X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fgraphics%2Fshaders%2Fgradient-visual-shader.vert;h=68179ab566dfe4332617fdbb549d638749728249;hp=f9e80fe2c2f2d8ce290aede48d4538e10cdff930;hb=45ad62cd772319bc585a48c868b31892881374bb;hpb=6ae6f36998b3be4efa1114e2df856e51628bf812 diff --git a/dali-toolkit/internal/graphics/shaders/gradient-visual-shader.vert b/dali-toolkit/internal/graphics/shaders/gradient-visual-shader.vert index f9e80fe..68179ab 100644 --- a/dali-toolkit/internal/graphics/shaders/gradient-visual-shader.vert +++ b/dali-toolkit/internal/graphics/shaders/gradient-visual-shader.vert @@ -1,20 +1,10 @@ -#ifndef IS_REQUIRED_ROUNDED_CORNER -#define IS_REQUIRED_ROUNDED_CORNER 0 -#endif -#ifndef IS_REQUIRED_BORDERLINE -#define IS_REQUIRED_BORDERLINE 0 -#endif -#ifndef USER_SPACE -#define USER_SPACE 0 -#endif - INPUT mediump vec2 aPosition; OUTPUT mediump vec2 vTexCoord; -#if IS_REQUIRED_ROUNDED_CORNER || IS_REQUIRED_BORDERLINE +#if defined(IS_REQUIRED_ROUNDED_CORNER) || defined(IS_REQUIRED_BORDERLINE) OUTPUT mediump vec2 vPosition; OUTPUT mediump vec2 vRectSize; OUTPUT mediump vec2 vOptRectSize; -#if IS_REQUIRED_ROUNDED_CORNER +#ifdef IS_REQUIRED_ROUNDED_CORNER OUTPUT mediump vec4 vCornerRadius; #endif #endif @@ -29,27 +19,27 @@ uniform highp vec2 size; uniform mediump vec4 offsetSizeMode; uniform mediump vec2 origin; uniform mediump vec2 anchorPoint; -#if IS_REQUIRED_BORDERLINE +#ifdef IS_REQUIRED_BORDERLINE uniform mediump float borderlineWidth; uniform mediump float borderlineOffset; #endif -#if IS_REQUIRED_ROUNDED_CORNER +#ifdef IS_REQUIRED_ROUNDED_CORNER uniform mediump vec4 cornerRadius; uniform mediump float cornerRadiusPolicy; #endif vec4 ComputeVertexPosition() { - vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw ); - vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy); + vec2 visualSize = mix(size * uSize.xy, size, offsetSizeMode.zw ); + vec2 visualOffset = mix(offset * uSize.xy, offset, offsetSizeMode.xy); -#if IS_REQUIRED_ROUNDED_CORNER || IS_REQUIRED_BORDERLINE +#if defined(IS_REQUIRED_ROUNDED_CORNER) || defined(IS_REQUIRED_BORDERLINE) vRectSize = visualSize * 0.5; vOptRectSize = vRectSize; #endif -#if IS_REQUIRED_ROUNDED_CORNER -#if IS_REQUIRED_BORDERLINE +#ifdef IS_REQUIRED_ROUNDED_CORNER +#ifdef IS_REQUIRED_BORDERLINE mediump float minSize = min(visualSize.x, visualSize.y) + (1.0 + clamp(borderlineOffset, -1.0, 1.0)) * borderlineWidth; #else mediump float minSize = min(visualSize.x, visualSize.y); @@ -61,24 +51,27 @@ vec4 ComputeVertexPosition() vOptRectSize -= 0.2929 * maxRadius + 1.0; #endif -#if IS_REQUIRED_BORDERLINE + mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0); +#ifdef IS_REQUIRED_BORDERLINE vPosition = aPosition * (visualSize + (1.0 + clamp(borderlineOffset, -1.0, 1.0)) * borderlineWidth); + vertexPosition.xy *= (1.0 + (1.0 + clamp(borderlineOffset, -1.0, 1.0)) * borderlineWidth / visualSize); vOptRectSize -= (1.0 - clamp(borderlineOffset, -1.0, 1.0)) * 0.5 * borderlineWidth + 1.0; -#elif IS_REQUIRED_ROUNDED_CORNER +#elif defined(IS_REQUIRED_ROUNDED_CORNER) vPosition = aPosition * visualSize; #else mediump vec2 vPosition = aPosition * visualSize; #endif - return vec4(vPosition + anchorPoint * visualSize + (visualOffset + origin) * uSize.xy, 0.0, 1.0); +#ifdef USER_SPACE + vertexPosition.xyz *= uSize; +#endif + + vTexCoord = (uAlignmentMatrix*vertexPosition.xyw).xy; + + return vec4(vPosition + anchorPoint * visualSize + visualOffset + origin * uSize.xy, 0.0, 1.0); } void main() { - mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0); gl_Position = uMvpMatrix * ComputeVertexPosition(); -#if USER_SPACE - vertexPosition.xyz *= uSize; -#endif - vTexCoord = (uAlignmentMatrix*vertexPosition.xyw).xy; }