X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Ftext-controller-impl.cpp;h=14844672f90652d6a588b641d2d8da0e9e448079;hp=d5c6a140159cb00cfb05059ec28340e6b2b50ace;hb=b8dec7134bf61ca6b9e47efce907131cb326cc64;hpb=d9c164e4530e354cd14dc4a1a658070ba55e99b8 diff --git a/dali-toolkit/internal/text/text-controller-impl.cpp b/dali-toolkit/internal/text/text-controller-impl.cpp index d5c6a14..1484467 100644 --- a/dali-toolkit/internal/text/text-controller-impl.cpp +++ b/dali-toolkit/internal/text/text-controller-impl.cpp @@ -25,13 +25,9 @@ // INTERNAL INCLUDES #include #include -#include #include -#include #include #include -#include -#include namespace { @@ -81,8 +77,8 @@ namespace Text * @param[in] glyphIndex The index to the first glyph. * @param[in] numberOfGlyphs The number of glyphs. * @param[out] glyphMetrics Some glyph metrics (font height, advance, ascender and x bearing). - * @param[in] - * @param[in] + * @param[in] visualModel The visual model. + * @param[in] fontClient The font client. */ void GetGlyphsMetrics( GlyphIndex glyphIndex, Length numberOfGlyphs, @@ -136,7 +132,8 @@ EventData::EventData( DecoratorPtr decorator ) mUpdateLeftSelectionPosition( false ), mUpdateRightSelectionPosition( false ), mScrollAfterUpdatePosition( false ), - mScrollAfterDelete( false ) + mScrollAfterDelete( false ), + mAllTextSelected( false ) {} EventData::~EventData() @@ -170,6 +167,11 @@ bool Controller::Impl::ProcessInputEvents() OnTapEvent( *iter ); break; } + case Event::LONG_PRESS_EVENT: + { + OnLongPressEvent( *iter ); + break; + } case Event::PAN_EVENT: { OnPanEvent( *iter ); @@ -237,6 +239,7 @@ bool Controller::Impl::ProcessInputEvents() leftScroll = true; } + SetPopupButtons(); mEventData->mDecoratorUpdated = true; mEventData->mUpdateLeftSelectionPosition = false; } @@ -253,6 +256,7 @@ bool Controller::Impl::ProcessInputEvents() rightScroll = true; } + SetPopupButtons(); mEventData->mDecoratorUpdated = true; mEventData->mUpdateRightSelectionPosition = false; } @@ -321,7 +325,6 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired ) { // Retrieves the scripts used in the text. multilanguageSupport.SetScripts( utf32Characters, - lineBreakInfo, scripts ); } @@ -344,13 +347,12 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired ) Vector mirroredUtf32Characters; bool textMirrored = false; + Length numberOfParagraphs = 0u; if( BIDI_INFO & operations ) { // Count the number of LINE_NO_BREAK to reserve some space for the vector of paragraph's // bidirectional info. - Length numberOfParagraphs = 0u; - const TextAbstraction::LineBreakInfo* lineBreakInfoBuffer = lineBreakInfo.Begin(); for( Length index = 0u; index < numberOfCharacters; ++index ) { @@ -374,7 +376,9 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired ) // This paragraph has right to left text. Some characters may need to be mirrored. // TODO: consider if the mirrored string can be stored as well. - textMirrored = GetMirroredText( utf32Characters, mirroredUtf32Characters ); + textMirrored = GetMirroredText( utf32Characters, + mirroredUtf32Characters, + bidirectionalInfo ); // Only set the character directions if there is right to left characters. Vector& directions = mLogicalModel->mCharacterDirections; @@ -388,12 +392,14 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired ) // There is no right to left characters. Clear the directions vector. mLogicalModel->mCharacterDirections.Clear(); } - - } + } Vector& glyphs = mVisualModel->mGlyphs; Vector& glyphsToCharactersMap = mVisualModel->mGlyphsToCharacters; Vector& charactersPerGlyph = mVisualModel->mCharactersPerGlyph; + Vector newParagraphGlyphs; + newParagraphGlyphs.Reserve( numberOfParagraphs ); + if( SHAPE_TEXT & operations ) { const Vector& textToShape = textMirrored ? mirroredUtf32Characters : utf32Characters; @@ -404,7 +410,8 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired ) validFonts, glyphs, glyphsToCharactersMap, - charactersPerGlyph ); + charactersPerGlyph, + newParagraphGlyphs ); // Create the 'number of glyphs' per character and the glyph to character conversion tables. mVisualModel->CreateGlyphsPerCharacterTable( numberOfCharacters ); @@ -415,7 +422,40 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired ) if( GET_GLYPH_METRICS & operations ) { - mFontClient.GetGlyphMetrics( glyphs.Begin(), numberOfGlyphs ); + GlyphInfo* glyphsBuffer = glyphs.Begin(); + mFontClient.GetGlyphMetrics( glyphsBuffer, numberOfGlyphs ); + + // Update the width and advance of all new paragraph characters. + for( Vector::ConstIterator it = newParagraphGlyphs.Begin(), endIt = newParagraphGlyphs.End(); it != endIt; ++it ) + { + const GlyphIndex index = *it; + GlyphInfo& glyph = *( glyphsBuffer + index ); + + glyph.xBearing = 0.f; + glyph.width = 0.f; + glyph.advance = 0.f; + } + } + + if( mEventData && + mEventData->mPreEditFlag && + ( 0u != mVisualModel->mCharactersToGlyph.Count() ) ) + { + // Add the underline for the pre-edit text. + const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin(); + const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin(); + + const GlyphIndex glyphStart = *( charactersToGlyphBuffer + mEventData->mPreEditStartPosition ); + const CharacterIndex lastPreEditCharacter = mEventData->mPreEditStartPosition + ( ( mEventData->mPreEditLength > 0u ) ? mEventData->mPreEditLength - 1u : 0u ); + const Length numberOfGlyphsLastCharacter = *( glyphsPerCharacterBuffer + lastPreEditCharacter ); + const GlyphIndex glyphEnd = *( charactersToGlyphBuffer + lastPreEditCharacter ) + ( numberOfGlyphsLastCharacter > 1u ? numberOfGlyphsLastCharacter - 1u : 0u ); + + GlyphRun underlineRun; + underlineRun.glyphIndex = glyphStart; + underlineRun.numberOfGlyphs = 1u + glyphEnd - glyphStart; + + // TODO: At the moment the underline runs are only for pre-edit. + mVisualModel->mUnderlineRuns.PushBack( underlineRun ); } } @@ -433,6 +473,25 @@ void Controller::Impl::GetDefaultFonts( Vector& fonts, Length numberOfC } } +float Controller::Impl::GetDefaultFontLineHeight() +{ + FontId defaultFontId = 0u; + if( NULL == mFontDefaults ) + { + defaultFontId = mFontClient.GetFontId( EMPTY_STRING, + EMPTY_STRING ); + } + else + { + defaultFontId = mFontDefaults->GetFontId( mFontClient ); + } + + Text::FontMetrics fontMetrics; + mFontClient.GetFontMetrics( defaultFontId, fontMetrics ); + + return( fontMetrics.ascender - fontMetrics.descender ); +} + void Controller::Impl::OnCursorKeyEvent( const Event& event ) { if( NULL == mEventData ) @@ -536,6 +595,15 @@ void Controller::Impl::OnPanEvent( const Event& event ) } } +void Controller::Impl::OnLongPressEvent( const Event& event ) +{ + if ( EventData::EDITING == mEventData->mState ) + { + ChangeState ( EventData::EDITING_WITH_POPUP ); + mEventData->mDecoratorUpdated = true; + } +} + void Controller::Impl::OnHandleEvent( const Event& event ) { if( NULL == mEventData ) @@ -627,7 +695,7 @@ void Controller::Impl::OnHandleEvent( const Event& event ) if( handleStopScrolling ) { - mEventData->mUpdateLeftSelectionPosition = ( mEventData->mLeftSelectionPosition != handlePosition ) && ( mEventData->mRightSelectionPosition != handlePosition); + mEventData->mUpdateLeftSelectionPosition = ( mEventData->mRightSelectionPosition != handlePosition ); mEventData->mScrollAfterUpdatePosition = mEventData->mUpdateLeftSelectionPosition; if( mEventData->mUpdateLeftSelectionPosition ) @@ -645,9 +713,8 @@ void Controller::Impl::OnHandleEvent( const Event& event ) if( handleStopScrolling ) { - mEventData->mUpdateRightSelectionPosition = ( mEventData->mRightSelectionPosition != handlePosition ) && ( mEventData->mLeftSelectionPosition != handlePosition ); + mEventData->mUpdateRightSelectionPosition = ( mEventData->mLeftSelectionPosition != handlePosition ); mEventData->mScrollAfterUpdatePosition = mEventData->mUpdateRightSelectionPosition; - if( mEventData->mUpdateRightSelectionPosition ) { mEventData->mRightSelectionPosition = handlePosition; @@ -669,74 +736,84 @@ void Controller::Impl::OnHandleEvent( const Event& event ) ClampHorizontalScroll( actualSize ); + bool endOfScroll = false; if( Vector2::ZERO == ( currentScrollPosition - mEventData->mScrollPosition ) ) { // Notify the decorator there is no more text to scroll. // The decorator won't send more scroll events. mEventData->mDecorator->NotifyEndOfScroll(); + // Still need to set the position of the handle. + endOfScroll = true; } - else - { - const bool scrollRightDirection = xSpeed > 0.f; - const bool leftSelectionHandleEvent = Event::LEFT_SELECTION_HANDLE_EVENT == event.type; - const bool rightSelectionHandleEvent = Event::RIGHT_SELECTION_HANDLE_EVENT == event.type; - if( Event::GRAB_HANDLE_EVENT == event.type ) - { - ChangeState( EventData::GRAB_HANDLE_PANNING ); + // Set the position of the handle. + const bool scrollRightDirection = xSpeed > 0.f; + const bool leftSelectionHandleEvent = Event::LEFT_SELECTION_HANDLE_EVENT == event.type; + const bool rightSelectionHandleEvent = Event::RIGHT_SELECTION_HANDLE_EVENT == event.type; + + if( Event::GRAB_HANDLE_EVENT == event.type ) + { + ChangeState( EventData::GRAB_HANDLE_PANNING ); - Vector2 position = mEventData->mDecorator->GetPosition( GRAB_HANDLE ); + Vector2 position = mEventData->mDecorator->GetPosition( GRAB_HANDLE ); - // Position the grag handle close to either the left or right edge. - position.x = scrollRightDirection ? 0.f : mControlSize.width; + // Position the grag handle close to either the left or right edge. + position.x = scrollRightDirection ? 0.f : mVisualModel->mControlSize.width; - // Get the new handle position. - // The grab handle's position is in decorator coords. Need to transforms to text coords. - const CharacterIndex handlePosition = GetClosestCursorIndex( position.x - mEventData->mScrollPosition.x - mAlignmentOffset.x, - position.y - mEventData->mScrollPosition.y - mAlignmentOffset.y ); + // Get the new handle position. + // The grab handle's position is in decorator coords. Need to transforms to text coords. + const CharacterIndex handlePosition = GetClosestCursorIndex( position.x - mEventData->mScrollPosition.x - mAlignmentOffset.x, + position.y - mEventData->mScrollPosition.y - mAlignmentOffset.y ); - mEventData->mUpdateCursorPosition = mEventData->mPrimaryCursorPosition != handlePosition; - mEventData->mScrollAfterUpdatePosition = mEventData->mUpdateCursorPosition; - mEventData->mPrimaryCursorPosition = handlePosition; - } - else if( leftSelectionHandleEvent || rightSelectionHandleEvent ) - { - // TODO: This is recalculating the selection box every time the text is scrolled with the selection handles. - // Think if something can be done to save power. + mEventData->mUpdateCursorPosition = mEventData->mPrimaryCursorPosition != handlePosition; + mEventData->mScrollAfterUpdatePosition = mEventData->mUpdateCursorPosition; + mEventData->mPrimaryCursorPosition = handlePosition; + } + else if( leftSelectionHandleEvent || rightSelectionHandleEvent ) + { + // TODO: This is recalculating the selection box every time the text is scrolled with the selection handles. + // Think if something can be done to save power. - ChangeState( EventData::SELECTION_HANDLE_PANNING ); + ChangeState( EventData::SELECTION_HANDLE_PANNING ); - Vector2 position = mEventData->mDecorator->GetPosition( leftSelectionHandleEvent ? Text::LEFT_SELECTION_HANDLE : Text::RIGHT_SELECTION_HANDLE ); + Vector2 position = mEventData->mDecorator->GetPosition( leftSelectionHandleEvent ? Text::LEFT_SELECTION_HANDLE : Text::RIGHT_SELECTION_HANDLE ); - // Position the selection handle close to either the left or right edge. - position.x = scrollRightDirection ? 0.f : mControlSize.width; + // Position the selection handle close to either the left or right edge. + position.x = scrollRightDirection ? 