X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Fdecorator%2Ftext-decorator.h;h=8d0894f280c807d862de4e62e22eba6987774a09;hp=873bdccef9265df0ed6eaa5dbc48277c9f61d149;hb=528aa3699cd51dab5115bca1aaebb65d4bc67c15;hpb=2f04666b2b18b76b7310b0e8f9332b67583dbe2e diff --git a/dali-toolkit/internal/text/decorator/text-decorator.h b/dali-toolkit/internal/text/decorator/text-decorator.h index 873bdcc..8d0894f 100644 --- a/dali-toolkit/internal/text/decorator/text-decorator.h +++ b/dali-toolkit/internal/text/decorator/text-decorator.h @@ -1,8 +1,8 @@ -#ifndef __DALI_TOOLKIT_TEXT_DECORATOR_H__ -#define __DALI_TOOLKIT_TEXT_DECORATOR_H__ +#ifndef DALI_TOOLKIT_TEXT_DECORATOR_H +#define DALI_TOOLKIT_TEXT_DECORATOR_H /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -22,24 +22,19 @@ #include #include #include -#include + +// INTERNAL INCLUDES +#include namespace Dali { -class Actor; -class Image; -class Vector2; -class Vector4; +struct Vector2; +struct Vector4; namespace Toolkit { -namespace Internal -{ -class Control; -} - namespace Text { @@ -86,6 +81,8 @@ enum HandleType GRAB_HANDLE, LEFT_SELECTION_HANDLE, RIGHT_SELECTION_HANDLE, + LEFT_SELECTION_HANDLE_MARKER, + RIGHT_SELECTION_HANDLE_MARKER, HANDLE_TYPE_COUNT }; @@ -121,9 +118,9 @@ public: virtual ~ControllerInterface() {}; /** - * @brief An input event from one of the handles. + * @brief Query the target size of the UI control. * - * @param[out] targetSize The Size of the UI control the decorator is adding it's decorations to. + * @param[out] targetSize The size of the UI control the decorator is adding it's decorations to. */ virtual void GetTargetSize( Vector2& targetSize ) = 0; @@ -149,9 +146,12 @@ public: * @brief Create a new instance of a Decorator. * * @param[in] controller The controller which receives input events from Decorator components. + * @param[in] callbackInterface The text popup callback interface which receives the button click callbacks. + * * @return A pointer to a new Decorator. */ - static DecoratorPtr New( ControllerInterface& controller ); + static DecoratorPtr New( ControllerInterface& controller, + TextSelectionPopupCallbackInterface& callbackInterface ); /** * @brief Set the bounding box which handles, popup and similar decorations will not exceed. @@ -179,9 +179,9 @@ public: * @brief Retrieve the bounding box origin and dimensions. * * default is set once control is added to stage, before this the return vector will be Vector4:ZERO - * @return Rect the bounding box origin, width and height + * @param[out] boundingBox The bounding box origin, width and height. */ - const Rect& GetBoundingBox() const; + void GetBoundingBox( Rect& boundingBox ) const; /** * @brief The decorator waits until a relayout before creating actors etc. @@ -243,13 +243,31 @@ public: */ const Vector2& GetPosition( Cursor cursor ) const; + + /** + * @brief Sets the glyph offset of a cursor. + * + * @param[in] cursor The cursor to set. + * @param[in] glyphoffset The difference of line ascender and glyph ascender. + */ + void SetGlyphOffset( Cursor cursor, float glyphOffset ); + + /** + * @brief Retrieves the glyph offset of a cursor. + * + * @param[in] cursor The cursor to get. + * + * @return The glyph offset. glyph offset means difference of line ascender and glyph ascender. + */ + const float GetGlyphOffset( Cursor cursor ) const; + /** * @brief Sets the color for a cursor. * * @param[in] cursor Whether this color is for the primary or secondary cursor. * @param[in] color The color to use. */ - void SetColor( Cursor cursor, const Dali::Vector4& color ); + void SetCursorColor( Cursor cursor, const Dali::Vector4& color ); /** * @brief Retrieves the color for a cursor. @@ -270,6 +288,11 @@ public: void StopCursorBlink(); /** + * @brief Temporarily stops the cursor from blinking. + */ + void DelayCursorBlink(); + + /** * @brief Set the interval between cursor blinks. * * @param[in] seconds The interval in seconds. @@ -279,7 +302,7 @@ public: /** * @brief Retrieves the blink-interval for a cursor. * - * @return The cursor blink-interval. + * @return The cursor blink-interval in seconds. */ float GetCursorBlinkInterval() const; @@ -293,11 +316,25 @@ public: /** * @brief Retrieves the blink-duration for a cursor. * - * @return The cursor blink-duration. + * @return The cursor blink-duration in seconds. */ float GetCursorBlinkDuration() const; /** + * @brief Sets the width of the cursors. + * + * @param[in] width The width of the cursor in pixels. + */ + void SetCursorWidth( int width ); + + /** + * @brief Retrieves the width of the cursors. + * + * @return