X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Fbidirectional-support.cpp;h=165ae0d4b4872a98d731bc673c3a4a20397b2b61;hp=5cf1ffb61dca7bc30248275b6ee99c039c921b8c;hb=528aa3699cd51dab5115bca1aaebb65d4bc67c15;hpb=eea53605c5acb244aebb72d75bdd9b3a68a9678a diff --git a/dali-toolkit/internal/text/bidirectional-support.cpp b/dali-toolkit/internal/text/bidirectional-support.cpp old mode 100644 new mode 100755 index 5cf1ffb..165ae0d --- a/dali-toolkit/internal/text/bidirectional-support.cpp +++ b/dali-toolkit/internal/text/bidirectional-support.cpp @@ -18,6 +18,10 @@ // FILE HEADER #include +// EXTERNAL INCLUDES +#include +#include + namespace Dali { @@ -28,30 +32,293 @@ namespace Text { void SetBidirectionalInfo( const Vector& text, + const Vector& scripts, const Vector& lineBreakInfo, - Vector& bidirectionalInfo ) + CharacterIndex startIndex, + Length numberOfCharacters, + Vector& bidirectionalInfo, + bool matchSystemLanguageDirection, + Dali::LayoutDirection::Type layoutDirection ) { + // Find where to insert the new paragraphs. + BidirectionalRunIndex bidiInfoIndex = 0u; + for( Vector::ConstIterator it = bidirectionalInfo.Begin(), + endIt = bidirectionalInfo.End(); + it != endIt; + ++it ) + { + const BidirectionalParagraphInfoRun& run = *it; + + if( startIndex < run.characterRun.characterIndex + run.characterRun.numberOfCharacters ) + { + // Found where to insert the bidi info. + break; + } + ++bidiInfoIndex; + } + + // Traverse the script runs. If there is one with a right to left script, create the bidirectional info for the paragraph containing that script is needed. + // From the bidirectional point of view, a paragraph is the piece of text between two LINE_MUST_BREAK. + + // Index pointing the first character of the current paragraph. + CharacterIndex paragraphCharacterIndex = startIndex; + + // Pointer to the text buffer. + const Character* textBuffer = text.Begin(); + + // Pointer to the line break info buffer. + const LineBreakInfo* lineBreakInfoBuffer = lineBreakInfo.Begin(); + + // Handle to the bidirectional info module in text-abstraction. + TextAbstraction::BidirectionalSupport bidirectionalSupport = TextAbstraction::BidirectionalSupport::Get(); + + const CharacterIndex lastCharacter = startIndex + numberOfCharacters; + + bool hasRightToLeftScript = false; + + for( Vector::ConstIterator it = scripts.Begin(), + endIt = scripts.End(); + it != endIt; + ++it ) + { + const ScriptRun& scriptRun = *it; + const CharacterIndex lastScriptRunIndex = scriptRun.characterRun.characterIndex + scriptRun.characterRun.numberOfCharacters - 1u; + + if( startIndex > lastScriptRunIndex ) + { + // Skip the run as it has already been processed. + continue; + } + + if( lastCharacter <= scriptRun.characterRun.characterIndex ) + { + // Do not get bidirectional info beyond startIndex + numberOfCharacters. + break; + } + + if( !hasRightToLeftScript && scriptRun.isRightToLeft ) + { + // The script is right to left. + hasRightToLeftScript = true; + } + + if( TextAbstraction::LINE_MUST_BREAK == *( lineBreakInfoBuffer + lastScriptRunIndex ) ) + { + // A new paragraph has been found. + + if( hasRightToLeftScript ) + { + // The Bidirectional run must have the same number of characters than the paragraph. + BidirectionalParagraphInfoRun bidirectionalRun; + bidirectionalRun.characterRun.characterIndex = paragraphCharacterIndex; + bidirectionalRun.characterRun.numberOfCharacters = ( lastScriptRunIndex - paragraphCharacterIndex ) + 1u; // The must break character is part of the paragrah. + + // Create the bidirectional info for the whole paragraph and