X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Ftext-controller-impl.cpp;h=b1c0b14c63abfda5d824fac9e7926fe762d1d037;hp=bd66860be76af2f8d65a49ffa9805f0c33848f81;hb=91b718d20fa4a1f9e2f13ae25a730cc0e464da12;hpb=ae878aedb70cdcb83600c30c11309abb8eb9f818 diff --git a/dali-toolkit/internal/text/text-controller-impl.cpp b/dali-toolkit/internal/text/text-controller-impl.cpp index bd66860..b1c0b14 100644 --- a/dali-toolkit/internal/text/text-controller-impl.cpp +++ b/dali-toolkit/internal/text/text-controller-impl.cpp @@ -200,62 +200,81 @@ bool Controller::Impl::ProcessInputEvents() if( mEventData->mUpdateCursorPosition ) { // Updates the cursor position and scrolls the text to make it visible. - - UpdateCursorPosition(); + CursorInfo cursorInfo; + GetCursorPosition( mEventData->mPrimaryCursorPosition, + cursorInfo ); if( mEventData->mScrollAfterUpdatePosition ) { - const Vector2& primaryCursorPosition = mEventData->mDecorator->GetPosition( PRIMARY_CURSOR ); - - ScrollToMakePositionVisible( primaryCursorPosition ); + ScrollToMakePositionVisible( cursorInfo.primaryPosition ); mEventData->mScrollAfterUpdatePosition = false; } + else if( mEventData->mScrollAfterDelete ) + { + ScrollTextToMatchCursor( cursorInfo ); + mEventData->mScrollAfterDelete = false; + } + + UpdateCursorPosition( cursorInfo ); mEventData->mDecoratorUpdated = true; mEventData->mUpdateCursorPosition = false; } - else if( mEventData->mScrollAfterDelete ) - { - ScrollTextToMatchCursor(); - mEventData->mDecoratorUpdated = true; - mEventData->mScrollAfterDelete = false; - } else { bool leftScroll = false; bool rightScroll = false; + CursorInfo leftHandleInfo; + CursorInfo rightHandleInfo; + if( mEventData->mUpdateLeftSelectionPosition ) { - UpdateSelectionHandle( LEFT_SELECTION_HANDLE ); + GetCursorPosition( mEventData->mLeftSelectionPosition, + leftHandleInfo ); if( mEventData->mScrollAfterUpdatePosition ) { - const Vector2& leftHandlePosition = mEventData->mDecorator->GetPosition( LEFT_SELECTION_HANDLE ); - - ScrollToMakePositionVisible( leftHandlePosition ); + ScrollToMakePositionVisible( leftHandleInfo.primaryPosition ); leftScroll = true; } - - SetPopupButtons(); - mEventData->mDecoratorUpdated = true; - mEventData->mUpdateLeftSelectionPosition = false; } if( mEventData->mUpdateRightSelectionPosition ) { - UpdateSelectionHandle( RIGHT_SELECTION_HANDLE ); + GetCursorPosition( mEventData->mRightSelectionPosition, + rightHandleInfo ); if( mEventData->mScrollAfterUpdatePosition ) { - const Vector2& rightHandlePosition = mEventData->mDecorator->GetPosition( RIGHT_SELECTION_HANDLE ); - - ScrollToMakePositionVisible( rightHandlePosition ); + ScrollToMakePositionVisible( rightHandleInfo.primaryPosition ); rightScroll = true; } + } + + if( mEventData->mUpdateLeftSelectionPosition ) + { + UpdateSelectionHandle( LEFT_SELECTION_HANDLE, + leftHandleInfo ); + + SetPopupButtons(); + mEventData->mDecoratorUpdated = true; + } + + if( mEventData->mUpdateRightSelectionPosition ) + { + UpdateSelectionHandle( RIGHT_SELECTION_HANDLE, + rightHandleInfo ); SetPopupButtons(); mEventData->mDecoratorUpdated = true; + } + + if( mEventData->mUpdateLeftSelectionPosition || mEventData->mUpdateRightSelectionPosition ) + { + RepositionSelectionHandles(); + + mEventData->mUpdateLeftSelectionPosition = false; mEventData->mUpdateRightSelectionPosition = false; } @@ -646,9 +665,6 @@ void Controller::Impl::OnHandleEvent( const Event& event ) { mEventData->mLeftSelectionPosition = handleNewPosition; - RepositionSelectionHandles( mEventData->mLeftSelectionPosition, - mEventData->mRightSelectionPosition ); - mEventData->mUpdateLeftSelectionPosition = true; } } @@ -661,9 +677,6 @@ void Controller::Impl::OnHandleEvent( const