0.f : mVisualModel->mControlSize.width; - // Get the new handle position. - // The selection handle's position is in decorator coords. Need to transforms to text coords. - const CharacterIndex handlePosition = GetClosestCursorIndex( position.x - mEventData->mScrollPosition.x - mAlignmentOffset.x, - position.y - mEventData->mScrollPosition.y - mAlignmentOffset.y ); + // Get the new handle position. + // The selection handle's position is in decorator coords. Need to transforms to text coords. + const CharacterIndex handlePosition = GetClosestCursorIndex( position.x - mEventData->mScrollPosition.x - mAlignmentOffset.x, + position.y - mEventData->mScrollPosition.y - mAlignmentOffset.y ); - if( leftSelectionHandleEvent ) + if( leftSelectionHandleEvent ) + { + const bool differentHandles = ( mEventData->mLeftSelectionPosition != handlePosition ) && ( mEventData->mRightSelectionPosition != handlePosition ); + mEventData->mUpdateLeftSelectionPosition = endOfScroll || differentHandles; + if( differentHandles ) { - mEventData->mUpdateLeftSelectionPosition = handlePosition != mEventData->mLeftSelectionPosition; mEventData->mLeftSelectionPosition = handlePosition; } - else + } + else + { + const bool differentHandles = ( mEventData->mRightSelectionPosition != handlePosition ) && ( mEventData->mLeftSelectionPosition != handlePosition ); + mEventData->mUpdateRightSelectionPosition = endOfScroll || differentHandles; + if( differentHandles ) { - mEventData->mUpdateRightSelectionPosition = handlePosition != mEventData->mRightSelectionPosition; mEventData->mRightSelectionPosition = handlePosition; } + } - if( mEventData->mUpdateLeftSelectionPosition || mEventData->mUpdateRightSelectionPosition ) - { - RepositionSelectionHandles( mEventData->mLeftSelectionPosition, - mEventData->mRightSelectionPosition ); + if( mEventData->mUpdateLeftSelectionPosition || mEventData->mUpdateRightSelectionPosition ) + { + RepositionSelectionHandles( mEventData->mLeftSelectionPosition, + mEventData->mRightSelectionPosition ); - mEventData->mScrollAfterUpdatePosition = true; - } + mEventData->mScrollAfterUpdatePosition = true; } - mEventData->mDecoratorUpdated = true; } + mEventData->mDecoratorUpdated = true; } // end ( HANDLE_SCROLLING == state ) } @@ -823,6 +900,22 @@ void Controller::Impl::RetrieveSelection( std::string& selectedText, bool delete } } +void Controller::Impl::ShowClipboard() +{ + if ( mClipboard ) + { + mClipboard.ShowClipboard(); + } +} + +void Controller::Impl::HideClipboard() +{ + if ( mClipboard ) + { + mClipboard.HideClipboard(); + } +} + bool Controller::Impl::CopyStringToClipboard( std::string& source ) { //Send string to clipboard @@ -862,34 +955,108 @@ void Controller::Impl::RepositionSelectionHandles( CharacterIndex selectionStart const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin(); const GlyphInfo* const glyphsBuffer = mVisualModel->mGlyphs.Begin(); const Vector2* const positionsBuffer = mVisualModel->mGlyphPositions.Begin(); + const Length* const charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin(); + const CharacterIndex* const glyphToCharacterBuffer = mVisualModel->mGlyphsToCharacters.Begin(); + const CharacterDirection* const modelCharacterDirectionsBuffer = ( 0u != mLogicalModel->mCharacterDirections.Count() ) ? mLogicalModel->mCharacterDirections.Begin() : NULL; // TODO: Better algorithm to create the highlight box. // TODO: Multi-line. + // Get the height of the line. const Vector& lines = mVisualModel->mLines; const LineRun& firstLine = *lines.Begin(); const float height = firstLine.ascender + -firstLine.descender; + // Swap the indices if the start is greater than the end. const bool indicesSwapped = ( selectionStart > selectionEnd ); if( indicesSwapped ) { std::swap( selectionStart, selectionEnd ); } - GlyphIndex glyphStart = *( charactersToGlyphBuffer + selectionStart ); - GlyphIndex glyphEnd = *( charactersToGlyphBuffer + ( selectionEnd - 1u ) ) + *( glyphsPerCharacterBuffer + ( selectionEnd - 1u ) ) - 1u; + // Get the indices to the first and last selected glyphs. + const CharacterIndex selectionEndMinusOne = selectionEnd - 1u; + const GlyphIndex glyphStart = *( charactersToGlyphBuffer + selectionStart ); + const Length numberOfGlyphs = *( glyphsPerCharacterBuffer + selectionEndMinusOne ); + const GlyphIndex glyphEnd = *( charactersToGlyphBuffer + selectionEndMinusOne ) + ( ( numberOfGlyphs > 0 ) ? numberOfGlyphs - 1u : 0u ); + + // Check if the first glyph is a ligature that must be broken like Latin ff, fi, or Arabic ï»», etc which needs special code. + const Length numberOfCharactersStart = *( charactersPerGlyphBuffer + glyphStart ); + bool splitStartGlyph = ( numberOfCharactersStart > 1u ) && HasLigatureMustBreak( mLogicalModel->GetScript( selectionStart ) ); + // Check if the last glyph is a ligature that must be broken like Latin ff, fi, or Arabic ï»», etc which needs special code. + const Length numberOfCharactersEnd = *( charactersPerGlyphBuffer + glyphEnd ); + bool splitEndGlyph = ( glyphStart != glyphEnd ) && ( numberOfCharactersEnd > 1u ) && HasLigatureMustBreak( mLogicalModel->GetScript( selectionEndMinusOne ) ); + + // Tell the decorator to swap the selection handles if needed. mEventData->mDecorator->SwapSelectionHandlesEnabled( firstLine.direction != indicesSwapped ); const Vector2 offset = mEventData->mScrollPosition + mAlignmentOffset; + // Traverse the glyphs. for( GlyphIndex index = glyphStart; index <= glyphEnd; ++index ) { const GlyphInfo& glyph = *( glyphsBuffer + index ); const Vector2& position = *( positionsBuffer + index ); + if( splitStartGlyph ) + { + // If the first glyph is a ligature that must be broken it may be needed to add only part of the glyph to the highlight box. + + const float glyphAdvance = glyph.advance / static_cast( numberOfCharactersStart ); + const CharacterIndex