X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fgraphics%2Fshaders%2Fmesh-visual-simple-shader.vert;h=0541a164eb46f1d9db286cac81d042231ba8026a;hp=2a4b7043a1e118b982b495604a63cd20e2292438;hb=16561908a5e0e9bbef2aa11c9cdc3a27aeb1bd54;hpb=67c2962f7cb1a545a6ad10b8147c8558cc6f45ca diff --git a/dali-toolkit/internal/graphics/shaders/mesh-visual-simple-shader.vert b/dali-toolkit/internal/graphics/shaders/mesh-visual-simple-shader.vert index 2a4b704..0541a16 100644 --- a/dali-toolkit/internal/graphics/shaders/mesh-visual-simple-shader.vert +++ b/dali-toolkit/internal/graphics/shaders/mesh-visual-simple-shader.vert @@ -23,8 +23,8 @@ vec4 ComputeVertexPosition() float scaleFactor = min( visualSize.x, visualSize.y ); vec3 originFlipY =vec3(origin.x, -origin.y, 0.0); vec3 anchorPointFlipY = vec3( anchorPoint.x, -anchorPoint.y, 0.0); - vec3 offset = vec3( ( offset / uSize.xy ) * offsetSizeMode.xy + offset * (1.0-offsetSizeMode.xy), 0.0) * vec3(1.0,-1.0,1.0); - return vec4( (aPosition + anchorPointFlipY)*scaleFactor + (offset + originFlipY)*uSize, 1.0 ); + vec3 visualOffset = vec3( offset * offsetSizeMode.xy + offset * uSize.xy * (1.0-offsetSizeMode.xy), 0.0) * vec3(1.0,-1.0,1.0); + return vec4( (aPosition + anchorPointFlipY)*scaleFactor + visualOffset + originFlipY * uSize, 1.0 ); } void main()