The width of the cursors in pixels. + */ + int GetCursorWidth() const; + + /** * @brief Sets whether a handle is active. * * @param[in] handleType One of the handles. @@ -316,23 +353,37 @@ public: bool IsHandleActive( HandleType handleType ) const; /** - * @brief Sets the image for one of the handles. + * @brief Sets the image file name for one of the handles. * * @param[in] handleType One of the handles. * @param[in] handleImageType A different image can be set for the pressed/released states. - * @param[in] image The image to use. + * @param[in] imageFileName The image filename to use. */ - void SetHandleImage( HandleType handleType, HandleImageType handleImageType, Dali::Image image ); + void SetHandleImage( HandleType handleType, HandleImageType handleImageType, const std::string& imageFileName ); /** - * @brief Retrieves the image for one of the handles. + * @brief Retrieves the file name of the image for one of the handles. * * @param[in] handleType One of the handles. * @param[in] handleImageType A different image can be set for the pressed/released states. * - * @return The grab handle image. + * @return The grab handle image string. + */ + const std::string& GetHandleImage( HandleType handleType, HandleImageType handleImageType ) const; + + /** + * @brief Sets the color of the handles + * + * @param[in] color The color to use. */ - Dali::Image GetHandleImage( HandleType handleType, HandleImageType handleImageType ) const; + void SetHandleColor( const Vector4& color ); + + /** + * @brief Retrieves the handles color. + * + * @return The color of the handles. + */ + const Vector4& GetHandleColor() const; /** * @brief Sets the position of a selection handle. @@ -364,22 +415,64 @@ public: const Vector2& GetPosition( HandleType handleType ) const; /** - * @brief Swaps the selection handle's images. + * @brief Whether to flip vertically a handle. * - * This method is called by the text controller to swap the handles - * when the start index is bigger than the end one. + * @param[in] handleType The handle to flip vertically. + * @param[in] flip Whether to flip vertically. */ - void SwapSelectionHandlesEnabled( bool enable ); + void FlipHandleVertically( HandleType handleType, bool flip ); /** - * @brief Adds a quad to the existing selection highlights. + * @brief Retrieves whether the handle is vertically flipped. + * + * @param[in] handleType The handle to query. * - * @param[in] x1 The top-left x position. - * @param[in] y1 The top-left y position. - * @param[in] x2 The bottom-right x position. - * @param[in] y3 The bottom-right y position. + * @return @e ture if the handle is vertically flipped. */ - void AddHighlight( float x1, float y1, float x2, float y2 ); + bool IsHandleVerticallyFlipped( HandleType handleType ) const; + + /** + * @brief Whether to flip the selection handles as soon as they are crossed. + * + * By default they flip when the handle is released. + * + * @param[in] enable If @e true the selection handles will flip as soon as they are crossed. + */ + void FlipSelectionHandlesOnCrossEnabled( bool enable ); + + /** + * @brief Sets info to calculate the handle flip state. + * + * Sets the character's direction where the handles are pointing. + * It resets the decorator internal flip state when there is a new selection. + * + * @param[in] indicesSwapped Whether the selection handle indices are swapped (start > end). + * @param[in] left The direction of the character pointed by the primary selection handle. + * @param[in] right The direction of the character pointed by the secondary selection handle. + */ + void SetSelectionHandleFlipState( bool indicesSwapped, bool left, bool right ); + + /** + * @brief Adds a quad to the existing selection highlights. Vertices are in decorator's coordinates. + * + * @param[in] index Position in the vector where to add the quad. + * @param[in] quad The quad. The 'x' and 'y' coordinates store the min 'x' and min 'y'. The 'z' and 'w' coordinates store the max 'x' and max 'y'. + */ + void AddHighlight( unsigned int index, const Vector4& quad ); + + /** + * @brief Sets the min 'x,y' coordinates and the size of the highlighted box. + * + * It's used to set the size and position of the highlight's actor and to translate each highlight quad from + * decorator's coordinates to the local coords of the highlight's actor. + * + * @param[in] position The position of the highlighted text in decorator's coords. + * @param[in] size The size of the highlighted text. + * @param[in] outlineOffset The outline's offset. + */ + void SetHighLightBox( const