkit/internal/text/text-controller.cpp b/dali-toolkit/internal/text/text-controller.cpp index bce657c..47afc96 100644 --- a/dali-toolkit/internal/text/text-controller.cpp +++ b/dali-toolkit/internal/text/text-controller.cpp @@ -38,6 +38,7 @@ namespace #endif const float MAX_FLOAT = std::numeric_limits::max(); +const unsigned int POINTS_PER_INCH = 72; const std::string EMPTY_STRING(""); @@ -73,6 +74,8 @@ void Controller::EnableTextInput( DecoratorPtr decorator ) void Controller::SetText( const std::string& text ) { + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Controller::SetText\n" ); + // Remove the previously set text ResetText(); @@ -222,7 +225,7 @@ int Controller::GetMaximumNumberOfCharacters() return mImpl->mMaximumNumberOfCharacters; } -void Controller::SetDefaultFontFamily( const std::string& defaultFontFamily ) +void Controller::SetDefaultFontFamily( const std::string& defaultFontFamily, bool userDefined ) { if( !mImpl->mFontDefaults ) { @@ -230,7 +233,7 @@ void Controller::SetDefaultFontFamily( const std::string& defaultFontFamily ) } mImpl->mFontDefaults->mDefaultFontFamily = defaultFontFamily; - + mImpl->mUserDefinedFontFamily = userDefined; // Clear the font-specific data ClearFontData(); @@ -287,6 +290,15 @@ void Controller::SetDefaultPointSize( float pointSize ) mImpl->mFontDefaults->mDefaultPointSize = pointSize; + unsigned int horizontalDpi( 0u ); + unsigned int verticalDpi( 0u ); + mImpl->mFontClient.GetDpi( horizontalDpi, verticalDpi ); + + // Adjust the metrics if the fixed-size font should be down-scaled + int maxEmojiSize( pointSize/POINTS_PER_INCH * verticalDpi ); + DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::SetDefaultPointSize %p setting MaxEmojiSize %d\n", this, maxEmojiSize ); + mImpl->mMetrics->SetMaxEmojiSize( maxEmojiSize ); + // Clear the font-specific data ClearFontData(); @@ -306,6 +318,23 @@ float Controller::GetDefaultPointSize() const return 0.0f; } +void Controller::UpdateAfterFontChange( std::string& newDefaultFont ) +{ + DALI_LOG_INFO( gLogFilter, Debug::Concise, "Controller::UpdateAfterFontChange"); + + ClearFontData(); + + if ( !mImpl->mUserDefinedFontFamily ) // If user defined font then should not update when system font changes + { + DALI_LOG_INFO( gLogFilter, Debug::Concise, "Controller::UpdateAfterFontChange newDefaultFont(%s)\n", newDefaultFont.c_str() ); + mImpl->mFontDefaults->mDefaultFontFamily=newDefaultFont; + mImpl->UpdateModel( ALL_OPERATIONS ); + mImpl->QueueModifyEvent( ModifyEvent::TEXT_REPLACED ); + mImpl->mRecalculateNaturalSize = true; + mImpl->RequestRelayout(); + } +} + void Controller::SetTextColor( const Vector4& textColor ) { mImpl->mTextColor = textColor; @@ -641,11 +670,24 @@ bool Controller::Relayout( const Size& size ) // Do not re-do any operation until something changes. mImpl->mOperationsPending = NO_OPERATION; + // Keep the current offset and alignment as it will be used to update the decorator's positions. + Vector2 offset; + if( mImpl->mEventData ) + { + offset = mImpl->mAlignmentOffset + mImpl->mEventData->mScrollPosition; + } + // After doing the text layout, the alignment offset to place the actor in the desired position can be calculated. CalculateTextAlignment( size ); if( mImpl->mEventData ) { + // If there is a nex size, the scroll position needs to be clamped. + mImpl->ClampHorizontalScroll( layoutSize ); + + // Update the decorator's positions. + mImpl->mEventData->mDecorator->UpdatePositions( mImpl->mAlignmentOffset + mImpl->mEventData->mScrollPosition - offset ); + // Move the cursor, grab handle etc. updated = mImpl->ProcessInputEvents() || updated; } @@ -681,6 +723,13 @@ void Controller::ProcessModifyEvents() } } + if( mImpl->mEventData && + 0 != events.size() ) + { + // When the text is being modified, delay cursor blinking + mImpl->mEventData->mDecorator->DelayCursorBlink(); + } + // Discard temporary text events.clear(); } @@ -1098,7 +1147,12 @@ void Controller::KeyboardFocusGainEvent() if( mImpl->mEventData ) { - mImpl->ChangeState( EventData::EDITING ); + if( ( EventData::INACTIVE == mImpl->mEventData->mState ) || + ( EventData::INTERRUPTED == mImpl->mEventData->mState ) ) + { + mImpl->ChangeState( EventData::EDITING ); + mImpl->mEventData->mUpdateCursorPosition = true; //If editing started without tap event, cursor update must be triggered. + } if( mImpl->IsShowingPlaceholderText() ) { @@ -1106,7 +1160,6 @@ void Controller::KeyboardFocusGainEvent() ShowPlaceholderText(); } - mImpl->mEventData->mUpdateCursorPosition = true; //If editing started without tap event, cursor update must be triggered. mImpl->RequestRelayout(); } } @@ -1192,7 +1245,8 @@ bool Controller::KeyEvent( const Dali::KeyEvent& keyEvent ) textChanged = true; } - if ( mImpl->mEventData->mState != EventData::INTERRUPTED && mImpl->mEventData->mState != EventData::INACTIVE ) + if ( ( mImpl->mEventData->mState != EventData::INTERRUPTED ) && + ( mImpl->mEventData->mState != EventData::INACTIVE ) ) { mImpl->ChangeState( EventData::EDITING ); } @@ -1374,24 +1428,40 @@ void Controller::TapEvent( unsigned int tapCount, float x, float y ) { if( 1u == tapCount ) { + // This is to avoid unnecessary relayouts when tapping an empty text-field + bool relayoutNeeded( false ); + if( mImpl->IsShowingRealText() && EventData::EDITING == mImpl->mEventData->mState ) { + // Show grab handle on second tap mImpl->ChangeState( EventData::EDITING_WITH_GRAB_HANDLE ); + relayoutNeeded = true; } - else if( EventData::EDITING_WITH_GRAB_HANDLE != mImpl->mEventData->mState ) + else if( EventData::EDITING != mImpl->mEventData->mState && + EventData::EDITING_WITH_GRAB_HANDLE != mImpl->mEventData->mState ) { - // Handles & cursors must be repositioned after Relayout() i.e. after the Model has been updated + // Show cursor on first tap mImpl->ChangeState( EventData::EDITING ); + relayoutNeeded = true; + } + else if( mImpl->IsShowingRealText() ) + { + // Move the cursor + relayoutNeeded = true; } - Event event( Event::TAP_EVENT ); - event.p1.mUint = tapCount; - event.p2.mFloat = x; - event.p3.mFloat = y; - mImpl->mEventData->mEventQueue.push_back( event ); + // Handles & cursors must be repositioned after Relayout() i.e. after the Model has been updated + if( relayoutNeeded ) + { + Event event( Event::TAP_EVENT ); + event.p1.mUint = tapCount; + event.p2.mFloat = x; + event.p3.mFloat = y; + mImpl->mEventData->mEventQueue.push_back( event ); - mImpl->RequestRelayout(); + mImpl->RequestRelayout(); + } } else if( 2u == tapCount ) {