X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Frendering%2Fatlas%2Fatlas-glyph-manager-impl.cpp;h=12d39a51b30532f3c176abd91db7e2a70442c9f0;hp=fe8da413e8a219ffd639f2b11a23d373b3cc6952;hb=3b5d5f82057a49f259e62aa8349e37ea6a9c221f;hpb=a8bc013df97fad9f1cc2d95c37248464ac553e6e diff --git a/dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.cpp b/dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.cpp index fe8da41..12d39a5 100644 --- a/dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.cpp +++ b/dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager-impl.cpp @@ -1,4 +1,4 @@ - /* +/* * Copyright (c) 2015 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); @@ -18,12 +18,8 @@ #include // EXTERNAL INCLUDES -#include -#include #include -#define MAKE_SHADER(A)#A - namespace { @@ -31,56 +27,47 @@ namespace Debug::Filter* gLogFilter = Debug::Filter::New(Debug::Concise, true, "LOG_TEXT_RENDERING"); #endif +#define MAKE_SHADER(A)#A + const char* VERTEX_SHADER = MAKE_SHADER( attribute mediump vec2 aPosition; attribute mediump vec2 aTexCoord; +attribute mediump vec4 aColor; +uniform mediump vec2 uOffset; uniform mediump mat4 uMvpMatrix; -uniform mediump vec3 uSize; varying mediump vec2 vTexCoord; +varying mediump vec4 vColor; void main() { - mediump vec4 position = vec4( aPosition, 0.0, 1.0 ); - position.xyz *= uSize; + mediump vec4 position = vec4( aPosition.xy + uOffset, 0.0, 1.0 ); gl_Position = uMvpMatrix * position; vTexCoord = aTexCoord; + vColor = aColor; } ); -const char* FRAGMENT_SHADER = MAKE_SHADER( +const char* FRAGMENT_SHADER_L8 = MAKE_SHADER( +uniform lowp vec4 uColor; uniform sampler2D sTexture; varying mediump vec2 vTexCoord; +varying mediump vec4 vColor; void main() { - gl_FragColor = texture2D( sTexture, vTexCoord ); -} -); - -const char* VERTEX_SHADER_SHADOW = MAKE_SHADER( -attribute mediump vec2 aPosition; -attribute mediump vec2 aTexCoord; -uniform mediump vec3 uSize; -varying mediump vec2 vTexCoord; - -void main() -{ - mediump vec4 position = vec4( aPosition, 0.0, 1.0 ); - position.xyz *= uSize; - gl_Position = position; - vTexCoord = aTexCoord; + mediump vec4 color = texture2D( sTexture, vTexCoord ); + gl_FragColor = vec4( vColor.rgb * uColor.rgb, vColor.a * uColor.a * color.r ); } ); -const char* FRAGMENT_SHADER_SHADOW = MAKE_SHADER( -uniform sampler2D sTexture; +const char* FRAGMENT_SHADER_RGBA = MAKE_SHADER( uniform lowp vec4 uColor; +uniform sampler2D sTexture; varying mediump vec2 vTexCoord; void main() { - mediump vec4 color = texture2D( sTexture, vTexCoord ); - gl_FragColor = vec4(uColor.rgb, uColor.a*color.r); + gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor; } ); @@ -97,18 +84,25 @@ namespace Internal AtlasGlyphManager::AtlasGlyphManager() { + mShaderL8 = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_L8 ); + mShaderRgba = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_RGBA ); mAtlasManager = Dali::Toolkit::AtlasManager::New(); - mEffectBufferShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ); - mShadowShader = Shader::New( VERTEX_SHADER_SHADOW, FRAGMENT_SHADER_SHADOW, Dali::Shader::HINT_MODIFIES_GEOMETRY ); } void AtlasGlyphManager::Add( const Text::GlyphInfo& glyph, - const BufferImage& bitmap, + const PixelData& bitmap, Dali::Toolkit::AtlasManager::AtlasSlot& slot ) { DALI_LOG_INFO( gLogFilter, Debug::General, "Added glyph, font: %d index: %d\n", glyph.fontId, glyph.index ); - mAtlasManager.Add( bitmap, slot ); + if ( mAtlasManager.Add( bitmap, slot ) ) + { + // A new atlas was created so set the texture set details for the atlas + Dali::Texture atlas = mAtlasManager.GetAtlasContainer( slot.mAtlasId ); + TextureSet textureSet = TextureSet::New(); + textureSet.SetTexture( 0u, atlas ); + mAtlasManager.SetTextures( slot.mAtlasId, textureSet ); + } GlyphRecordEntry record; record.mIndex = glyph.index; @@ -146,13 +140,7 @@ void AtlasGlyphManager::GenerateMeshData( uint32_t imageId, mAtlasManager.GenerateMeshData( imageId, position, mesh, false ); } -void AtlasGlyphManager::StitchMesh( Toolkit::AtlasManager::Mesh2D& first, - const Toolkit::AtlasManager::Mesh2D& second ) -{ - mAtlasManager.StitchMesh( first, second ); -} - -bool AtlasGlyphManager::Cached( Text::FontId fontId, +bool AtlasGlyphManager::IsCached( Text::FontId fontId, Text::GlyphIndex index, Dali::Toolkit::AtlasManager::AtlasSlot& slot ) { @@ -264,14 +252,15 @@ void AtlasGlyphManager::AdjustReferenceCount( Text::FontId fontId, Text::GlyphIn } } -Material AtlasGlyphManager::GetMaterial( uint32_t atlasId ) const +TextureSet AtlasGlyphManager::GetTextures( uint32_t atlasId ) const { - return mAtlasManager.GetMaterial( atlasId ); + return mAtlasManager.GetTextures( atlasId ); } -Sampler AtlasGlyphManager::GetSampler( uint32_t atlasId ) const +Shader AtlasGlyphManager::GetShader( uint32_t atlasId ) const { - return mAtlasManager.GetSampler( atlasId ); + Pixel::Format pixelFormat = mAtlasManager.GetPixelFormat( atlasId ); + return pixelFormat == Pixel::L8 ? mShaderL8 : mShaderRgba; } AtlasGlyphManager::~AtlasGlyphManager()