interGlyphIndex = selectionStart - *( glyphToCharacterBuffer + glyphStart ); + // Get the direction of the character. + CharacterDirection isCurrentRightToLeft = false; + if( NULL != modelCharacterDirectionsBuffer ) // If modelCharacterDirectionsBuffer is NULL, it means the whole text is left to right. + { + isCurrentRightToLeft = *( modelCharacterDirectionsBuffer + selectionStart ); + } + + // The end point could be in the middle of the ligature. + // Calculate the number of characters selected. + const Length numberOfCharacters = ( glyphStart == glyphEnd ) ? ( selectionEnd - selectionStart ) : ( numberOfCharactersStart - interGlyphIndex ); + + const float xPosition = position.x - glyph.xBearing + offset.x + glyphAdvance * static_cast( isCurrentRightToLeft ? ( numberOfCharactersStart - interGlyphIndex - numberOfCharacters ) : interGlyphIndex ); + + mEventData->mDecorator->AddHighlight( xPosition, + offset.y, + xPosition + static_cast( numberOfCharacters ) * glyphAdvance, + offset.y + height ); + + splitStartGlyph = false; + continue; + } + + if( splitEndGlyph && ( index == glyphEnd ) ) + { + // Equally, if the last glyph is a ligature that must be broken it may be needed to add only part of the glyph to the highlight box. + + const float glyphAdvance = glyph.advance / static_cast( numberOfCharactersEnd ); + const CharacterIndex interGlyphIndex = selectionEnd - *( glyphToCharacterBuffer + glyphEnd ); + // Get the direction of the character. + CharacterDirection isCurrentRightToLeft = false; + if( NULL != modelCharacterDirectionsBuffer ) // If modelCharacterDirectionsBuffer is NULL, it means the whole text is left to right. + { + isCurrentRightToLeft = *( modelCharacterDirectionsBuffer + selectionEnd ); + } + + const Length numberOfCharacters = numberOfCharactersEnd - interGlyphIndex; + + const float xPosition = position.x - glyph.xBearing + offset.x + ( isCurrentRightToLeft ? ( glyphAdvance * static_cast( numberOfCharacters ) ) : 0.f ); + mEventData->mDecorator->AddHighlight( xPosition, + offset.y, + xPosition + static_cast( interGlyphIndex ) * glyphAdvance, + offset.y + height ); + + splitEndGlyph = false; + continue; + } + const float xPosition = position.x - glyph.xBearing + offset.x; - mEventData->mDecorator->AddHighlight( xPosition, offset.y, xPosition + glyph.advance, height ); + mEventData->mDecorator->AddHighlight( xPosition, + offset.y, + xPosition + glyph.advance, + offset.y + height ); } CursorInfo primaryCursorInfo; @@ -907,6 +1074,9 @@ void Controller::Impl::RepositionSelectionHandles( CharacterIndex selectionStart mEventData->mDecorator->SetPosition( RIGHT_SELECTION_HANDLE, secondaryPosition.x, secondaryPosition.y, secondaryCursorInfo.lineHeight ); + // Cursor to be positioned at end of selection so if selection interrupted and edit mode restarted the cursor will be at end of selection + mEventData->mPrimaryCursorPosition = (indicesSwapped)?mEventData->mLeftSelectionPosition:mEventData->mRightSelectionPosition; + // Set the flag to update the decorator. mEventData->mDecoratorUpdated = true; } @@ -950,6 +1120,50 @@ void Controller::Impl::RepositionSelectionHandles( float visualX, float visualY RepositionSelectionHandles( selectionStart, selectionEnd ); } +void Controller::Impl::SetPopupButtons() +{ + /** + * Sets the Popup buttons to be shown depending on State. + * + * If SELECTING : CUT & COPY + ( PASTE & CLIPBOARD if content available to paste ) + * + * If EDITING_WITH_POPUP : SELECT & SELECT_ALL + */ + + TextSelectionPopup::Buttons buttonsToShow = TextSelectionPopup::NONE; + + if ( ( EventData::SELECTING == mEventData->mState ) || ( EventData::SELECTION_CHANGED == mEventData->mState ) ) + { + buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::CUT | TextSelectionPopup::COPY ); + + if ( !IsClipboardEmpty() ) + { + buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) ); + buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) ); + } + + if ( !mEventData->mAllTextSelected ) + { + buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::SELECT_ALL ) ); + } + } + else if ( EventData::EDITING_WITH_POPUP == mEventData->mState ) + { + if ( mLogicalModel->mText.Count() && !IsShowingPlaceholderText()) + { + buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::SELECT | TextSelectionPopup::SELECT_ALL ); + } + + if ( !IsClipboardEmpty() ) + { + buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) ); + buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) ); + } + } + + mEventData->mDecorator->SetEnabledPopupButtons( buttonsToShow ); +} + void Controller::Impl::ChangeState( EventData::State newState ) { if( NULL == mEventData ) @@ -971,6 +1185,16 @@ void Controller::Impl::ChangeState( EventData::State newState ) mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false ); mEventData->mDecorator->SetPopupActive( false ); mEventData->mDecoratorUpdated = true; + HideClipboard(); + } + else if ( EventData::INTERRUPTED == mEventData->mState) + { + mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false ); + mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false ); + mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false ); + mEventData->mDecorator->SetPopupActive( false ); + mEventData->mDecoratorUpdated = true; + HideClipboard(); } else if ( EventData::SELECTING == mEventData->mState ) { @@ -981,13 +1205,7 @@ void Controller::Impl::ChangeState( EventData::State newState ) mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, true ); if( mEventData->mGrabHandlePopupEnabled ) { - TextSelectionPopup::Buttons buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::CUT | TextSelectionPopup::COPY ); - if ( !IsClipboardEmpty() ) - { - buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) ); - } - - mEventData->mDecorator->SetEnabledPopupButtons( buttonsToShow ); + SetPopupButtons(); mEventData->mDecorator->SetPopupActive( true ); } mEventData->mDecoratorUpdated = true; @@ -996,13 +1214,8 @@ void Controller::Impl::ChangeState( EventData::State newState ) { if( mEventData->mGrabHandlePopupEnabled ) { - TextSelectionPopup::Buttons buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::CUT | TextSelectionPopup::COPY ); - if ( !IsClipboardEmpty() ) - { - buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) ); - } + SetPopupButtons(); mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE ); - mEventData->mDecorator->SetEnabledPopupButtons( buttonsToShow ); mEventData->mDecorator->SetPopupActive( true ); } mEventData->mDecoratorUpdated = true; @@ -1023,6 +1236,7 @@ void Controller::Impl::ChangeState( EventData::State newState ) mEventData->mDecorator->SetPopupActive( false ); } mEventData->mDecoratorUpdated = true; + HideClipboard(); } else if( EventData::EDITING_WITH_POPUP == mEventData->mState ) { @@ -1042,17 +1256,29 @@ void Controller::Impl::ChangeState( EventData::State newState ) } if( mEventData->mGrabHandlePopupEnabled ) { - TextSelectionPopup::Buttons buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::SELECT | TextSelectionPopup::SELECT_ALL ); - - if ( !IsClipboardEmpty() ) - { - buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) ); - } - - mEventData->mDecorator->SetEnabledPopupButtons( buttonsToShow ); + SetPopupButtons(); mEventData->mDecorator->SetPopupActive( true ); } + HideClipboard(); + mEventData->mDecoratorUpdated = true; + } + else if( EventData::EDITING_WITH_GRAB_HANDLE == mEventData->mState ) + { + mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY ); + if( mEventData->mCursorBlinkEnabled ) + { + mEventData->mDecorator->StartCursorBlink(); + } + // Grab handle is not shown until a tap is received whilst EDITING + mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true ); + mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false ); + mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false ); + if( mEventData->mGrabHandlePopupEnabled ) + { + mEventData->mDecorator->SetPopupActive( false ); + } mEventData->mDecoratorUpdated = true; + HideClipboard(); } else if ( EventData::SELECTION_HANDLE_PANNING == mEventData->mState ) { @@ -1183,6 +1409,7 @@ CharacterIndex Controller::Impl::GetClosestCursorIndex( float visualX, // Get the glyphs per character table. const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin(); + const Length* const charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin(); // If the vector is void, there is no right to left characters. const bool hasRightToLeftCharacters = NULL != visualToLogicalBuffer; @@ -1201,9 +1428,11 @@ CharacterIndex Controller::Impl::GetClosestCursorIndex( float visualX, // The character in logical order. const CharacterIndex characterLogicalOrderIndex = hasRightToLeftCharacters ? *( visualToLogicalBuffer + visualIndex ) : visualIndex; + // Get the script of the character. + const Script script = mLogicalModel->GetScript( characterLogicalOrderIndex ); + // The first glyph for that character in logical order. const GlyphIndex glyphLogicalOrderIndex = *( charactersToGlyphBuffer + characterLogicalOrderIndex ); - // The number of glyphs for that character const Length numberOfGlyphs = *( glyphsPerCharacterBuffer + characterLogicalOrderIndex ); @@ -1217,12 +1446,25 @@ CharacterIndex Controller::Impl::GetClosestCursorIndex( float visualX, const Vector2& position = *( positionsBuffer + glyphLogicalOrderIndex ); - // Find the mid-point of the area containing the glyph - const float glyphCenter = -glyphMetrics.xBearing + position.x + 0.5f * glyphMetrics.advance; + // Prevents to jump the whole Latin ligatures like fi, ff, or Arabic ï»»... + const Length numberOfCharactersInLigature = HasLigatureMustBreak( script ) ? *( charactersPerGlyphBuffer + glyphLogicalOrderIndex ) : 1u; + const float glyphAdvance = glyphMetrics.advance / static_cast( numberOfCharactersInLigature ); + + for( GlyphIndex index = 0u; !matched && ( index < numberOfCharactersInLigature ); ++index ) + { + // Find the mid-point of the area containing the glyph + const float glyphCenter = -glyphMetrics.xBearing + position.x + ( static_cast( index ) + 0.5f ) * glyphAdvance; + + if( visualX < glyphCenter ) + { + visualIndex += index; + matched = true; + break; + } + } - if( visualX < glyphCenter ) + if( matched ) { - matched = true; break; } } @@ -1236,6 +1478,7 @@ CharacterIndex Controller::Impl::GetClosestCursorIndex( float visualX, logicalIndex = hasRightToLeftCharacters ? *( visualToLogicalCursorBuffer + visualIndex ) : visualIndex; DALI_LOG_INFO( gLogFilter, Debug::Verbose, "%p closest visualIndex %d logicalIndex %d\n", this, visualIndex, logicalIndex ); + return logicalIndex; } @@ -1250,56 +1493,37 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical, if( isFirstPosition && isLastPosition ) { - // There is zero characters. Get the default font. - - FontId defaultFontId = 0u; - if( NULL == mFontDefaults ) - { - defaultFontId = mFontClient.GetFontId( EMPTY_STRING, - EMPTY_STRING ); - } - else - { - defaultFontId = mFontDefaults->GetFontId( mFontClient ); - } - - Text::FontMetrics fontMetrics; - mFontClient.GetFontMetrics( defaultFontId, fontMetrics ); - - cursorInfo.lineHeight = fontMetrics.ascender - fontMetrics.descender; + // There is zero characters. Get the default font's line height. + cursorInfo.lineHeight = GetDefaultFontLineHeight(); cursorInfo.primaryCursorHeight = cursorInfo.lineHeight; - cursorInfo.primaryPosition.x = 1.f; + cursorInfo.primaryPosition.x = mEventData->mDecorator->GetCursorWidth(); cursorInfo.primaryPosition.y = 0.f; // Nothing else to do. return; } - // Get the previous logical index. - const CharacterIndex previousLogical = isFirstPosition ? 