store the index to the table with this info in the run. + bidirectionalRun.bidirectionalInfoIndex = bidirectionalSupport.CreateInfo( textBuffer + bidirectionalRun.characterRun.characterIndex, + bidirectionalRun.characterRun.numberOfCharacters, + matchSystemLanguageDirection, + layoutDirection ); + + bidirectionalRun.direction = bidirectionalSupport.GetParagraphDirection( bidirectionalRun.bidirectionalInfoIndex ); + + bidirectionalInfo.Insert( bidirectionalInfo.Begin() + bidiInfoIndex, bidirectionalRun ); + ++bidiInfoIndex; + } + + // Point to the next paragraph. + paragraphCharacterIndex = lastScriptRunIndex + 1u; + + // Reset whether there is a right to left script. + hasRightToLeftScript = false; + } + } + + // Update indices of the bidi runs. + for( Vector::Iterator it = bidirectionalInfo.Begin() + bidiInfoIndex, + endIt = bidirectionalInfo.End(); + it != endIt; + ++it ) + { + BidirectionalParagraphInfoRun& run = *it; + + run.characterRun.characterIndex += numberOfCharacters; + } } -void ReplaceBidirectionalInfo( LogicalModel& model, - CharacterIndex characterIndex, - Length numberOfCharactersToRemove, - Length numberOfCharactersToInsert ) +void ReorderLine( const BidirectionalParagraphInfoRun& bidirectionalParagraphInfo, + Vector& lineInfoRuns, + BidirectionalLineRunIndex bidiLineIndex, + CharacterIndex startIndex, + Length numberOfCharacters, + CharacterDirection direction ) { + // Handle to the bidirectional info module in text-abstraction. + TextAbstraction::BidirectionalSupport bidirectionalSupport = TextAbstraction::BidirectionalSupport::Get(); + + // Creates a bidirectional info for the line run. + BidirectionalLineInfoRun lineInfoRun; + lineInfoRun.characterRun.characterIndex = startIndex; + lineInfoRun.characterRun.numberOfCharacters = numberOfCharacters; + lineInfoRun.direction = direction; + lineInfoRun.isIdentity = true; + + // Allocate space for the conversion maps. + // The memory is freed after the visual to logical to visual conversion tables are built in the logical model. + lineInfoRun.visualToLogicalMap = reinterpret_cast( malloc( numberOfCharacters * sizeof( CharacterIndex ) ) ); + + if( nullptr != lineInfoRun.visualToLogicalMap ) + { + // Reorders the line. + bidirectionalSupport.Reorder( bidirectionalParagraphInfo.bidirectionalInfoIndex, + lineInfoRun.characterRun.characterIndex - bidirectionalParagraphInfo.characterRun.characterIndex, + lineInfoRun.characterRun.numberOfCharacters, + lineInfoRun.visualToLogicalMap ); + + // For those LTR lines inside a bidirectional paragraph. + // It will save to relayout the line after reordering. + for( unsigned int i=0; i& bidirectionalInfo, - const Vector& lineRuns, - Vector& lineInfoRuns ) +bool GetMirroredText( const Vector& text, + const Vector& directions, + const Vector& bidirectionalInfo, + CharacterIndex startIndex, + Length numberOfCharacters, + Vector& mirroredText ) { + bool hasTextMirrored = false; + + // Handle to the bidirectional info module in text-abstraction. + TextAbstraction::BidirectionalSupport bidirectionalSupport = TextAbstraction::BidirectionalSupport::Get(); + + mirroredText = text; + + Character* mirroredTextBuffer = mirroredText.Begin(); + CharacterDirection* directionsBuffer = directions.Begin(); + + CharacterIndex index = startIndex; + const CharacterIndex lastCharacter = startIndex + numberOfCharacters; + + // Traverse the paragraphs and mirror the right to left ones. + for( Vector::ConstIterator it = bidirectionalInfo.Begin(), + endIt = bidirectionalInfo.End(); + it != endIt; + ++it ) + { + const BidirectionalParagraphInfoRun& paragraph = *it; + + if( index >= paragraph.characterRun.characterIndex + paragraph.characterRun.numberOfCharacters ) + { + // Skip the paragraph as it has already been processed. + continue; + } + + if( lastCharacter <= paragraph.characterRun.characterIndex ) + { + // Do not get mirror characters beyond startIndex + numberOfCharacters. + break; + } + + index += paragraph.characterRun.numberOfCharacters; + const bool tmpMirrored = bidirectionalSupport.GetMirroredText( mirroredTextBuffer + paragraph.characterRun.characterIndex, + directionsBuffer + paragraph.characterRun.characterIndex, + paragraph.characterRun.numberOfCharacters ); + + hasTextMirrored = hasTextMirrored || tmpMirrored; + } + + return hasTextMirrored; } -void ReorderLines( LogicalModel& logicalModel, - const VisualModel& visualModel, - CharacterIndex characterIndex, - Length numberOfCharactersToRemove, - Length numberOfCharactersToInsert ) +void GetCharactersDirection( const Vector& bidirectionalInfo, + Length totalNumberOfCharacters, + CharacterIndex startIndex, + Length numberOfCharacters, + Vector& directions ) { + // Handle to the bidirectional info module in text-abstraction. + TextAbstraction::BidirectionalSupport bidirectionalSupport = TextAbstraction::BidirectionalSupport::Get(); + + // Resize the vector. + directions.Resize( totalNumberOfCharacters ); + + // Whether the current buffer is being updated or is set from scratch. + const bool updateCurrentBuffer = numberOfCharacters < totalNumberOfCharacters; + + CharacterDirection* directionsBuffer = NULL; + Vector newDirections; + + if( updateCurrentBuffer ) + { + newDirections.Resize( numberOfCharacters ); + directionsBuffer = newDirections.Begin(); + } + else + { + directionsBuffer = directions.Begin(); + } + + const CharacterIndex lastCharacter = startIndex + numberOfCharacters; + CharacterIndex index = startIndex; + + for( Vector::ConstIterator it = bidirectionalInfo.Begin(), + endIt = bidirectionalInfo.End(); + it != endIt; + ++it ) + { + const BidirectionalParagraphInfoRun& paragraph = *it; + + if( index >= paragraph.characterRun.characterIndex + paragraph.characterRun.numberOfCharacters ) + { + // Skip the paragraph as it has already been processed. + continue; + } + + if( lastCharacter <= paragraph.characterRun.characterIndex ) + { + // Do not get the character directions beyond startIndex + numberOfCharacters. + break; + } + + // Set the directions of any previous left to right characters. + const Length numberOfLeftToRightCharacters = paragraph.characterRun.characterIndex - index; + if( numberOfLeftToRightCharacters > 0u ) + { + memset( directionsBuffer + index - startIndex, false, numberOfLeftToRightCharacters * sizeof( bool ) ); + } + + // Set the directions of the bidirectional text. + bidirectionalSupport.GetCharactersDirection( paragraph.bidirectionalInfoIndex, + directionsBuffer + paragraph.characterRun.characterIndex - startIndex, + paragraph.characterRun.numberOfCharacters ); + + // Update the index. + index += paragraph.characterRun.numberOfCharacters + numberOfLeftToRightCharacters; + } + + // Fills with left to right those paragraphs without right to left characters. + memset( directionsBuffer + index - startIndex, false, ( lastCharacter - index ) * sizeof( bool ) ); + + // If the direction info is updated, it needs to be inserted in the model. + if( updateCurrentBuffer ) + { + // Insert the directions in the given buffer. + directions.Insert( directions.Begin() + startIndex, + newDirections.Begin(), + newDirections.End() ); + directions.Resize( totalNumberOfCharacters ); + } } } // namespace Text