X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Frendering%2Fatlas%2Ftext-atlas-renderer.cpp;h=7d17847c56b1527886302e97d9fc9f1c9533cece;hp=f4692dc5a4dd07bf213f33991838bf1d7250f4ed;hb=95b3d088e01890ea7d105b98e6a7759903a42dfc;hpb=301d5a88d13f48dd5220fbcb21231ce4516f313f diff --git a/dali-toolkit/internal/text/rendering/atlas/text-atlas-renderer.cpp b/dali-toolkit/internal/text/rendering/atlas/text-atlas-renderer.cpp index f4692dc..7d17847 100644 --- a/dali-toolkit/internal/text/rendering/atlas/text-atlas-renderer.cpp +++ b/dali-toolkit/internal/text/rendering/atlas/text-atlas-renderer.cpp @@ -176,7 +176,8 @@ struct AtlasRenderer::Impl mDepth = depth; const Vector2& actorSize( view.GetControlSize() ); - const Vector2 halfActorSize( actorSize * 0.5f ); + const Vector2& textSize( view.GetActualSize() ); + const Vector2 halfTextSize( textSize * 0.5f ); const Vector2& shadowOffset( view.GetShadowOffset() ); const Vector4& shadowColor( view.GetShadowColor() ); const bool underlineEnabled( view.IsUnderlineEnabled() ); @@ -323,7 +324,7 @@ struct AtlasRenderer::Impl } // Move the origin (0,0) of the mesh to the center of the actor - const Vector2 position = *( positionsBuffer + i ) - halfActorSize; + const Vector2 position = *( positionsBuffer + i ) - halfTextSize; // Generate mesh data for this quad, plugging in our supplied position AtlasManager::Mesh2D newMesh; @@ -395,7 +396,7 @@ struct AtlasRenderer::Impl { MeshRecord& meshRecord = *it; - Actor actor = CreateMeshActor( meshRecord, actorSize ); + Actor actor = CreateMeshActor( meshRecord, textSize ); // Create an effect if necessary if( style == STYLE_DROP_SHADOW ) @@ -416,7 +417,7 @@ struct AtlasRenderer::Impl containerActor.SetParentOrigin( ParentOrigin::CENTER ); containerActor.SetSize( actorSize ); - Actor shadowActor = CreateMeshActor( meshRecord, actorSize ); + Actor shadowActor = CreateMeshActor( meshRecord, textSize ); #if defined(DEBUG_ENABLED) shadowActor.SetName( "Text Shadow renderable actor" ); #endif @@ -427,8 +428,6 @@ struct AtlasRenderer::Impl Dali::Renderer renderer( shadowActor.GetRendererAt( 0 ) ); int depthIndex = renderer.GetProperty(Dali::Renderer::Property::DEPTH_INDEX); renderer.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, depthIndex - 1 ); - shadowActor.SetParentOrigin( ParentOrigin::CENTER ); - shadowActor.SetSize( actorSize ); containerActor.Add( shadowActor ); containerActor.Add( actor ); actor = containerActor; @@ -498,7 +497,11 @@ struct AtlasRenderer::Impl actor.SetName( "Text renderable actor" ); #endif actor.AddRenderer( renderer ); - actor.SetParentOrigin( ParentOrigin::CENTER ); // Keep all of the origins aligned + + // Keep all of the origins aligned + actor.SetParentOrigin( ParentOrigin::TOP_LEFT ); + actor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + actor.SetSize( actorSize ); actor.RegisterProperty("uOffset", Vector2::ZERO ); return actor;