0u : logical - 1u; + // 'logical' is the logical 'cursor' index. + // Get the next and current logical 'character' index. + const CharacterIndex nextCharacterIndex = logical; + const CharacterIndex characterIndex = isFirstPosition ? logical : logical - 1u; - // Decrease the logical index if it's the last one. - if( isLastPosition ) - { - --logical; - } - - // Get the direction of the character and the previous one. + // Get the direction of the character and the next one. const CharacterDirection* const modelCharacterDirectionsBuffer = ( 0u != mLogicalModel->mCharacterDirections.Count() ) ? mLogicalModel->mCharacterDirections.Begin() : NULL; CharacterDirection isCurrentRightToLeft = false; - CharacterDirection isPreviousRightToLeft = false; + CharacterDirection isNextRightToLeft = false; if( NULL != modelCharacterDirectionsBuffer ) // If modelCharacterDirectionsBuffer is NULL, it means the whole text is left to right. { - isCurrentRightToLeft = *( modelCharacterDirectionsBuffer + logical ); - isPreviousRightToLeft = *( modelCharacterDirectionsBuffer + previousLogical ); + isCurrentRightToLeft = *( modelCharacterDirectionsBuffer + characterIndex ); + isNextRightToLeft = *( modelCharacterDirectionsBuffer + nextCharacterIndex ); } // Get the line where the character is laid-out. - const LineRun* modelLines = mVisualModel->mLines.Begin(); + const LineRun* const modelLines = mVisualModel->mLines.Begin(); - const LineIndex lineIndex = mVisualModel->GetLineOfCharacter( logical ); + const LineIndex lineIndex = mVisualModel->GetLineOfCharacter( characterIndex ); const LineRun& line = *( modelLines + lineIndex ); // Get the paragraph's direction. @@ -1307,123 +1531,149 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical, // Check whether there is an alternative position: - cursorInfo.isSecondaryCursor = ( isCurrentRightToLeft != isPreviousRightToLeft ) || - ( isLastPosition && ( isRightToLeftParagraph != isCurrentRightToLeft ) ); + cursorInfo.isSecondaryCursor = ( !isLastPosition && ( isCurrentRightToLeft != isNextRightToLeft ) ) || + ( isLastPosition && ( isRightToLeftParagraph != isCurrentRightToLeft ) ); // Set the line height. cursorInfo.lineHeight = line.ascender + -line.descender; - // Convert the cursor position into the glyph position. - CharacterIndex characterIndex = logical; - if( cursorInfo.isSecondaryCursor && - ( isRightToLeftParagraph != isCurrentRightToLeft ) ) + // Calculate the primary cursor. + + CharacterIndex index = characterIndex; + if( cursorInfo.isSecondaryCursor ) { - characterIndex = previousLogical; + // If there is a secondary position, the primary cursor may be in a different place than the logical index. + + if( isLastPosition ) + { + // The position of the cursor after the last character needs special + // care depending on its direction and the direction of the paragraph. + + // Need to find the first character after the last character with the paragraph's direction. + // i.e l0 l1 l2 r0 r1 should find r0. + + // TODO: check for more than one line! + index = isRightToLeftParagraph ? line.characterRun.characterIndex : line.characterRun.characterIndex + line.characterRun.numberOfCharacters - 1u; + index = mLogicalModel->GetLogicalCharacterIndex( index ); + } + else + { + index = ( isRightToLeftParagraph == isCurrentRightToLeft ) ? characterIndex : nextCharacterIndex; + } } - const GlyphIndex currentGlyphIndex = *( mVisualModel->mCharactersToGlyph.Begin() + characterIndex ); - const Length numberOfGlyphs = *( mVisualModel->mGlyphsPerCharacter.Begin() + characterIndex ); - const Length numberOfCharacters = *( mVisualModel->mCharactersPerGlyph.Begin() +currentGlyphIndex ); + const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin(); + const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin(); + const Length* const charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin(); + const CharacterIndex* const glyphsToCharactersBuffer = mVisualModel->mGlyphsToCharacters.Begin(); + const Vector2* const glyphPositionsBuffer = mVisualModel->mGlyphPositions.Begin(); + + // Convert the cursor position into the glyph position. + const GlyphIndex primaryGlyphIndex = *( charactersToGlyphBuffer + index ); + const Length primaryNumberOfGlyphs = *( glyphsPerCharacterBuffer + index ); + const Length primaryNumberOfCharacters = *( charactersPerGlyphBuffer + primaryGlyphIndex ); // Get the metrics for the group of glyphs. GlyphMetrics glyphMetrics; - GetGlyphsMetrics( currentGlyphIndex, - numberOfGlyphs, + GetGlyphsMetrics( primaryGlyphIndex, + primaryNumberOfGlyphs, glyphMetrics, mVisualModel, mFontClient ); - float interGlyphAdvance = 0.f; + // Whether to add the glyph's advance to the cursor position. + // i.e if the paragraph is left to right and the logical cursor is zero, the position is the position of the first glyph and the advance is not added, + // if the logical cursor is one, the position is the position of the first glyph and the advance is added. + // A 'truth table' was build and an online Karnaugh map tool was used to simplify the logic. + // + // FLCP A + // ------ + // 0000 1 + // 0001 1 + // 0010 0 + // 0011 0 + // 0100 1 + // 0101 0 + // 0110 1 + // 0111 0 + // 1000 0 + // 1001 x + // 1010 x + // 1011 1 + // 1100 x + // 1101 x + // 1110 x + // 1111 x + // + // Where F -> isFirstPosition + // L -> isLastPosition + // C -> isCurrentRightToLeft + // P -> isRightToLeftParagraph + // A -> Whether to add the glyph's advance. + + const bool addGlyphAdvance = ( ( isLastPosition && !isRightToLeftParagraph ) || + ( isFirstPosition && isRightToLeftParagraph ) || + ( !isFirstPosition && !isLastPosition && !isCurrentRightToLeft ) ); + + float glyphAdvance = addGlyphAdvance ? glyphMetrics.advance : 0.f; + if( !isLastPosition && - ( numberOfCharacters > 1u ) ) + ( primaryNumberOfCharacters > 1u ) ) { - const CharacterIndex firstIndex = *( mVisualModel->mGlyphsToCharacters.Begin() + currentGlyphIndex ); - interGlyphAdvance = static_cast( characterIndex - firstIndex ) * glyphMetrics.advance / static_cast( numberOfCharacters ); + const CharacterIndex firstIndex = *( glyphsToCharactersBuffer + primaryGlyphIndex ); + + bool isCurrentRightToLeft = false; + if( NULL != modelCharacterDirectionsBuffer ) // If modelCharacterDirectionsBuffer is NULL, it means the whole text is left to right. + { + isCurrentRightToLeft = *( modelCharacterDirectionsBuffer + index ); + } + + Length numberOfGlyphAdvance = ( isFirstPosition ? 