X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fgraphics%2Fshaders%2Fimage-visual-shader.frag;h=a0f39d92c1c641e92bcce528281e11402ef534d8;hp=c292b0ebf2d3743fc66c98cdf3a46b493d77ca1c;hb=6c0714272287978686a586369b1a909f27ab172d;hpb=7875069ceecfd24c2a8cf3a28564f7d115296e93 diff --git a/dali-toolkit/internal/graphics/shaders/image-visual-shader.frag b/dali-toolkit/internal/graphics/shaders/image-visual-shader.frag index c292b0e..a0f39d9 100644 --- a/dali-toolkit/internal/graphics/shaders/image-visual-shader.frag +++ b/dali-toolkit/internal/graphics/shaders/image-visual-shader.frag @@ -154,7 +154,7 @@ lowp vec4 convertBorderlineColor(lowp vec4 textureColor) // But if borderlineOpacity > 0.0 and borderlineColor.a == 0.0, we need to apply tCornerRadius. if(borderlineOpacity > 0.0 && borderlineColor.a * borderlineOpacity < 1.0) { - mediump float tCornerRadius = -gCenterPosition; + mediump float tCornerRadius = -gCenterPosition + gPotentialRange; mediump float MaxTexturelinePotential = tCornerRadius + gPotentialRange; mediump float MinTexturelinePotential = tCornerRadius - gPotentialRange; if(potential > MaxTexturelinePotential)