X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Fdecorator%2Ftext-decorator.h;h=11f7062cc006b09befc394210c7435515d21c397;hp=1587703fb9aa4aaf0eefe1fa3abc214611a34c41;hb=3ba79f37caada41a4ef3f381b107228ef8eb29d8;hpb=ae34cf6aef4b3b807bd1e099baa48230b6b32156 diff --git a/dali-toolkit/internal/text/decorator/text-decorator.h b/dali-toolkit/internal/text/decorator/text-decorator.h index 1587703..11f7062 100644 --- a/dali-toolkit/internal/text/decorator/text-decorator.h +++ b/dali-toolkit/internal/text/decorator/text-decorator.h @@ -179,9 +179,9 @@ public: * @brief Retrieve the bounding box origin and dimensions. * * default is set once control is added to stage, before this the return vector will be Vector4:ZERO - * @return Rect the bounding box origin, width and height + * @param[out] boundingBox The bounding box origin, width and height. */ - const Rect& GetBoundingBox() const; + void GetBoundingBox( Rect& boundingBox ) const; /** * @brief The decorator waits until a relayout before creating actors etc. @@ -243,6 +243,24 @@ public: */ const Vector2& GetPosition( Cursor cursor ) const; + + /** + * @brief Sets the glyph offset of a cursor. + * + * @param[in] cursor The cursor to set. + * @param[in] glyphoffset The difference of line ascender and glyph ascender. + */ + void SetGlyphOffset( Cursor cursor, float glyphOffset ); + + /** + * @brief Retrieves the glyph offset of a cursor. + * + * @param[in] cursor The cursor to get. + * + * @return The glyph offset. glyph offset means difference of line ascender and glyph ascender. + */ + const float GetGlyphOffset( Cursor cursor ) const; + /** * @brief Sets the color for a cursor. * @@ -284,7 +302,7 @@ public: /** * @brief Retrieves the blink-interval for a cursor. * - * @return The cursor blink-interval. + * @return The cursor blink-interval in seconds. */ float GetCursorBlinkInterval() const; @@ -298,7 +316,7 @@ public: /** * @brief Retrieves the blink-duration for a cursor. * - * @return The cursor blink-duration. + * @return The cursor blink-duration in seconds. */ float GetCursorBlinkDuration() const; @@ -397,22 +415,64 @@ public: const Vector2& GetPosition( HandleType handleType ) const; /** - * @brief Swaps the selection handle's images. + * @brief Whether to flip vertically a handle. + * + * @param[in] handleType The handle to flip vertically. + * @param[in] flip Whether to flip vertically. + */ + void FlipHandleVertically( HandleType handleType, bool flip ); + + /** + * @brief Retrieves whether the handle is vertically flipped. + * + * @param[in] handleType The handle to query. + * + * @return @e ture if the handle is vertically flipped. + */ + bool IsHandleVerticallyFlipped( HandleType handleType ) const; + + /** + * @brief Whether to flip the selection handles as soon as they are crossed. + * + * By default they flip when the handle is released. + * + * @param[in] enable If @e true the selection handles will flip as soon as they are crossed. + */ + void FlipSelectionHandlesOnCrossEnabled( bool enable ); + + /** + * @brief Sets info to calculate the handle flip state. + * + * Sets the character's direction where the handles are pointing. + * It resets the decorator internal flip state when there is a new selection. + * + * @param[in] indicesSwapped Whether the selection handle indices are swapped (start > end). + * @param[in] left The direction of the character pointed by the primary selection handle. + * @param[in] right The direction of the character pointed by the secondary selection handle. + */ + void SetSelectionHandleFlipState( bool indicesSwapped, bool left, bool right ); + + /** + * @brief Adds a quad to the existing selection highlights. Vertices are in decorator's coordinates. * - * This method is called by the text controller to swap the handles - * when the start index is bigger than the end one. + * @param[in] index Position in the vector where to add the quad. + * @param[in] quad The quad. The 'x' and 'y' coordinates store the min 'x' and min 'y'. The 'z' and 'w' coordinates store the max 'x' and max 'y'. */ - void SwapSelectionHandlesEnabled( bool enable ); + void AddHighlight( unsigned int index, const Vector4& quad ); /** - * @brief Adds a quad to the existing selection highlights. + * @brief Sets the min 'x,y' coordinates and the size of the highlighted box. * - * @param[in] x1 The top-left x position. - * @param[in] y1 The top-left y position. - * @param[in] x2 The bottom-right x position. - * @param[in] y3 The bottom-right y position. + * It's used to set the size and position of the highlight's actor and to translate each highlight quad from + * decorator's coordinates to the local coords of the highlight's actor. + * + * @param[in] position The position of the highlighted text in decorator's coords. + * @param[in] size The size of the highlighted text. + * @param[in] outlineOffset The outline's offset. */ - void AddHighlight( float x1, float y1, float x2, float y2 ); + void SetHighLightBox( const Vector2& position, + const Size& size, + float outlineOffset ); /** * @brief Removes all of the previously added highlights. @@ -420,6 +480,13 @@ public: void ClearHighlights(); /** + * @brief Reserves space for the highlight quads. + * + * @param[in] numberOfQuads The expected number of quads. + */ + void ResizeHighlightQuads( unsigned int numberOfQuads ); + + /** * @brief Sets the selection highlight color. * * @param[in] color The color to use. @@ -434,6 +501,20 @@ public: const Vector4& GetHighlightColor() const; /** + * @brief Sets whether the highlight is active. + * + * @param[in] active Whether the highlight is active. + */ + void SetHighlightActive( bool active ); + + /** + * @brief Retrieves whether the highlight is active. + * + * @return @e true if the highlight is active, @e false otherwise. + */ + bool IsHighlightActive() const; + + /** * @brief Sets into the decorator the depth used to render the text. * * @param[in] depth The text's depth. @@ -471,14 +552,14 @@ public: * It defines a square area inside the control, close to the edge. * When the cursor enters this area, the decorator starts to send scroll events. * - * @param[in] threshold The scroll threshold. + * @param[in] threshold The scroll threshold in pixels. */ void SetScrollThreshold( float threshold ); /** * @brief Retrieves the scroll threshold. * - * @retunr The scroll threshold. + * @retunr The scroll threshold in pixels. */ float GetScrollThreshold() const; @@ -487,14 +568,14 @@ public: * * Is the distance the text is going to be scrolled during a scroll interval. * - * @param[in] speed The scroll speed. + * @param[in] speed The scroll speed in pixels/second. */ void SetScrollSpeed( float speed ); /** * @brief Retrieves the scroll speed. * - * @return The scroll speed. + * @return The scroll speed in pixels/second. */ float GetScrollSpeed() const; @@ -503,6 +584,36 @@ public: */ void NotifyEndOfScroll(); + /** + * @copydoc Text::Controller::SetHorizontalScrollEnabled() + */ + void SetHorizontalScrollEnabled( bool enable ); + + /** + * @copydoc Text::Controller::IsHorizontalScrollEnabled() + */ + bool IsHorizontalScrollEnabled() const; + + /** + * @copydoc Text::Controller::SetVerticalScrollEnabled() + */ + void SetVerticalScrollEnabled( bool enable ); + + /** + * @copydoc Text::Controller::IsVerticalScrollEnabled() + */ + bool IsVerticalScrollEnabled() const; + + /** + * @copydoc Text::Controller::SetSmoothHandlePanEnabled() + */ + void SetSmoothHandlePanEnabled( bool enable ); + + /** + * @copydoc Text::Controller::IsSmoothHandlePanEnabled() + */ + bool IsSmoothHandlePanEnabled() const; + protected: /**