X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Frendering%2Ftext-typesetter.cpp;h=9d58934be6e4ba0efdf460b434b89a5e41d94e8b;hp=4dc97751b0e5985d20a2c6ad40cd9612261bf330;hb=e770d32b7703435f37ec18ceadf76df623355c24;hpb=c398078ee3fe4d2edb6e410a33d9e03106d059d0 diff --git a/dali-toolkit/internal/text/rendering/text-typesetter.cpp b/dali-toolkit/internal/text/rendering/text-typesetter.cpp index 4dc9775..9d58934 100644 --- a/dali-toolkit/internal/text/rendering/text-typesetter.cpp +++ b/dali-toolkit/internal/text/rendering/text-typesetter.cpp @@ -260,31 +260,6 @@ void TypesetGlyph(GlyphData& data, } } -bool doGlyphHaveStrikethrough(GlyphIndex index, - const Vector& strikethroughRuns, - Vector4& strikethroughColor) -{ - for(Vector::ConstIterator it = strikethroughRuns.Begin(), - endIt = strikethroughRuns.End(); - it != endIt; - ++it) - { - const StrikethroughGlyphRun& run = *it; - - if((run.glyphRun.glyphIndex <= index) && (index < run.glyphRun.glyphIndex + run.glyphRun.numberOfGlyphs)) - { - if(run.isColorSet) - { - strikethroughColor = run.color; - } - - return true; - } - } - - return false; -} - /// Draws the specified color to the pixel buffer void WriteColorToPixelBuffer( GlyphData& glyphData, @@ -546,18 +521,20 @@ Devel::PixelBuffer DrawGlyphsBackground(const ViewModel* model, Devel::PixelBuff } /// Draws the specified strikethrough color to the buffer -void DrawStrikethrough( - const Vector4& strikethroughColor, - const unsigned int bufferWidth, - const unsigned int bufferHeight, - GlyphData& glyphData, - const float baseline, - const LineRun& line, - const float maxStrikethroughHeight, - const float lineExtentLeft, - const float lineExtentRight, - float strikethroughStartingYPosition) +void DrawStrikethrough(const unsigned int bufferWidth, + const unsigned int bufferHeight, + GlyphData& glyphData, + const float baseline, + const float strikethroughStartingYPosition, + const float maxStrikethroughHeight, + const float lineExtentLeft, + const float lineExtentRight, + const StrikethroughStyleProperties& commonStrikethroughProperties, + const StrikethroughStyleProperties& currentStrikethroughProperties, + const LineRun& line) { + const Vector4& strikethroughColor = currentStrikethroughProperties.colorDefined ? currentStrikethroughProperties.color : commonStrikethroughProperties.color; + uint32_t* bitmapBuffer = reinterpret_cast(glyphData.bitmapBuffer.GetBuffer()); for(unsigned int y = strikethroughStartingYPosition; y < strikethroughStartingYPosition + maxStrikethroughHeight; y++) @@ -840,7 +817,6 @@ Devel::PixelBuffer Typesetter::CreateImageBuffer(const unsigned int bufferWidth, // Whether to use the default color. const bool useDefaultColor = (NULL == colorsBuffer); const Vector4& defaultColor = mModel->GetDefaultColor(); - Vector4 currentStrikethroughColor; // Create and initialize the pixel buffer. GlyphData glyphData; @@ -901,11 +877,9 @@ Devel::PixelBuffer Typesetter::CreateImageBuffer(const unsigned int bufferWidth, } } - const bool underlineEnabled = mModel->IsUnderlineEnabled(); - const bool strikethroughEnabled = mModel->IsStrikethroughEnabled(); - const Vector4& strikethroughColor = mModel->GetStrikethroughColor(); - const float strikethroughHeight = mModel->GetStrikethroughHeight(); - const float characterSpacing = mModel->GetCharacterSpacing(); + const bool underlineEnabled = mModel->IsUnderlineEnabled(); + const bool strikethroughEnabled = mModel->IsStrikethroughEnabled(); + const float characterSpacing = mModel->GetCharacterSpacing(); // Aggregate underline-style-properties from mModel const UnderlineStyleProperties modelUnderlineProperties{mModel->GetUnderlineType(), @@ -919,6 +893,12 @@ Devel::PixelBuffer Typesetter::CreateImageBuffer(const unsigned int bufferWidth, true, true}; + // Aggregate