X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Ftext-controller-impl.cpp;h=532afedd1aadad368597d04d5f6b732fb17f21e9;hp=1c5044a78039a26139ea44bb7c0341093c27646d;hb=5177de187f2bb2736603cbd10f99e3a50084ebc7;hpb=bd4a5ddb4bd8d980c7bcc4e1640095f7c8727579 diff --git a/dali-toolkit/internal/text/text-controller-impl.cpp b/dali-toolkit/internal/text/text-controller-impl.cpp index 1c5044a..532afed 100644 --- a/dali-toolkit/internal/text/text-controller-impl.cpp +++ b/dali-toolkit/internal/text/text-controller-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -70,6 +70,8 @@ namespace Text EventData::EventData( DecoratorPtr decorator ) : mDecorator( decorator ), mImfManager(), + mPlaceholderFont( NULL ), + mPlaceholderText(), mPlaceholderTextActive(), mPlaceholderTextInactive(), mPlaceholderTextColor( 0.8f, 0.8f, 0.8f, 0.8f ), @@ -83,6 +85,8 @@ EventData::EventData( DecoratorPtr decorator ) mPreEditStartPosition( 0u ), mPreEditLength( 0u ), mCursorHookPositionX( 0.f ), + mDoubleTapAction( Controller::NoTextTap::NO_ACTION ), + mLongPressAction( Controller::NoTextTap::SHOW_SELECTION_POPUP ), mIsShowingPlaceholderText( false ), mPreEditFlag( false ), mDecoratorUpdated( false ), @@ -96,11 +100,14 @@ EventData::EventData( DecoratorPtr decorator ) mUpdateLeftSelectionPosition( false ), mUpdateRightSelectionPosition( false ), mIsLeftHandleSelected( false ), + mIsRightHandleSelected( false ), mUpdateHighlightBox( false ), mScrollAfterUpdatePosition( false ), mScrollAfterDelete( false ), mAllTextSelected( false ), - mUpdateInputStyle( false ) + mUpdateInputStyle( false ), + mPasswordInput( false ), + mIsPlaceholderPixelSize( false ) { mImfManager = ImfManager::Get(); } @@ -225,10 +232,25 @@ bool Controller::Impl::ProcessInputEvents() if( mEventData->mScrollAfterUpdatePosition && ( mEventData->mIsLeftHandleSelected ? mEventData->mUpdateLeftSelectionPosition : mEventData->mUpdateRightSelectionPosition ) ) { - CursorInfo& info = mEventData->mIsLeftHandleSelected ? leftHandleInfo : rightHandleInfo; + if( mEventData->mIsLeftHandleSelected && mEventData->mIsRightHandleSelected ) + { + CursorInfo& infoLeft = leftHandleInfo; + + const Vector2 currentCursorPositionLeft( infoLeft.primaryPosition.x, infoLeft.lineOffset ); + ScrollToMakePositionVisible( currentCursorPositionLeft, infoLeft.lineHeight ); + + CursorInfo& infoRight = rightHandleInfo; + + const Vector2 currentCursorPositionRight( infoRight.primaryPosition.x, infoRight.lineOffset ); + ScrollToMakePositionVisible( currentCursorPositionRight, infoRight.lineHeight ); + } + else + { + CursorInfo& info = mEventData->mIsLeftHandleSelected ? leftHandleInfo : rightHandleInfo; - const Vector2 currentCursorPosition( info.primaryPosition.x, info.lineOffset ); - ScrollToMakePositionVisible( currentCursorPosition, info.lineHeight ); + const Vector2 currentCursorPosition( info.primaryPosition.x, info.lineOffset ); + ScrollToMakePositionVisible( currentCursorPosition, info.lineHeight ); + } } } @@ -259,6 +281,8 @@ bool Controller::Impl::ProcessInputEvents() mEventData->mUpdateLeftSelectionPosition = false; mEventData->mUpdateRightSelectionPosition = false; mEventData->mUpdateHighlightBox = false; + mEventData->mIsLeftHandleSelected = false; + mEventData->mIsRightHandleSelected = false; } mEventData->mScrollAfterUpdatePosition = false; @@ -277,7 +301,7 @@ bool Controller::Impl::ProcessInputEvents() const CharacterIndex styleIndex = ( mEventData->mPrimaryCursorPosition > 0u ) ? mEventData->mPrimaryCursorPosition - 1u : 0u; // Retrieve the style from the style runs stored in the logical model. - mLogicalModel->RetrieveStyle( styleIndex, mEventData->mInputStyle ); + mModel->mLogicalModel->RetrieveStyle( styleIndex, mEventData->mInputStyle ); // Compare if the input style has changed. const bool hasInputStyleChanged = !currentInputStyle.Equal( mEventData->mInputStyle ); @@ -329,8 +353,8 @@ void Controller::Impl::NotifyImfMultiLineStatus() { if ( mEventData ) { - LayoutEngine::Layout layout = mLayoutEngine.GetLayout(); - mEventData->mImfManager.NotifyTextInputMultiLine( layout == LayoutEngine::MULTI_LINE_BOX ); + Text::Layout::Engine::Type layout = mLayoutEngine.GetLayout(); + mEventData->mImfManager.NotifyTextInputMultiLine( layout == Text::Layout::Engine::MULTI_LINE_BOX ); } } @@ -359,9 +383,9 @@ Length Controller::Impl::GetNumberOfWhiteSpaces( CharacterIndex index ) const Length numberOfWhiteSpaces = 0u; // Get the buffer to the text. - Character* utf32CharacterBuffer = mLogicalModel->mText.Begin(); + Character* utf32CharacterBuffer = mModel->mLogicalModel->mText.Begin(); - const Length totalNumberOfCharacters = mLogicalModel->mText.Count(); + const Length totalNumberOfCharacters = mModel->mLogicalModel->mText.Count(); for( ; index < totalNumberOfCharacters; ++index, ++numberOfWhiteSpaces ) { if( !TextAbstraction::IsWhiteSpace( *( utf32CharacterBuffer + index ) ) ) @@ -376,12 +400,12 @@ Length Controller::Impl::GetNumberOfWhiteSpaces( CharacterIndex index ) const void Controller::Impl::GetText( CharacterIndex index, std::string& text ) const { // Get the total number of characters. - Length numberOfCharacters = mLogicalModel->mText.Count(); + Length numberOfCharacters = mModel->mLogicalModel->mText.Count(); // Retrieve the text. if( 0u != numberOfCharacters ) { - Utf32ToUtf8( mLogicalModel->mText.Begin() + index, numberOfCharacters - index, text ); + Utf32ToUtf8( mModel->mLogicalModel->mText.Begin() + index, numberOfCharacters - index, text ); } } @@ -392,7 +416,7 @@ void Controller::Impl::CalculateTextUpdateIndices( Length& numberOfCharacters ) mTextUpdateInfo.mStartLineIndex = 0u; numberOfCharacters = 0u; - const Length numberOfParagraphs = mLogicalModel->mParagraphInfo.Count(); + const Length numberOfParagraphs = mModel->mLogicalModel->mParagraphInfo.Count(); if( 0u == numberOfParagraphs ) { mTextUpdateInfo.mParagraphCharacterIndex = 0u; @@ -416,8 +440,8 @@ void Controller::Impl::CalculateTextUpdateIndices( Length& numberOfCharacters ) numberOfCharacters = 0u; mTextUpdateInfo.mRequestedNumberOfCharacters = mTextUpdateInfo.mNumberOfCharactersToAdd - mTextUpdateInfo.mNumberOfCharactersToRemove; - mTextUpdateInfo.mStartGlyphIndex = mVisualModel->mGlyphs.Count(); - mTextUpdateInfo.mStartLineIndex = mVisualModel->mLines.Count() - 1u; + mTextUpdateInfo.mStartGlyphIndex = mModel->mVisualModel->mGlyphs.Count(); + mTextUpdateInfo.mStartLineIndex = mModel->mVisualModel->mLines.Count() - 1u; // Nothing else to do; return; @@ -436,19 +460,19 @@ void Controller::Impl::CalculateTextUpdateIndices( Length& numberOfCharacters ) { numberOfCharactersToUpdate = ( mTextUpdateInfo.mNumberOfCharactersToRemove > 0u ) ? mTextUpdateInfo.mNumberOfCharactersToRemove : 1u; } - mLogicalModel->FindParagraphs( mTextUpdateInfo.mCharacterIndex, - numberOfCharactersToUpdate, - paragraphsToBeUpdated ); + mModel->mLogicalModel->FindParagraphs( mTextUpdateInfo.mCharacterIndex, + numberOfCharactersToUpdate, + paragraphsToBeUpdated ); } if( 0u != paragraphsToBeUpdated.Count() ) { const ParagraphRunIndex firstParagraphIndex = *( paragraphsToBeUpdated.Begin() ); - const ParagraphRun& firstParagraph = *( mLogicalModel->mParagraphInfo.Begin() + firstParagraphIndex ); + const ParagraphRun& firstParagraph = *( mModel->mLogicalModel->mParagraphInfo.Begin() + firstParagraphIndex ); mTextUpdateInfo.mParagraphCharacterIndex = firstParagraph.characterRun.characterIndex; ParagraphRunIndex lastParagraphIndex = *( paragraphsToBeUpdated.End() - 1u ); - const ParagraphRun& lastParagraph = *( mLogicalModel->mParagraphInfo.Begin() + lastParagraphIndex ); + const ParagraphRun& lastParagraph = *( mModel->mLogicalModel->mParagraphInfo.Begin() + lastParagraphIndex ); if( ( mTextUpdateInfo.mNumberOfCharactersToRemove > 0u ) && // Some character are removed. ( lastParagraphIndex < numberOfParagraphs - 1u ) && // There is a next paragraph. @@ -456,7 +480,7 @@ void Controller::Impl::CalculateTextUpdateIndices( Length& numberOfCharacters ) ( mTextUpdateInfo.mCharacterIndex + mTextUpdateInfo.mNumberOfCharactersToRemove ) ) ) { // The new paragraph character of the last updated paragraph has been removed so is going to be merged with the next one. - const ParagraphRun& lastParagraph = *( mLogicalModel->mParagraphInfo.Begin() + lastParagraphIndex + 1u ); + const ParagraphRun& lastParagraph = *( mModel->mLogicalModel->mParagraphInfo.Begin() + lastParagraphIndex + 1u ); numberOfCharacters = lastParagraph.characterRun.characterIndex + lastParagraph.characterRun.numberOfCharacters - mTextUpdateInfo.mParagraphCharacterIndex; } @@ -467,45 +491,45 @@ void Controller::Impl::CalculateTextUpdateIndices( Length& numberOfCharacters ) } mTextUpdateInfo.mRequestedNumberOfCharacters = numberOfCharacters + mTextUpdateInfo.mNumberOfCharactersToAdd - mTextUpdateInfo.mNumberOfCharactersToRemove; - mTextUpdateInfo.mStartGlyphIndex = *( mVisualModel->mCharactersToGlyph.Begin() + mTextUpdateInfo.mParagraphCharacterIndex ); + mTextUpdateInfo.mStartGlyphIndex = *( mModel->mVisualModel->mCharactersToGlyph.Begin() + mTextUpdateInfo.mParagraphCharacterIndex ); } void Controller::Impl::ClearFullModelData( OperationsMask operations ) { if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) ) { - mLogicalModel->mLineBreakInfo.Clear(); - mLogicalModel->mParagraphInfo.Clear(); + mModel->mLogicalModel->mLineBreakInfo.Clear(); + mModel->mLogicalModel->mParagraphInfo.Clear(); } if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) ) { - mLogicalModel->mLineBreakInfo.Clear(); + mModel->mLogicalModel->mLineBreakInfo.Clear(); } if( NO_OPERATION != ( GET_SCRIPTS & operations ) ) { - mLogicalModel->mScriptRuns.Clear(); + mModel->mLogicalModel->mScriptRuns.Clear(); } if( NO_OPERATION != ( VALIDATE_FONTS & operations ) ) { - mLogicalModel->mFontRuns.Clear(); + mModel->mLogicalModel->mFontRuns.Clear(); } - if( 0u != mLogicalModel->mBidirectionalParagraphInfo.Count() ) + if( 0u != mModel->mLogicalModel->mBidirectionalParagraphInfo.Count() ) { if( NO_OPERATION != ( BIDI_INFO & operations ) ) { - mLogicalModel->mBidirectionalParagraphInfo.Clear(); - mLogicalModel->mCharacterDirections.Clear(); + mModel->mLogicalModel->mBidirectionalParagraphInfo.Clear(); + mModel->mLogicalModel->mCharacterDirections.Clear(); } if( NO_OPERATION != ( REORDER & operations ) ) { // Free the allocated memory used to store the conversion table in the bidirectional line info run. - for( Vector::Iterator it = mLogicalModel->mBidirectionalLineInfo.Begin(), - endIt = mLogicalModel->mBidirectionalLineInfo.End(); + for( Vector::Iterator it = mModel->mLogicalModel->mBidirectionalLineInfo.Begin(), + endIt = mModel->mLogicalModel->mBidirectionalLineInfo.End(); it != endIt; ++it ) { @@ -514,28 +538,28 @@ void Controller::Impl::ClearFullModelData( OperationsMask operations ) free( bidiLineInfo.visualToLogicalMap ); bidiLineInfo.visualToLogicalMap = NULL; } - mLogicalModel->mBidirectionalLineInfo.Clear(); + mModel->mLogicalModel->mBidirectionalLineInfo.Clear(); } } if( NO_OPERATION != ( SHAPE_TEXT & operations ) ) { - mVisualModel->mGlyphs.Clear(); - mVisualModel->mGlyphsToCharacters.Clear(); - mVisualModel->mCharactersToGlyph.Clear(); - mVisualModel->mCharactersPerGlyph.Clear(); - mVisualModel->mGlyphsPerCharacter.Clear(); - mVisualModel->mGlyphPositions.Clear(); + mModel->mVisualModel->mGlyphs.Clear(); + mModel->mVisualModel->mGlyphsToCharacters.Clear(); + mModel->mVisualModel->mCharactersToGlyph.Clear(); + mModel->mVisualModel->mCharactersPerGlyph.Clear(); + mModel->mVisualModel->mGlyphsPerCharacter.Clear(); + mModel->mVisualModel->mGlyphPositions.Clear(); } if( NO_OPERATION != ( LAYOUT & operations ) ) { - mVisualModel->mLines.Clear(); + mModel->mVisualModel->mLines.Clear(); } if( NO_OPERATION != ( COLOR & operations ) ) { - mVisualModel->mColorIndices.Clear(); + mModel->mVisualModel->mColorIndices.Clear(); } } @@ -546,23 +570,23 @@ void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, Chara if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) ) { // Clear the line break info. - LineBreakInfo* lineBreakInfoBuffer = mLogicalModel->mLineBreakInfo.Begin(); + LineBreakInfo* lineBreakInfoBuffer = mModel->mLogicalModel->mLineBreakInfo.Begin(); - mLogicalModel->mLineBreakInfo.Erase( lineBreakInfoBuffer + startIndex, - lineBreakInfoBuffer + endIndexPlusOne ); + mModel->mLogicalModel->mLineBreakInfo.Erase( lineBreakInfoBuffer + startIndex, + lineBreakInfoBuffer + endIndexPlusOne ); // Clear the paragraphs. ClearCharacterRuns( startIndex, endIndex, - mLogicalModel->mParagraphInfo ); + mModel->mLogicalModel->mParagraphInfo ); } if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) ) { // Clear the word break info. - WordBreakInfo* wordBreakInfoBuffer = mLogicalModel->mWordBreakInfo.Begin(); + WordBreakInfo* wordBreakInfoBuffer = mModel->mLogicalModel->mWordBreakInfo.Begin(); - mLogicalModel->mWordBreakInfo.Erase( wordBreakInfoBuffer + startIndex, + mModel->mLogicalModel->mWordBreakInfo.Erase( wordBreakInfoBuffer + startIndex, wordBreakInfoBuffer + endIndexPlusOne ); } @@ -571,7 +595,7 @@ void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, Chara // Clear the scripts. ClearCharacterRuns( startIndex, endIndex, - mLogicalModel->mScriptRuns ); + mModel->mLogicalModel->mScriptRuns ); } if( NO_OPERATION != ( VALIDATE_FONTS & operations ) ) @@ -579,36 +603,36 @@ void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, Chara // Clear the fonts. ClearCharacterRuns( startIndex, endIndex, - mLogicalModel->mFontRuns ); + mModel->mLogicalModel->mFontRuns ); } - if( 0u != mLogicalModel->mBidirectionalParagraphInfo.Count() ) + if( 0u != mModel->mLogicalModel->mBidirectionalParagraphInfo.Count() ) { if( NO_OPERATION != ( BIDI_INFO & operations ) ) { // Clear the bidirectional paragraph info. ClearCharacterRuns( startIndex, endIndex, - mLogicalModel->mBidirectionalParagraphInfo ); + mModel->mLogicalModel->mBidirectionalParagraphInfo ); // Clear the character's directions. - CharacterDirection* characterDirectionsBuffer = mLogicalModel->mCharacterDirections.Begin(); + CharacterDirection* characterDirectionsBuffer = mModel->mLogicalModel->mCharacterDirections.Begin(); - mLogicalModel->mCharacterDirections.Erase( characterDirectionsBuffer + startIndex, - characterDirectionsBuffer + endIndexPlusOne ); + mModel->mLogicalModel->mCharacterDirections.Erase( characterDirectionsBuffer + startIndex, + characterDirectionsBuffer + endIndexPlusOne ); } if( NO_OPERATION != ( REORDER & operations ) ) { - uint32_t startRemoveIndex = mLogicalModel->mBidirectionalLineInfo.Count(); + uint32_t startRemoveIndex = mModel->mLogicalModel->mBidirectionalLineInfo.Count(); uint32_t endRemoveIndex = startRemoveIndex; ClearCharacterRuns( startIndex, endIndex, - mLogicalModel->mBidirectionalLineInfo, + mModel->mLogicalModel->mBidirectionalLineInfo, startRemoveIndex, endRemoveIndex ); - BidirectionalLineInfoRun* bidirectionalLineInfoBuffer = mLogicalModel->mBidirectionalLineInfo.Begin(); + BidirectionalLineInfoRun* bidirectionalLineInfoBuffer = mModel->mLogicalModel->mBidirectionalLineInfo.Begin(); // Free the allocated memory used to store the conversion table in the bidirectional line info run. for( Vector::Iterator it = bidirectionalLineInfoBuffer + startRemoveIndex, @@ -622,8 +646,8 @@ void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, Chara bidiLineInfo.visualToLogicalMap = NULL; } - mLogicalModel->mBidirectionalLineInfo.Erase( bidirectionalLineInfoBuffer + startRemoveIndex, - bidirectionalLineInfoBuffer + endRemoveIndex ); + mModel->mLogicalModel->mBidirectionalLineInfo.Erase( bidirectionalLineInfoBuffer + startRemoveIndex, + bidirectionalLineInfoBuffer + endRemoveIndex ); } } } @@ -634,8 +658,8 @@ void Controller::Impl::ClearGlyphModelData( CharacterIndex startIndex, Character const Length numberOfCharactersRemoved = endIndexPlusOne - startIndex; // Convert the character index to glyph index before deleting the character to glyph and the glyphs per character buffers. - GlyphIndex* charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin(); - Length* glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin(); + GlyphIndex* charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin(); + Length* glyphsPerCharacterBuffer = mModel->mVisualModel->mGlyphsPerCharacter.Begin(); const GlyphIndex endGlyphIndexPlusOne = *( charactersToGlyphBuffer + endIndex ) + *( glyphsPerCharacterBuffer + endIndex ); const Length numberOfGlyphsRemoved = endGlyphIndexPlusOne - mTextUpdateInfo.mStartGlyphIndex; @@ -644,7 +668,7 @@ void Controller::Impl::ClearGlyphModelData( CharacterIndex startIndex, Character { // Update the character to glyph indices. for( Vector::Iterator it = charactersToGlyphBuffer + endIndexPlusOne, - endIt = charactersToGlyphBuffer + mVisualModel->mCharactersToGlyph.Count(); + endIt = charactersToGlyphBuffer + mModel->mVisualModel->mCharactersToGlyph.Count(); it != endIt; ++it ) { @@ -653,23 +677,23 @@ void Controller::Impl::ClearGlyphModelData( CharacterIndex startIndex, Character } // Clear the character to glyph conversion table. - mVisualModel->mCharactersToGlyph.Erase( charactersToGlyphBuffer + startIndex, - charactersToGlyphBuffer + endIndexPlusOne ); + mModel->mVisualModel->mCharactersToGlyph.Erase( charactersToGlyphBuffer + startIndex, + charactersToGlyphBuffer + endIndexPlusOne ); // Clear the glyphs per character table. - mVisualModel->mGlyphsPerCharacter.Erase( glyphsPerCharacterBuffer + startIndex, - glyphsPerCharacterBuffer + endIndexPlusOne ); + mModel->mVisualModel->mGlyphsPerCharacter.Erase( glyphsPerCharacterBuffer + startIndex, + glyphsPerCharacterBuffer + endIndexPlusOne ); // Clear the glyphs buffer. - GlyphInfo* glyphsBuffer = mVisualModel->mGlyphs.Begin(); - mVisualModel->mGlyphs.Erase( glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex, - glyphsBuffer + endGlyphIndexPlusOne ); + GlyphInfo* glyphsBuffer = mModel->mVisualModel->mGlyphs.Begin(); + mModel->mVisualModel->mGlyphs.Erase( glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex, + glyphsBuffer + endGlyphIndexPlusOne ); - CharacterIndex* glyphsToCharactersBuffer = mVisualModel->mGlyphsToCharacters.Begin(); + CharacterIndex* glyphsToCharactersBuffer = mModel->mVisualModel->mGlyphsToCharacters.Begin(); // Update the glyph to character indices. for( Vector::Iterator it = glyphsToCharactersBuffer + endGlyphIndexPlusOne, - endIt = glyphsToCharactersBuffer + mVisualModel->mGlyphsToCharacters.Count(); + endIt = glyphsToCharactersBuffer + mModel->mVisualModel->mGlyphsToCharacters.Count(); it != endIt; ++it ) { @@ -678,55 +702,55 @@ void Controller::Impl::ClearGlyphModelData( CharacterIndex startIndex, Character } // Clear the glyphs to characters buffer. - mVisualModel->mGlyphsToCharacters.Erase( glyphsToCharactersBuffer + mTextUpdateInfo.mStartGlyphIndex, - glyphsToCharactersBuffer + endGlyphIndexPlusOne ); + mModel->mVisualModel->mGlyphsToCharacters.Erase( glyphsToCharactersBuffer + mTextUpdateInfo.mStartGlyphIndex, + glyphsToCharactersBuffer + endGlyphIndexPlusOne ); // Clear the characters per glyph buffer. - Length* charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin(); - mVisualModel->mCharactersPerGlyph.Erase( charactersPerGlyphBuffer + mTextUpdateInfo.mStartGlyphIndex, - charactersPerGlyphBuffer + endGlyphIndexPlusOne ); + Length* charactersPerGlyphBuffer = mModel->mVisualModel->mCharactersPerGlyph.Begin(); + mModel->mVisualModel->mCharactersPerGlyph.Erase( charactersPerGlyphBuffer + mTextUpdateInfo.mStartGlyphIndex, + charactersPerGlyphBuffer + endGlyphIndexPlusOne ); // Clear the positions buffer. - Vector2* positionsBuffer = mVisualModel->mGlyphPositions.Begin(); - mVisualModel->mGlyphPositions.Erase( positionsBuffer + mTextUpdateInfo.mStartGlyphIndex, - positionsBuffer + endGlyphIndexPlusOne ); + Vector2* positionsBuffer = mModel->mVisualModel->mGlyphPositions.Begin(); + mModel->mVisualModel->mGlyphPositions.Erase( positionsBuffer + mTextUpdateInfo.mStartGlyphIndex, + positionsBuffer + endGlyphIndexPlusOne ); } if( NO_OPERATION != ( LAYOUT & operations ) ) { // Clear the lines. - uint32_t startRemoveIndex = mVisualModel->mLines.Count(); + uint32_t startRemoveIndex = mModel->mVisualModel->mLines.Count(); uint32_t endRemoveIndex = startRemoveIndex; ClearCharacterRuns( startIndex, endIndex, - mVisualModel->mLines, + mModel->mVisualModel->mLines, startRemoveIndex, endRemoveIndex ); // Will update the glyph runs. - startRemoveIndex = mVisualModel->mLines.Count(); + startRemoveIndex = mModel->mVisualModel->mLines.Count(); endRemoveIndex = startRemoveIndex; ClearGlyphRuns( mTextUpdateInfo.mStartGlyphIndex, endGlyphIndexPlusOne - 1u, - mVisualModel->mLines, + mModel->mVisualModel->mLines, startRemoveIndex, endRemoveIndex ); // Set the line index from where to insert the new laid-out lines. mTextUpdateInfo.mStartLineIndex = startRemoveIndex; - LineRun* linesBuffer = mVisualModel->mLines.Begin(); - mVisualModel->mLines.Erase( linesBuffer + startRemoveIndex, - linesBuffer + endRemoveIndex ); + LineRun* linesBuffer = mModel->mVisualModel->mLines.Begin(); + mModel->mVisualModel->mLines.Erase( linesBuffer + startRemoveIndex, + linesBuffer + endRemoveIndex ); } if( NO_OPERATION != ( COLOR & operations ) ) { - if( 0u != mVisualModel->mColorIndices.Count() ) + if( 0u != mModel->mVisualModel->mColorIndices.Count() ) { - ColorIndex* colorIndexBuffer = mVisualModel->mColorIndices.Begin(); - mVisualModel->mColorIndices.Erase( colorIndexBuffer + mTextUpdateInfo.mStartGlyphIndex, - colorIndexBuffer + endGlyphIndexPlusOne ); + ColorIndex* colorIndexBuffer = mModel->mVisualModel->mColorIndices.Begin(); + mModel->mVisualModel->mColorIndices.Erase( colorIndexBuffer + mTextUpdateInfo.mStartGlyphIndex, + colorIndexBuffer + endGlyphIndexPlusOne ); } } } @@ -749,9 +773,9 @@ void Controller::Impl::ClearModelData( CharacterIndex startIndex, CharacterIndex } // The estimated number of lines. Used to avoid reallocations when layouting. - mTextUpdateInfo.mEstimatedNumberOfLines = std::max( mVisualModel->mLines.Count(), mLogicalModel->mParagraphInfo.Count() ); + mTextUpdateInfo.mEstimatedNumberOfLines = std::max( mModel->mVisualModel->mLines.Count(), mModel->mLogicalModel->mParagraphInfo.Count() ); - mVisualModel->ClearCaches(); + mModel->mVisualModel->ClearCaches(); } bool Controller::Impl::UpdateModel( OperationsMask operationsRequired ) @@ -767,8 +791,16 @@ bool Controller::Impl::UpdateModel( OperationsMask operationsRequired ) return false; } - Vector& utf32Characters = mLogicalModel->mText; + Vector& srcCharacters = mModel->mLogicalModel->mText; + Vector displayCharacters; + bool useHiddenText = false; + if ( mHiddenInput && mEventData != NULL && !mEventData->mIsShowingPlaceholderText) + { + mHiddenInput->Substitute( srcCharacters,displayCharacters ); + useHiddenText = true; + } + Vector& utf32Characters = useHiddenText ? displayCharacters : srcCharacters; const Length numberOfCharacters = utf32Characters.Count(); // Index to the first character of the first paragraph to be updated. @@ -790,7 +822,7 @@ bool Controller::Impl::UpdateModel( OperationsMask operationsRequired ) // Whether the model is updated. bool updated = false; - Vector& lineBreakInfo = mLogicalModel->mLineBreakInfo; + Vector& lineBreakInfo = mModel->mLogicalModel->mLineBreakInfo; const Length requestedNumberOfCharacters = mTextUpdateInfo.mRequestedNumberOfCharacters; if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) ) @@ -807,12 +839,12 @@ bool Controller::Impl::UpdateModel( OperationsMask operationsRequired ) lineBreakInfo ); // Create the paragraph info. - mLogicalModel->CreateParagraphInfo( startIndex, - requestedNumberOfCharacters ); + mModel->mLogicalModel->CreateParagraphInfo( startIndex, + requestedNumberOfCharacters ); updated = true; } - Vector& wordBreakInfo = mLogicalModel->mWordBreakInfo; + Vector& wordBreakInfo = mModel->mLogicalModel->mWordBreakInfo; if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) ) { // Retrieves the word break info. The word break info is used to layout the text (where to wrap the text in lines). @@ -828,8 +860,8 @@ bool Controller::Impl::UpdateModel( OperationsMask operationsRequired ) const bool getScripts = NO_OPERATION != ( GET_SCRIPTS & operations ); const bool validateFonts = NO_OPERATION != ( VALIDATE_FONTS & operations ); - Vector& scripts = mLogicalModel->mScriptRuns; - Vector& validFonts = mLogicalModel->mFontRuns; + Vector& scripts = mModel->mLogicalModel->mScriptRuns; + Vector& validFonts = mModel->mLogicalModel->mFontRuns; if( getScripts || validateFonts ) { @@ -849,13 +881,24 @@ bool Controller::Impl::UpdateModel( OperationsMask operationsRequired ) if( validateFonts ) { // Validate the fonts set through the mark-up string. - Vector& fontDescriptionRuns = mLogicalModel->mFontDescriptionRuns; + Vector& fontDescriptionRuns = mModel->mLogicalModel->mFontDescriptionRuns; // Get the default font's description. TextAbstraction::FontDescription defaultFontDescription; TextAbstraction::PointSize26Dot6 defaultPointSize = TextAbstraction::FontClient::DEFAULT_POINT_SIZE; - if( NULL != mFontDefaults ) + + if( IsShowingPlaceholderText() && ( NULL != mEventData->mPlaceholderFont ) ) + { + // If the placeholder font is set specifically, only placeholder font is changed. + defaultFontDescription = mEventData->mPlaceholderFont->mFontDescription; + if( mEventData->mPlaceholderFont->sizeDefined ) + { + defaultPointSize = mEventData->mPlaceholderFont->mDefaultPointSize * 64u; + } + } + else if( NULL != mFontDefaults ) { + // Set the normal font and the placeholder font. defaultFontDescription = mFontDefaults->mFontDescription; defaultPointSize = mFontDefaults->mDefaultPointSize * 64u; } @@ -876,10 +919,10 @@ bool Controller::Impl::UpdateModel( OperationsMask operationsRequired ) Vector mirroredUtf32Characters; bool textMirrored = false; - const Length numberOfParagraphs = mLogicalModel->mParagraphInfo.Count(); + const Length numberOfParagraphs = mModel->mLogicalModel->mParagraphInfo.Count(); if( NO_OPERATION != ( BIDI_INFO & operations ) ) { - Vector& bidirectionalInfo = mLogicalModel->mBidirectionalParagraphInfo; + Vector& bidirectionalInfo = mModel->mLogicalModel->mBidirectionalParagraphInfo; bidirectionalInfo.Reserve( numberOfParagraphs ); // Calculates the bidirectional info for the whole paragraph if it contains right to left scripts. @@ -893,7 +936,7 @@ bool Controller::Impl::UpdateModel( OperationsMask operationsRequired ) if( 0u != bidirectionalInfo.Count() ) { // Only set the character directions if there is right to left characters. - Vector& directions = mLogicalModel->mCharacterDirections; + Vector& directions = mModel->mLogicalModel->mCharacterDirections; GetCharactersDirection( bidirectionalInfo, numberOfCharacters, startIndex, @@ -913,14 +956,14 @@ bool Controller::Impl::UpdateModel( OperationsMask operationsRequired ) else { // There is no right to left characters. Clear the directions vector. - mLogicalModel->mCharacterDirections.Clear(); + mModel->mLogicalModel->mCharacterDirections.Clear(); } updated = true; } - Vector& glyphs = mVisualModel->mGlyphs; - Vector& glyphsToCharactersMap = mVisualModel->mGlyphsToCharacters; - Vector& charactersPerGlyph = mVisualModel->mCharactersPerGlyph; + Vector& glyphs = mModel->mVisualModel->mGlyphs; + Vector& glyphsToCharactersMap = mModel->mVisualModel->mGlyphsToCharacters; + Vector& charactersPerGlyph = mModel->mVisualModel->mCharactersPerGlyph; Vector newParagraphGlyphs; newParagraphGlyphs.Reserve( numberOfParagraphs ); @@ -942,8 +985,8 @@ bool Controller::Impl::UpdateModel( OperationsMask operationsRequired ) newParagraphGlyphs ); // Create the 'number of glyphs' per character and the glyph to character conversion tables. - mVisualModel->CreateGlyphsPerCharacterTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters ); - mVisualModel->CreateCharacterToGlyphTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters ); + mModel->mVisualModel->CreateGlyphsPerCharacterTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters ); + mModel->mVisualModel->CreateCharacterToGlyphTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters ); updated = true; } @@ -970,25 +1013,25 @@ bool Controller::Impl::UpdateModel( OperationsMask operationsRequired ) if( NO_OPERATION != ( COLOR & operations ) ) { // Set the color runs in glyphs. - SetColorSegmentationInfo( mLogicalModel->mColorRuns, - mVisualModel->mCharactersToGlyph, - mVisualModel->mGlyphsPerCharacter, + SetColorSegmentationInfo( mModel->mLogicalModel->mColorRuns, + mModel->mVisualModel->mCharactersToGlyph, + mModel->mVisualModel->mGlyphsPerCharacter, startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters, - mVisualModel->mColors, - mVisualModel->mColorIndices ); + mModel->mVisualModel->mColors, + mModel->mVisualModel->mColorIndices ); updated = true; } if( ( NULL != mEventData ) && mEventData->mPreEditFlag && - ( 0u != mVisualModel->mCharactersToGlyph.Count() ) ) + ( 0u != mModel->mVisualModel->mCharactersToGlyph.Count() ) ) { // Add the underline for the pre-edit text. - const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin(); - const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin(); + const GlyphIndex* const charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin(); + const Length* const glyphsPerCharacterBuffer = mModel->mVisualModel->mGlyphsPerCharacter.Begin(); const GlyphIndex glyphStart = *( charactersToGlyphBuffer + mEventData->mPreEditStartPosition ); const CharacterIndex lastPreEditCharacter = mEventData->mPreEditStartPosition + ( ( mEventData->mPreEditLength > 0u ) ? mEventData->mPreEditLength - 1u : 0u ); @@ -1000,11 +1043,11 @@ bool Controller::Impl::UpdateModel( OperationsMask operationsRequired ) underlineRun.numberOfGlyphs = 1u + glyphEnd - glyphStart; // TODO: At the moment the underline runs are only for pre-edit. - mVisualModel->mUnderlineRuns.PushBack( underlineRun ); + mModel->mVisualModel->mUnderlineRuns.PushBack( underlineRun ); } // The estimated number of lines. Used to avoid reallocations when layouting. - mTextUpdateInfo.mEstimatedNumberOfLines = std::max( mVisualModel->mLines.Count(), mLogicalModel->mParagraphInfo.Count() ); + mTextUpdateInfo.mEstimatedNumberOfLines = std::max( mModel->mVisualModel->mLines.Count(), mModel->mLogicalModel->mParagraphInfo.Count() ); // Set the previous number of characters for the next time the text is updated. mTextUpdateInfo.mPreviousNumberOfCharacters = numberOfCharacters; @@ -1117,7 +1160,7 @@ void Controller::Impl::OnCursorKeyEvent( const Event& event ) } else if( Dali::DALI_KEY_CURSOR_RIGHT == keyCode ) { - if( mLogicalModel->mText.Count() > mEventData->mPrimaryCursorPosition ) + if( mModel->mLogicalModel->mText.Count() > mEventData->mPrimaryCursorPosition ) { mEventData->mPrimaryCursorPosition = CalculateNewCursorIndex( mEventData->mPrimaryCursorPosition ); } @@ -1132,30 +1175,31 @@ void Controller::Impl::OnCursorKeyEvent( const Event& event ) characterIndex = mEventData->mPrimaryCursorPosition - 1u; } - const LineIndex lineIndex = mVisualModel->GetLineOfCharacter( characterIndex ); + const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter( characterIndex ); + const LineIndex previousLineIndex = ( lineIndex > 0 ? lineIndex - 1u : lineIndex ); - if( lineIndex > 0u ) - { - // Retrieve the cursor position info. - CursorInfo cursorInfo; - GetCursorPosition( mEventData->mPrimaryCursorPosition, - cursorInfo ); + // Retrieve the cursor position info. + CursorInfo cursorInfo; + GetCursorPosition( mEventData->mPrimaryCursorPosition, + cursorInfo ); - // Get the line above. - const LineRun& line = *( mVisualModel->mLines.Begin() + ( lineIndex - 1u ) ); + // Get the line above. + const LineRun& line = *( mModel->mVisualModel->mLines.Begin() + previousLineIndex ); - // Get the next hit 'y' point. - const float hitPointY = cursorInfo.lineOffset - 0.5f * ( line.ascender - line.descender ); + // Get the next hit 'y' point. + const float hitPointY = cursorInfo.lineOffset - 0.5f * ( line.ascender - line.descender ); - // Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index. - mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mVisualModel, - mLogicalModel, - mMetrics, - mEventData->mCursorHookPositionX, - hitPointY ); - } + // Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index. + bool matchedCharacter = false; + mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel, + mModel->mLogicalModel, + mMetrics, + mEventData->mCursorHookPositionX, + hitPointY, + CharacterHitTest::TAP, + matchedCharacter ); } - else if( Dali::DALI_KEY_CURSOR_DOWN == keyCode ) + else if( Dali::DALI_KEY_CURSOR_DOWN == keyCode ) { // Get first the line index of the current cursor position index. CharacterIndex characterIndex = 0u; @@ -1165,9 +1209,9 @@ void Controller::Impl::OnCursorKeyEvent( const Event& event ) characterIndex = mEventData->mPrimaryCursorPosition - 1u; } - const LineIndex lineIndex = mVisualModel->GetLineOfCharacter( characterIndex ); + const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter( characterIndex ); - if( lineIndex + 1u < mVisualModel->mLines.Count() ) + if( lineIndex + 1u < mModel->mVisualModel->mLines.Count() ) { // Retrieve the cursor position info. CursorInfo cursorInfo; @@ -1175,17 +1219,20 @@ void Controller::Impl::OnCursorKeyEvent( const Event& event ) cursorInfo ); // Get the line below. - const LineRun& line = *( mVisualModel->mLines.Begin() + lineIndex + 1u ); + const LineRun& line = *( mModel->mVisualModel->mLines.Begin() + lineIndex + 1u ); // Get the next hit 'y' point. const float hitPointY = cursorInfo.lineOffset + cursorInfo.lineHeight + 0.5f * ( line.ascender - line.descender ); // Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index. - mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mVisualModel, - mLogicalModel, + bool matchedCharacter = false; + mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel, + mModel->mLogicalModel, mMetrics, mEventData->mCursorHookPositionX, - hitPointY ); + hitPointY, + CharacterHitTest::TAP, + matchedCharacter ); } } @@ -1205,17 +1252,21 @@ void Controller::Impl::OnTapEvent( const Event& event ) if( IsShowingRealText() ) { // Convert from control's coords to text's coords. - const float xPosition = event.p2.mFloat - mScrollPosition.x; - const float yPosition = event.p3.mFloat - mScrollPosition.y; + const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x; + const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y; // Keep the tap 'x' position. Used to move the cursor. mEventData->mCursorHookPositionX = xPosition; - mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mVisualModel, - mLogicalModel, + // Whether to touch point hits on a glyph. + bool matchedCharacter = false; + mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel, + mModel->mLogicalModel, mMetrics, xPosition, - yPosition ); + yPosition, + CharacterHitTest::TAP, + matchedCharacter ); // When the cursor position is changing, delay cursor blinking mEventData->mDecorator->DelayCursorBlink(); @@ -1237,6 +1288,20 @@ void Controller::Impl::OnTapEvent( const Event& event ) mEventData->mImfManager.NotifyCursorPosition(); } } + else if( 2u == tapCount ) + { + if( mEventData->mSelectionEnabled ) + { + // Convert from control's coords to text's coords. + const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x; + const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y; + + // Calculates the logical position from the x,y coords. + RepositionSelectionHandles( xPosition, + yPosition, + mEventData->mDoubleTapAction ); + } + } } } @@ -1269,13 +1334,13 @@ void Controller::Impl::OnPanEvent( const Event& event ) } case Gesture::Continuing: { - const Vector2& layoutSize = mVisualModel->GetLayoutSize(); - const Vector2 currentScroll = mScrollPosition; + const Vector2& layoutSize = mModel->mVisualModel->GetLayoutSize(); + const Vector2 currentScroll = mModel->mScrollPosition; if( isHorizontalScrollEnabled ) { const float displacementX = event.p2.mFloat; - mScrollPosition.x += displacementX; + mModel->mScrollPosition.x += displacementX; ClampHorizontalScroll( layoutSize ); } @@ -1283,12 +1348,12 @@ void Controller::Impl::OnPanEvent( const Event& event ) if( isVerticalScrollEnabled ) { const float displacementY = event.p3.mFloat; - mScrollPosition.y += displacementY; + mModel->mScrollPosition.y += displacementY; ClampVerticalScroll( layoutSize ); } - mEventData->mDecorator->UpdatePositions( mScrollPosition - currentScroll ); + mEventData->mDecorator->UpdatePositions( mModel->mScrollPosition - currentScroll ); break; } case Gesture::Finished: @@ -1307,12 +1372,26 @@ void Controller::Impl::OnLongPressEvent( const Event& event ) { DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::OnLongPressEvent\n" ); - if( EventData::EDITING == mEventData->mState ) + if( !IsShowingRealText() && ( EventData::EDITING == mEventData->mState ) ) { - ChangeState ( EventData::EDITING_WITH_POPUP ); + ChangeState( EventData::EDITING_WITH_POPUP ); mEventData->mDecoratorUpdated = true; mEventData->mUpdateInputStyle = true; } + else + { + if( mEventData->mSelectionEnabled ) + { + // Convert from control's coords to text's coords. + const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x; + const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y; + + // Calculates the logical position from the x,y coords. + RepositionSelectionHandles( xPosition, + yPosition, + mEventData->mLongPressAction ); + } + } } void Controller::Impl::OnHandleEvent( const Event& event ) @@ -1330,15 +1409,18 @@ void Controller::Impl::OnHandleEvent( const Event& event ) if( HANDLE_PRESSED == state ) { // Convert from decorator's coords to text's coords. - const float xPosition = event.p2.mFloat - mScrollPosition.x; - const float yPosition = event.p3.mFloat - mScrollPosition.y; + const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x; + const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y; // Need to calculate the handle's new position. - const CharacterIndex handleNewPosition = Text::GetClosestCursorIndex( mVisualModel, - mLogicalModel, + bool matchedCharacter = false; + const CharacterIndex handleNewPosition = Text::GetClosestCursorIndex( mModel->mVisualModel, + mModel->mLogicalModel, mMetrics, xPosition, - yPosition ); + yPosition, + CharacterHitTest::SCROLL, + matchedCharacter ); if( Event::GRAB_HANDLE_EVENT == event.type ) { @@ -1375,6 +1457,7 @@ void Controller::Impl::OnHandleEvent( const Event& event ) // Will define the order to scroll the text to match the handle position. mEventData->mIsLeftHandleSelected = true; + mEventData->mIsRightHandleSelected = false; } else if( Event::RIGHT_SELECTION_HANDLE_EVENT == event.type ) { @@ -1395,6 +1478,7 @@ void Controller::Impl::OnHandleEvent( const Event& event ) // Will define the order to scroll the text to match the handle position. mEventData->mIsLeftHandleSelected = false; + mEventData->mIsRightHandleSelected = true; } } // end ( HANDLE_PRESSED == state ) else if( ( HANDLE_RELEASED == state ) || @@ -1404,14 +1488,17 @@ void Controller::Impl::OnHandleEvent( const Event& event ) if( handleStopScrolling || isSmoothHandlePanEnabled ) { // Convert from decorator's coords to text's coords. - const float xPosition = event.p2.mFloat - mScrollPosition.x; - const float yPosition = event.p3.mFloat - mScrollPosition.y; + const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x; + const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y; - handlePosition = Text::GetClosestCursorIndex( mVisualModel, - mLogicalModel, + bool matchedCharacter = false; + handlePosition = Text::GetClosestCursorIndex( mModel->mVisualModel, + mModel->mLogicalModel, mMetrics, xPosition, - yPosition ); + yPosition, + CharacterHitTest::SCROLL, + matchedCharacter ); } if( Event::GRAB_HANDLE_EVENT == event.type ) @@ -1475,17 +1562,17 @@ void Controller::Impl::OnHandleEvent( const Event& event ) { const float xSpeed = event.p2.mFloat; const float ySpeed = event.p3.mFloat; - const Vector2& layoutSize = mVisualModel->GetLayoutSize(); - const Vector2 currentScrollPosition = mScrollPosition; + const Vector2& layoutSize = mModel->mVisualModel->GetLayoutSize(); + const Vector2 currentScrollPosition = mModel->mScrollPosition; - mScrollPosition.x += xSpeed; - mScrollPosition.y += ySpeed; + mModel->mScrollPosition.x += xSpeed; + mModel->mScrollPosition.y += ySpeed; ClampHorizontalScroll( layoutSize ); ClampVerticalScroll( layoutSize ); bool endOfScroll = false; - if( Vector2::ZERO == ( currentScrollPosition - mScrollPosition ) ) + if( Vector2::ZERO == ( currentScrollPosition - mModel->mScrollPosition ) ) { // Notify the decorator there is no more text to scroll. // The decorator won't send more scroll events. @@ -1510,7 +1597,7 @@ void Controller::Impl::OnHandleEvent( const Event& event ) if( mEventData->mDecorator->IsHorizontalScrollEnabled() ) { // Position the grag handle close to either the left or right edge. - position.x = scrollRightDirection ? 0.f : mVisualModel->mControlSize.width; + position.x = scrollRightDirection ? 0.f : mModel->mVisualModel->mControlSize.width; } if( mEventData->mDecorator->IsVerticalScrollEnabled() ) @@ -1518,16 +1605,19 @@ void Controller::Impl::OnHandleEvent( const Event& event ) position.x = mEventData->mCursorHookPositionX; // Position the grag handle close to either the top or bottom edge. - position.y = scrollBottomDirection ? 0.f : mVisualModel->mControlSize.height; + position.y = scrollBottomDirection ? 0.f : mModel->mVisualModel->mControlSize.height; } // Get the new handle position. // The grab handle's position is in decorator's coords. Need to transforms to text's coords. - const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mVisualModel, - mLogicalModel, + bool matchedCharacter = false; + const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mModel->mVisualModel, + mModel->mLogicalModel, mMetrics, - position.x - mScrollPosition.x, - position.y - mScrollPosition.y ); + position.x - mModel->mScrollPosition.x, + position.y - mModel->mScrollPosition.y, + CharacterHitTest::SCROLL, + matchedCharacter ); if( mEventData->mPrimaryCursorPosition != handlePosition ) { @@ -1551,7 +1641,7 @@ void Controller::Impl::OnHandleEvent( const Event& event ) if( mEventData->mDecorator->IsHorizontalScrollEnabled() ) { // Position the selection handle close to either the left or right edge. - position.x = scrollRightDirection ? 0.f : mVisualModel->mControlSize.width; + position.x = scrollRightDirection ? 0.f : mModel->mVisualModel->mControlSize.width; } if( mEventData->mDecorator->IsVerticalScrollEnabled() ) @@ -1559,16 +1649,19 @@ void Controller::Impl::OnHandleEvent( const Event& event ) position.x = mEventData->mCursorHookPositionX; // Position the grag handle close to either the top or bottom edge. - position.y = scrollBottomDirection ? 0.f : mVisualModel->mControlSize.height; + position.y = scrollBottomDirection ? 0.f : mModel->mVisualModel->mControlSize.height; } // Get the new handle position. // The selection handle's position is in decorator's coords. Need to transform to text's coords. - const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mVisualModel, - mLogicalModel, + bool matchedCharacter = false; + const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mModel->mVisualModel, + mModel->mLogicalModel, mMetrics, - position.x - mScrollPosition.x, - position.y - mScrollPosition.y ); + position.x - mModel->mScrollPosition.x, + position.y - mModel->mScrollPosition.y, + CharacterHitTest::SCROLL, + matchedCharacter ); if( leftSelectionHandleEvent ) { @@ -1616,12 +1709,13 @@ void Controller::Impl::OnSelectEvent( const Event& event ) if( mEventData->mSelectionEnabled ) { // Convert from control's coords to text's coords. - const float xPosition = event.p2.mFloat - mScrollPosition.x; - const float yPosition = event.p3.mFloat - mScrollPosition.y; + const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x; + const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y; // Calculates the logical position from the x,y coords. RepositionSelectionHandles( xPosition, - yPosition ); + yPosition, + Controller::NoTextTap::HIGHLIGHT ); } } @@ -1640,7 +1734,7 @@ void Controller::Impl::OnSelectAllEvent() ChangeState( EventData::SELECTING ); mEventData->mLeftSelectionPosition = 0u; - mEventData->mRightSelectionPosition = mLogicalModel->mText.Count(); + mEventData->mRightSelectionPosition = mModel->mLogicalModel->mText.Count(); mEventData->mScrollAfterUpdatePosition = true; mEventData->mUpdateLeftSelectionPosition = true; @@ -1664,7 +1758,7 @@ void Controller::Impl::RetrieveSelection( std::string& selectedText, bool delete const CharacterIndex startOfSelectedText = handlesCrossed ? mEventData->mRightSelectionPosition : mEventData->mLeftSelectionPosition; const Length lengthOfSelectedText = ( handlesCrossed ? mEventData->mLeftSelectionPosition : mEventData->mRightSelectionPosition ) - startOfSelectedText; - Vector& utf32Characters = mLogicalModel->mText; + Vector& utf32Characters = mModel->mLogicalModel->mText; const Length numberOfCharacters = utf32Characters.Count(); // Validate the start and end selection points @@ -1680,7 +1774,7 @@ void Controller::Impl::RetrieveSelection( std::string& selectedText, bool delete currentInputStyle.Copy( mEventData->mInputStyle ); // Set as input style the style of the first deleted