X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Fdecorator%2Ftext-decorator.cpp;h=ed67d72480a5c04f4ac961d91926eabf8b928319;hp=02de592f9fda06113e063a76f9c3553817ce0641;hb=5b3cf0e6742934674bdf62bbe15af00e39eae566;hpb=e588a3f271c0ad5bcd11c7d246fe48bb9a101932 diff --git a/dali-toolkit/internal/text/decorator/text-decorator.cpp b/dali-toolkit/internal/text/decorator/text-decorator.cpp index 02de592..ed67d72 100644 --- a/dali-toolkit/internal/text/decorator/text-decorator.cpp +++ b/dali-toolkit/internal/text/decorator/text-decorator.cpp @@ -20,41 +20,54 @@ // EXTERNAL INCLUDES #include -#include + #include -#include #include -#include -#include -#include #include -#include -#include #include #include -#include -#include -#include #include -#include -#include -#include #include -#include + +#include +#include // INTERNAL INCLUDES -#include -#include -#include +#include #include -#include -#include #ifdef DEBUG_ENABLED #define DECORATOR_DEBUG #endif +#define MAKE_SHADER(A)#A + +namespace +{ +const char* VERTEX_SHADER = MAKE_SHADER( +attribute mediump vec2 aPosition; +uniform mediump mat4 uMvpMatrix; +uniform mediump vec3 uSize; + +void main() +{ + mediump vec4 position = vec4( aPosition, 0.0, 1.0 ); + position.xyz *= uSize; + gl_Position = uMvpMatrix * position; +} +); + +const char* FRAGMENT_SHADER = MAKE_SHADER( +uniform lowp vec4 uColor; + +void main() +{ + gl_FragColor = uColor; +} +); +} + namespace Dali { namespace Internal @@ -73,26 +86,23 @@ Integration::Log::Filter* gLogFilter( Integration::Log::Filter::New(Debug::NoLog namespace { -const char* DEFAULT_GRAB_HANDLE_IMAGE_RELEASED( DALI_IMAGE_DIR "insertpoint-icon.png" ); -const char* DEFAULT_GRAB_HANDLE_IMAGE_PRESSED( DALI_IMAGE_DIR "insertpoint-icon-pressed.png" ); -const char* DEFAULT_SELECTION_HANDLE_ONE_RELEASED( DALI_IMAGE_DIR "text-input-selection-handle-left.png" ); -const char* DEFAULT_SELECTION_HANDLE_ONE_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-left-press.png" ); -const char* DEFAULT_SELECTION_HANDLE_TWO_RELEASED( DALI_IMAGE_DIR "text-input-selection-handle-right.png" ); -const char* DEFAULT_SELECTION_HANDLE_TWO_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-right-press.png" ); +const char* DEFAULT_GRAB_HANDLE_IMAGE_RELEASED( DALI_IMAGE_DIR "cursor_handler_center.png" ); +const char* DEFAULT_SELECTION_HANDLE_ONE_RELEASED( DALI_IMAGE_DIR "selection_handle_left.png" ); +const char* DEFAULT_SELECTION_HANDLE_TWO_RELEASED( DALI_IMAGE_DIR "selection_handle_right.png" ); const int DEFAULT_POPUP_OFFSET( -100.0f ); // Vertical offset of Popup from cursor or handles position. const Dali::Vector3 DEFAULT_GRAB_HANDLE_RELATIVE_SIZE( 1.25f, 1.5f, 1.0f ); const Dali::Vector3 DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE( 1.25f, 1.5f, 1.0f ); -const Dali::Vector4 LIGHT_BLUE( (0xb2 / 255.0f), (0xeb / 255.0f), (0xf2 / 255.0f), 0.5f ); // The text highlight color. +const Dali::Vector4 LIGHT_BLUE( 0.75f, 0.96f, 1.f, 1.f ); // The text highlight color. TODO: due some problems, maybe with the blending function in the text clipping, the color is fully opaque. + +const Dali::Vector4 HANDLE_COLOR( 0.0f, (183.0f / 255.0f), (229.0f / 255.0f), 1.0f ); const unsigned int CURSOR_BLINK_INTERVAL = 500u; // Cursor blink interval const float TO_MILLISECONDS = 1000.f; const float TO_SECONDS = 1.f / TO_MILLISECONDS; -const float DISPLAYED_HIGHLIGHT_Z_OFFSET( -0.05f ); - const unsigned int SCROLL_TICK_INTERVAL = 50u; const float SCROLL_THRESHOLD = 10.f; @@ -233,8 +243,10 @@ struct Decorator::Impl : public ConnectionTracker : mController( controller ), mEnabledPopupButtons( TextSelectionPopup::NONE ), mTextSelectionPopupCallbackInterface( callbackInterface ), + mHandleColor( HANDLE_COLOR ), mBoundingBox( Rect() ), mHighlightColor( LIGHT_BLUE ), + mHighlightPosition( Vector2::ZERO ), mActiveCursor( ACTIVE_CURSOR_NONE ), mCursorBlinkInterval( CURSOR_BLINK_INTERVAL ), mCursorBlinkDuration( 0.0f ), @@ -243,12 +255,17 @@ struct Decorator::Impl : public ConnectionTracker mScrollThreshold( SCROLL_THRESHOLD ), mScrollSpeed( SCROLL_SPEED ), mScrollDistance( SCROLL_DISTANCE ), + mTextDepth( 0u ), mActiveCopyPastePopup( false ), mCursorBlinkStatus( true ), mPrimaryCursorVisible( false ), mSecondaryCursorVisible( false ), - mSwapSelectionHandles( false ) + mSwapSelectionHandles( false ), + mNotifyEndOfScroll( false ) { + mQuadVertexFormat[ "aPosition" ] = Property::VECTOR2; + mQuadIndexFormat[ "indices" ] = Property::INTEGER; + mHighlightMaterial = Material::New( Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ) ); } /** @@ -262,6 +279,7 @@ struct Decorator::Impl : public ConnectionTracker // Show or hide the cursors CreateCursors(); + if( mPrimaryCursor ) { const CursorImpl& cursor = mCursor[PRIMARY_CURSOR]; @@ -269,17 +287,6 @@ struct Decorator::Impl : public ConnectionTracker if( mPrimaryCursorVisible ) { Vector2 position = cursor.position; - if( GRAB_HANDLE == mHandleScrolling ) - { - if( mScrollDirection == SCROLL_RIGHT ) - { - position.x = 0.f; - } - else - { - position.x = size.width; - } - } mPrimaryCursor.SetPosition( position.x, position.y ); @@ -306,18 +313,6 @@ struct Decorator::Impl : public ConnectionTracker { Vector2 position = grabHandle.position; - if( GRAB_HANDLE == mHandleScrolling ) - { - if( mScrollDirection == SCROLL_RIGHT ) - { - position.x = 0.f; - } - else - { - position.x = size.width; - } - } - const bool isVisible = ( position.x <= size.width ) && ( position.x >= 0.f ); if( isVisible ) @@ -327,13 +322,13 @@ struct Decorator::Impl : public ConnectionTracker CreateGrabHandle(); grabHandle.actor.SetPosition( position.x, - position.y + grabHandle.lineHeight ); + grabHandle.lineHeight ); // TODO : Fix for multiline. } grabHandle.actor.SetVisible( isVisible ); } else if( grabHandle.actor ) { - UnparentAndReset( grabHandle.actor ); + grabHandle.actor.Unparent(); } // Show or hide the selection handles/highlight @@ -344,29 +339,6 @@ struct Decorator::Impl : public ConnectionTracker Vector2 primaryPosition = primary.position; Vector2 secondaryPosition = secondary.position; - if( LEFT_SELECTION_HANDLE == mHandleScrolling ) - { - if( mScrollDirection == SCROLL_RIGHT ) - { - primaryPosition.x = 0.f; - } - else - { - primaryPosition.x = size.width; - } - } - else if( RIGHT_SELECTION_HANDLE == mHandleScrolling ) - { - if( mScrollDirection == SCROLL_RIGHT ) - { - secondaryPosition.x = 0.f; - } - else - { - secondaryPosition.x = size.width; - } - } - const bool isPrimaryVisible = ( primaryPosition.x <= size.width ) && ( primaryPosition.x >= 0.f ); const bool isSecondaryVisible = ( secondaryPosition.x <= size.width ) && ( secondaryPosition.x >= 0.f ); @@ -379,13 +351,13 @@ struct Decorator::Impl : public ConnectionTracker if( isPrimaryVisible ) { primary.actor.SetPosition( primaryPosition.x, - primaryPosition.y + primary.lineHeight ); + primary.lineHeight ); // TODO : Fix for multiline. } if( isSecondaryVisible ) { secondary.actor.SetPosition( secondaryPosition.x, - secondaryPosition.y + secondary.lineHeight ); + secondary.lineHeight ); // TODO : Fix for multiline. } } primary.actor.SetVisible( isPrimaryVisible ); @@ -396,32 +368,35 @@ struct Decorator::Impl : public ConnectionTracker } else { - UnparentAndReset( primary.actor ); - UnparentAndReset( secondary.actor ); - UnparentAndReset( mHighlightMeshActor ); + if( primary.actor ) + { + primary.actor.Unparent(); + } + if( secondary.actor ) + { + secondary.actor.Unparent(); + } + if( mHighlightActor ) + { + mHighlightActor.Unparent(); + } } - if ( mActiveCopyPastePopup ) + if( mActiveCopyPastePopup ) { - // todo Swap UnparentAndReset for DeterminePositionPopup() if mCopyPastePopup.actor valid Once the issue with the labels disappearing is fixed. - UnparentAndReset( mCopyPastePopup.actor ); - if ( !mCopyPastePopup.actor ) + if( !mCopyPastePopup.actor.GetParent() ) { - mCopyPastePopup.actor = TextSelectionPopup::New( mEnabledPopupButtons, &mTextSelectionPopupCallbackInterface ); -#ifdef DECORATOR_DEBUG - mCopyPastePopup.actor.SetName("mCopyPastePopup"); -#endif - mCopyPastePopup.actor.SetAnchorPoint( AnchorPoint::CENTER ); - mCopyPastePopup.actor.OnRelayoutSignal().Connect( this, &Decorator::Impl::PopupRelayoutComplete ); // Position popup after size negotiation - mActiveLayer.Add ( mCopyPastePopup.actor ); + mActiveLayer.Add( mCopyPastePopup.actor ); } + + mCopyPastePopup.actor.RaiseAbove( mActiveLayer ); } else { - if ( mCopyPastePopup.actor ) - { - UnparentAndReset( mCopyPastePopup.actor ); - } + if( mCopyPastePopup.actor ) + { + mCopyPastePopup.actor.Unparent(); + } } } @@ -433,6 +408,7 @@ struct Decorator::Impl : public ConnectionTracker mHandle[ LEFT_SELECTION_HANDLE ].position += scrollOffset; mHandle[ RIGHT_SELECTION_HANDLE ].position += scrollOffset; mHighlightPosition += scrollOffset; + DeterminePositionPopup(); } void DeterminePositionPopup() @@ -477,6 +453,7 @@ struct Decorator::Impl : public ConnectionTracker void CreateCursor( ImageActor& cursor, const Vector4& color ) { cursor = CreateSolidColorActor( color ); + cursor.SetSortModifier( DECORATION_DEPTH_INDEX ); cursor.SetParentOrigin( ParentOrigin::TOP_LEFT ); // Need to set the default parent origin as CreateSolidColorActor() sets a different one. cursor.SetAnchorPoint( AnchorPoint::TOP_CENTER ); } @@ -486,12 +463,18 @@ struct Decorator::Impl : public ConnectionTracker { if( mActiveCursor == ACTIVE_CURSOR_NONE ) { - UnparentAndReset( mPrimaryCursor ); - UnparentAndReset( mSecondaryCursor ); + if( mPrimaryCursor ) + { + mPrimaryCursor.Unparent(); + } + if( mSecondaryCursor ) + { + mSecondaryCursor.Unparent(); + } } else { - /* Create Primary and or Secondary Cursor(s) if active and add to parent */ + // Create Primary and or Secondary Cursor(s) if active and add to parent if ( mActiveCursor == ACTIVE_CURSOR_PRIMARY || mActiveCursor == ACTIVE_CURSOR_BOTH ) { @@ -501,6 +484,10 @@ struct Decorator::Impl : public ConnectionTracker #ifdef DECORATOR_DEBUG mPrimaryCursor.SetName( "PrimaryCursorActor" ); #endif + } + + if( !mPrimaryCursor.GetParent() ) + { mActiveLayer.Add( mPrimaryCursor ); } } @@ -513,12 +500,19 @@ struct Decorator::Impl : public ConnectionTracker #ifdef DECORATOR_DEBUG mSecondaryCursor.SetName( "SecondaryCursorActor" ); #endif + } + + if( !mSecondaryCursor.GetParent() ) + { mActiveLayer.Add( mSecondaryCursor ); } } else { - UnparentAndReset( mSecondaryCursor ); + if( mSecondaryCursor ) + { + mSecondaryCursor.Unparent(); + } } } } @@ -584,14 +578,10 @@ struct Decorator::Impl : public ConnectionTracker { mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_GRAB_HANDLE_IMAGE_RELEASED ); } - if( !mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_PRESSED] ) - { - mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_PRESSED] = ResourceImage::New( DEFAULT_GRAB_HANDLE_IMAGE_PRESSED ); - } grabHandle.actor = ImageActor::New( mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED] ); + grabHandle.actor.SetSortModifier( DECORATION_DEPTH_INDEX ); grabHandle.actor.SetAnchorPoint( AnchorPoint::TOP_CENTER ); - grabHandle.actor.SetDrawMode( DrawMode::OVERLAY ); // Area that Grab handle responds to, larger than actual handle so easier to move #ifdef DECORATOR_DEBUG grabHandle.actor.SetName( "GrabHandleActor" ); @@ -614,6 +604,7 @@ struct Decorator::Impl : public ConnectionTracker grabHandle.grabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS ); grabHandle.grabArea.SetSizeModeFactor( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE ); grabHandle.actor.Add( grabHandle.grabArea ); + grabHandle.actor.SetColor( mHandleColor ); grabHandle.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnGrabHandleTouched ); mTapDetector.Attach( grabHandle.grabArea ); @@ -621,6 +612,11 @@ struct Decorator::Impl : public ConnectionTracker mActiveLayer.Add( grabHandle.actor ); } + + if( !grabHandle.actor.GetParent() ) + { + mActiveLayer.Add( grabHandle.actor ); + } } void CreateSelectionHandles() @@ -632,18 +628,15 @@ struct Decorator::Impl : public ConnectionTracker { mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE_RELEASED ); } - if( !mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] ) - { - mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE_PRESSED ); - } primary.actor = ImageActor::New( mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] ); #ifdef DECORATOR_DEBUG primary.actor.SetName("SelectionHandleOne"); #endif primary.actor.SetAnchorPoint( AnchorPoint::TOP_RIGHT ); // Change to BOTTOM_RIGHT if Look'n'Feel requires handle above text. - primary.actor.SetDrawMode( DrawMode::OVERLAY ); // ensure grab handle above text + primary.actor.SetSortModifier( DECORATION_DEPTH_INDEX ); primary.flipped = false; + primary.actor.SetColor( mHandleColor ); primary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move #ifdef DECORATOR_DEBUG @@ -659,6 +652,10 @@ struct Decorator::Impl : public ConnectionTracker primary.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnHandleOneTouched ); primary.actor.Add( primary.grabArea ); + } + + if( !primary.actor.GetParent() ) + { mActiveLayer.Add( primary.actor ); } @@ -669,18 +666,15 @@ struct Decorator::Impl : public ConnectionTracker { mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO_RELEASED ); } - if( !mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] ) - { - mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO_PRESSED ); - } secondary.actor = ImageActor::New( mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] ); #ifdef DECORATOR_DEBUG secondary.actor.SetName("SelectionHandleTwo"); #endif secondary.actor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); // Change to BOTTOM_LEFT if Look'n'Feel requires handle above text. - secondary.actor.SetDrawMode( DrawMode::OVERLAY ); // ensure grab handle above text + secondary.actor.SetSortModifier( DECORATION_DEPTH_INDEX ); secondary.flipped = false; + secondary.actor.SetColor( mHandleColor ); secondary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move #ifdef DECORATOR_DEBUG @@ -696,124 +690,123 @@ struct Decorator::Impl : public ConnectionTracker secondary.