X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fgraphics%2Fshaders%2Fimage-visual-shader.vert;h=e4db9ee6687fa29ac7e5e494e8e38ddb8d9c8595;hp=21d4084af5c46d28b5408143096f928b7b9ea64d;hb=aeddb4e028e43d5c25729f1b0e947c1138a8779d;hpb=0547e874c936c6837e6e4511a7715cf555b0fb68 diff --git a/dali-toolkit/internal/graphics/shaders/image-visual-shader.vert b/dali-toolkit/internal/graphics/shaders/image-visual-shader.vert index 21d4084..e4db9ee 100644 --- a/dali-toolkit/internal/graphics/shaders/image-visual-shader.vert +++ b/dali-toolkit/internal/graphics/shaders/image-visual-shader.vert @@ -1,17 +1,10 @@ -#ifndef IS_REQUIRED_ROUNDED_CORNER -#define IS_REQUIRED_ROUNDED_CORNER 0 -#endif -#ifndef IS_REQUIRED_BORDERLINE -#define IS_REQUIRED_BORDERLINE 0 -#endif - INPUT mediump vec2 aPosition; OUTPUT mediump vec2 vTexCoord; -#if IS_REQUIRED_ROUNDED_CORNER || IS_REQUIRED_BORDERLINE +#if defined(IS_REQUIRED_ROUNDED_CORNER) || defined(IS_REQUIRED_BORDERLINE) OUTPUT mediump vec2 vPosition; OUTPUT mediump vec2 vRectSize; OUTPUT mediump vec2 vOptRectSize; -#if IS_REQUIRED_ROUNDED_CORNER +#ifdef IS_REQUIRED_ROUNDED_CORNER OUTPUT mediump vec4 vCornerRadius; #endif #endif @@ -26,14 +19,19 @@ uniform highp vec2 size; uniform mediump vec4 offsetSizeMode; uniform mediump vec2 origin; uniform mediump vec2 anchorPoint; -#if IS_REQUIRED_BORDERLINE +#ifdef IS_REQUIRED_BORDERLINE uniform mediump float borderlineWidth; uniform mediump float borderlineOffset; #endif -#if IS_REQUIRED_ROUNDED_CORNER +#ifdef IS_REQUIRED_ROUNDED_CORNER uniform mediump vec4 cornerRadius; uniform mediump float cornerRadiusPolicy; #endif +#ifdef IS_REQUIRED_ALPHA_MASKING +OUTPUT mediump vec2 vMaskTexCoord; +uniform lowp float cropToMask; +uniform mediump vec2 maskTextureRatio; +#endif uniform mediump vec2 extraSize; vec4 ComputeVertexPosition() @@ -41,13 +39,13 @@ vec4 ComputeVertexPosition() vec2 visualSize = mix(uSize.xy * size, size, offsetSizeMode.zw) + extraSize; vec2 visualOffset = mix(offset, offset/uSize.xy, offsetSizeMode.xy); -#if IS_REQUIRED_ROUNDED_CORNER || IS_REQUIRED_BORDERLINE +#if defined(IS_REQUIRED_ROUNDED_CORNER) || defined(IS_REQUIRED_BORDERLINE) vRectSize = visualSize * 0.5; vOptRectSize = vRectSize; #endif -#if IS_REQUIRED_ROUNDED_CORNER -#if IS_REQUIRED_BORDERLINE +#ifdef IS_REQUIRED_ROUNDED_CORNER +#ifdef IS_REQUIRED_BORDERLINE mediump float minSize = min(visualSize.x, visualSize.y) + (1.0 + clamp(borderlineOffset, -1.0, 1.0)) * borderlineWidth; #else mediump float minSize = min(visualSize.x, visualSize.y); @@ -59,16 +57,27 @@ vec4 ComputeVertexPosition() vOptRectSize -= 0.2929 * maxRadius + 1.0; #endif -#if IS_REQUIRED_BORDERLINE +#ifdef IS_REQUIRED_BORDERLINE vPosition = aPosition * (visualSize + (1.0 + clamp(borderlineOffset, -1.0, 1.0)) * borderlineWidth); vOptRectSize -= (1.0 - clamp(borderlineOffset, -1.0, 1.0)) * 0.5 * borderlineWidth + 1.0; -#elif IS_REQUIRED_ROUNDED_CORNER +#elif defined(IS_REQUIRED_ROUNDED_CORNER) vPosition = aPosition * visualSize; #else mediump vec2 vPosition = aPosition * visualSize; #endif - vTexCoord = pixelArea.xy + pixelArea.zw * (vPosition.xy / max(vec2(1.0), visualSize) + vec2(0.5)); + vec4 finalPixelArea = pixelArea; +#ifdef IS_REQUIRED_ALPHA_MASKING + finalPixelArea = mix(pixelArea, + vec4( + vec2(0.5) + (pixelArea.xy - vec2(0.5)) * maskTextureRatio, + pixelArea.zw * maskTextureRatio + ), + cropToMask); + vMaskTexCoord = pixelArea.xy + pixelArea.zw * (vPosition.xy / max(vec2(1.0), visualSize) + vec2(0.5)); +#endif + vTexCoord = finalPixelArea.xy + finalPixelArea.zw * (vPosition.xy / max(vec2(1.0), visualSize) + vec2(0.5)); + return vec4(vPosition + anchorPoint * visualSize + (visualOffset + origin) * uSize.xy, 0.0, 1.0); }