X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fgraphics%2Fshaders%2Fimage-visual-shader.frag;h=3694280107145e052daf48d4d658915f86861221;hp=c2324e7363fa401130a12bfde278e68b3705da6f;hb=aeddb4e028e43d5c25729f1b0e947c1138a8779d;hpb=8e8d63d501dc8c26f84932dfad3a9e3a9083cfb1;ds=sidebyside diff --git a/dali-toolkit/internal/graphics/shaders/image-visual-shader.frag b/dali-toolkit/internal/graphics/shaders/image-visual-shader.frag index c2324e7..3694280 100644 --- a/dali-toolkit/internal/graphics/shaders/image-visual-shader.frag +++ b/dali-toolkit/internal/graphics/shaders/image-visual-shader.frag @@ -1,39 +1,23 @@ -#ifndef IS_REQUIRED_ROUNDED_CORNER -#define IS_REQUIRED_ROUNDED_CORNER 0 -#endif -#ifndef IS_REQUIRED_BORDERLINE -#define IS_REQUIRED_BORDERLINE 0 -#endif -#ifndef IS_REQUIRED_ALPHA_MASKING -#define IS_REQUIRED_ALPHA_MASKING 0 -#endif -#ifndef ATLAS_DEFAULT_WARP -#define ATLAS_DEFAULT_WARP 0 -#endif -#ifndef ATLAS_CUSTOM_WARP -#define ATLAS_CUSTOM_WARP 0 -#endif - INPUT mediump vec2 vTexCoord; -#if IS_REQUIRED_ROUNDED_CORNER || IS_REQUIRED_BORDERLINE +#if defined(IS_REQUIRED_ROUNDED_CORNER) || defined(IS_REQUIRED_BORDERLINE) INPUT mediump vec2 vPosition; INPUT mediump vec2 vRectSize; INPUT mediump vec2 vOptRectSize; -#if IS_REQUIRED_ROUNDED_CORNER +#ifdef IS_REQUIRED_ROUNDED_CORNER INPUT mediump vec4 vCornerRadius; #endif #endif uniform sampler2D sTexture; -#if IS_REQUIRED_ALPHA_MASKING +#ifdef IS_REQUIRED_ALPHA_MASKING uniform sampler2D sMaskTexture; INPUT mediump vec2 vMaskTexCoord; #endif -#if ATLAS_DEFAULT_WARP +#ifdef ATLAS_DEFAULT_WARP uniform mediump vec4 uAtlasRect; -#elif ATLAS_CUSTOM_WARP +#elif defined(ATLAS_CUSTOM_WARP) // WrapMode -- 0: CLAMP; 1: REPEAT; 2: REFLECT; uniform lowp vec2 wrapMode; #endif @@ -41,14 +25,14 @@ uniform lowp vec2 wrapMode; uniform lowp vec4 uColor; uniform lowp vec3 mixColor; uniform lowp float preMultipliedAlpha; -#if IS_REQUIRED_BORDERLINE +#ifdef IS_REQUIRED_BORDERLINE uniform mediump float borderlineWidth; uniform mediump float borderlineOffset; uniform lowp vec4 borderlineColor; uniform lowp vec4 uActorColor; #endif -#if ATLAS_CUSTOM_WARP +#ifdef ATLAS_CUSTOM_WARP mediump float wrapCoordinate( mediump vec2 range, mediump float coordinate, lowp float wrap ) { mediump float coord; @@ -60,7 +44,7 @@ mediump float wrapCoordinate( mediump vec2 range, mediump float coordinate, lowp } #endif -#if IS_REQUIRED_ROUNDED_CORNER || IS_REQUIRED_BORDERLINE +#if defined(IS_REQUIRED_ROUNDED_CORNER) || defined(IS_REQUIRED_BORDERLINE) // Global values both rounded corner and borderline use // radius of rounded corner on this quadrant @@ -84,7 +68,7 @@ mediump float gMinInlinePotential = 0.0; void calculateCornerRadius() { -#if IS_REQUIRED_ROUNDED_CORNER +#ifdef IS_REQUIRED_ROUNDED_CORNER gRadius = mix( mix(vCornerRadius.x, vCornerRadius.y, sign(vPosition.x) * 0.5 + 0.5), @@ -98,7 +82,7 @@ void calculatePosition() { gFragmentPosition = abs(vPosition) - vRectSize; gCenterPosition = -gRadius; -#if IS_REQUIRED_BORDERLINE +#ifdef IS_REQUIRED_BORDERLINE gCenterPosition += borderlineWidth * (clamp(borderlineOffset, -1.0, 1.0) + 1.0) * 0.5; #endif gDiff = gFragmentPosition - gCenterPosition; @@ -116,7 +100,7 @@ void setupMinMaxPotential() gMaxOutlinePotential = gRadius + gPotentialRange; gMinOutlinePotential = gRadius - gPotentialRange; -#if IS_REQUIRED_BORDERLINE +#ifdef IS_REQUIRED_BORDERLINE gMaxInlinePotential = gMaxOutlinePotential - borderlineWidth; gMinInlinePotential = gMinOutlinePotential - borderlineWidth; #else @@ -139,7 +123,7 @@ void PreprocessPotential() } #endif -#if IS_REQUIRED_BORDERLINE +#ifdef IS_REQUIRED_BORDERLINE lowp vec4 convertBorderlineColor(lowp vec4 textureColor) { mediump float potential = gPotential; @@ -202,7 +186,7 @@ lowp vec4 convertBorderlineColor(lowp vec4 textureColor) } #endif -#if IS_REQUIRED_ROUNDED_CORNER +#ifdef IS_REQUIRED_ROUNDED_CORNER mediump float calculateCornerOpacity() { mediump float potential = gPotential; @@ -226,9 +210,9 @@ mediump float calculateCornerOpacity() void main() { -#if ATLAS_DEFAULT_WARP +#ifdef ATLAS_DEFAULT_WARP mediump vec2 texCoord = clamp( mix( uAtlasRect.xy, uAtlasRect.zw, vTexCoord ), uAtlasRect.xy, uAtlasRect.zw ); -#elif ATLAS_CUSTOM_WARP +#elif defined(ATLAS_CUSTOM_WARP) mediump vec2 texCoord = vec2( wrapCoordinate( uAtlasRect.xz, vTexCoord.x, wrapMode.x ), wrapCoordinate( uAtlasRect.yw, vTexCoord.y, wrapMode.y ) ); #else @@ -237,13 +221,13 @@ void main() lowp vec4 textureColor = TEXTURE( sTexture, texCoord ) * vec4( mixColor, 1.0 ) * uColor; -#if IS_REQUIRED_ALPHA_MASKING +#ifdef IS_REQUIRED_ALPHA_MASKING mediump float maskAlpha = TEXTURE(sMaskTexture, vMaskTexCoord).a; textureColor.a *= maskAlpha; textureColor.rgb *= mix(1.0, maskAlpha, preMultipliedAlpha); #endif -#if IS_REQUIRED_ROUNDED_CORNER || IS_REQUIRED_BORDERLINE +#if defined(IS_REQUIRED_ROUNDED_CORNER) || defined(IS_REQUIRED_BORDERLINE) // skip most potential calculate for performance if(abs(vPosition.x) < vOptRectSize.x && abs(vPosition.y) < vOptRectSize.y) { @@ -254,18 +238,18 @@ void main() PreprocessPotential(); #endif -#if IS_REQUIRED_BORDERLINE +#ifdef IS_REQUIRED_BORDERLINE textureColor = convertBorderlineColor(textureColor); #endif OUT_COLOR = textureColor; -#if IS_REQUIRED_ROUNDED_CORNER +#ifdef IS_REQUIRED_ROUNDED_CORNER mediump float opacity = calculateCornerOpacity(); OUT_COLOR.a *= opacity; OUT_COLOR.rgb *= mix(1.0, opacity, preMultipliedAlpha); #endif -#if IS_REQUIRED_ROUNDED_CORNER || IS_REQUIRED_BORDERLINE +#if defined(IS_REQUIRED_ROUNDED_CORNER) || defined(IS_REQUIRED_BORDERLINE) } #endif }