0u : 1u ) + characterIndex - firstIndex; + if( isCurrentRightToLeft ) + { + numberOfGlyphAdvance = primaryNumberOfCharacters - numberOfGlyphAdvance; + } + + glyphAdvance = static_cast( numberOfGlyphAdvance ) * glyphMetrics.advance / static_cast( primaryNumberOfCharacters ); } // Get the glyph position and x bearing. - const Vector2& currentPosition = *( mVisualModel->mGlyphPositions.Begin() + currentGlyphIndex ); + const Vector2& primaryPosition = *( glyphPositionsBuffer + primaryGlyphIndex ); - // Set the cursor's height. - cursorInfo.primaryCursorHeight = glyphMetrics.fontHeight; + // Set the primary cursor's height. + cursorInfo.primaryCursorHeight = cursorInfo.isSecondaryCursor ? 0.5f * glyphMetrics.fontHeight : glyphMetrics.fontHeight; - // Set the position. - cursorInfo.primaryPosition.x = -glyphMetrics.xBearing + currentPosition.x + ( isCurrentRightToLeft ? glyphMetrics.advance : interGlyphAdvance ); + // Set the primary cursor's position. + cursorInfo.primaryPosition.x = -glyphMetrics.xBearing + primaryPosition.x + glyphAdvance; cursorInfo.primaryPosition.y = line.ascender - glyphMetrics.ascender; - if( isLastPosition ) + // Calculate the secondary cursor. + + if( cursorInfo.isSecondaryCursor ) { - // The position of the cursor after the last character needs special - // care depending on its direction and the direction of the paragraph. + // Set the secondary cursor's height. + cursorInfo.secondaryCursorHeight = 0.5f * glyphMetrics.fontHeight; - if( cursorInfo.isSecondaryCursor ) + CharacterIndex index = characterIndex; + if( !isLastPosition ) { - // Need to find the first character after the last character with the paragraph's direction. - // i.e l0 l1 l2 r0 r1 should find r0. - - // TODO: check for more than one line! - characterIndex = isRightToLeftParagraph ? line.characterRun.characterIndex : line.characterRun.characterIndex + line.characterRun.numberOfCharacters - 1u; - characterIndex = mLogicalModel->GetLogicalCharacterIndex( characterIndex ); - - const GlyphIndex glyphIndex = *( mVisualModel->mCharactersToGlyph.Begin() + characterIndex ); - const Length numberOfGlyphs = *( mVisualModel->mGlyphsPerCharacter.Begin() + characterIndex ); - - const Vector2& position = *( mVisualModel->mGlyphPositions.Begin() + glyphIndex ); - - // Get the metrics for the group of glyphs. - GlyphMetrics glyphMetrics; - GetGlyphsMetrics( glyphIndex, - numberOfGlyphs, - glyphMetrics, - mVisualModel, - mFontClient ); - - cursorInfo.primaryPosition.x = -glyphMetrics.xBearing + position.x + ( isRightToLeftParagraph ? 0.f : glyphMetrics.advance ); - - cursorInfo.primaryPosition.y = line.ascender - glyphMetrics.ascender; + index = ( isRightToLeftParagraph == isCurrentRightToLeft ) ? nextCharacterIndex : characterIndex; } - else - { - if( !isCurrentRightToLeft ) - { - cursorInfo.primaryPosition.x += glyphMetrics.advance; - } - else - { - cursorInfo.primaryPosition.x -= glyphMetrics.advance; - } - } - } - // Set the alternative cursor position. - if( cursorInfo.isSecondaryCursor ) - { - // Convert the cursor position into the glyph position. - const CharacterIndex previousCharacterIndex = ( ( isRightToLeftParagraph != isCurrentRightToLeft ) ? logical : previousLogical ); - const GlyphIndex previousGlyphIndex = *( mVisualModel->mCharactersToGlyph.Begin() + previousCharacterIndex ); - const Length numberOfGlyphs = *( mVisualModel->mGlyphsPerCharacter.Begin() + previousCharacterIndex ); + const GlyphIndex secondaryGlyphIndex = *( charactersToGlyphBuffer + index ); + const Length secondaryNumberOfGlyphs = *( glyphsPerCharacterBuffer + index ); - // Get the glyph position. - const Vector2& previousPosition = *( mVisualModel->mGlyphPositions.Begin() + previousGlyphIndex ); + const Vector2& secondaryPosition = *( glyphPositionsBuffer + secondaryGlyphIndex ); - // Get the metrics for the group of glyphs. - GlyphMetrics glyphMetrics; - GetGlyphsMetrics( previousGlyphIndex, - numberOfGlyphs, + GetGlyphsMetrics( secondaryGlyphIndex, + secondaryNumberOfGlyphs, glyphMetrics, mVisualModel, mFontClient ); - // Set the cursor position and height. - cursorInfo.secondaryPosition.x = -glyphMetrics.xBearing + previousPosition.x + ( ( ( isLastPosition && !isCurrentRightToLeft ) || - ( !isLastPosition && isCurrentRightToLeft ) ) ? glyphMetrics.advance : 0.f ); - - cursorInfo.secondaryCursorHeight = 0.5f * glyphMetrics.fontHeight; - + // Set the secondary cursor's position. + cursorInfo.secondaryPosition.x = -glyphMetrics.xBearing + secondaryPosition.x + ( isCurrentRightToLeft ? 