Event& event ) { mEventData->mRightSelectionPosition = handleNewPosition; - RepositionSelectionHandles( mEventData->mLeftSelectionPosition, - mEventData->mRightSelectionPosition ); - mEventData->mUpdateRightSelectionPosition = true; } } @@ -705,9 +718,6 @@ void Controller::Impl::OnHandleEvent( const Event& event ) if( mEventData->mUpdateLeftSelectionPosition ) { mEventData->mLeftSelectionPosition = handlePosition; - - RepositionSelectionHandles( mEventData->mLeftSelectionPosition, - mEventData->mRightSelectionPosition ); } } } @@ -722,8 +732,6 @@ void Controller::Impl::OnHandleEvent( const Event& event ) if( mEventData->mUpdateRightSelectionPosition ) { mEventData->mRightSelectionPosition = handlePosition; - RepositionSelectionHandles( mEventData->mLeftSelectionPosition, - mEventData->mRightSelectionPosition ); } } } @@ -811,8 +819,7 @@ void Controller::Impl::OnHandleEvent( const Event& event ) if( mEventData->mUpdateLeftSelectionPosition || mEventData->mUpdateRightSelectionPosition ) { - RepositionSelectionHandles( mEventData->mLeftSelectionPosition, - mEventData->mRightSelectionPosition ); + RepositionSelectionHandles(); mEventData->mScrollAfterUpdatePosition = true; } @@ -835,17 +842,14 @@ void Controller::Impl::OnSelectEvent( const Event& event ) const float xPosition = event.p2.mFloat - mEventData->mScrollPosition.x - mAlignmentOffset.x; const float yPosition = event.p3.mFloat - mEventData->mScrollPosition.y - mAlignmentOffset.y; - const CharacterIndex leftPosition = mEventData->mLeftSelectionPosition; - const CharacterIndex rightPosition = mEventData->mRightSelectionPosition; - + // Calculates the logical position from the x,y coords. RepositionSelectionHandles( xPosition, yPosition ); - mEventData->mUpdateLeftSelectionPosition = leftPosition != mEventData->mLeftSelectionPosition; - mEventData->mUpdateRightSelectionPosition = rightPosition != mEventData->mRightSelectionPosition; + mEventData->mUpdateLeftSelectionPosition = true; + mEventData->mUpdateRightSelectionPosition = true; - mEventData->mScrollAfterUpdatePosition = ( ( mEventData->mUpdateLeftSelectionPosition || mEventData->mUpdateRightSelectionPosition ) && - ( mEventData->mLeftSelectionPosition != mEventData->mRightSelectionPosition ) ); + mEventData->mScrollAfterUpdatePosition = ( mEventData->mLeftSelectionPosition != mEventData->mRightSelectionPosition ); } } @@ -859,8 +863,8 @@ void Controller::Impl::OnSelectAllEvent() if( mEventData->mSelectionEnabled ) { - RepositionSelectionHandles( 0u, - mLogicalModel->mText.Count() ); + mEventData->mLeftSelectionPosition = 0u; + mEventData->mRightSelectionPosition = mLogicalModel->mText.Count(); mEventData->mScrollAfterUpdatePosition = true; mEventData->mUpdateLeftSelectionPosition = true; @@ -899,9 +903,15 @@ void Controller::Impl::RetrieveSelection( std::string& selectedText, bool delete Vector::Iterator first = currentText.Begin() + startOfSelectedText; Vector::Iterator last = first + lengthOfSelectedText; currentText.Erase( first, last ); + + // Scroll after delete. + mEventData->mPrimaryCursorPosition = handlesCrossed ? mEventData->mRightSelectionPosition : mEventData->mLeftSelectionPosition; + mEventData->mScrollAfterDelete = true; } - mEventData->mPrimaryCursorPosition = handlesCrossed ? mEventData->mRightSelectionPosition : mEventData->mLeftSelectionPosition; - mEventData->mScrollAfterDelete = true; + // Udpade the cursor position and the decorator. + // Scroll after the position is updated if is not scrolling after delete. + mEventData->mUpdateCursorPosition = true; + mEventData->mScrollAfterUpdatePosition = !mEventData->mScrollAfterDelete; mEventData->mDecoratorUpdated = true; } } @@ -944,8 +954,11 @@ void Controller::Impl::GetTextFromClipboard( unsigned int itemIndex, std::string } } -void Controller::Impl::RepositionSelectionHandles( CharacterIndex selectionStart, CharacterIndex selectionEnd ) +void Controller::Impl::RepositionSelectionHandles() { + CharacterIndex selectionStart = mEventData->mLeftSelectionPosition; + CharacterIndex selectionEnd = mEventData->mRightSelectionPosition; + if( selectionStart == selectionEnd ) { // Nothing to select if handles are in the same place. @@ -954,9 +967,6 @@ void Controller::Impl::RepositionSelectionHandles( CharacterIndex selectionStart mEventData->mDecorator->ClearHighlights(); - mEventData->mLeftSelectionPosition = selectionStart; - mEventData->mRightSelectionPosition = selectionEnd; - const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin(); const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin(); const GlyphInfo* const glyphsBuffer = mVisualModel->mGlyphs.Begin(); @@ -1128,7 +1138,8 @@ void Controller::Impl::RepositionSelectionHandles( float visualX, float visualY return; } - RepositionSelectionHandles( selectionStart, selectionEnd ); + mEventData->mLeftSelectionPosition = selectionStart; + mEventData->mRightSelectionPosition = selectionEnd; } void Controller::Impl::SetPopupButtons() @@ -1143,7 +1154,7 @@ void Controller::Impl::SetPopupButtons() TextSelectionPopup::Buttons buttonsToShow = TextSelectionPopup::NONE; - if ( ( EventData::SELECTING == mEventData->mState ) || ( EventData::SELECTION_CHANGED == mEventData->mState ) ) + if( EventData::SELECTING == mEventData->mState ) { buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::CUT | TextSelectionPopup::COPY ); @@ -1221,16 +1232,6 @@ void Controller::Impl::ChangeState( EventData::State newState ) } mEventData->mDecoratorUpdated = true; } - else if ( EventData::SELECTION_CHANGED == mEventData->mState ) - { - if( mEventData->mGrabHandlePopupEnabled ) - { - SetPopupButtons(); - mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE ); - mEventData->mDecorator->SetPopupActive( true ); - } - mEventData->mDecoratorUpdated = true; - } else if( EventData::EDITING == mEventData->mState ) { mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY ); @@ -1437,7 +1438,6 @@ CharacterIndex Controller::Impl::GetClosestCursorIndex( float visualX, // Get the glyphs per character table. const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin(); - const Length* const charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin(); // If the vector is void, there is no right to left characters. const bool hasRightToLeftCharacters = NULL != visualToLogicalBuffer; @@ -1451,6 +1451,7 @@ CharacterIndex Controller::Impl::GetClosestCursorIndex( float visualX, // Traverses glyphs in visual order. To do that use the visual to logical conversion table. CharacterIndex visualIndex = startCharacter; + Length numberOfCharacters = 0u; for( ; !matched && ( visualIndex < endCharacter ); ++visualIndex ) { // The character in logical order. @@ -1459,44 +1460,59 @@ CharacterIndex Controller::Impl::GetClosestCursorIndex( float visualX, // Get the script of the character. const Script script = mLogicalModel->GetScript( characterLogicalOrderIndex ); - // The first glyph for that character in logical order. - const GlyphIndex glyphLogicalOrderIndex = *( charactersToGlyphBuffer + characterLogicalOrderIndex ); // The number of glyphs for that character const Length numberOfGlyphs = *( glyphsPerCharacterBuffer + characterLogicalOrderIndex ); + ++numberOfCharacters; - // Get the metrics for the group of glyphs. - GlyphMetrics glyphMetrics; - GetGlyphsMetrics( glyphLogicalOrderIndex, - numberOfGlyphs, - glyphMetrics, - mVisualModel, - mMetrics ); - const