character. - mLogicalModel->RetrieveStyle( startOfSelectedText, mEventData->mInputStyle ); + mModel->mLogicalModel->RetrieveStyle( startOfSelectedText, mEventData->mInputStyle ); // Compare if the input style has changed. const bool hasInputStyleChanged = !currentInputStyle.Equal( mEventData->mInputStyle ); @@ -1692,11 +1786,21 @@ void Controller::Impl::RetrieveSelection( std::string& selectedText, bool delete mEventData->mInputStyleChangedQueue.PushBack( styleChangedMask ); } - mLogicalModel->UpdateTextStyleRuns( startOfSelectedText, -static_cast( lengthOfSelectedText ) ); + mModel->mLogicalModel->UpdateTextStyleRuns( startOfSelectedText, -static_cast( lengthOfSelectedText ) ); // Mark the paragraphs to be updated. - mTextUpdateInfo.mCharacterIndex = startOfSelectedText; - mTextUpdateInfo.mNumberOfCharactersToRemove = lengthOfSelectedText; + if( Layout::Engine::SINGLE_LINE_BOX == mLayoutEngine.GetLayout() ) + { + mTextUpdateInfo.mCharacterIndex = 0; + mTextUpdateInfo.mNumberOfCharactersToRemove = mTextUpdateInfo.mPreviousNumberOfCharacters; + mTextUpdateInfo.mNumberOfCharactersToAdd = mTextUpdateInfo.mPreviousNumberOfCharacters - lengthOfSelectedText; + mTextUpdateInfo.mClearAll = true; + } + else + { + mTextUpdateInfo.mCharacterIndex = startOfSelectedText; + mTextUpdateInfo.mNumberOfCharactersToRemove = lengthOfSelectedText; + } // Delete text between handles Vector::Iterator first = utf32Characters.Begin() + startOfSelectedText; @@ -1772,15 +1876,15 @@ void Controller::Impl::RepositionSelectionHandles() mEventData->mDecorator->ClearHighlights(); - const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin(); - const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin(); - const GlyphInfo* const glyphsBuffer = mVisualModel->mGlyphs.Begin(); - const Vector2* const positionsBuffer = mVisualModel->mGlyphPositions.Begin(); - const Length* const charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin(); - const CharacterIndex* const glyphToCharacterBuffer = mVisualModel->mGlyphsToCharacters.Begin(); - const CharacterDirection* const modelCharacterDirectionsBuffer = ( 0u != mLogicalModel->mCharacterDirections.Count() ) ? mLogicalModel->mCharacterDirections.Begin() : NULL; + const GlyphIndex* const charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin(); + const Length* const glyphsPerCharacterBuffer = mModel->mVisualModel->mGlyphsPerCharacter.Begin(); + const GlyphInfo* const glyphsBuffer = mModel->mVisualModel->mGlyphs.Begin(); + const Vector2* const positionsBuffer = mModel->mVisualModel->mGlyphPositions.Begin(); + const Length* const charactersPerGlyphBuffer = mModel->mVisualModel->mCharactersPerGlyph.Begin(); + const CharacterIndex* const glyphToCharacterBuffer = mModel->mVisualModel->mGlyphsToCharacters.Begin(); + const CharacterDirection* const modelCharacterDirectionsBuffer = ( 0u != mModel->mLogicalModel->mCharacterDirections.Count() ) ? mModel->mLogicalModel->mCharacterDirections.Begin() : NULL; - const bool isLastCharacter = selectionEnd >= mLogicalModel->mText.Count(); + const bool isLastCharacter = selectionEnd >= mModel->mLogicalModel->mText.Count(); const CharacterDirection startDirection = ( ( NULL == modelCharacterDirectionsBuffer ) ? false : *( modelCharacterDirectionsBuffer + selectionStart ) ); const CharacterDirection endDirection = ( ( NULL == modelCharacterDirectionsBuffer ) ? false : *( modelCharacterDirectionsBuffer + ( selectionEnd - ( isLastCharacter ? 1u : 0u ) ) ) ); @@ -1802,14 +1906,14 @@ void Controller::Impl::RepositionSelectionHandles() const GlyphIndex glyphEnd = *( charactersToGlyphBuffer + selectionEndMinusOne ) + ( ( numberOfGlyphs > 0 ) ? numberOfGlyphs - 1u : 0u ); // Get the lines where the glyphs are laid-out. - const LineRun* lineRun = mVisualModel->mLines.Begin(); + const LineRun* lineRun = mModel->mVisualModel->mLines.Begin(); LineIndex lineIndex = 0u; Length numberOfLines = 0u; - mVisualModel->GetNumberOfLines( glyphStart, - 1u + glyphEnd - glyphStart, - lineIndex, - numberOfLines ); + mModel->mVisualModel->GetNumberOfLines( glyphStart, + 1u + glyphEnd - glyphStart, + lineIndex, + numberOfLines ); const LineIndex firstLineIndex = lineIndex; // Create the structure to store some selection box info. @@ -1829,11 +1933,11 @@ void Controller::Impl::RepositionSelectionHandles() // Retrieve the first line and get the line's vertical offset, the line's height and the index to the last glyph. // The line's vertical offset of all the lines before the line where the first glyph is laid-out. - selectionBoxInfo->lineOffset = CalculateLineOffset( mVisualModel->mLines, + selectionBoxInfo->lineOffset = CalculateLineOffset( mModel->mVisualModel->mLines, firstLineIndex ); // Transform to decorator's (control) coords. - selectionBoxInfo->lineOffset += mScrollPosition.y; + selectionBoxInfo->lineOffset += mModel->mScrollPosition.y; lineRun += firstLineIndex; @@ -1845,11 +1949,11 @@ void Controller::Impl::RepositionSelectionHandles() // Check if the first glyph is a ligature that must be broken like Latin ff, fi, or Arabic ï»», etc which needs special code. const Length numberOfCharactersStart = *( charactersPerGlyphBuffer + glyphStart ); - bool splitStartGlyph = ( numberOfCharactersStart > 1u ) && HasLigatureMustBreak( mLogicalModel->GetScript( selectionStart ) ); + bool splitStartGlyph = ( numberOfCharactersStart > 1u ) && HasLigatureMustBreak( mModel->mLogicalModel->GetScript( selectionStart ) ); // Check if the last glyph is a ligature that must be broken like Latin ff, fi, or Arabic ï»», etc which needs special code. const Length numberOfCharactersEnd = *( charactersPerGlyphBuffer + glyphEnd ); - bool splitEndGlyph = ( glyphStart != glyphEnd ) && ( numberOfCharactersEnd > 1u ) && HasLigatureMustBreak( mLogicalModel->GetScript( selectionEndMinusOne ) ); + bool splitEndGlyph = ( glyphStart != glyphEnd ) && ( numberOfCharactersEnd > 1u ) && HasLigatureMustBreak( mModel->mLogicalModel->GetScript( selectionEndMinusOne ) ); // The number of quads of the selection box. const unsigned int numberOfQuads = 1u + ( glyphEnd - glyphStart ) + ( ( numberOfLines > 1u ) ? 2u * numberOfLines : 0u ); @@ -1882,7 +1986,7 @@ void Controller::Impl::RepositionSelectionHandles() // Calculate the number of characters selected. const Length numberOfCharacters = ( glyphStart == glyphEnd ) ? ( selectionEnd - selectionStart ) : ( numberOfCharactersStart - interGlyphIndex ); - quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mScrollPosition.x + glyphAdvance * static_cast( isCurrentRightToLeft ? ( numberOfCharactersStart - interGlyphIndex - numberOfCharacters ) : interGlyphIndex ); + quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mModel->mScrollPosition.x + glyphAdvance * static_cast( isCurrentRightToLeft ? ( numberOfCharactersStart - interGlyphIndex - numberOfCharacters ) : interGlyphIndex ); quad.y = selectionBoxInfo->lineOffset; quad.z = quad.x + static_cast( numberOfCharacters ) * glyphAdvance; quad.w = selectionBoxInfo->lineOffset + selectionBoxInfo->lineHeight; @@ -1913,7 +2017,7 @@ void Controller::Impl::RepositionSelectionHandles() const Length numberOfCharacters = numberOfCharactersEnd - interGlyphIndex; - quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mScrollPosition.x + ( isCurrentRightToLeft ? ( glyphAdvance * static_cast( numberOfCharacters ) ) : 0.f ); + quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mModel->mScrollPosition.x + ( isCurrentRightToLeft ? ( glyphAdvance * static_cast( numberOfCharacters ) ) : 0.f ); quad.y = selectionBoxInfo->lineOffset; quad.z = quad.x + static_cast( interGlyphIndex ) * glyphAdvance; quad.w = quad.y + selectionBoxInfo->lineHeight; @@ -1930,7 +2034,7 @@ void Controller::Impl::RepositionSelectionHandles() continue; } - quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mScrollPosition.x; + quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mModel->mScrollPosition.x; quad.y = selectionBoxInfo->lineOffset; quad.z = quad.x + glyph.advance; quad.w = quad.y + selectionBoxInfo->lineHeight; @@ -1946,15 +2050,15 @@ void Controller::Impl::RepositionSelectionHandles() // Whether to retrieve the next line. if( index == lastGlyphOfLine ) { - // Retrieve the next line. - ++lineRun; - - // Get the last glyph of the new line. - lastGlyphOfLine = lineRun->glyphRun.glyphIndex + lineRun->glyphRun.numberOfGlyphs - 1u; - ++lineIndex; if( lineIndex < firstLineIndex + numberOfLines ) { + // Retrieve the next line. + ++lineRun; + + // Get the last glyph of the new line. + lastGlyphOfLine = lineRun->glyphRun.glyphIndex + lineRun->glyphRun.numberOfGlyphs - 1u; + // Keep the offset and height of the current selection box. const float currentLineOffset = selectionBoxInfo->lineOffset; const float currentLineHeight = selectionBoxInfo->lineHeight; @@ -1995,7 +2099,7 @@ void Controller::Impl::RepositionSelectionHandles() if( 1u < numberOfLines ) { // Boxify the first line. - lineRun = mVisualModel->mLines.Begin() + firstLineIndex; + lineRun = mModel->mVisualModel->mLines.Begin() + firstLineIndex; const SelectionBoxInfo& firstSelectionBoxLineInfo = *( selectionBoxLinesInfo.Begin() ); bool boxifyBegin = ( LTR != lineRun->direction ) && ( LTR != startDirection ); @@ -2021,7 +2125,7 @@ void Controller::Impl::RepositionSelectionHandles() { quad.x = firstSelectionBoxLineInfo.maxX; quad.y = firstSelectionBoxLineInfo.lineOffset; - quad.z = mVisualModel->mControlSize.width; + quad.z = mModel->mVisualModel->mControlSize.width; quad.w = firstSelectionBoxLineInfo.lineOffset + firstSelectionBoxLineInfo.lineHeight; // Boxify at the end of the line. @@ -2030,7 +2134,7 @@ void Controller::Impl::RepositionSelectionHandles() ++actualNumberOfQuads; // Update the size of the highlighted text. - maxHighlightX = mVisualModel->mControlSize.width; + maxHighlightX = mModel->mVisualModel->mControlSize.width; } // Boxify the central lines. @@ -2054,7 +2158,7 @@ void Controller::Impl::RepositionSelectionHandles() quad.x = info.maxX; quad.y = info.lineOffset; - quad.z = mVisualModel->mControlSize.width; + quad.z = mModel->mVisualModel->mControlSize.width; quad.w = info.lineOffset + info.lineHeight; mEventData->mDecorator->AddHighlight( actualNumberOfQuads, @@ -2064,11 +2168,11 @@ void Controller::Impl::RepositionSelectionHandles() // Update the size of the highlighted text. minHighlightX = 0.f; - maxHighlightX = mVisualModel->mControlSize.width; + maxHighlightX = mModel->mVisualModel->mControlSize.width; } // Boxify the last line. - lineRun = mVisualModel->mLines.Begin() + firstLineIndex + numberOfLines - 1u; + lineRun = mModel->mVisualModel->mLines.Begin() + firstLineIndex + numberOfLines - 1u; const SelectionBoxInfo& lastSelectionBoxLineInfo = *( selectionBoxLinesInfo.End() - 1u ); boxifyBegin = ( LTR == lineRun->direction ) && ( LTR == endDirection ); @@ -2094,7 +2198,7 @@ void Controller::Impl::RepositionSelectionHandles() { quad.x = lastSelectionBoxLineInfo.maxX; quad.y = lastSelectionBoxLineInfo.lineOffset; - quad.z = mVisualModel->mControlSize.width; + quad.z = mModel->mVisualModel->mControlSize.width; quad.w = lastSelectionBoxLineInfo.lineOffset + lastSelectionBoxLineInfo.lineHeight; // Boxify at the end of the line. @@ -2103,7 +2207,7 @@ void Controller::Impl::RepositionSelectionHandles() ++actualNumberOfQuads; // Update the size of the highlighted text. - maxHighlightX = mVisualModel->mControlSize.width; + maxHighlightX = mModel->mVisualModel->mControlSize.width; } } @@ -2126,22 +2230,22 @@ void Controller::Impl::RepositionSelectionHandles() GetCursorPosition( mEventData->mLeftSelectionPosition, primaryCursorInfo ); - const Vector2 primaryPosition = primaryCursorInfo.primaryPosition + mScrollPosition; + const Vector2 primaryPosition = primaryCursorInfo.primaryPosition + mModel->mScrollPosition; mEventData->mDecorator->SetPosition( LEFT_SELECTION_HANDLE, primaryPosition.x, - primaryCursorInfo.lineOffset + mScrollPosition.y, + primaryCursorInfo.lineOffset + mModel->mScrollPosition.y, primaryCursorInfo.lineHeight ); CursorInfo secondaryCursorInfo; GetCursorPosition( mEventData->mRightSelectionPosition, secondaryCursorInfo ); - const Vector2 secondaryPosition = secondaryCursorInfo.primaryPosition + mScrollPosition; + const Vector2 secondaryPosition = secondaryCursorInfo.primaryPosition + mModel->mScrollPosition; mEventData->mDecorator->SetPosition( RIGHT_SELECTION_HANDLE, secondaryPosition.x, - secondaryCursorInfo.lineOffset + mScrollPosition.y, + secondaryCursorInfo.lineOffset + mModel->mScrollPosition.y, secondaryCursorInfo.lineHeight ); } @@ -2152,7 +2256,7 @@ void Controller::Impl::RepositionSelectionHandles() mEventData->mDecoratorUpdated = true; } -void Controller::Impl::RepositionSelectionHandles( float visualX, float visualY ) +void Controller::Impl::RepositionSelectionHandles( float visualX, float visualY, Controller::NoTextTap::Action action ) { if( NULL == mEventData ) { @@ -2166,8 +2270,8 @@ void Controller::Impl::RepositionSelectionHandles( float visualX, float visualY return; } - const Length numberOfGlyphs = mVisualModel->mGlyphs.Count(); - const Length numberOfLines = mVisualModel->mLines.Count(); + const Length numberOfGlyphs = mModel->mVisualModel->mGlyphs.Count(); + const Length numberOfLines = mModel->mVisualModel->mLines.Count(); if( ( 0 == numberOfGlyphs ) || ( 0 == numberOfLines ) ) { @@ -2178,16 +2282,18 @@ void Controller::Impl::RepositionSelectionHandles( float visualX, float visualY // Find which word was selected CharacterIndex selectionStart( 0 ); CharacterIndex selectionEnd( 0 ); - const bool indicesFound = FindSelectionIndices( mVisualModel, - mLogicalModel, + CharacterIndex noTextHitIndex( 0 ); + const bool characterHit = FindSelectionIndices( mModel->mVisualModel, + mModel->mLogicalModel, mMetrics, visualX, visualY, selectionStart, - selectionEnd ); + selectionEnd, + noTextHitIndex ); DALI_LOG_INFO( gLogFilter, Debug::Verbose, "%p selectionStart %d selectionEnd %d\n", this, selectionStart, selectionEnd ); - if( indicesFound ) + if( characterHit || ( Controller::NoTextTap::HIGHLIGHT == action ) ) { ChangeState( EventData::SELECTING ); @@ -2198,14 +2304,30 @@ void Controller::Impl::RepositionSelectionHandles( float visualX, float visualY mEventData->mUpdateRightSelectionPosition = true; mEventData->mUpdateHighlightBox = true; + // It may happen an IMF commit event arrives before the selection event + // if the IMF manager is in pre-edit state. The commit event will set the + // mEventData->mUpdateCursorPosition flag to true. If it's not set back + // to false, the highlight box won't be updated. + mEventData->mUpdateCursorPosition = false; + mEventData->mScrollAfterUpdatePosition = ( mEventData->mLeftSelectionPosition != mEventData->mRightSelectionPosition ); } - else + else if( Controller::NoTextTap::SHOW_SELECTION_POPUP == action ) { // Nothing to select. i.e. a white space, out of bounds - ChangeState( EventData::EDITING ); + ChangeState( EventData::EDITING_WITH_POPUP ); + + mEventData->mPrimaryCursorPosition = noTextHitIndex; - mEventData->mPrimaryCursorPosition = selectionEnd; + mEventData->mUpdateCursorPosition = true; + mEventData->mUpdateGrabHandlePosition = true; + mEventData->mScrollAfterUpdatePosition = true; + mEventData->mUpdateInputStyle = true; + } + else if( Controller::NoTextTap::NO_ACTION == action ) + { + // Nothing to select. i.e. a white space, out of bounds + mEventData->mPrimaryCursorPosition = noTextHitIndex; mEventData->mUpdateCursorPosition = true; mEventData->mUpdateGrabHandlePosition = true; @@ -2243,7 +2365,7 @@ void Controller::Impl::SetPopupButtons() } else if( EventData::EDITING_WITH_POPUP == mEventData->mState ) { - if( mLogicalModel->mText.Count() && !IsShowingPlaceholderText() ) + if( mModel->mLogicalModel->mText.Count() && !IsShowingPlaceholderText() ) { buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::SELECT | TextSelectionPopup::SELECT_ALL ); } @@ -2486,21 +2608,21 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical, cursorInfo.lineHeight = GetDefaultFontLineHeight(); cursorInfo.primaryCursorHeight = cursorInfo.lineHeight; - switch( mLayoutEngine.GetHorizontalAlignment() ) + switch( mModel->mHorizontalAlignment ) { - case LayoutEngine::HORIZONTAL_ALIGN_BEGIN: + case Layout::HORIZONTAL_ALIGN_BEGIN: { cursorInfo.primaryPosition.x = 0.f; break; } - case LayoutEngine::HORIZONTAL_ALIGN_CENTER: + case Layout::HORIZONTAL_ALIGN_CENTER: { - cursorInfo.primaryPosition.x = floorf( 0.5f * mVisualModel->mControlSize.width ); + cursorInfo.primaryPosition.x = floorf( 0.5f * mModel->mVisualModel->mControlSize.width ); break; } - case LayoutEngine::HORIZONTAL_ALIGN_END: + case Layout::HORIZONTAL_ALIGN_END: { - cursorInfo.primaryPosition.x = mVisualModel->mControlSize.width - mEventData->mDecorator->GetCursorWidth(); + cursorInfo.primaryPosition.x = mModel->mVisualModel->mControlSize.width - mEventData->mDecorator->GetCursorWidth(); break; } } @@ -2509,13 +2631,18 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical, return; } - Text::GetCursorPosition( mVisualModel, - mLogicalModel, - mMetrics, - logical, + const bool isMultiLine = ( Layout::Engine::MULTI_LINE_BOX == mLayoutEngine.GetLayout() ); + GetCursorPositionParameters parameters; + parameters.visualModel = mModel->mVisualModel; + parameters.logicalModel = mModel->mLogicalModel; + parameters.metrics = mMetrics; + parameters.logical = logical; + parameters.isMultiline = isMultiLine; + + Text::GetCursorPosition( parameters, cursorInfo ); - if( LayoutEngine::MULTI_LINE_BOX == mLayoutEngine.GetLayout() ) + if( isMultiLine ) { // If the text is editable and multi-line, the cursor position after a white space shouldn't exceed the boundaries of the text control. @@ -2527,7 +2654,7 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical, cursorInfo.primaryPosition.x = 0.f; } - const float edgeWidth = mVisualModel->mControlSize.width - static_cast( mEventData->mDecorator->GetCursorWidth() ); + const float edgeWidth = mModel->mVisualModel->mControlSize.width - static_cast( mEventData->mDecorator->GetCursorWidth() ); if( cursorInfo.primaryPosition.x > edgeWidth ) { cursorInfo.primaryPosition.x = edgeWidth; @@ -2545,18 +2672,18 @@ CharacterIndex Controller::Impl::CalculateNewCursorIndex( CharacterIndex index ) CharacterIndex cursorIndex = mEventData->mPrimaryCursorPosition; - const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin(); - const Length* const charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin(); + const GlyphIndex* const charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin(); + const Length* const charactersPerGlyphBuffer = mModel->mVisualModel->mCharactersPerGlyph.Begin(); GlyphIndex glyphIndex = *( charactersToGlyphBuffer + index ); Length numberOfCharacters = *( charactersPerGlyphBuffer + glyphIndex ); if( numberOfCharacters > 1u ) { - const Script script = mLogicalModel->GetScript( index ); + const Script script = mModel->mLogicalModel->GetScript( index ); if( HasLigatureMustBreak( script ) ) { - // Prevents to jump the whole Latin ligatures like fi, ff, or Arabic ï»», ... + // Prevents to jump the whole Latin ligatures like fi, ff, or Arabic ï»», ... numberOfCharacters = 1u; } } @@ -2594,7 +2721,9 @@ void Controller::Impl::UpdateCursorPosition( const CursorInfo& cursorInfo ) return; } - const Vector2 cursorPosition = cursorInfo.primaryPosition + mScrollPosition; + const Vector2 cursorPosition = cursorInfo.primaryPosition + mModel->mScrollPosition; + + mEventData->mDecorator->SetGlyphOffset( PRIMARY_CURSOR, cursorInfo.glyphOffset ); // Sets the cursor position. mEventData->mDecorator->SetPosition( PRIMARY_CURSOR, @@ -2609,18 +2738,18 @@ void Controller::Impl::UpdateCursorPosition( const CursorInfo& cursorInfo ) // Sets the grab handle position. mEventData->mDecorator->SetPosition( GRAB_HANDLE, cursorPosition.x, - cursorInfo.lineOffset + mScrollPosition.y, + cursorInfo.lineOffset + mModel->mScrollPosition.y, cursorInfo.lineHeight ); } if( cursorInfo.isSecondaryCursor ) { mEventData->mDecorator->SetPosition( SECONDARY_CURSOR, - cursorInfo.secondaryPosition.x + mScrollPosition.x, - cursorInfo.secondaryPosition.y + mScrollPosition.y, + cursorInfo.secondaryPosition.x + mModel->mScrollPosition.x, + cursorInfo.secondaryPosition.y + mModel->mScrollPosition.y, cursorInfo.secondaryCursorHeight, cursorInfo.lineHeight ); - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Secondary cursor position: %f,%f\n", cursorInfo.secondaryPosition.x + mScrollPosition.x, cursorInfo.secondaryPosition.y + mScrollPosition.y ); + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Secondary cursor position: %f,%f\n", cursorInfo.secondaryPosition.x + mModel->mScrollPosition.x, cursorInfo.secondaryPosition.y + mModel->mScrollPosition.y ); } // Set which cursors are active according the state. @@ -2652,58 +2781,58 @@ void Controller::Impl::UpdateSelectionHandle( HandleType handleType, return; } - const Vector2 cursorPosition = cursorInfo.primaryPosition + mScrollPosition; + const Vector2 cursorPosition = cursorInfo.primaryPosition + mModel->mScrollPosition; // Sets the handle's position. mEventData->mDecorator->SetPosition( handleType, cursorPosition.x, - cursorInfo.lineOffset + mScrollPosition.y, + cursorInfo.lineOffset + mModel->mScrollPosition.y, cursorInfo.lineHeight ); // If selection handle at start of the text and other at end of the text then all text is selected. const CharacterIndex startOfSelection = std::min( mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition ); const CharacterIndex endOfSelection = std::max ( mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition ); - mEventData->mAllTextSelected = ( startOfSelection == 0 ) && ( endOfSelection == mLogicalModel->mText.Count() ); + mEventData->mAllTextSelected = ( startOfSelection == 0 ) && ( endOfSelection == mModel->mLogicalModel->mText.Count() ); } void Controller::Impl::ClampHorizontalScroll( const Vector2& layoutSize ) { - // Clamp between -space & 0. + // Clamp between -space & -alignment offset. - if( layoutSize.width > mVisualModel->mControlSize.width ) + if( layoutSize.width > mModel->mVisualModel->mControlSize.width ) { - const float space = ( layoutSize.width - mVisualModel->mControlSize.width ); - mScrollPosition.x = ( mScrollPosition.x < -space ) ? -space : mScrollPosition.x; - mScrollPosition.x = ( mScrollPosition.x > 0.f ) ? 0.f : mScrollPosition.x; + const float space = ( layoutSize.width - mModel->mVisualModel->mControlSize.width ) + mModel->mAlignmentOffset; + mModel->mScrollPosition.x = ( mModel->mScrollPosition.x < -space ) ? -space : mModel->mScrollPosition.x; + mModel->mScrollPosition.x = ( mModel->mScrollPosition.x > -mModel->mAlignmentOffset ) ? -mModel->mAlignmentOffset : mModel->mScrollPosition.x; mEventData->mDecoratorUpdated = true; } else { - mScrollPosition.x = 0.f; + mModel->mScrollPosition.x = 0.f; } } void Controller::Impl::ClampVerticalScroll( const Vector2& layoutSize ) { - if( LayoutEngine::SINGLE_LINE_BOX == mLayoutEngine.GetLayout() ) + if( Layout::Engine::SINGLE_LINE_BOX == mLayoutEngine.GetLayout() ) { // Nothing to do if the text is single line. return; } // Clamp between -space & 0. - if( layoutSize.height > mVisualModel->mControlSize.height ) + if( layoutSize.height > mModel->mVisualModel->mControlSize.height ) { - const float space = ( layoutSize.height - mVisualModel->mControlSize.height ); - mScrollPosition.y = ( mScrollPosition.y < -space ) ? -space : mScrollPosition.y; - mScrollPosition.y = ( mScrollPosition.y > 0.f ) ? 0.f : mScrollPosition.y; + const float space = ( layoutSize.height - mModel->mVisualModel->mControlSize.height ); + mModel->mScrollPosition.y = ( mModel->mScrollPosition.y < -space ) ? -space : mModel->mScrollPosition.y; + mModel->mScrollPosition.y = ( mModel->mScrollPosition.y > 0.f ) ? 0.f : mModel->mScrollPosition.y; mEventData->mDecoratorUpdated = true; } else { - mScrollPosition.y = 0.f; + mModel->mScrollPosition.y = 0.f; } } @@ -2716,28 +2845,31 @@ void Controller::Impl::ScrollToMakePositionVisible( const Vector2& position, flo const float positionEndY = position.y + lineHeight; // Transform the position to decorator coords. - const float decoratorPositionBeginX = position.x + mScrollPosition.x; - const float decoratorPositionEndX = positionEndX + mScrollPosition.x; + const float decoratorPositionBeginX = position.x + mModel->mScrollPosition.x; + const float decoratorPositionEndX = positionEndX + mModel->mScrollPosition.x; - const float decoratorPositionBeginY = position.y + mScrollPosition.y; - const float decoratorPositionEndY = positionEndY + mScrollPosition.y; + const float decoratorPositionBeginY = position.y + mModel->mScrollPosition.y; + const float decoratorPositionEndY = positionEndY + mModel->mScrollPosition.y; if( decoratorPositionBeginX < 0.f ) { - mScrollPosition.x = -position.x; + mModel->mScrollPosition.x = -position.x; } - else if( decoratorPositionEndX > mVisualModel->mControlSize.width ) + else if( decoratorPositionEndX > mModel->mVisualModel->mControlSize.width ) { - mScrollPosition.x = mVisualModel->mControlSize.width - positionEndX; + mModel->mScrollPosition.x = mModel->mVisualModel->mControlSize.width - positionEndX; } - if( decoratorPositionBeginY < 0.f ) - { - mScrollPosition.y = -position.y; - } - else if( decoratorPositionEndY > mVisualModel->mControlSize.height ) + if( Layout::Engine::MULTI_LINE_BOX == mLayoutEngine.GetLayout() ) { - mScrollPosition.y = mVisualModel->mControlSize.height - positionEndY; + if( decoratorPositionBeginY < 0.f ) + { + mModel->mScrollPosition.y = -position.y; + } + else if( decoratorPositionEndY > mModel->mVisualModel->mControlSize.height ) + { + mModel->mScrollPosition.y = mModel->mVisualModel->mControlSize.height - positionEndY; + } } } @@ -2746,12 +2878,23 @@ void Controller::Impl::ScrollTextToMatchCursor( const CursorInfo& cursorInfo ) // Get the current cursor position in decorator coords. const Vector2& currentCursorPosition = mEventData->mDecorator->GetPosition( PRIMARY_CURSOR ); + const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter( mEventData->mPrimaryCursorPosition ); + + + // Calculate the offset to match the cursor position before the character was deleted. - mScrollPosition.x = currentCursorPosition.x - cursorInfo.primaryPosition.x; - mScrollPosition.y = currentCursorPosition.y - cursorInfo.lineOffset; + mModel->mScrollPosition.x = currentCursorPosition.x - cursorInfo.primaryPosition.x; + + //If text control has more than two lines and current line index is not last, calculate scrollpositionY + if( mModel->mVisualModel->mLines.Count() > 1u && lineIndex != mModel->mVisualModel->mLines.Count() -1u ) + { + const float currentCursorGlyphOffset = mEventData->mDecorator->GetGlyphOffset( PRIMARY_CURSOR ); + mModel->mScrollPosition.y = currentCursorPosition.y - cursorInfo.lineOffset - currentCursorGlyphOffset; + } + - ClampHorizontalScroll( mVisualModel->GetLayoutSize() ); - ClampVerticalScroll( mVisualModel->GetLayoutSize() ); + ClampHorizontalScroll( mModel->mVisualModel->GetLayoutSize() ); + ClampVerticalScroll( mModel->mVisualModel->GetLayoutSize() ); // Makes the new cursor position visible if needed. ScrollToMakePositionVisible( cursorInfo.primaryPosition, cursorInfo.lineHeight );