0.f : glyphMetrics.advance ); cursorInfo.secondaryPosition.y = cursorInfo.lineHeight - cursorInfo.secondaryCursorHeight - line.descender - ( glyphMetrics.fontHeight - glyphMetrics.ascender ); - - // Update the primary cursor height as well. - cursorInfo.primaryCursorHeight *= 0.5f; } } @@ -1437,25 +1687,27 @@ CharacterIndex Controller::Impl::CalculateNewCursorIndex( CharacterIndex index ) CharacterIndex cursorIndex = mEventData->mPrimaryCursorPosition; - const Script script = mLogicalModel->GetScript( index ); - const GlyphIndex* charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin(); - const Length* charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin(); + const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin(); + const Length* const charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin(); + + GlyphIndex glyphIndex = *( charactersToGlyphBuffer + index ); + Length numberOfCharacters = *( charactersPerGlyphBuffer + glyphIndex ); - Length numberOfCharacters = 0u; - if( TextAbstraction::LATIN == script ) + if( numberOfCharacters > 1u ) { - // Prevents to jump the whole Latin ligatures like fi, ff, ... - numberOfCharacters = 1u; + const Script script = mLogicalModel->GetScript( index ); + if( HasLigatureMustBreak( script ) ) + { + // Prevents to jump the whole Latin ligatures like fi, ff, or Arabic ï»», ... + numberOfCharacters = 1u; + } } else { - GlyphIndex glyphIndex = *( charactersToGlyphBuffer + index ); - numberOfCharacters = *( charactersPerGlyphBuffer + glyphIndex ); - while( 0u == numberOfCharacters ) { - numberOfCharacters = *( charactersPerGlyphBuffer + glyphIndex ); ++glyphIndex; + numberOfCharacters = *( charactersPerGlyphBuffer + glyphIndex ); } } @@ -1481,7 +1733,7 @@ void Controller::Impl::UpdateCursorPosition() return; } - if( IsShowingPlaceholderText() ) + if( IsShowingPlaceholderText() || ( 0u == mLogicalModel->mText.Count() ) ) { // Do not want to use the place-holder text to set the cursor position. @@ -1514,17 +1766,17 @@ void Controller::Impl::UpdateCursorPosition() { case LayoutEngine::HORIZONTAL_ALIGN_BEGIN: { - cursorPosition.x = 1.f; + cursorPosition.x = mEventData->mDecorator->GetCursorWidth(); break; } case LayoutEngine::HORIZONTAL_ALIGN_CENTER: { - cursorPosition.x = floor( 0.5f * mControlSize.width ); + cursorPosition.x = floor( 0.5f * mVisualModel->mControlSize.width ); break; } case LayoutEngine::HORIZONTAL_ALIGN_END: { - cursorPosition.x = mControlSize.width; + cursorPosition.x = mVisualModel->mControlSize.width; break; } } @@ -1538,12 +1790,12 @@ void Controller::Impl::UpdateCursorPosition() } case LayoutEngine::VERTICAL_ALIGN_CENTER: { - cursorPosition.y = floorf( 0.5f * ( mControlSize.height - lineHeight ) ); + cursorPosition.y = floorf( 0.5f * ( mVisualModel->mControlSize.height - lineHeight ) ); break; } case LayoutEngine::VERTICAL_ALIGN_BOTTOM: { - cursorPosition.y = mControlSize.height - lineHeight; + cursorPosition.y = mVisualModel->mControlSize.height - lineHeight; break; } } @@ -1618,14 +1870,19 @@ void Controller::Impl::UpdateSelectionHandle( HandleType handleType ) cursorPosition.x, cursorPosition.y, cursorInfo.lineHeight ); + + // If selection handle at start of the text and other at end of the text then all text is selected. + const CharacterIndex startOfSelection = std::min( mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition ); + const CharacterIndex endOfSelection = std::max ( mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition ); + mEventData->mAllTextSelected = ( startOfSelection == 0 ) && ( endOfSelection == mLogicalModel->mText.Count() ); } void Controller::Impl::ClampHorizontalScroll( const Vector2& actualSize ) { // Clamp between -space & 0 (and the text alignment). - if( actualSize.width > mControlSize.width ) + if( actualSize.width > mVisualModel->mControlSize.width ) { - const float space = ( actualSize.width - mControlSize.width ) + mAlignmentOffset.x; + const float space = ( actualSize.width - mVisualModel->mControlSize.width ) + mAlignmentOffset.x; mEventData->mScrollPosition.x = ( mEventData->mScrollPosition.x < -space ) ? -space : mEventData->mScrollPosition.x; mEventData->mScrollPosition.x = ( mEventData->mScrollPosition.x > -mAlignmentOffset.x ) ? -mAlignmentOffset.x : mEventData->mScrollPosition.x; @@ -1640,9 +1897,9 @@ void Controller::Impl::ClampHorizontalScroll( const Vector2& actualSize ) void Controller::Impl::ClampVerticalScroll( const Vector2& actualSize ) { // Clamp between -space & 0 (and the text alignment). - if( actualSize.height > mControlSize.height ) + if( actualSize.height > mVisualModel->mControlSize.height ) { - const float space = ( actualSize.height - mControlSize.height ) + mAlignmentOffset.y; + const float space = ( actualSize.height - mVisualModel->mControlSize.height ) + mAlignmentOffset.y; mEventData->mScrollPosition.y = ( mEventData->mScrollPosition.y < -space ) ? -space : mEventData->mScrollPosition.y; mEventData->mScrollPosition.y = ( mEventData->mScrollPosition.y > -mAlignmentOffset.y ) ? -mAlignmentOffset.y : mEventData->mScrollPosition.y; @@ -1664,9 +1921,9 @@ void Controller::Impl::ScrollToMakePositionVisible( const Vector2& position ) mEventData->mScrollPosition.x += offset.x; updateDecorator = true; } - else if( position.x > mControlSize.width ) + else if( position.x > mVisualModel->mControlSize.width ) { - offset.x = mControlSize.width - position.x; + offset.x = mVisualModel->mControlSize.width - position.x; mEventData->mScrollPosition.x += offset.x; updateDecorator = true; } @@ -1712,7 +1969,6 @@ void Controller::Impl::ScrollTextToMatchCursor() if( cursorInfo.isSecondaryCursor ) { - mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_BOTH ); mEventData->mDecorator->SetPosition( SECONDARY_CURSOR, cursorInfo.secondaryPosition.x + offset.x, cursorInfo.secondaryPosition.y + offset.y, @@ -1720,9 +1976,25 @@ void Controller::Impl::ScrollTextToMatchCursor() cursorInfo.lineHeight ); DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Secondary cursor position: %f,%f\n", cursorInfo.secondaryPosition.x + offset.x, cursorInfo.secondaryPosition.y + offset.y ); } + + // Set which cursors are active according the state. + if( ( EventData::EDITING == mEventData->mState ) || + ( EventData::EDITING_WITH_POPUP == mEventData->mState ) || + ( EventData::EDITING_WITH_GRAB_HANDLE == mEventData->mState ) || + ( EventData::GRAB_HANDLE_PANNING == mEventData->mState ) ) + { + if( cursorInfo.isSecondaryCursor ) + { + mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_BOTH ); + } + else + { + mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY ); + } + } else { - mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY ); + mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE ); } }