X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Frendering%2Fatlas%2Fatlas-glyph-manager-impl.cpp;h=f40b3a4b07c505e870c01a7757daaecb93503faa;hp=38412292c7a3bcbb4d0f9afd0c34ec33dc683062;hb=a2de9cf491172cd5da9dc9ed60b17683dab6d7bc;hpb=5b3cf0e6742934674bdf62bbe15af00e39eae566 diff --git a/dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.cpp b/dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.cpp index 3841229..f40b3a4 100644 --- a/dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.cpp +++ b/dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.cpp @@ -20,8 +20,6 @@ // EXTERNAL INCLUDES #include -#define MAKE_SHADER(A)#A - namespace { @@ -29,52 +27,46 @@ namespace Debug::Filter* gLogFilter = Debug::Filter::New(Debug::Concise, true, "LOG_TEXT_RENDERING"); #endif +#define MAKE_SHADER(A)#A + const char* VERTEX_SHADER = MAKE_SHADER( attribute mediump vec2 aPosition; attribute mediump vec2 aTexCoord; +attribute mediump vec4 aColor; +uniform mediump vec2 uOffset; uniform mediump mat4 uMvpMatrix; varying mediump vec2 vTexCoord; +varying mediump vec4 vColor; void main() { - mediump vec4 position = vec4( aPosition, 0.0, 1.0 ); + mediump vec4 position = vec4( aPosition.xy + uOffset, 0.0, 1.0 ); gl_Position = uMvpMatrix * position; vTexCoord = aTexCoord; + vColor = aColor; } ); -const char* FRAGMENT_SHADER = MAKE_SHADER( +const char* FRAGMENT_SHADER_L8 = MAKE_SHADER( +uniform lowp vec4 uColor; uniform sampler2D sTexture; varying mediump vec2 vTexCoord; +varying mediump vec4 vColor; void main() { - gl_FragColor = texture2D( sTexture, vTexCoord ); -} -); - -const char* VERTEX_SHADER_SHADOW = MAKE_SHADER( -attribute mediump vec2 aPosition; -attribute mediump vec2 aTexCoord; -varying mediump vec2 vTexCoord; - -void main() -{ - mediump vec4 position = vec4( aPosition, 0.0, 1.0 ); - gl_Position = position; - vTexCoord = aTexCoord; + mediump vec4 color = texture2D( sTexture, vTexCoord ); + gl_FragColor = vec4( vColor.rgb * uColor.rgb, vColor.a * uColor.a * color.r ); } ); -const char* FRAGMENT_SHADER_SHADOW = MAKE_SHADER( +const char* FRAGMENT_SHADER_RGBA = MAKE_SHADER( uniform sampler2D sTexture; -uniform lowp vec4 uColor; varying mediump vec2 vTexCoord; void main() { - mediump vec4 color = texture2D( sTexture, vTexCoord ); - gl_FragColor = vec4(uColor.rgb, uColor.a*color.r); + gl_FragColor = texture2D( sTexture, vTexCoord ); } ); @@ -91,9 +83,9 @@ namespace Internal AtlasGlyphManager::AtlasGlyphManager() { + mShaderL8 = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_L8 ); + mShaderRgba = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_RGBA ); mAtlasManager = Dali::Toolkit::AtlasManager::New(); - mEffectBufferShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ); - mShadowShader = Shader::New( VERTEX_SHADER_SHADOW, FRAGMENT_SHADER_SHADOW, Dali::Shader::HINT_MODIFIES_GEOMETRY ); } void AtlasGlyphManager::Add( const Text::GlyphInfo& glyph, @@ -102,7 +94,14 @@ void AtlasGlyphManager::Add( const Text::GlyphInfo& glyph, { DALI_LOG_INFO( gLogFilter, Debug::General, "Added glyph, font: %d index: %d\n", glyph.fontId, glyph.index ); - mAtlasManager.Add( bitmap, slot ); + if ( mAtlasManager.Add( bitmap, slot ) ) + { + // A new atlas was created so set the texture set details for the atlas + Dali::Atlas atlas = mAtlasManager.GetAtlasContainer( slot.mAtlasId ); + TextureSet textureSet = TextureSet::New(); + textureSet.SetImage( 0u, atlas ); + mAtlasManager.SetTextures( slot.mAtlasId, textureSet ); + } GlyphRecordEntry record; record.mIndex = glyph.index; @@ -140,13 +139,7 @@ void AtlasGlyphManager::GenerateMeshData( uint32_t imageId, mAtlasManager.GenerateMeshData( imageId, position, mesh, false ); } -void AtlasGlyphManager::StitchMesh( Toolkit::AtlasManager::Mesh2D& first, - const Toolkit::AtlasManager::Mesh2D& second ) -{ - mAtlasManager.StitchMesh( first, second ); -} - -bool AtlasGlyphManager::Cached( Text::FontId fontId, +bool AtlasGlyphManager::IsCached( Text::FontId fontId, Text::GlyphIndex index, Dali::Toolkit::AtlasManager::AtlasSlot& slot ) { @@ -258,14 +251,15 @@ void AtlasGlyphManager::AdjustReferenceCount( Text::FontId fontId, Text::GlyphIn } } -Material AtlasGlyphManager::GetMaterial( uint32_t atlasId ) const +TextureSet AtlasGlyphManager::GetTextures( uint32_t atlasId ) const { - return mAtlasManager.GetMaterial( atlasId ); + return mAtlasManager.GetTextures( atlasId ); } -Sampler AtlasGlyphManager::GetSampler( uint32_t atlasId ) const +Shader AtlasGlyphManager::GetShader( uint32_t atlasId ) const { - return mAtlasManager.GetSampler( atlasId ); + Pixel::Format pixelFormat = mAtlasManager.GetPixelFormat( atlasId ); + return pixelFormat == Pixel::L8 ? mShaderL8 : mShaderRgba; } AtlasGlyphManager::~AtlasGlyphManager()