X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fgraphics%2Fshaders%2Ftext-scroller-shader.vert;h=c152b5e3be9704691ef535c9817806c0f15299b8;hp=6c2cd059475f6461670f92aab6afcbe344a7d708;hb=16561908a5e0e9bbef2aa11c9cdc3a27aeb1bd54;hpb=e4d638dd0b325673bbd504aef409676fc5593a9d diff --git a/dali-toolkit/internal/graphics/shaders/text-scroller-shader.vert b/dali-toolkit/internal/graphics/shaders/text-scroller-shader.vert index 6c2cd05..c152b5e 100644 --- a/dali-toolkit/internal/graphics/shaders/text-scroller-shader.vert +++ b/dali-toolkit/internal/graphics/shaders/text-scroller-shader.vert @@ -1,9 +1,9 @@ attribute mediump vec2 aPosition; varying highp vec2 vTexCoord; uniform highp vec3 uSize; -uniform mediump float uDelta; +uniform highp float uDelta; uniform mediump vec2 uTextureSize; -uniform mediump float uGap; +uniform highp float uGap; uniform mediump float uHorizontalAlign; uniform mediump float uVerticalAlign; @@ -18,13 +18,13 @@ uniform mediump vec2 anchorPoint; void main() { - mediump vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy ); - mediump vec2 visualSize = mix( uSize.xy * size, size, offsetSizeMode.zw ); + highp vec2 visualSize = mix(size * uSize.xy, size, offsetSizeMode.zw); + highp vec2 visualOffset = mix(offset * uSize.xy, offset, offsetSizeMode.xy); - vTexCoord.x = ( uDelta + uHorizontalAlign * ( uTextureSize.x - visualSize.x - uGap ) + floor( aPosition.x * visualSize.x ) + 0.5 - uGap * 0.5 ) / uTextureSize.x + 0.5; - vTexCoord.y = ( uVerticalAlign * ( uTextureSize.y - visualSize.y ) + floor( aPosition.y * visualSize.y ) + 0.5 ) / ( uTextureSize.y ) + 0.5; + vTexCoord.x = ( uDelta + uHorizontalAlign * ( uTextureSize.x - visualSize.x - uGap ) + aPosition.x * visualSize.x - uGap * 0.5 ) / uTextureSize.x + 0.5; + vTexCoord.y = ( uVerticalAlign * ( uTextureSize.y - visualSize.y ) + aPosition.y * visualSize.y ) / ( uTextureSize.y ) + 0.5; - mediump vec4 vertexPosition = vec4( floor( ( aPosition + anchorPoint ) * visualSize + ( visualOffset + origin ) * uSize.xy ), 0.0, 1.0 ); + highp vec4 vertexPosition = vec4( ( aPosition + anchorPoint ) * visualSize + visualOffset + origin * uSize.xy, 0.0, 1.0 ); gl_Position = uMvpMatrix * vertexPosition; } \ No newline at end of file