Vector2& position, + const Size& size, + float outlineOffset ); /** * @brief Removes all of the previously added highlights. @@ -387,20 +480,55 @@ public: void ClearHighlights(); /** + * @brief Reserves space for the highlight quads. + * + * @param[in] numberOfQuads The expected number of quads. + */ + void ResizeHighlightQuads( unsigned int numberOfQuads ); + + /** * @brief Sets the selection highlight color. * - * @param[in] image The image to use. + * @param[in] color The color to use. */ void SetHighlightColor( const Vector4& color ); /** * @brief Retrieves the selection highlight color. * - * @return The image. + * @return The color of the highlight */ const Vector4& GetHighlightColor() const; /** + * @brief Sets whether the highlight is active. + * + * @param[in] active Whether the highlight is active. + */ + void SetHighlightActive( bool active ); + + /** + * @brief Retrieves whether the highlight is active. + * + * @return @e true if the highlight is active, @e false otherwise. + */ + bool IsHighlightActive() const; + + /** + * @brief Retreives whether the highlight is shown or not. + * + * @return true if the highlight is visible, false otherwise. + */ + bool IsHighlightVisible() const; + + /** + * @brief Sets into the decorator the depth used to render the text. + * + * @param[in] depth The text's depth. + */ + void SetTextDepth( int textDepth ); + + /** * @brief Set the Selection Popup to show or hide via the active flaf * @param[in] active true to show, false to hide */ @@ -414,19 +542,31 @@ public: bool IsPopupActive() const; /** + * @brief Set a bit mask of the buttons to be shown by Popup + * @param[in] enabledButtonsBitMask from TextSelectionPopup::Buttons enum + */ + void SetEnabledPopupButtons( TextSelectionPopup::Buttons& enabledButtonsBitMask ); + + /** + * @brief Get the current bit mask of buttons to be shown by Popup + * @return bitmask of TextSelectionPopup::Buttons + */ + TextSelectionPopup::Buttons& GetEnabledPopupButtons(); + + /** * @brief Sets the scroll threshold. * * It defines a square area inside the control, close to the edge. * When the cursor enters this area, the decorator starts to send scroll events. * - * @param[in] threshold The scroll threshold. + * @param[in] threshold The scroll threshold in pixels. */ void SetScrollThreshold( float threshold ); /** * @brief Retrieves the scroll threshold. * - * @retunr The scroll threshold. + * @retunr The scroll threshold in pixels. */ float GetScrollThreshold() const; @@ -435,30 +575,51 @@ public: * * Is the distance the text is going to be scrolled during a scroll interval. * - * @param[in] speed The scroll speed. + * @param[in] speed The scroll speed in pixels/second. */ void SetScrollSpeed( float speed ); /** * @brief Retrieves the scroll speed. * - * @return The scroll speed. + * @return The scroll speed in pixels/second. */ float GetScrollSpeed() const; /** - * @brief Sets the scroll interval. - * - * @param[in] seconds The scroll interval in seconds. + * @brief Notifies the decorator the whole text has been scrolled. */ - void SetScrollTickInterval( float seconds ); + void NotifyEndOfScroll(); /** - * @brief Retrieves the scroll interval. - * - * @return The scroll interval. + * @copydoc Text::Controller::SetHorizontalScrollEnabled() + */ + void SetHorizontalScrollEnabled( bool enable ); + + /** + * @copydoc Text::Controller::IsHorizontalScrollEnabled() + */ + bool IsHorizontalScrollEnabled() const; + + /** + * @copydoc Text::Controller::SetVerticalScrollEnabled() + */ + void SetVerticalScrollEnabled( bool enable ); + + /** + * @copydoc Text::Controller::IsVerticalScrollEnabled() + */ + bool IsVerticalScrollEnabled() const; + + /** + * @copydoc Text::Controller::SetSmoothHandlePanEnabled() + */ + void SetSmoothHandlePanEnabled( bool enable ); + + /** + * @copydoc Text::Controller::IsSmoothHandlePanEnabled() */ - float GetScrollTickInterval() const; + bool IsSmoothHandlePanEnabled() const; protected: @@ -472,8 +633,10 @@ private: /** * @brief Private constructor. * @param[in] controller The controller which receives input events from Decorator components. + * @param[in] callbackInterface The text popup callback interface which receives the button click callbacks. */ - Decorator( ControllerInterface& controller ); + Decorator( ControllerInterface& controller, + TextSelectionPopupCallbackInterface& callbackInterface ); // Undefined Decorator( const Decorator& handle ); @@ -492,4 +655,4 @@ private: } // namespace Dali -#endif // __DALI_TOOLKIT_TEXT_DECORATOR_H__ +#endif // DALI_TOOLKIT_TEXT_DECORATOR_H