X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Fmulti-language-support-impl.cpp;h=4b6eee2e26566edd9cae0c2e0295edaf9e890f28;hp=6ca96ad284b10a8ed37223829b2a95c2312762f4;hb=b85254b482e88b8f05b66e3656a1a29a7a7ea5fa;hpb=4fcbbea5dc1fb7667607f663f04e898f0e4086ae diff --git a/dali-toolkit/internal/text/multi-language-support-impl.cpp b/dali-toolkit/internal/text/multi-language-support-impl.cpp old mode 100644 new mode 100755 index 6ca96ad..4b6eee2 --- a/dali-toolkit/internal/text/multi-language-support-impl.cpp +++ b/dali-toolkit/internal/text/multi-language-support-impl.cpp @@ -436,8 +436,6 @@ void MultilanguageSupport::ValidateFonts( const Vector& text, Vector::ConstIterator scriptRunEndIt = scripts.End(); bool isNewParagraphCharacter = false; - FontId currentFontId = 0u; - FontId previousFontId = 0u; bool isPreviousEmojiScript = false; // Description of fallback font which is selected at current iteration. @@ -465,7 +463,6 @@ void MultilanguageSupport::ValidateFonts( const Vector& text, // Get the font for the current character. FontId fontId = fontClient.GetFontId( currentFontDescription, currentFontPointSize ); - currentFontId = fontId; // Get the script for the current character. Script script = GetScript( index, @@ -553,133 +550,107 @@ void MultilanguageSupport::ValidateFonts( const Vector& text, // supports the 'white space'. However, that font may not support the DEVANAGARI script. isCommonScript = TextAbstraction::IsCommonScript( character ); - if( isCommonScript ) + // Check in the valid fonts cache. + ValidateFontsPerScript* validateFontsPerScript = *( validFontsPerScriptCacheBuffer + script ); + + if( NULL != validateFontsPerScript ) { - if( isValidCachedDefaultFont && - ( isDefaultFont || ( currentFontId == previousFontId ) ) && - !isEmojiScript ) + // This cache stores valid fonts set by the user. + isValidFont = validateFontsPerScript->IsValidFont( fontId ); + + // It may happen that a validated font for a script doesn't have all the glyphs for that script. + // i.e a font validated for the CJK script may contain glyphs for the chinese language but not for the Japanese. + if( isValidFont ) { - // At this point the character common for all scripts has no font assigned. - // If there is a valid previously cached default font for it, use that one. - fontId = cachedDefaultFontId; + // Checks if the current character is supported by the font is needed. + isValidFont = fontClient.IsCharacterSupportedByFont( fontId, character ); } } - else + + if( !isValidFont ) // (2) { - // Check in the valid fonts cache. - ValidateFontsPerScript* validateFontsPerScript = *( validFontsPerScriptCacheBuffer + script ); + // The selected font is not stored in any cache. + + // Checks if the current character is supported by the selected font. + isValidFont = fontClient.IsCharacterSupportedByFont( fontId, character ); - if( NULL != validateFontsPerScript ) + // Emojis are present in many monochrome fonts; prefer color by default. + if( isValidFont && + isEmojiScript ) { - // This cache stores valid fonts set by the user. - isValidFont = validateFontsPerScript->IsValidFont( fontId ); + const GlyphIndex glyphIndex = fontClient.GetGlyphIndex( fontId, character ); - // It may happen that a validated font for a script doesn't have all the glyphs for that script. - // i.e a font validated for the CJK script may contain glyphs for the chinese language but not for the Japanese. - if( isValidFont ) + // For color emojis, the font is valid if the glyph is a color glyph (the bitmap is RGBA). + isValidFont = fontClient.IsColorGlyph( fontId, glyphIndex ); + } + + // If there is a valid font, cache it. + if( isValidFont && !isCommonScript ) + { + if( NULL == validateFontsPerScript ) { - // Checks if the current character is supported by the font is needed. - isValidFont = fontClient.IsCharacterSupportedByFont( fontId, character ); + validateFontsPerScript = new ValidateFontsPerScript(); + + *( validFontsPerScriptCacheBuffer + script ) = validateFontsPerScript; } + + validateFontsPerScript->mValidFonts.PushBack( fontId ); } - if( !isValidFont ) // (2) + if( !isValidFont && ( fontId != cachedDefaultFontId ) && ( !TextAbstraction::IsNewParagraph( character ) )) // (3) { - // The selected font is not stored in any cache. - - // Checks if the current character is supported by the selected font. - isValidFont = fontClient.IsCharacterSupportedByFont( fontId, character ); + // The selected font by the user or the platform's default font has failed to validate the character. - // Emojis are present in many monochrome fonts; prefer color by default. - if( isValidFont && - isEmojiScript ) + // Checks if the previously discarted cached default font supports the character. + bool isValidCachedFont = false; + if( isValidCachedDefaultFont ) { - const GlyphIndex glyphIndex = fontClient.GetGlyphIndex( fontId, character ); - - // For color emojis, the font is valid if the glyph is a color glyph (the bitmap is RGBA). - isValidFont = fontClient.IsColorGlyph( fontId, glyphIndex ); + isValidCachedFont = fontClient.IsCharacterSupportedByFont( cachedDefaultFontId, character ); } - // If there is a valid font, cache it. - if( isValidFont ) + if( isValidCachedFont ) { - if( NULL == validateFontsPerScript ) - { - validateFontsPerScript = new ValidateFontsPerScript(); + // Use the cached default font for the script if there is one. + fontId = cachedDefaultFontId; + } + else + { + // There is no valid cached default font for the script. - *( validFontsPerScriptCacheBuffer + script ) = validateFontsPerScript; - } + DefaultFonts* defaultFontsPerScript = NULL; - validateFontsPerScript->mValidFonts.PushBack( fontId ); - } + // Emojis are present in many monochrome fonts; prefer color by default. + const bool preferColor = ( TextAbstraction::EMOJI == script ); - if( !isValidFont && ( fontId != cachedDefaultFontId ) ) // (3) - { - // The selected font by the user or the platform's default font has failed to validate the character. + // Find a fallback-font. + fontId = fontClient.FindFallbackFont( character, + currentFontDescription, + currentFontPointSize, + preferColor ); - // Checks if the previously discarted cached default font supports the character. - bool isValidCachedFont = false; - if( isValidCachedDefaultFont ) + if( 0u == fontId ) { - isValidCachedFont = fontClient.IsCharacterSupportedByFont( cachedDefaultFontId, character ); + fontId = fontClient.FindDefaultFont( UTF32_A, currentFontPointSize ); } - if( isValidCachedFont ) - { - // Use the cached default font for the script if there is one. - fontId = cachedDefaultFontId; - } - else + if ( !isCommonScript && (script != TextAbstraction::UNKNOWN) ) { - // There is no valid cached default font for the script. - - DefaultFonts* defaultFontsPerScript = NULL; - - // Emojis are present in many monochrome fonts; prefer color by default. - const bool preferColor = ( TextAbstraction::EMOJI == script ); - - // Find a fallback-font. - fontId = fontClient.FindFallbackFont( character, - currentFontDescription, - currentFontPointSize, - preferColor ); - - if( 0u == fontId ) + // Cache the font if it is not an unknown script + if( NULL == defaultFontsPerScript ) { - // If the system does not support a suitable font, fallback to Latin - defaultFontsPerScript = *( defaultFontPerScriptCacheBuffer + TextAbstraction::LATIN ); - if( NULL != defaultFontsPerScript ) - { - fontId = defaultFontsPerScript->FindFont( fontClient, - currentFontDescription, - currentFontPointSize ); - } - } - - if( 0u == fontId ) - { - fontId = fontClient.FindDefaultFont( UTF32_A, currentFontPointSize ); - } + defaultFontsPerScript = *( defaultFontPerScriptCacheBuffer + script ); - if ( script != TextAbstraction::UNKNOWN ) - { - // Cache the font if it is not an unknown script if( NULL == defaultFontsPerScript ) { - defaultFontsPerScript = *( defaultFontPerScriptCacheBuffer + script ); - - if( NULL == defaultFontsPerScript ) - { - defaultFontsPerScript = new DefaultFonts(); - *( defaultFontPerScriptCacheBuffer + script ) = defaultFontsPerScript; - } + defaultFontsPerScript = new DefaultFonts(); + *( defaultFontPerScriptCacheBuffer + script ) = defaultFontsPerScript; } - defaultFontsPerScript->Cache( currentFontDescription, fontId ); } + defaultFontsPerScript->Cache( currentFontDescription, fontId ); } - } // !isValidFont (3) - } // !isValidFont (2) - } // !isCommonScript + } + } // !isValidFont (3) + } // !isValidFont (2) } // !isValidFont (1) #ifdef DEBUG_ENABLED @@ -734,7 +705,6 @@ void MultilanguageSupport::ValidateFonts( const Vector& text, // Whether the current character is a new paragraph character. isNewParagraphCharacter = TextAbstraction::IsNewParagraph( character ); - previousFontId = currentFontId; isPreviousEmojiScript = isEmojiScript; } // end traverse characters.