X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fgraphics%2Fshaders%2Fgradient-visual-shader.vert;h=68179ab566dfe4332617fdbb549d638749728249;hp=9ea1a170340bcae8cc3d6467216ed52c300ce0a6;hb=16561908a5e0e9bbef2aa11c9cdc3a27aeb1bd54;hpb=e70007fa5b0de4fcaa1960c52a2f1dc582d1d44d;ds=sidebyside diff --git a/dali-toolkit/internal/graphics/shaders/gradient-visual-shader.vert b/dali-toolkit/internal/graphics/shaders/gradient-visual-shader.vert index 9ea1a17..68179ab 100644 --- a/dali-toolkit/internal/graphics/shaders/gradient-visual-shader.vert +++ b/dali-toolkit/internal/graphics/shaders/gradient-visual-shader.vert @@ -30,8 +30,8 @@ uniform mediump float cornerRadiusPolicy; vec4 ComputeVertexPosition() { - vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw ); - vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy); + vec2 visualSize = mix(size * uSize.xy, size, offsetSizeMode.zw ); + vec2 visualOffset = mix(offset * uSize.xy, offset, offsetSizeMode.xy); #if defined(IS_REQUIRED_ROUNDED_CORNER) || defined(IS_REQUIRED_BORDERLINE) vRectSize = visualSize * 0.5; @@ -68,7 +68,7 @@ vec4 ComputeVertexPosition() vTexCoord = (uAlignmentMatrix*vertexPosition.xyw).xy; - return vec4(vPosition + anchorPoint * visualSize + (visualOffset + origin) * uSize.xy, 0.0, 1.0); + return vec4(vPosition + anchorPoint * visualSize + visualOffset + origin * uSize.xy, 0.0, 1.0); } void main()