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnHandleTwoTouched ); secondary.actor.Add( secondary.grabArea ); + } + + if( !secondary.actor.GetParent() ) + { mActiveLayer.Add( secondary.actor ); } } void CreateHighlight() { - if ( !mHighlightMeshActor ) + if( !mHighlightActor ) { - mHighlightMaterial = Material::New( "HighlightMaterial" ); - mHighlightMaterial.SetDiffuseColor( mHighlightColor ); - - mHighlightMeshData.SetMaterial( mHighlightMaterial ); - mHighlightMeshData.SetHasNormals( true ); - - mHighlightMesh = Mesh::New( mHighlightMeshData ); + mHighlightActor = Actor::New(); - mHighlightMeshActor = MeshActor::New( mHighlightMesh ); #ifdef DECORATOR_DEBUG - mHighlightMeshActor.SetName( "HighlightMeshActor" ); + mHighlightActor.SetName( "HighlightActor" ); #endif - mHighlightMeshActor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); - - // Add the highlight box telling the controller it needs clipping. - mController.AddDecoration( mHighlightMeshActor, true ); + mHighlightActor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + mHighlightActor.SetSize( 1.0f, 1.0f ); + mHighlightActor.SetColor( mHighlightColor ); + mHighlightActor.SetColorMode( USE_OWN_COLOR ); } - mHighlightMeshActor.SetPosition( mHighlightPosition.x, mHighlightPosition.y, DISPLAYED_HIGHLIGHT_Z_OFFSET ); + // Add the highlight box telling the controller it needs clipping. + mController.AddDecoration( mHighlightActor, true ); } void UpdateHighlight() { - // Construct a Mesh with a texture to be used as the highlight 'box' for selected text - // - // Example scenarios where mesh is made from 3, 1, 2, 2 ,3 or 3 quads. - // - // [ TOP ] [ TOP ] [TOP ] [ TOP ] [ TOP ] [ TOP ] - // [ MIDDLE ] [BOTTOM] [BOTTOM] [ MIDDLE ] [ MIDDLE ] - // [ BOTTOM] [ MIDDLE ] [ MIDDLE ] - // [BOTTOM] [ MIDDLE ] - // [BOTTOM] - // - // Each quad is created as 2 triangles. - // Middle is just 1 quad regardless of its size. - // - // (0,0) (0,0) - // 0* *2 0* *2 - // TOP TOP - // 3* *1 3* *1 - // 4* *1 4* *6 - // MIDDLE BOTTOM - // 6* *5 7* *5 - // 6* *8 - // BOTTOM - // 9* *7 - // - - if ( mHighlightMesh && mHighlightMaterial && !mHighlightQuadList.empty() ) + if ( mHighlightActor ) { - MeshData::VertexContainer vertices; - Dali::MeshData::FaceIndices faceIndices; + if( !mHighlightQuadList.empty() ) + { + Vector< Vector2 > vertices; + Vector< unsigned int> indices; + Vector2 vertex; - std::vector::iterator iter = mHighlightQuadList.begin(); - std::vector::iterator endIter = mHighlightQuadList.end(); + std::vector::iterator iter = mHighlightQuadList.begin(); + std::vector::iterator endIter = mHighlightQuadList.end(); - // vertex position defaults to (0 0 0) - MeshData::Vertex vertex; - // set normal for all vertices as (0 0 1) pointing outward from TextInput Actor. - vertex.nZ = 1.0f; + for( std::size_t v = 0; iter != endIter; ++iter,v+=4 ) + { - for(std::size_t v = 0; iter != endIter; ++iter,v+=4 ) - { - // Add each quad geometry (a sub-selection) to the mesh data. - - // 0-----1 - // |\ | - // | \ A | - // | \ | - // | B \ | - // | \| - // 2-----3 - - QuadCoordinates& quad = *iter; - // top-left (v+0) - vertex.x = quad.min.x; - vertex.y = quad.min.y; - vertices.push_back( vertex ); - - // top-right (v+1) - vertex.x = quad.max.x; - vertex.y = quad.min.y; - vertices.push_back( vertex ); - - // bottom-left (v+2) - vertex.x = quad.min.x; - vertex.y = quad.max.y; - vertices.push_back( vertex ); - - // bottom-right (v+3) - vertex.x = quad.max.x; - vertex.y = quad.max.y; - vertices.push_back( vertex ); - - // triangle A (3, 1, 0) - faceIndices.push_back( v + 3 ); - faceIndices.push_back( v + 1 ); - faceIndices.push_back( v ); - - // triangle B (0, 2, 3) - faceIndices.push_back( v ); - faceIndices.push_back( v + 2 ); - faceIndices.push_back( v + 3 ); - - mHighlightMeshData.SetFaceIndices( faceIndices ); + QuadCoordinates& quad = *iter; + + // top-left (v+0) + vertex.x = quad.min.x; + vertex.y = quad.min.y; + vertices.PushBack( vertex ); + + // top-right (v+1) + vertex.x = quad.max.x; + vertex.y = quad.min.y; + vertices.PushBack( vertex ); + + // bottom-left (v+2) + vertex.x = quad.min.x; + vertex.y = quad.max.y; + vertices.PushBack( vertex ); + + // bottom-right (v+3) + vertex.x = quad.max.x; + vertex.y = quad.max.y; + vertices.PushBack( vertex ); + + // triangle A (3, 1, 0) + indices.PushBack( v + 3 ); + indices.PushBack( v + 1 ); + indices.PushBack( v ); + + // triangle B (0, 2, 3) + indices.PushBack( v ); + indices.PushBack( v + 2 ); + indices.PushBack( v + 3 ); + } + + if( mQuadVertices ) + { + mQuadVertices.SetSize( vertices.Size() ); + } + else + { + mQuadVertices = PropertyBuffer::New( mQuadVertexFormat, vertices.Size() ); + } + + if( mQuadIndices ) + { + mQuadIndices.SetSize( indices.Size() ); + } + else + { + mQuadIndices = PropertyBuffer::New( mQuadIndexFormat, indices.Size() ); + } + + mQuadVertices.SetData( &vertices[ 0 ] ); + mQuadIndices.SetData( &indices[ 0 ] ); + + if( !mQuadGeometry ) + { + mQuadGeometry = Geometry::New(); + mQuadGeometry.AddVertexBuffer( mQuadVertices ); + } + mQuadGeometry.SetIndexBuffer( mQuadIndices ); + + if( !mHighlightRenderer ) + { + mHighlightRenderer = Dali::Renderer::New( mQuadGeometry, mHighlightMaterial ); + mHighlightActor.AddRenderer( mHighlightRenderer ); + } } - BoneContainer bones(0); // passed empty as bones not required - mHighlightMeshData.SetData( vertices, faceIndices, bones, mHighlightMaterial ); - mHighlightMesh.UpdateMeshData( mHighlightMeshData ); + mHighlightActor.SetPosition( mHighlightPosition.x, + mHighlightPosition.y ); + + mHighlightQuadList.clear(); + + mHighlightRenderer.SetDepthIndex( mTextDepth - 2u ); // text is rendered at mTextDepth and text's shadow at mTextDepth -1u. } } @@ -866,8 +859,10 @@ struct Decorator::Impl : public ConnectionTracker else if( Gesture::Finished == gesture.state || Gesture::Cancelled == gesture.state ) { - if( mScrollTimer && mScrollTimer.IsRunning() ) + if( mScrollTimer && + ( mScrollTimer.IsRunning() || mNotifyEndOfScroll ) ) { + mNotifyEndOfScroll = false; mHandleScrolling = HANDLE_TYPE_COUNT; StopScrollTimer(); mController.DecorationEvent( type, HANDLE_STOP_SCROLLING, x, y ); @@ -933,7 +928,8 @@ struct Decorator::Impl : public ConnectionTracker mHandle[GRAB_HANDLE].actor.SetImage( imagePressed ); } } - else if( TouchPoint::Up == point.state ) + else if( ( TouchPoint::Up == point.state ) || + ( TouchPoint::Interrupted == point.state ) ) { mHandle[GRAB_HANDLE].pressed = false; Image imageReleased = mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED]; @@ -966,7 +962,8 @@ struct Decorator::Impl : public ConnectionTracker mHandle[LEFT_SELECTION_HANDLE].actor.SetImage( imagePressed ); } } - else if( TouchPoint::Up == point.state ) + else if( ( TouchPoint::Up == point.state ) || + ( TouchPoint::Interrupted == point.state ) ) { mHandle[LEFT_SELECTION_HANDLE].pressed = false; Image imageReleased = mHandleImages[flip ? RIGHT_SELECTION_HANDLE : LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED]; @@ -999,7 +996,8 @@ struct Decorator::Impl : public ConnectionTracker mHandle[RIGHT_SELECTION_HANDLE].actor.SetImage( imagePressed ); } } - else if( TouchPoint::Up == point.state ) + else if( ( TouchPoint::Up == point.state ) || + ( TouchPoint::Interrupted == point.state ) ) { Image imageReleased = mHandleImages[flip ? LEFT_SELECTION_HANDLE : RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED]; mHandle[RIGHT_SELECTION_HANDLE].pressed = false; @@ -1120,8 +1118,10 @@ struct Decorator::Impl : public ConnectionTracker HandleImpl& leftHandle = mHandle[LEFT_SELECTION_HANDLE]; HandleImpl& rightHandle = mHandle[RIGHT_SELECTION_HANDLE]; - const HandleImageType leftImageType = leftHandle.pressed ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED; - const HandleImageType rightImageType = rightHandle.pressed ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED; + // If handle pressed and pressed image exists then use pressed image else stick with released image + const HandleImageType leftImageType = ( leftHandle.pressed && mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] ) ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED; + const HandleImageType rightImageType = ( rightHandle.pressed && mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] ) ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED; + const bool leftFlipped = mSwapSelectionHandles != leftHandle.flipped; const bool rightFlipped = mSwapSelectionHandles != rightHandle.flipped; @@ -1155,6 +1155,16 @@ struct Decorator::Impl : public ConnectionTracker return mScrollSpeed; } + void NotifyEndOfScroll() + { + StopScrollTimer(); + + if( mScrollTimer ) + { + mNotifyEndOfScroll = true; + } + } + /** * Creates and starts a timer to scroll the text when handles are close to the edges of the text. * @@ -1213,25 +1223,30 @@ struct Decorator::Impl : public ConnectionTracker Layer mActiveLayer; ///< Layer for active handles and alike that ensures they are above all else. ImageActor mPrimaryCursor; ImageActor mSecondaryCursor; - MeshActor mHighlightMeshActor; ///< Mesh Actor to display highlight + Actor mHighlightActor; ///< Actor to display highlight + Renderer mHighlightRenderer; + Material mHighlightMaterial; ///< Material used for highlight + Property::Map mQuadVertexFormat; + Property::Map mQuadIndexFormat; PopupImpl mCopyPastePopup; TextSelectionPopup::Buttons mEnabledPopupButtons; /// Bit mask of currently enabled Popup buttons TextSelectionPopupCallbackInterface& mTextSelectionPopupCallbackInterface; Image mHandleImages[HANDLE_TYPE_COUNT][HANDLE_IMAGE_TYPE_COUNT]; - Image mCursorImage; - Mesh mHighlightMesh; ///< Mesh for highlight - MeshData mHighlightMeshData; ///< Mesh Data for highlight - Material mHighlightMaterial; ///< Material used for highlight + Vector4 mHandleColor; CursorImpl mCursor[CURSOR_COUNT]; HandleImpl mHandle[HANDLE_TYPE_COUNT]; + + PropertyBuffer mQuadVertices; + PropertyBuffer mQuadIndices; + Geometry mQuadGeometry; QuadContainer mHighlightQuadList; ///< Sub-selections that combine to create the complete selection highlight - Vector2 mHighlightPosition; ///< The position of the highlight actor. Rect mBoundingBox; Vector4 mHighlightColor; ///< Color of the highlight + Vector2 mHighlightPosition; ///< The position of the highlight actor. unsigned int mActiveCursor; unsigned int mCursorBlinkInterval; @@ -1241,13 +1256,14 @@ struct Decorator::Impl : public ConnectionTracker float mScrollThreshold; ///< Defines a square area inside the control, close to the edge. A cursor entering this area will trigger scroll events. float mScrollSpeed; ///< The scroll speed in pixels per second. float mScrollDistance; ///< Distance the text scrolls during a scroll interval. - unsigned int mScrollInterval; ///< Time in