X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Frendering%2Fatlas%2Fatlas-glyph-manager-impl.h;h=e78b0955d26525f61fd45272e15ed99cc234194d;hp=9fe8ead9b80ce39e95c9a5b2dae22ded24a53861;hb=6610599b02f7ff98c58a778f106be41f264226d4;hpb=09e0f6477db3adfa854d2ac4c376c4076bda9796 diff --git a/dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.h b/dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.h old mode 100644 new mode 100755 index 9fe8ead..e78b095 --- a/dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.h +++ b/dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.h @@ -1,9 +1,8 @@ - -#ifndef __DALI_TOOLKIT_ATLAS_GLYPH_MANAGER_IMPL_H__ -#define __DALI_TOOLKIT_ATLAS_GLYPH_MANAGER_IMPL_H__ +#ifndef DALI_TOOLKIT_ATLAS_GLYPH_MANAGER_IMPL_H +#define DALI_TOOLKIT_ATLAS_GLYPH_MANAGER_IMPL_H /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -54,6 +53,9 @@ public: Text::GlyphIndex mIndex; uint32_t mImageId; int32_t mCount; + uint16_t mOutlineWidth; + bool isItalic:1; + bool isBold:1; }; struct FontGlyphRecord @@ -62,21 +64,17 @@ public: Vector< GlyphRecordEntry > mGlyphRecords; }; - AtlasGlyphManager(); - - virtual ~AtlasGlyphManager(); - -/** - * Create a new AtlasGlyphManager + /** + * @brief Constructor */ - static AtlasGlyphManagerPtr New(); + AtlasGlyphManager(); /** * @copydoc Toolkit::AtlasGlyphManager::Add */ - void Add( Text::FontId fontId, - const Text::GlyphInfo& glyph, - const BufferImage& bitmap, + void Add( const Text::GlyphInfo& glyph, + const Toolkit::AtlasGlyphManager::GlyphStyle& style, + const PixelData& bitmap, Dali::Toolkit::AtlasManager::AtlasSlot& slot ); /** @@ -87,17 +85,12 @@ public: Toolkit::AtlasManager::Mesh2D& mesh ); /** - * @copydoc Toolkit::AtlasGlyphManager::StitchMesh - */ - void StitchMesh( Toolkit::AtlasManager::Mesh2D& first, - const Toolkit::AtlasManager::Mesh2D& second ); - - /** - * @copydoc Toolkit::AtlasGlyphManager::Cached + * @copydoc Toolkit::AtlasGlyphManager::IsCached */ - bool Cached( Text::FontId fontId, - Text::GlyphIndex index, - Dali::Toolkit::AtlasManager::AtlasSlot& slot ); + bool IsCached( Text::FontId fontId, + Text::GlyphIndex index, + const Toolkit::AtlasGlyphManager::GlyphStyle& style, + Dali::Toolkit::AtlasManager::AtlasSlot& slot ); /** * @copydoc Toolkit::AtlasGlyphManager::GetAtlasSize @@ -117,46 +110,31 @@ public: /** * @copydoc toolkit::AtlasGlyphManager::AdjustReferenceCount */ - void AdjustReferenceCount( Text::FontId fontId, uint32_t imageId, int32_t delta ); + void AdjustReferenceCount( Text::FontId fontId, Text::GlyphIndex index, const Toolkit::AtlasGlyphManager::GlyphStyle& style, int32_t delta ); /** - * @copydoc Toolkit::AtlasGlyphManager::GetMaterial + * @copydoc Toolkit::AtlasGlyphManager::GetTextures */ - Material GetMaterial( uint32_t atlasId ) const; - - /** - * @copydoc Toolkit::AtlasGlyphManager::GetMaterial - */ - Sampler GetSampler( uint32_t atlasId ) const; + TextureSet GetTextures( uint32_t atlasId ) const; /** * @copydoc Toolkit::AtlasGlyphManager::GetMetrics */ const Toolkit::AtlasGlyphManager::Metrics& GetMetrics(); - /** - * @copydoc Toolkit::AtlasGlyphManager::GetEffectBufferShader - */ - Shader GetEffectBufferShader() const - { - return mEffectBufferShader; - } +protected: /** - * @copydoc Toolkit::AtlasGlyphManager::GetGlyphShadowShader + * A reference counted object may only be deleted by calling Unreference() */ - Shader GetGlyphShadowShader() const - { - return mShadowShader; - } + virtual ~AtlasGlyphManager(); private: Dali::Toolkit::AtlasManager mAtlasManager; ///> Atlas Manager created by GlyphManager std::vector< FontGlyphRecord > mFontGlyphRecords; Toolkit::AtlasGlyphManager::Metrics mMetrics; ///> Metrics to pass back on GlyphManager status - Shader mEffectBufferShader; ///> Shader used to render drop shadow buffer textures - Shader mShadowShader; ///> Shader used to render drop shadow into buffer + Sampler mSampler; }; } // namespace Internal @@ -183,5 +161,4 @@ inline Internal::AtlasGlyphManager& GetImplementation(Toolkit::AtlasGlyphManager } // namespace Dali - - #endif // __DALI_TOOLKIT_ATLAS_GLYPH_MANAGER_IMPL_H__ +#endif // DALI_TOOLKIT_ATLAS_GLYPH_MANAGER_IMPL_H