strikethrough-style-properties from mModel + const StrikethroughStyleProperties modelStrikethroughProperties{mModel->GetStrikethroughColor(), + mModel->GetStrikethroughHeight(), + true, + true}; + // Get the underline runs. const Length numberOfUnderlineRuns = mModel->GetNumberOfUnderlineRuns(); Vector underlineRuns; @@ -931,16 +911,17 @@ Devel::PixelBuffer Typesetter::CreateImageBuffer(const unsigned int bufferWidth, strikethroughRuns.Resize(numberOfStrikethroughRuns); mModel->GetStrikethroughRuns(strikethroughRuns.Begin(), 0u, numberOfStrikethroughRuns); - bool thereAreUnderlinedGlyphs = false; - bool strikethroughGlyphsExist = false; + bool thereAreUnderlinedGlyphs = false; + bool thereAreStrikethroughGlyphs = false; float currentUnderlinePosition = 0.0f; float currentUnderlineHeight = modelUnderlineProperties.height; float maxUnderlineHeight = currentUnderlineHeight; auto currentUnderlineProperties = modelUnderlineProperties; - float currentStrikethroughHeight = strikethroughHeight; + float currentStrikethroughHeight = modelStrikethroughProperties.height; float maxStrikethroughHeight = currentStrikethroughHeight; + auto currentStrikethroughProperties = modelStrikethroughProperties; float strikethroughStartingYPosition = 0.0f; FontId lastFontId = 0; @@ -1008,9 +989,11 @@ Devel::PixelBuffer Typesetter::CreateImageBuffer(const unsigned int bufferWidth, currentUnderlineHeight = currentUnderlineProperties.height; thereAreUnderlinedGlyphs = thereAreUnderlinedGlyphs || underlineGlyph; - currentStrikethroughColor = strikethroughColor; - const bool strikethroughGlyph = strikethroughEnabled || doGlyphHaveStrikethrough(glyphIndex, strikethroughRuns, currentStrikethroughColor); - strikethroughGlyphsExist = strikethroughGlyphsExist || strikethroughGlyph; + Vector::ConstIterator currentStrikethroughGlyphRunIt = strikethroughRuns.End(); + const bool strikethroughGlyph = strikethroughEnabled || IsGlyphStrikethrough(glyphIndex, strikethroughRuns, currentStrikethroughGlyphRunIt); + currentStrikethroughProperties = GetCurrentStrikethroughProperties(glyphIndex, strikethroughGlyph, strikethroughRuns, currentStrikethroughGlyphRunIt, modelStrikethroughProperties); + currentStrikethroughHeight = currentStrikethroughProperties.height; + thereAreStrikethroughGlyphs = thereAreStrikethroughGlyphs || strikethroughGlyph; // Are we still using the same fontId as previous if((glyphInfo->fontId != lastFontId) && (strikethroughGlyph || underlineGlyph)) @@ -1163,11 +1146,11 @@ Devel::PixelBuffer Typesetter::CreateImageBuffer(const unsigned int bufferWidth, } // Draw the strikethrough from the leftmost glyph to the rightmost glyph - if(strikethroughGlyphsExist && style == Typesetter::STYLE_STRIKETHROUGH) + if(thereAreStrikethroughGlyphs && style == Typesetter::STYLE_STRIKETHROUGH) { //TODO : The currently implemented strikethrough creates a strikethrough on the line level. We need to create different strikethroughs the case of glyphs with different sizes. strikethroughStartingYPosition = (glyphData.verticalOffset + baseline + currentUnderlinePosition) - ((line.ascender) * HALF); // Since Free Type font doesn't contain the strikethrough-position property, strikethrough position will be calculated by moving the underline position upwards by half the value of the line height. - DrawStrikethrough(currentStrikethroughColor, bufferWidth, bufferHeight, glyphData, baseline, line, maxStrikethroughHeight, lineExtentLeft, lineExtentRight, strikethroughStartingYPosition); + DrawStrikethrough(bufferWidth, bufferHeight, glyphData, baseline, strikethroughStartingYPosition, maxStrikethroughHeight, lineExtentLeft, lineExtentRight, modelStrikethroughProperties, currentStrikethroughProperties, line); } // Increases the vertical offset with the line's descender.