X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fgraphics%2Fshaders%2Fmesh-visual-normal-map-shader.vert;h=bc9ac8af0ad56634ab65784f1226ef15a8706419;hp=c25a1bb0c7758d0b46854ff1d9bfce9cd5af4d9e;hb=16561908a5e0e9bbef2aa11c9cdc3a27aeb1bd54;hpb=e70007fa5b0de4fcaa1960c52a2f1dc582d1d44d diff --git a/dali-toolkit/internal/graphics/shaders/mesh-visual-normal-map-shader.vert b/dali-toolkit/internal/graphics/shaders/mesh-visual-normal-map-shader.vert index c25a1bb..bc9ac8a 100644 --- a/dali-toolkit/internal/graphics/shaders/mesh-visual-normal-map-shader.vert +++ b/dali-toolkit/internal/graphics/shaders/mesh-visual-normal-map-shader.vert @@ -24,12 +24,12 @@ uniform mediump vec2 anchorPoint; vec4 ComputeVertexPosition() { - vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw ); + vec2 visualSize = mix(size * uSize.xy, size, offsetSizeMode.zw ); float scaleFactor = min( visualSize.x, visualSize.y ); vec3 originFlipY =vec3(origin.x, -origin.y, 0.0); vec3 anchorPointFlipY = vec3( anchorPoint.x, -anchorPoint.y, 0.0); - vec3 offset = vec3( ( offset / uSize.xy ) * offsetSizeMode.xy + offset * (1.0-offsetSizeMode.xy), 0.0) * vec3(1.0,-1.0,1.0); - return vec4( (aPosition + anchorPointFlipY)*scaleFactor + (offset + originFlipY)*uSize, 1.0 ); + vec3 visualOffset = vec3( offset * offsetSizeMode.xy + offset * uSize.xy * (1.0 - offsetSizeMode.xy), 0.0) * vec3(1.0,-1.0,1.0); + return vec4( (aPosition + anchorPointFlipY)*scaleFactor + visualOffset + originFlipY * uSize, 1.0 ); } void main()