Vector2& position = *( positionsBuffer + glyphLogicalOrderIndex ); + if( 0u != numberOfGlyphs ) + { + // Get the first character/glyph of the group of glyphs. + const CharacterIndex firstVisualCharacterIndex = 1u + visualIndex - numberOfCharacters; + const CharacterIndex firstLogicalCharacterIndex = hasRightToLeftCharacters ? *( visualToLogicalBuffer + firstVisualCharacterIndex ) : firstVisualCharacterIndex; + const GlyphIndex firstLogicalGlyphIndex = *( charactersToGlyphBuffer + firstLogicalCharacterIndex ); - // Prevents to jump the whole Latin ligatures like fi, ff, or Arabic ï»»... - const Length numberOfCharactersInLigature = HasLigatureMustBreak( script ) ? *( charactersPerGlyphBuffer + glyphLogicalOrderIndex ) : 1u; - const float glyphAdvance = glyphMetrics.advance / static_cast( numberOfCharactersInLigature ); + // Get the metrics for the group of glyphs. + GlyphMetrics glyphMetrics; + GetGlyphsMetrics( firstLogicalGlyphIndex, + numberOfGlyphs, + glyphMetrics, + mVisualModel, + mMetrics ); - for( GlyphIndex index = 0u; !matched && ( index < numberOfCharactersInLigature ); ++index ) - { - // Find the mid-point of the area containing the glyph - const float glyphCenter = -glyphMetrics.xBearing + position.x + ( static_cast( index ) + 0.5f ) * glyphAdvance; + // Get the position of the first glyph. + const Vector2& position = *( positionsBuffer + firstLogicalGlyphIndex ); + + // Whether the glyph can be split, like Latin ligatures fi, ff or Arabic ï»». + const bool isInterglyphIndex = ( numberOfCharacters > numberOfGlyphs ) && HasLigatureMustBreak( script ); + const Length numberOfBlocks = isInterglyphIndex ? numberOfCharacters : 1u; + const float glyphAdvance = glyphMetrics.advance / static_cast( numberOfBlocks ); + + GlyphIndex index = 0u; + for( ; !matched && ( index < numberOfBlocks ); ++index ) + { + // Find the mid-point of the area containing the glyph + const float glyphCenter = -glyphMetrics.xBearing + position.x + ( static_cast( index ) + 0.5f ) * glyphAdvance; + + if( visualX < glyphCenter ) + { + matched = true; + break; + } + } - if( visualX < glyphCenter ) + if( matched ) { - visualIndex += index; - matched = true; + visualIndex = firstVisualCharacterIndex + index; break; } - } - if( matched ) - { - break; + numberOfCharacters = 0u; } + } + // Return the logical position of the cursor in characters. if( !matched ) @@ -1517,23 +1533,64 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical, { // TODO: Check for multiline with \n, etc... - // Check if the logical position is the first or the last one of the text. - const bool isFirstPosition = 0u == logical; - const bool isLastPosition = mLogicalModel->mText.Count() == logical; - - if( isFirstPosition && isLastPosition ) + const Length numberOfCharacters = mLogicalModel->mText.Count(); + if( !IsShowingRealText() ) { - // There is zero characters. Get the default font's line height. + // Do not want to use the place-holder text to set the cursor position. + + // Use the line's height of the font's family set to set the cursor's size. + // If there is no font's family set, use the default font. + // Use the current alignment to place the cursor at the beginning, center or end of the box. + cursorInfo.lineHeight = GetDefaultFontLineHeight(); cursorInfo.primaryCursorHeight = cursorInfo.lineHeight; - cursorInfo.primaryPosition.x = 0.f; - cursorInfo.primaryPosition.y = 0.f; + switch( mLayoutEngine.GetHorizontalAlignment() ) + { + case LayoutEngine::HORIZONTAL_ALIGN_BEGIN: + { + cursorInfo.primaryPosition.x = 0.f; + break; + } + case LayoutEngine::HORIZONTAL_ALIGN_CENTER: + { + cursorInfo.primaryPosition.x = floorf( 0.5f * mVisualModel->mControlSize.width ); + break; + } + case LayoutEngine::HORIZONTAL_ALIGN_END: + { + cursorInfo.primaryPosition.x = mVisualModel->mControlSize.width - mEventData->mDecorator->GetCursorWidth(); + break; + } + } + + switch( mLayoutEngine.GetVerticalAlignment() ) + { + case LayoutEngine::VERTICAL_ALIGN_TOP: + { + cursorInfo.primaryPosition.y = 0.f; + break; + } + case LayoutEngine::VERTICAL_ALIGN_CENTER: + { + cursorInfo.primaryPosition.y = floorf( 0.5f * ( mVisualModel->mControlSize.height - cursorInfo.lineHeight ) ); + break; + } + case LayoutEngine::VERTICAL_ALIGN_BOTTOM: + { + cursorInfo.primaryPosition.y = mVisualModel->mControlSize.height - cursorInfo.lineHeight; + break; + } + } // Nothing else to do. return; } + // Check if the logical position is the first or the last one of the text. + const bool isFirstPosition = 0u == logical; + const bool isLastPosition = numberOfCharacters == logical; + // 'logical' is the logical 'cursor' index. // Get the next and current logical 'character' index. const CharacterIndex nextCharacterIndex = logical; @@ -1753,7 +1810,7 @@ CharacterIndex Controller::Impl::CalculateNewCursorIndex( CharacterIndex index ) return cursorIndex; } -void Controller::Impl::UpdateCursorPosition() +void Controller::Impl::UpdateCursorPosition( const CursorInfo& cursorInfo ) { DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::UpdateCursorPosition %p\n", this ); if( NULL == mEventData ) @@ -1763,121 +1820,58 @@ void Controller::Impl::UpdateCursorPosition() return; } - if( IsShowingPlaceholderText() || ( 0u == mLogicalModel->mText.Count() ) ) - { - // Do not want to use the place-holder text to set the cursor position. - - // Use the line's height of the font's family set to set the cursor's size. - // If there is no font's family set, use the default font. - // Use the current alignment to place the cursor at the beginning, center or end of the box. - - float lineHeight = 0.f; - - FontId defaultFontId = 0u; - if( NULL == mFontDefaults ) - { - TextAbstraction::FontDescription fontDescription; - defaultFontId = mFontClient.GetFontId( fontDescription ); - } - else - { - defaultFontId = mFontDefaults->GetFontId( mFontClient ); - } - - Text::FontMetrics fontMetrics; - mMetrics->GetFontMetrics( defaultFontId, fontMetrics ); - - lineHeight = fontMetrics.ascender - fontMetrics.descender; - - - Vector2 cursorPosition; + const Vector2 offset = mEventData->mScrollPosition + ( IsShowingRealText() ? mAlignmentOffset : Vector2::ZERO ); + const Vector2 cursorPosition = cursorInfo.primaryPosition + offset; - switch( mLayoutEngine.GetHorizontalAlignment() ) - { - case LayoutEngine::HORIZONTAL_ALIGN_BEGIN: - { - cursorPosition.x = 0.f; - break; - } - case LayoutEngine::HORIZONTAL_ALIGN_CENTER: - { - cursorPosition.x = floor( 0.5f * mVisualModel->mControlSize.width ); - break; - } - case LayoutEngine::HORIZONTAL_ALIGN_END: - { - cursorPosition.x = mVisualModel->mControlSize.width - mEventData->mDecorator->GetCursorWidth(); - break; - } - } + // Sets the cursor position. + mEventData->mDecorator->SetPosition( PRIMARY_CURSOR, + cursorPosition.x, + cursorPosition.y, + cursorInfo.primaryCursorHeight, + cursorInfo.lineHeight ); + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Primary cursor position: %f,%f\n", cursorPosition.x, cursorPosition.y ); - switch( mLayoutEngine.GetVerticalAlignment() ) - { - case LayoutEngine::VERTICAL_ALIGN_TOP: - { - cursorPosition.y = 0.f; - break; - } - case LayoutEngine::VERTICAL_ALIGN_CENTER: - { - cursorPosition.y = floorf( 0.5f * ( mVisualModel->mControlSize.height - lineHeight ) ); - break; - } - case LayoutEngine::VERTICAL_ALIGN_BOTTOM: - { - cursorPosition.y = mVisualModel->mControlSize.height - lineHeight; - break; - } - } + // Sets