X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fgraphics%2Fshaders%2Fimage-visual-shader.frag;h=0bba311d8012508804f457bc1a441a74a4e03310;hp=8553dddc6492a0695d219ed600fbaff80d36adcb;hb=87a2f04c12ba736b814218ee9edaefbdfb339a08;hpb=e8956b0df337f506154812b298eb5407a65711b2 diff --git a/dali-toolkit/internal/graphics/shaders/image-visual-shader.frag b/dali-toolkit/internal/graphics/shaders/image-visual-shader.frag index 8553ddd..0bba311 100644 --- a/dali-toolkit/internal/graphics/shaders/image-visual-shader.frag +++ b/dali-toolkit/internal/graphics/shaders/image-visual-shader.frag @@ -150,19 +150,20 @@ lowp vec4 convertBorderlineColor(lowp vec4 textureColor) mediump float tCornerRadius = -gCenterPosition; mediump float MaxTexturelinePotential = tCornerRadius + gPotentialRange; mediump float MinTexturelinePotential = tCornerRadius - gPotentialRange; + lowp vec3 BorderlineColorRGB = borderlineColor.xyz; + BorderlineColorRGB *= mix(1.0, borderlineColor.a, preMultipliedAlpha); if(potential > MaxTexturelinePotential) { // potential is out of texture range. use borderline color instead of texture - textureColor = vec4(borderlineColor.xyz, 0.0); + textureColor = vec4(BorderlineColorRGB, 0.0); } else if(potential > MinTexturelinePotential) { // potential is in texture range - textureColor = mix(textureColor, vec4(borderlineColor.xyz, 0.0), smoothstep(MinTexturelinePotential, MaxTexturelinePotential, potential)); + textureColor = mix(textureColor, vec4(BorderlineColorRGB, 0.0), smoothstep(MinTexturelinePotential, MaxTexturelinePotential, potential)); } - borderlineOpacity *= borderlineColor.a; - return mix(textureColor, vec4(borderlineColor.xyz, 1.0), borderlineOpacity); + return mix(textureColor, vec4(BorderlineColorRGB, 1.0), borderlineOpacity); } return mix(textureColor, borderlineColor, borderlineOpacity); }