milliseconds of a scroll interval. + int mTextDepth; ///< The depth used to render the text. bool mActiveCopyPastePopup : 1; bool mCursorBlinkStatus : 1; ///< Flag to switch between blink on and blink off. bool mPrimaryCursorVisible : 1; ///< Whether the primary cursor is visible. bool mSecondaryCursorVisible : 1; ///< Whether the secondary cursor is visible. bool mSwapSelectionHandles : 1; ///< Whether to swap the selection handle images. + bool mNotifyEndOfScroll : 1; ///< Whether to notify the end of the scroll. }; DecoratorPtr Decorator::New( ControllerInterface& controller, @@ -1310,7 +1326,7 @@ const Vector2& Decorator::GetPosition( Cursor cursor ) const return mImpl->mCursor[cursor].position; } -void Decorator::SetColor( Cursor cursor, const Dali::Vector4& color ) +void Decorator::SetCursorColor( Cursor cursor, const Dali::Vector4& color ) { mImpl->mCursor[cursor].color = color; } @@ -1367,6 +1383,20 @@ float Decorator::GetCursorBlinkDuration() const void Decorator::SetHandleActive( HandleType handleType, bool active ) { mImpl->mHandle[handleType].active = active; + + if( !active ) + { + // TODO: this is a work-around. + // The problem is the handle actor does not receive the touch event with the Interrupt + // state when the power button is pressed and the application goes to background. + mImpl->mHandle[handleType].pressed = false; + Image imageReleased = mImpl->mHandleImages[handleType][HANDLE_IMAGE_RELEASED]; + ImageActor imageActor = mImpl->mHandle[handleType].actor; + if( imageReleased && imageActor ) + { + imageActor.SetImage( imageReleased ); + } + } } bool Decorator::IsHandleActive( HandleType handleType ) const @@ -1384,6 +1414,16 @@ Dali::Image Decorator::GetHandleImage( HandleType handleType, HandleImageType ha return mImpl->mHandleImages[handleType][handleImageType]; } +void Decorator::SetHandleColor( const Vector4& color ) +{ + mImpl->mHandleColor = color; +} + +const Vector4& Decorator::GetHandleColor() const +{ + return mImpl->mHandleColor; +} + void Decorator::SetPosition( HandleType handleType, float x, float y, float height ) { // Adjust grab handle displacement @@ -1439,6 +1479,11 @@ const Vector4& Decorator::GetHighlightColor() const return mImpl->mHighlightColor; } +void Decorator::SetTextDepth( int textDepth ) +{ + mImpl->mTextDepth = textDepth; +} + void Decorator::SetPopupActive( bool active ) { mImpl->mActiveCopyPastePopup = active; @@ -1452,6 +1497,21 @@ bool Decorator::IsPopupActive() const void Decorator::SetEnabledPopupButtons( TextSelectionPopup::Buttons& enabledButtonsBitMask ) { mImpl->mEnabledPopupButtons = enabledButtonsBitMask; + + UnparentAndReset( mImpl->mCopyPastePopup.actor ); + mImpl->mCopyPastePopup.actor = TextSelectionPopup::New( mImpl->mEnabledPopupButtons, + &mImpl->mTextSelectionPopupCallbackInterface ); +#ifdef DECORATOR_DEBUG + mImpl->mCopyPastePopup.actor.SetName("mCopyPastePopup"); +#endif + mImpl->mCopyPastePopup.actor.SetAnchorPoint( AnchorPoint::CENTER ); + mImpl->mCopyPastePopup.actor.OnRelayoutSignal().Connect( mImpl, &Decorator::Impl::PopupRelayoutComplete ); // Position popup after size negotiation + + if( mImpl->mActiveLayer ) + { + mImpl->mActiveLayer.Add( mImpl->mCopyPastePopup.actor ); + mImpl->mCopyPastePopup.actor.ShowPopup(); + } } TextSelectionPopup::Buttons& Decorator::GetEnabledPopupButtons() @@ -1481,6 +1541,11 @@ float Decorator::GetScrollSpeed() const return mImpl->GetScrollSpeed(); } +void Decorator::NotifyEndOfScroll() +{ + mImpl->NotifyEndOfScroll(); +} + Decorator::~Decorator() { delete mImpl;