X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Ftext-controller-impl.h;h=34ea828bedf82d3c744589fbdbdb5e6329a2c11c;hp=06e94632144f14f87f12ef528c23ef03fd9ed9e0;hb=6c8205c3864658abbd163f61e27e9a7609dd4cbb;hpb=c11c7538e070434e84856ebd4af000dff4ca3f9a;ds=sidebyside diff --git a/dali-toolkit/internal/text/text-controller-impl.h b/dali-toolkit/internal/text/text-controller-impl.h index 06e9463..34ea828 100644 --- a/dali-toolkit/internal/text/text-controller-impl.h +++ b/dali-toolkit/internal/text/text-controller-impl.h @@ -105,34 +105,35 @@ struct EventData ~EventData(); - DecoratorPtr mDecorator; - std::string mPlaceholderText; + DecoratorPtr mDecorator; ///< Pointer to the decorator + std::string mPlaceholderText; ///< The plaxe holder text /** * This is used to delay handling events until after the model has been updated. * The number of updates to the model is minimized to improve performance. */ - std::vector mEventQueue; ///< The queue of touch events etc. + std::vector mEventQueue; ///< The queue of touch events etc. /** * 0,0 means that the top-left corner of the layout matches the top-left corner of the UI control. * Typically this will have a negative value with scrolling occurs. */ - Vector2 mScrollPosition; ///< The text is offset by this position when scrolling. - - State mState; ///< Selection mode, edit mode etc. - - CharacterIndex mPrimaryCursorPosition; ///< Index into logical model for primary cursor - CharacterIndex mSecondaryCursorPosition; ///< Index into logical model for secondary cursor - - bool mDecoratorUpdated : 1; ///< True if the decorator was updated during event processing - bool mCursorBlinkEnabled : 1; ///< True if cursor should blink when active - bool mGrabHandleEnabled : 1; ///< True if grab handle is enabled - bool mGrabHandlePopupEnabled : 1; ///< True if the grab handle popu-up should be shown - bool mSelectionEnabled : 1; ///< True if selection handles, highlight etc. are enabled - bool mHorizontalScrollingEnabled : 1; ///< True if horizontal scrolling is enabled - bool mVerticalScrollingEnabled : 1; ///< True if vertical scrolling is enabled - bool mUpdateCursorPosition : 1; ///< True if the visual position of the cursor must be recalculated + Vector2 mScrollPosition; ///< The text is offset by this position when scrolling. + + State mState; ///< Selection mode, edit mode etc. + + CharacterIndex mPrimaryCursorPosition; ///< Index into logical model for primary cursor. + CharacterIndex mSecondaryCursorPosition; ///< Index into logical model for secondary cursor. + + bool mDecoratorUpdated : 1; ///< True if the decorator was updated during event processing. + bool mCursorBlinkEnabled : 1; ///< True if cursor should blink when active. + bool mGrabHandleEnabled : 1; ///< True if grab handle is enabled. + bool mGrabHandlePopupEnabled : 1; ///< True if the grab handle popu-up should be shown. + bool mSelectionEnabled : 1; ///< True if selection handles, highlight etc. are enabled. + bool mHorizontalScrollingEnabled : 1; ///< True if horizontal scrolling is enabled. + bool mVerticalScrollingEnabled : 1; ///< True if vertical scrolling is enabled. + bool mUpdateCursorPosition : 1; ///< True if the visual position of the cursor must be recalculated. + bool mScrollAfterUpdateCursorPosition : 1; ///< Whether to scroll after the cursor position is updated. }; struct ModifyEvent @@ -274,8 +275,36 @@ struct Controller::Impl */ CharacterIndex CalculateNewCursorIndex( CharacterIndex index ) const; + /** + * @brief Updates the cursor position. + * + * Retrieves the x,y position of the cursor logical position and sets it into the decorator. + * It sets the position of the secondary cursor if it's a valid one. + * Sets which cursors are active. + */ void UpdateCursorPosition(); + /** + * @biref Clamps the horizontal scrolling to get the control always filled with text. + * + * @param[in] actualSize The size of the laid out text. + */ + void ClampHorizontalScroll( const Vector2& actualSize ); + + /** + * @biref Clamps the vertical scrolling to get the control always filled with text. + * + * @param[in] actualSize The size of the laid out text. + */ + void ClampVerticalScroll( const Vector2& actualSize ); + + /** + * @brief Scrolls the text to make the cursor visible. + * + * This method is called after inserting, deleting or moving the cursor with the keypad. + */ + void ScrollToMakeCursorVisible(); + ControlInterface& mControlInterface; ///< Reference to the text controller. LogicalModelPtr mLogicalModel; ///< Pointer to the logical model. VisualModelPtr mVisualModel; ///< Pointer to the visual model.