X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Frendering%2Fshaders%2Ftext-basic-shadow-shader.cpp;h=5ff9ecea4aed031c63dd0a71dd52c900379dd731;hp=f7789f1c652bbf86b55c594b2b0b641214e9fe47;hb=3165015e71de120f15dcdd8079710d2abb85d53b;hpb=7aa9e3d716396348b89c913b306bbc1ce201db69;ds=sidebyside diff --git a/dali-toolkit/internal/text/rendering/shaders/text-basic-shadow-shader.cpp b/dali-toolkit/internal/text/rendering/shaders/text-basic-shadow-shader.cpp index f7789f1..5ff9ece 100644 --- a/dali-toolkit/internal/text/rendering/shaders/text-basic-shadow-shader.cpp +++ b/dali-toolkit/internal/text/rendering/shaders/text-basic-shadow-shader.cpp @@ -29,7 +29,7 @@ namespace Text namespace BasicShadowShader { - +/* Dali::ShaderEffect New() { std::string vertexShader = DALI_COMPOSE_SHADER( @@ -49,11 +49,10 @@ Dali::ShaderEffect New() ); Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( vertexShader, fragmentShader, - Dali::GeometryType( Dali::GEOMETRY_TYPE_TEXTURED_MESH ), Dali::ShaderEffect::GeometryHints( Dali::ShaderEffect::HINT_NONE ) ); return shaderEffect; } - +*/ } // namespace BasicShadowShader } // namespace Text