the grab handle position. + mEventData->mDecorator->SetPosition( GRAB_HANDLE, + cursorPosition.x, + cursorPosition.y, + cursorInfo.lineHeight ); - mEventData->mDecorator->SetPosition( PRIMARY_CURSOR, - cursorPosition.x, - cursorPosition.y, - lineHeight, - lineHeight ); - } - else + if( cursorInfo.isSecondaryCursor ) { - CursorInfo cursorInfo; - GetCursorPosition( mEventData->mPrimaryCursorPosition, - cursorInfo ); - - const Vector2 offset = mEventData->mScrollPosition + mAlignmentOffset; - const Vector2 cursorPosition = cursorInfo.primaryPosition + offset; - - // Sets the cursor position. - mEventData->mDecorator->SetPosition( PRIMARY_CURSOR, - cursorPosition.x, - cursorPosition.y, - cursorInfo.primaryCursorHeight, - cursorInfo.lineHeight ); - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Primary cursor position: %f,%f\n", cursorPosition.x, cursorPosition.y ); - - // Sets the grab handle position. - mEventData->mDecorator->SetPosition( GRAB_HANDLE, - cursorPosition.x, - cursorPosition.y, + mEventData->mDecorator->SetPosition( SECONDARY_CURSOR, + cursorInfo.secondaryPosition.x + offset.x, + cursorInfo.secondaryPosition.y + offset.y, + cursorInfo.secondaryCursorHeight, cursorInfo.lineHeight ); + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Secondary cursor position: %f,%f\n", cursorInfo.secondaryPosition.x + offset.x, cursorInfo.secondaryPosition.y + offset.y ); + } + // Set which cursors are active according the state. + if( ( EventData::EDITING == mEventData->mState ) || + ( EventData::EDITING_WITH_POPUP == mEventData->mState ) || + ( EventData::EDITING_WITH_GRAB_HANDLE == mEventData->mState ) || + ( EventData::GRAB_HANDLE_PANNING == mEventData->mState ) ) + { if( cursorInfo.isSecondaryCursor ) { mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_BOTH ); - mEventData->mDecorator->SetPosition( SECONDARY_CURSOR, - cursorInfo.secondaryPosition.x + offset.x, - cursorInfo.secondaryPosition.y + offset.y, - cursorInfo.secondaryCursorHeight, - cursorInfo.lineHeight ); - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Secondary cursor position: %f,%f\n", cursorInfo.secondaryPosition.x + offset.x, cursorInfo.secondaryPosition.y + offset.y ); } else { mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY ); } } + else + { + mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE ); + } + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::UpdateCursorPosition\n" ); } -void Controller::Impl::UpdateSelectionHandle( HandleType handleType ) +void Controller::Impl::UpdateSelectionHandle( HandleType handleType, + const CursorInfo& cursorInfo ) { if( ( LEFT_SELECTION_HANDLE != handleType ) && ( RIGHT_SELECTION_HANDLE != handleType ) ) @@ -1885,15 +1879,7 @@ void Controller::Impl::UpdateSelectionHandle( HandleType handleType ) return; } - const bool leftSelectionHandle = LEFT_SELECTION_HANDLE == handleType; - const CharacterIndex index = leftSelectionHandle ? mEventData->mLeftSelectionPosition : mEventData->mRightSelectionPosition; - - CursorInfo cursorInfo; - GetCursorPosition( index, - cursorInfo ); - - const Vector2 offset = mEventData->mScrollPosition + mAlignmentOffset; - const Vector2 cursorPosition = cursorInfo.primaryPosition + offset; + const Vector2 cursorPosition = cursorInfo.primaryPosition + mEventData->mScrollPosition + mAlignmentOffset; // Sets the grab handle position. mEventData->mDecorator->SetPosition( handleType, @@ -1910,6 +1896,7 @@ void Controller::Impl::UpdateSelectionHandle( HandleType handleType ) void Controller::Impl::ClampHorizontalScroll( const Vector2& actualSize ) { // Clamp between -space & 0 (and the text alignment). + if( actualSize.width > mVisualModel->mControlSize.width ) { const float space = ( actualSize.width - mVisualModel->mControlSize.width ) + mAlignmentOffset.x; @@ -1943,89 +1930,33 @@ void Controller::Impl::ClampVerticalScroll( const Vector2& actualSize ) void Controller::Impl::ScrollToMakePositionVisible( const Vector2& position ) { - Vector2 offset; - bool updateDecorator = false; - if( position.x < 0.f ) - { - offset.x = -position.x; - mEventData->mScrollPosition.x += offset.x; - updateDecorator = true; - } - else if( position.x > mVisualModel->mControlSize.width ) + // position is in actor's coords. + const float positionEnd = position.x + ( mEventData->mDecorator ? mEventData->mDecorator->GetCursorWidth() : 0.f ); + + // Transform the position to decorator coords. + const float offset = mEventData->mScrollPosition.x + mAlignmentOffset.x; + const float decoratorPositionBegin = position.x + offset; + const float decoratorPositionEnd = positionEnd + offset; + + if( decoratorPositionBegin < 0.f ) { - offset.x = mVisualModel->mControlSize.width - position.x; - mEventData->mScrollPosition.x += offset.x; - updateDecorator = true; + mEventData->mScrollPosition.x = -position.x - mAlignmentOffset.x; } - - if( updateDecorator && mEventData->mDecorator ) + else if( decoratorPositionEnd > mVisualModel->mControlSize.width ) { - mEventData->mDecorator->UpdatePositions( offset ); + mEventData->mScrollPosition.x = mVisualModel->mControlSize.width - positionEnd - mAlignmentOffset.x; } - - // TODO : calculate the vertical scroll. } -void Controller::Impl::ScrollTextToMatchCursor() +void Controller::Impl::ScrollTextToMatchCursor( const CursorInfo& cursorInfo ) { // Get the current cursor position in decorator coords. const Vector2& currentCursorPosition = mEventData->mDecorator->GetPosition( PRIMARY_CURSOR ); - // Calculate the new cursor position. - CursorInfo cursorInfo; - GetCursorPosition( mEventData->mPrimaryCursorPosition, - cursorInfo ); - // Calculate the offset to match the cursor position before the character was deleted. mEventData->mScrollPosition.x = currentCursorPosition.x - cursorInfo.primaryPosition.x - mAlignmentOffset.x; ClampHorizontalScroll( mVisualModel->GetActualSize() ); - - const Vector2 offset = mEventData->mScrollPosition + mAlignmentOffset; - const Vector2 cursorPosition = cursorInfo.primaryPosition + offset; - - // Sets the cursor position. - mEventData->mDecorator->SetPosition( PRIMARY_CURSOR, - cursorPosition.x, - cursorPosition.y, - cursorInfo.primaryCursorHeight, - cursorInfo.lineHeight ); - - // Sets the grab handle position. - mEventData->mDecorator->SetPosition( GRAB_HANDLE, - cursorPosition.x, - cursorPosition.y, - cursorInfo.lineHeight ); - - if( cursorInfo.isSecondaryCursor ) - { - mEventData->mDecorator->SetPosition( SECONDARY_CURSOR, - cursorInfo.secondaryPosition.x + offset.x, - cursorInfo.secondaryPosition.y + offset.y, - cursorInfo.secondaryCursorHeight, - cursorInfo.lineHeight ); - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Secondary cursor position: %f,%f\n", cursorInfo.secondaryPosition.x + offset.x, cursorInfo.secondaryPosition.y + offset.y ); - } - - // Set which cursors are active according the state. - if( ( EventData::EDITING == mEventData->mState ) || - ( EventData::EDITING_WITH_POPUP == mEventData->mState ) || - ( EventData::EDITING_WITH_GRAB_HANDLE == mEventData->mState ) || - ( EventData::GRAB_HANDLE_PANNING == mEventData->mState ) ) - { - if( cursorInfo.isSecondaryCursor ) - { - mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_BOTH ); - } - else - { - mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY ); - } - } - else - { - mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE ); - } } void Controller::Impl::RequestRelayout()