X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fgraphics%2Fshaders%2Fgradient-visual-user-space-rounded-corner-shader.vert;h=f383185a163786daff9619fd7c59611f9267711a;hp=38f05fb4e2b5bf31254ded6dbed12da394159431;hb=d6c509f6c98e046bb4de0564f2088fb61b3f00da;hpb=67c2962f7cb1a545a6ad10b8147c8558cc6f45ca diff --git a/dali-toolkit/internal/graphics/shaders/gradient-visual-user-space-rounded-corner-shader.vert b/dali-toolkit/internal/graphics/shaders/gradient-visual-user-space-rounded-corner-shader.vert index 38f05fb..f383185 100644 --- a/dali-toolkit/internal/graphics/shaders/gradient-visual-user-space-rounded-corner-shader.vert +++ b/dali-toolkit/internal/graphics/shaders/gradient-visual-user-space-rounded-corner-shader.vert @@ -24,6 +24,7 @@ vec4 ComputeVertexPosition() vCornerRadius = mix( cornerRadius * minSize, cornerRadius, cornerRadiusPolicy); vCornerRadius = min( vCornerRadius, minSize * 0.5 ); vRectSize = visualSize * 0.5 - vCornerRadius; + vCornerRadius = max( vCornerRadius, 1.0 ); vPosition = aPosition * visualSize; return vec4( (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 ); }